[
  {
    "slug": "sensor-tower",
    "name": "Sensor Tower",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "The reference standard for mobile downloads and revenue estimates, with annual Mobile Gaming reports, genre taxonomies and ad intelligence. The paid usage product also estimates each app's audience by age bracket and gender per country, modelled from its own panel of mobile users, so check the panel's age floor before using it for children. Time-spent figures roll up from top-20 subgenre lists (~62 to 74% coverage), so treat them as lower-bound floors. Excludes China Android. The ESA's data partner for US spending figures. Enterprise pricing is custom. Some free reports.",
    "markets": [
      "Global",
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://sensortower.com/",
    "extra_links": [],
    "owner": "Sensor Tower, Inc.",
    "ownership_note": "Private and venture-backed. Absorbed data.ai in 2024, so pre-2024 data.ai figures and Sensor Tower figures are not one continuous series.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "appmagic",
    "name": "AppMagic",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Free per-country top-app rankings by downloads/revenue, with retention and ad-creative intelligence on paid tiers. The fastest free cross-country mobile comparison. The free tier provides rankings level only, and store-reported revenue excludes third-party/web stores and ad revenue Free features plus a 3 day trial.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://appmagic.rocks/?hl=en",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Privately held. Ultimate ownership is not disclosed publicly.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mobile-index",
    "name": "Mobile Index (IGAWorks)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Korea-specific mobile rankings and usage estimates behind a Korean-language interface. Covers One Store (KR third-party store), which global vendors often miss. Methodology differs from Sensor Tower, so don't mix numbers across vendors",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Freemium",
    "link": "https://www.mobileindex.com/",
    "extra_links": [],
    "owner": "IGAWorks",
    "ownership_note": "Korean adtech and data group. Its Korea coverage reflects a domestic vendor rather than a global one.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sensor-tower-vgi",
    "name": "Sensor Tower VGI (ex-Video Game Insights)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "PC + console sales, revenue, wishlists and units across 140k+ titles (Steam, PlayStation, Xbox), with country-level Steam unit splits. Estimates are model-based. Enterprise pricing is custom. Some free Steam stat pages.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://app.sensortower.com/vgi/",
    "extra_links": [],
    "owner": "Sensor Tower, Inc.",
    "ownership_note": "Same company as Sensor Tower following the acquisition of Video Game Insights, so VGI and Sensor Tower figures share a vendor.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamalytic",
    "name": "Gamalytic",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Steam revenue/sales estimates, wishlists, audience overlap and country splits (a cheaper second opinion next to VGI). Estimates are model-based. Methodology differs from VGI, so pick one per claim and don't average vendors Starter $25/mo, Pro $75/mo.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://gamalytic.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Small private operation.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "steam-charts",
    "name": "Steam Charts (official)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Valve's own concurrent-player and top-seller charts, the only first-party Steam numbers that exist. Concurrents and rankings only: no units, no revenue, and no country splits",
    "markets": [
      "Global"
    ],
    "language": [
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://store.steampowered.com/charts/",
    "extra_links": [],
    "owner": "Valve Corporation",
    "ownership_note": "Platform-official. The only first-party Steam numbers that exist.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "steamdb",
    "name": "SteamDB",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "Community-run Steam database: player counts, price history across regions, metadata, patch history. Scrapes public Steam data",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://steamdb.info/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Community-run and not affiliated with Valve, though it reads Valve public data.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamediscoverco-plus-hype",
    "name": "GameDiscoverCo Plus / Hype",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Steam discovery & \"Hype\" analytics, pre-release revenue predictor and release heatmap. Developer intelligence for pre-launch data that complements post-launch estimate tools. The Steam data product for the GameDiscoverCo newsletter Free newsletter. Plus around $150/yr or $15/mo, Pro offers custom data.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://plus.gamediscover.co/hype/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Operated by Simon Carless. The same operation as the GameDiscoverCo newsletter in Tab 5.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "stream-hatchet",
    "name": "Stream Hatchet",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Cross-platform livestream viewership and free quarterly trend reports. No common metadata field. Per-game exports historically exclude TikTok Live, which is a large share of Korean live hours. Claims platform-level TikTok coverage but requires a sales call. Free Starter tier with leaderboards and limited depth, plus a paid dashboard. Free quarterly reports via GameSquare IR.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://hatchet.gg/",
    "extra_links": [],
    "owner": "GameSquare Holdings",
    "ownership_note": "Owned by a listed esports and media company. Its free quarterly reports publish through GameSquare investor relations, which is also a row in Tab 8.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "streams-charts",
    "name": "Streams Charts (Esports Charts)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Platform/language/country-filtered streamer and game rankings. Covers SOOP Korea and Chzzk, which Western tools miss. Language filter ≠ country filter, so know which you are using and why. Short public history windows on the free tier PRO per-platform subscriptions and an Enterprise API. Its quarterly livestreaming reports are free articles.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://streamscharts.com/",
    "extra_links": [],
    "owner": "Esports Charts",
    "ownership_note": "Private. Same operator as the Esports Charts row below.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sullygnome",
    "name": "SullyGnome",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Deep free Twitch historical stats per channel/game with long time windows. Twitch only, community-run, no listed methodology",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://sullygnome.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Community-run with no published methodology.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "twitchtracker",
    "name": "TwitchTracker",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Twitch-wide and per-channel viewership/streamer stats. Good for sanity checks against SullyGnome. Twitch only, community-run. Small differences vs SullyGnome, so cite one, not both Optional premium tier.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://twitchtracker.com/statistics",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Community-run.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "playboard",
    "name": "Playboard",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "YouTube channel rankings with strong Korea coverage and Super Chat leaderboards. Provides estimates, not platform-reported data",
    "markets": [
      "Global",
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "Freemium",
    "link": "https://playboard.co/",
    "extra_links": [],
    "owner": "Playboard, Inc.",
    "ownership_note": "Private Korean company.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "social-blade",
    "name": "Social Blade",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Quick creator-scale triangulation across YouTube/Twitch/TikTok (doesn't filter by gaming creators). Estimates with wide error bars. Use for orders of magnitude only, get actual numbers elsewhere or confirm",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://socialblade.com/",
    "extra_links": [],
    "owner": "Social Blade LLC",
    "ownership_note": "Private.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mindgamedata-marketmind",
    "name": "mindGameData marketMind",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "\"mindSHARE\" cross-platform popularity index across 100+ countries, weekly (search/video/streaming/PC/social). Proprietary composite with an opaque methodology Subscription, custom pricing.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.mindgamedata.com/marketmind",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Ownership is not disclosed publicly., which compounds the opacity of its composite index.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "newzoo",
    "name": "Newzoo",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Free Global Games Market Reports with standard industry market-sizing language and some gamer segmentation models. The paid platform tracks per-game monthly and daily actives across PC, console and mobile with age and gender by market, built on a consumer study of ages 10 to 65 in 36 markets, which makes it one of the few places a game's audience profile by age can be bought. Headline numbers are widely cited but the methodology is opaque. Free reports and rankings, paid platform and custom work.",
    "markets": [
      "Global",
      "NL"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://newzoo.com/",
    "extra_links": [],
    "owner": "Advance Publications",
    "ownership_note": "Advance acquired a majority stake in Oct 2018. Advance also owns Ars Technica, WIRED and Sports Business Journal, so criticism, trade reporting and market data can trace to one parent.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "niko-partners",
    "name": "Niko Partners (Niko IQ)",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "The specialist source for China, SEA, and MENA games markets, with informative free summaries. Paid reports are expensive and the free layer is summary-level. Also tracks Chinese publishing licence approvals and explains regulation for outside readers, which pairs with the NPPA primary source. Enterprise pricing is custom. Free blog summaries.",
    "markets": [
      "Asia",
      "CN",
      "IN",
      "MENA"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://nikopartners.com/niko-iq/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Private specialist firm.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "circana",
    "name": "Circana (ex-NPD)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Sales tracking",
    "what_it_lets_you_find_out": "US physical+digital games retail tracking. Monthly US charts via analyst social posts. PlayerPulse, its monthly survey of US players aged 13 and over, gives per-title player demographics including age, and the Player Engagement Tracker counts weekly US players per title; both surface only through analyst posts unless you subscribe. US-centric, and digital coverage depends on publisher participation. Enterprise pricing is custom. Some free press releases.",
    "markets": [
      "CA",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.circana.com/industries/video-games",
    "extra_links": [],
    "owner": "Circana, LLC",
    "ownership_note": "Private, formed from the 2022 merger of NPD and IRI.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sparkers",
    "name": "Sparkers (GSD operator)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Sales tracking",
    "what_it_lets_you_find_out": "Operator of the industry-backed GSD (Game Sales Data) project. Data covers physical + digital (PSN, Xbox Live, eShop, Steam) + streaming. Weekly UK/EU charts surface publicly via trade press (GamesIndustry.biz). Publisher participation varies (Nintendo absent from digital) Enterprise pricing is custom.",
    "markets": [
      "DE",
      "EU",
      "FR",
      "IT",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.sparkers.com/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Operates the industry-backed GSD project. Ultimate ownership is not disclosed publicly.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ampere-analysis",
    "name": "Ampere Analysis",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Console/subscription market analysis and forecasts with good free commentary on platform economics. Games Consumer, its online survey of about 46,000 respondents aged 13 to 64 across 22 markets, profiles who plays what by age and market, and Games Analytics tracks title activity on Xbox, PlayStation and Steam. Paid product, and the free layer is analyst quotes and summaries.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://ampereanalysis.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Private UK research firm.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gwi",
    "name": "GWI",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Syndicated consumer survey across 50-plus markets, with a GWI Gaming module run twice a year in 18 markets among internet users aged 16 to 64 (65-plus added in eight markets from 2024). Asked identically everywhere with localised brand lists, so it can profile a game's players by age and market where the questionnaire names the title. Under-16s are outside the panel, so it cannot answer a children's question. Paid, with free trend reports.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.gwi.com/gaming",
    "extra_links": [],
    "owner": "GWI",
    "ownership_note": "Private, London. Founded 2009 by Tom Smith; a Permira-led Series B of over $180M in 2021 valued it above $850M.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "yougov",
    "name": "YouGov",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Profiles, its audience platform, treats games as brands and gives a title's audience by age, gender and media habits across 49 markets from a panel of 30 million. The free Ratings pages rank video games by fame and popularity among US adults, filterable by generation and gender, which is the cheapest per-game audience read that exists. Adults only, so nothing on children. Also the survey partner behind game's official German market data.",
    "markets": [
      "Global",
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://yougov.com/business/products/profiles",
    "extra_links": [],
    "owner": "YouGov plc",
    "ownership_note": "Listed on the London Stock Exchange.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "quantic-foundry",
    "name": "Quantic Foundry",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "The Gamer Motivation Profile, an opt-in survey, and the free blog built on it: an age report from 177,410 gamers aged 13 to 74 showing how motivations, genres and named games shift with age, plus per-game audience profiles. Self-selected respondents rather than a panel, so shares are indicative. Free blog, model reference and sample reports. The reports themselves are paid, The Evolution of Play at $3,250.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://quanticfoundry.com/",
    "extra_links": [],
    "owner": "Quantic Foundry",
    "ownership_note": "Private, co-founded in 2015 by Nick Yee and Nicolas Ducheneaut, both formerly of PARC.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "famitsu-sales-data",
    "name": "Famitsu sales data (KADOKAWA Game Linkage)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Sales tracking",
    "what_it_lets_you_find_out": "The Japan sales standard: weekly hardware and software charts as estimated units of packaged software, download cards and pre-installed copies. Direct digital-store purchases, mobile and PC are outside it. Figures are trade-reported rather than sold as a product.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.famitsu.com/",
    "extra_links": [],
    "owner": "Kadokawa Corporation",
    "ownership_note": "Published through Kadokawa Game Linkage. Kadokawa also owns niconico and publishes games, so the Japan sales standard sits inside a games company.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-data-library",
    "name": "Game Data Library",
    "group": "Data",
    "medium": "Data tool",
    "format": "Sales tracking",
    "what_it_lets_you_find_out": "Historical Japanese sales data in English, useful for longitudinal JP questions. Community-run archive of Famitsu/Media Create data. Verify against a primary where stakes are high",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.gamedatalibrary.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Community-run archive of Famitsu and Media Create data.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-ciu",
    "name": "The CIU",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The only consistent Mexico-specific market sizing: 72.6M gamers (H1 2025), MXN $42,785M industry revenue, console/mobile splits and subscription spend, with a decade of comparable history. Also the Spanish-language LatAm anchor. Consultancy estimates with methodology not fully public. Figures circulate via press summaries more than full reports. Telecom-first lens with games as a subset Public analyses free, custom research paid.",
    "markets": [
      "LATAM",
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Freemium",
    "link": "https://www.theciu.com/publicaciones",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Private Mexican research consultancy.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-charts",
    "name": "Esports Charts",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Tournament and event viewership showing which creators drive event audiences. Same data family as Streams Charts. Esports-event lens, not general creator ranking. Its yearly reports are free articles, and the PRO plan is paid.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://escharts.com",
    "extra_links": [],
    "owner": "Esports Charts",
    "ownership_note": "Private. Same operator as the Streams Charts row above.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "youtube-culture-and-trends",
    "name": "YouTube Culture & Trends",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Annual country-level top-creator rankings (subscribers gained, one channel per creator, artists/brands/kids channels excluded) plus trend analysis covering US, KR, JP, DE, FR, UK, MENA, Canada among others. Platform self-reporting. The subscriber-gain lens undercounts established creators Twelve country editions.",
    "markets": [
      "Global"
    ],
    "language": [
      "English",
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/trends/report/",
    "extra_links": [],
    "owner": "Alphabet (Google)",
    "ownership_note": "Platform-official. Reports on the platform that owns it.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "forbes-top-creators",
    "name": "Forbes Top Creators",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Annual top-50 earners ranked on stated criteria of earnings, entrepreneurship, and clout (follower and engagement ratio). Earnings are Forbes estimates. Coverage is heavily US/English and gaming is a subset US-weighted.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.forbes.com/top-creators/",
    "extra_links": [],
    "owner": "Forbes Media",
    "ownership_note": "Majority stake held by Integrated Whale Media Investments.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "softc-one-viewership",
    "name": "소프트콘 뷰어십 SOFTC.ONE Viewership (Sopeuteukon Vieoship)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Rankings and viewership metrics across Chzzk, SOOP, YouTube Live, and Twitch: who's big in Korea right now. Independent project, KO interface only",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://viewership.softc.one",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Independent Korean project operating at hobby scale, which is why it covers Chzzk and SOOP when commercial vendors do not.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vling",
    "name": "vling (블링)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Korean YouTube channel analytics and influencer-value data built for advertisers. YouTube only, no Chzzk/SOOP, ad-sales orientation",
    "markets": [
      "Asia",
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "Freemium",
    "link": "https://vling.net",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Private Korean service. Ultimate ownership is not disclosed publicly.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sandbox-network",
    "name": "SANDBOX Network (샌드박스네트워크, Saendeubakseu Neteuwokeu)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Roster of ~265 creator teams across gaming/kids/entertainment who are professionally managed in KR. Private company that ranks its own talent",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://sandbox.co.kr",
    "extra_links": [],
    "owner": "Sandbox Network Inc.",
    "ownership_note": "Korean MCN. Ranks and represents its own talent, so treat roster-derived data as interested.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dia-tv",
    "name": "DIA TV (CJ ENM) (다이아티비, Daia Tibi)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Korea's other flagship MCN. CJ ENM is listed (KOSDAQ 035760), so the parent's disclosures give partial primary data. The roster is its own talent",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://diatv.cjenm.com",
    "extra_links": [],
    "owner": "CJ ENM",
    "ownership_note": "Korean entertainment conglomerate. Represents its own creators.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "user-local-vtuber-ranking",
    "name": "User Local VTuber Ranking (ユーザーローカル VTuberランキング, Yūzā Rōkaru)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "The standard public VTuber population/ranking dataset by agency, subscriber count and growth (widely cited by JP financial press). VTuber vertical only, ranked on a subscriber-count basis",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://virtual-youtuber.userlocal.jp",
    "extra_links": [],
    "owner": "User Local, Inc.",
    "ownership_note": "Listed Japanese analytics company.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kamui-tracker",
    "name": "kamui tracker (カムイトラッカー, Kamui Torakkā)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Covers every domestic YouTube channel above 1,000 subscribers (~229k channels, ~83M videos) including agency-affiliation and sponsorship-deal search (deepest JP YouTube dataset). Paid, Japanese only, YouTube only Trial available, enterprise-leaning.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Paid",
    "link": "https://kamuitracker.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Private Japanese service. Ultimate ownership is not disclosed publicly.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "webedia",
    "name": "Webedia (jeuxvideo.com / LeStream / talent management)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "The dominant French gaming media and talent house. LeStream and affiliated channels structure much of the French streaming ecosystem. An agency and media group rather than a data product, so its rosters and audience data are not published. Private group and talent rosters shift, so treat it as evidence of market position rather than as a source.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.webedia-group.com",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "The most concentrated owner in games media globally, with 10 outlets across DE, FR, ES, MX and PL in Tab 4. Its creator and talent arm covers a market it also publishes in.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "power-league-gaming",
    "name": "Power League Gaming (+ PLG × Ipsos studies)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Agency research with Ipsos on KSA/UAE esports and viewing behavior. TikTok LIVE's official gaming broadcast partner for MENA, making it the closest thing to a primary-access creator source in-region. Agency self-interest, and studies are audience-side more than creator rankings",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "Free",
    "link": "https://powerleaguegaming.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Gulf agency. Ultimate ownership is not disclosed publicly. Agency studies cover a market it sells into.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "newrank",
    "name": "Newrank (新榜, Xīnbǎng)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Longest-standing CN new-media data platform offering the proprietary NRI index across WeChat, Douyin, Xiaohongshu, Kuaishou, Bilibili and Weibo, with daily/weekly/monthly rankings including MCN influence charts. +86 phone registration typically required. Not accessible in full from outside CN without workarounds",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Freemium",
    "link": "https://www.newrank.cn",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Private Chinese service. Ownership is not verifiable from outside China.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "feigua",
    "name": "Feigua (飞瓜数据, Fēiguā Shùjù)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Douyin/Kuaishou/Bilibili streamer and live-commerce rankings (the standard tool for who is big on Douyin gaming). Commerce-metric weighted, +86 registration, access constraints from outside CN Limited free content.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Paid",
    "link": "https://www.feigua.cn",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Private Chinese service. Ownership is not verifiable from outside China.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "chanmama",
    "name": "Chanmama (蝉妈妈, Chánmāmā)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Douyin + Xiaohongshu creator/live rankings, a good complement to Feigua. Similar access restrictions as other Chinese sources Limited free content.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Paid",
    "link": "https://www.chanmama.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Private Chinese service. Ownership is not verifiable from outside China.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "topklout",
    "name": "TopKlout (克劳锐, Kèláoruì)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Downloadable reports without login, including creator value rankings and collaboration charts. Annual MCN industry reports are the standard reference on CN's MCN ecosystem. Report cadence uneven, no site search",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Free",
    "link": "https://www.topklout.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Private Chinese service. Ownership is not verifiable from outside China.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dohuya",
    "name": "DoHuya",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Viewership metrics for DouYu and Huya from the Streams Charts family (a rare English-language window into CN game live streaming). Two platforms only. Misses Douyin/Bilibili live, which now dominate",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://dohuya.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "Chinese service tracking Huya. Relationship to Huya itself not established on this pass.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-vtuber-awards",
    "name": "The VTuber Awards",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Annual community+industry recognition for anglophone VTubers. Fan-vote weighted.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://streamscharts.com/tools/awards",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Community-run awards.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-streamer-awards",
    "name": "The Streamer Awards",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "The reference community award for EN-language streaming. Panel-selected nominees, winners by public vote",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://thestreamerawards.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Creator-run awards.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-awards",
    "name": "Esports Awards",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Industry-voted Streamer of the Year and creator categories. Saudi-hosted partnership era, industry-panel opacity on vote weighting",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://esportsawards.com",
    "extra_links": [],
    "owner": "Esports Awards Ltd",
    "ownership_note": "Private. Sponsor-funded, so treat category composition as commercially shaped.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-game-awards-content-creator-of-the-year",
    "name": "The Game Awards: Content Creator of the Year",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "The most mainstream-visible creator recognition in gaming. One category in a games show. Jury shortlist + fan vote",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://thegameawards.com",
    "extra_links": [],
    "owner": "Game Awards LLC",
    "ownership_note": "Produced by Geoff Keighley. Publisher-funded showcase, so nominations sit alongside commercial promotion.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "deutscher-computerspielpreis-spieler-in-des-jahres",
    "name": "Deutscher Computerspielpreis: Spieler:in des Jahres",
    "group": "Data",
    "medium": "Data tool",
    "format": "Creator tracking",
    "what_it_lets_you_find_out": "Federal-government + game association award. A jury and community jointly select the winner, and streamers/YouTubers are explicitly eligible (2026 winner: streamer Dennsen86). One category. Recognizes contribution, not reach",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://deutscher-computerspielpreis.de",
    "extra_links": [],
    "owner": "game (Verband) and the German federal government",
    "ownership_note": "Jointly run by the industry association and the federal ministry, so it is both industry and state.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pesquisa-game-brasil",
    "name": "Pesquisa Game Brasil (PGB)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The reference consumer study for Brazil: who plays, on what, gender split, platform preference, attitudes (AI, digital ownership). Also extends to LatAm. Produced by SX Group / Go Gamers with Blend New Research and ESPM, a commercial consultancy, not an official statistic. Self-reported survey data. The free layer is a trend report cut from the study, behind a form asking for name, phone, company and email. The full data is sold as dashboards from R$2,290 a month. Some English materials.",
    "markets": [
      "BR"
    ],
    "language": [
      "English",
      "Portuguese"
    ],
    "cost": "Freemium",
    "link": "https://www.pesquisagamebrasil.com.br/",
    "extra_links": [],
    "owner": "Sioux Group with Go Gamers and Blend New Research",
    "ownership_note": "Commercially operated survey. The operators sell services into the market it measures.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lumikai-state-of-india-interactive-media-and-gaming-report",
    "name": "Lumikai: State of India Interactive Media Report",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The reference sizing for Indian gaming: gamer base (555M in CY25), revenue split, payer conversion, and the clearest data on the post-RMG-ban reset (+17% ex-RMG growth). Published by a gaming VC with a thesis to promote. Methodology blends third-party analytics, a ~3K-user survey and proprietary data. The fiscal/calendar-year basis has shifted between editions, and the 2025 edition, the fifth, drops Gaming from its title. Free download.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.lumikai.com/post/india-s-interactive-media-economy-state-of-interactive-media-report-2025",
    "extra_links": [],
    "owner": "Lumikai Fund",
    "ownership_note": "Venture capital fund reporting on the market it invests in. Produced with Google.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "endeavor-mexico-santander-game-on-el-auge-del-gaming-en",
    "name": "Endeavor México × Santander: \"Game On: El auge del gaming en México\"",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The startup/investment view: market ranked #1 in LatAm and ~#10 globally, 76M+ active players, per-gamer spend (~MXN $5,500/yr), and studio-ecosystem mapping. One-off report (recurrence unconfirmed) from an entrepreneurship-promotion NGO and a bank, with advocacy framing toward investment",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://endeavor.org.mx/",
    "extra_links": [],
    "owner": "Endeavor and Santander",
    "ownership_note": "Entrepreneurship network and bank. Promotional framing around ecosystem growth.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "niko-partners-sea-6-games-market-reports",
    "name": "Niko Partners: SEA-6 Games Market Reports",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The only sustained analyst practice built on SEA specifically: per-country revenue/player models, cybercafé and third-party-payment data (26.9% of SEA in-game payments flow through third-party stores), and the best running read on the region's diverging regulations. US-headquartered firm, so technically a regional arm, included because its SEA output is genuinely market-specific and has no local equivalent. Full reports are expensive and the free layer is takeaways only Free key-takeaway summaries.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://nikopartners.com/sea6-games-market-reports/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Private specialist firm.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gaming-in-turkiye-turkiye-game-market-report",
    "name": "Gaming in Türkiye: Türkiye Game Market Report",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The reference sizing for Turkey: revenue by platform, demographics (46% women), esports ecosystem, studio clustering by city. Accepted as the sector's primary reference and the longest-running consistent series. Produced by a gaming/esports marketing agency and sponsored by companies in the market it measures (Joygame, Türk Telekom GAMEON, Xsolla, KOCCA). Methodology partly proprietary Requires email registration.",
    "markets": [
      "TR"
    ],
    "language": [
      "English",
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://www.turkiyeoyunsektoruraporu.com/en/",
    "extra_links": [],
    "owner": "Gaming in Turkey",
    "ownership_note": "Marketing and localisation agency reporting on the market it sells into.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "australia-plays",
    "name": "Australia Plays (IGEA × Bond University)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The demand-side reference for Australia, with 20 years of comparable history: 82% of Australians play, women 51% of players (a first in 2025), family/parent attitudes, margin of error 2.7%. A companion New Zealand Plays series exists. Commissioned by the industry trade body. Framing emphasizes games' benefits. Survey is self-report panel data (Qualtrics)",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://igea.net/wp-content/uploads/2025/08/AP25-Report-28_08-WITH-LINKS.pdf",
    "extra_links": [],
    "owner": "IGEA with Bond University",
    "ownership_note": "Industry association funded, academic authored.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "agds-australian-game-development-survey",
    "name": "AGDS: Australian Game Development Survey (IGEA × Bond University)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "Studio revenue, employment, platform focus. FY25 is the first edition supplemented with Sensor Tower/VGI panel data, a methodology change to note when comparing years. Voluntary survey (141 of 600+ studios invited). Revenue is studio turnover, not consumer spend in Australia, and the two get conflated in press coverage",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://igea.net/",
    "extra_links": [],
    "owner": "IGEA with Bond University",
    "ownership_note": "Industry association funded, academic authored.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dev-libro-blanco-del-desarrollo-espanol-de-videojuegos",
    "name": "DEV: Libro Blanco del Desarrollo Español de Videojuegos",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The reference on Spain's development sector: studio counts, revenue, employment (including gender split), regional distribution by comunidad autónoma, financing needs, with 12 years of comparable series. Based on a voluntary studio survey. Promoted by the dev trade association with export-promotion backing, so framing serves advocacy English summary sections vary by year.",
    "markets": [
      "ES"
    ],
    "language": [
      "English",
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://dev.org.es/libro-blanco-2025/",
    "extra_links": [],
    "owner": "DEV (Spanish developers association)",
    "ownership_note": "Industry association, backed by ICEX.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "aevi-anuario-de-la-industria-del-videojuego",
    "name": "AEVI: Anuario de la industria del videojuego",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The demand-side reference: national consumer spend, physical/digital split, PEGI data, esports and social-impact framing. The number every Spanish outlet cites for \"the market was worth X\". Publisher trade body (Spanish arm of the global console/publisher lobby). The yearbook blends market data with advocacy content, so separate the GSD-sourced figures from the narrative",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://aevi.org.es/publicaciones/",
    "extra_links": [],
    "owner": "AEVI (Spanish publishers association)",
    "ownership_note": "Industry association.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "devuego",
    "name": "DeVuego",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "A maintained public database of its own games press and complete national game catalog. Start here for anything Spanish-industry-specific. Volunteer-run and coverage depth varies. Editorial standards are enthusiast-tier even though the data layer is excellent The database is free, the print anuario is paid.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Freemium",
    "link": "https://www.devuego.es/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "Volunteer-built national database.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-monitor-nederland",
    "name": "Games Monitor Nederland (Dutch Games Association)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The reference on the Dutch industry: company counts, jobs, student numbers, revenue streams, generative-AI adoption, plus European comparisons. Covers both entertainment and applied/serious games, a Dutch specialism. Published irregularly (\"every few years\"), so figures age. Survey-based.",
    "markets": [
      "NL"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://dutchgamesassociation.nl/games-monitor/",
    "extra_links": [],
    "owner": "Dutch Games Association",
    "ownership_note": "Industry association.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cultuurmonitor-games-domain",
    "name": "Cultuurmonitor: Games domain (Boekmanstichting)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "Unusual and useful: games analyzed as a cultural sector alongside film, music and literature, with funding, labor and participation framing, plus a synthesis of the other monitors. Boekmanstichting is a cultural research institute, not an industry body. Synthesizes others' data rather than generating market figures, and cultural-policy framing means commercial detail is thin",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.cultuurmonitor.nl/en/domein/games/",
    "extra_links": [],
    "owner": "Boekmanstichting",
    "ownership_note": "Government-adjacent cultural foundation.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "spelutvecklarindex-game-developer-index",
    "name": "Spelutvecklarindex / Game Developer Index (Dataspelsbranschen)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The single best national games-industry dataset in this pack, built from filed annual accounts rather than surveys: 1,101 companies, SEK 36.8bn domestic revenue (SEK 73bn incl. foreign subsidiaries), 3% of Swedish service exports, plus tax contribution and employment. Twenty years of comparable series. Trade-association published, with explicit advocacy framing on regulation and capital access.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Swedish"
    ],
    "cost": "Free",
    "link": "https://www.dataspelsbranschen.se/rapporter/",
    "extra_links": [],
    "owner": "Dataspelsbranschen (Swedish Games Industry)",
    "ownership_note": "Industry association.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "finnish-game-industry-report",
    "name": "Finnish Game Industry Report (Neogames Finland)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "Studio counts, 4,300+ employees, platform shift (PC now level with mobile at 61%), foreign-worker share (~35%), regional hubs. Neogames is a state-funded Information Centre for the Arts, which makes it unusually institutional. Published every ~2 years. The interview-plus-registry methodology differs from Sweden's accounts-based approach, so the two national reports are not directly comparable",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://neogames.fi/",
    "extra_links": [],
    "owner": "Neogames Finland",
    "ownership_note": "Industry association.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-game-industry-of-poland",
    "name": "The Game Industry of Poland (PARP)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "The single best English-language entry point to the Polish sector: not just developers but the surrounding economy of QA/testing, localization, external development, asset production, porting and digital distribution, where Poland is a major European hub. States 97% of Polish-made games go to export markets. Government export-promotion publication (EU-funded BRAND HUB programme). Profiles are self-submitted, the framing is promotional, and company profiles date quickly",
    "markets": [
      "PL"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.parp.gov.pl/",
    "extra_links": [],
    "owner": "PARP (Polish Agency for Enterprise Development)",
    "ownership_note": "Government agency, produced with the Ministry of Development.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kondycja-polskiej-branzy-gier-polish-gamers-research",
    "name": "Kondycja Polskiej Branży Gier / Polish Gamers Research (KPT + Polish Gamers Observatory)",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Player numbers and profile, parental-control behaviour, purchasing habits, plus market sizing with a stock-market chapter. The closest Poland has to an Australia-Plays-style consumer series, running since 2014. English coverage is partial. The newest editions are Polish Gamers Research 2022 and the industry report of 2020, both free PDFs. KPT's own studies page is gone, so the link is the series' page at Polish Gamers.",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://polishgamers.com/pgr/",
    "extra_links": [
      "https://www.kpt.krakow.pl/app/uploads/2026/05/raport_2021_long_final_web.pdf"
    ],
    "owner": "Kraków Technology Park (KPT)",
    "ownership_note": "Government-linked technology park with industry partners.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "igdb",
    "name": "IGDB (Internet Game Database)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Genre taxonomy",
    "what_it_lets_you_find_out": "Open cross-platform game database with a multi-axis model. Genre, theme, game mode and player perspective are separate fields rather than one tree, which is why it handles horror and survival better than single-tree taxonomies. Browsable without an account. API access requires a Twitch developer registration. The API needs a Twitch account.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.igdb.com/",
    "extra_links": [],
    "owner": "Amazon (Twitch)",
    "ownership_note": "Platform-owned. IGDB is a Twitch property and Twitch is owned by Amazon, so a platform holder controls this taxonomy. Coverage skews PC and console and is thin on mobile free-to-play.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "wikidata-wikiproject-video-games",
    "name": "Wikidata WikiProject Video games",
    "group": "Data",
    "medium": "Data tool",
    "format": "Genre taxonomy",
    "what_it_lets_you_find_out": "Open linked-data model that separates video game genre, theme, feature and mechanic as distinct concepts, and links out to other game databases. Useful as a crosswalk between identifier systems rather than as a genre source. CC0 licensed.",
    "markets": [
      "Global"
    ],
    "language": [
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://www.wikidata.org/wiki/Wikidata:WikiProject_Video_games",
    "extra_links": [],
    "owner": "Wikimedia Foundation",
    "ownership_note": "Volunteer-maintained and CC0, so no commercial owner. Coverage is the limitation. A 2024 project review reported roughly 60 percent of video game items carrying no genre statement at all. Never treat an absent genre here as evidence of anything.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "steam-tag-browse",
    "name": "Steam tag browse",
    "group": "Data",
    "medium": "Data tool",
    "format": "Genre taxonomy",
    "what_it_lets_you_find_out": "The live list of Steam user tags, which is the closest thing to a folksonomy of PC genres. Shows subgenre terms such as roguelite and metroidvania that no vendor tree carries. Developer-set store genres are a separate and smaller list, and the two frequently disagree on the same game. The list is ordered by how heavily each tag is applied, so it also shows relative usage.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://store.steampowered.com/tag/browse",
    "extra_links": [],
    "owner": "Valve",
    "ownership_note": "Platform-owned and user-generated. Tags are applied by players and developers, not curated, so tag counts measure what players call things rather than what games are.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "oies",
    "name": "OIES",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Italian esports market research and ecosystem mapping. Operates a membership and business network alongside its research output.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "Freemium",
    "link": "https://www.oiesports.it",
    "extra_links": [],
    "owner": "Membership research body",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamma-data",
    "name": "Gamma Data",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "The GPC report's official data partner. Monthly/quarterly market reports, segment studies (女性向, mini-games, AI). Distribution is WeChat-public-account-first, the single biggest access friction for outside researchers: the full reports go to readers who follow its account 游戏产业报告 and add its enterprise WeChat. Its own site is gone, so the link is its column on Gelonghui, which mirrors the posts with their headline figures.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Free",
    "link": "https://m.gelonghui.com/column/345139",
    "extra_links": [],
    "owner": "Gamma New Media & Culture Co. (北京伽马新媒文化传播有限公司)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "university-tomorrow-20s-lab",
    "name": "University Tomorrow 20s Lab",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "Quantitative youth/Gen Z research. Strong for child/young-adult segmentation.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://20slab.org",
    "extra_links": [],
    "owner": "Univ Tomorrow ES",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hakuhodo-institute-of-life-and-living",
    "name": "Hakuhodo Institute of Life and Living",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "Long-running 生活定点 longitudinal survey. Agency-owned but methodologically serious.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://seikatsusoken.jp",
    "extra_links": [],
    "owner": "Hakuhodo DY Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "shibuya109-lab",
    "name": "SHIBUYA109 lab.",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "Specialist on youth \"around-20\" (15-24). Monthly hearings with 200 young people. Coined 界隈消費 and tracks アテンション疲れ.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://shibuya109lab.jp",
    "extra_links": [],
    "owner": "Tokyu Group (SHIBUYA109 Entertainment)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "benesse-research-institute",
    "name": "Benesse Research Institute",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "Primary survey research on children, parents and media use.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://berd.benesse.jp",
    "extra_links": [],
    "owner": "Benesse Holdings",
    "ownership_note": "Benesse was taken private in 2024 by the founding Fukutake family and the Swedish fund EQT.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "aja",
    "name": "AJA (Assoc. of Japanese Animations)",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "Publishes アニメ産業レポート, the anime industry data annual. Free summaries, the full report is paid.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Freemium",
    "link": "https://aja.gr.jp",
    "extra_links": [],
    "owner": "Industry association",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ypulse",
    "name": "YPulse",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "Gen Z/Millennial trend research. Commercial and paywalled: trend signal, not neutral research.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://ypulse.com",
    "extra_links": [],
    "owner": "Independent (private research firm)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "app-store-categories",
    "name": "App Store categories (Apple developer documentation)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Genre taxonomy",
    "what_it_lets_you_find_out": "Apple's official list of App Store categories and the Games subcategories developers can select, with the selection rules. The primary source for what the App Store tree actually contains. A developer-facing policy document rather than a dataset. The live localized storefronts show the same tree in local category names, which is how the JP terms on the Genres tab were verified (apps.apple.com/jp).",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://developer.apple.com/app-store/categories/",
    "extra_links": [],
    "owner": "Apple",
    "ownership_note": "First-party documentation of the owner's own store.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "google-play-categories-and-tags",
    "name": "Google Play categories and tags (Play Console Help)",
    "group": "Data",
    "medium": "Report or document",
    "format": "Genre taxonomy",
    "what_it_lets_you_find_out": "Google's official list of Play app and game categories and the rules of its five-tag system. The primary source for what the Play tree actually contains. A developer-facing policy document rather than a dataset. Switching the page language shows the localized category names, which is how the KR terms on the Genres tab were verified (hl=ko).",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://support.google.com/googleplay/android-developer/answer/9859673",
    "extra_links": [],
    "owner": "Google",
    "ownership_note": "First-party documentation of the owner's own store.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "taptap",
    "name": "TapTap (CN)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Genre taxonomy",
    "what_it_lets_you_find_out": "China's leading game discovery store and community, and the most legible public surface for CN genre and tag vocabulary, the source for the CN terms on the Genres tab. Category and tag labels appear on award pages, collections and game pages. The CN edition is taptap.cn and the global edition taptap.io. A swarm of lookalike mirror domains exists, use the two official domains only. Reviews and ratings are community sentiment, not evidence of fact.",
    "markets": [
      "CN",
      "Global"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.taptap.cn/about-us",
    "extra_links": [],
    "owner": "XD Inc.",
    "ownership_note": "Operated by XD Inc. through 易玩（上海）网络科技有限公司 per TapTap's own footer. ByteDance, miHoYo and Bilibili have held investment stakes, per 2021 TechCrunch reporting.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamedevmap",
    "name": "GameDevMap",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "The world's first and largest curated map and dataset of game development organizations.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.gamedevmap.com/",
    "extra_links": [],
    "owner": "Gaurav Mathur",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "asgc-games-industry-layoffs-tracker",
    "name": "ASGC Games Industry Layoffs Tracker (Amir Satvat)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "Confirmed games-industry layoffs by year since 2022, with a running year-end projection and the full history of that projection, compiled from public sources by Amir Satvat and updated about monthly: 8,500 for 2022, 10,500 for 2023, 15,631 for 2024, 9,197 for 2025, and 10,318 confirmed for 2026 through 10 September with 13,800 projected. Breaks the current year down by region and by event size. | The projection is one person's forecast and moved by 72% inside 2026; quote the confirmed count with its date. Counts differently from Farhan Noor's tracker, so name which one a figure comes from.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://layoffs.asgc.gg/",
    "extra_links": [],
    "owner": "Amir Satvat",
    "ownership_note": "A free project of Amir Satvat, who works in business development at Tencent and runs ASGC, a community that helps laid-off games workers find jobs.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-industry-layoffs",
    "name": "Game Industry Layoffs (Farhan Noor, videogamelayoffs.com)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "The crowd-sourced tracker most reporting quotes: one table per year of announced layoff rounds with studio, date, headcount, parent company and a source link, plus a CSV on Airtable. Its year totals run below Satvat's, 14,600 for 2024 and 5,300 for 2025, and it updates in bursts: the 2025 page was last touched 30 November 2025 and the 2026 page 1 July 2026. | Maintained by a Riot Games technical artist in his own time. A gap since the last update is missing data, not zero, so read the date on the page before quoting a total.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://videogamelayoffs.com/",
    "extra_links": [],
    "owner": "Farhan Noor",
    "ownership_note": "A personal project, published on Obsidian Publish.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "critical-compass-by-gyld",
    "name": "Critical Compass by GYLD",
    "group": "Data",
    "medium": "Research firm",
    "format": "Market research firm",
    "what_it_lets_you_find_out": "Evidence-backed analysis on your game, market or thesis. Real data, verified and assembled by real analysts, in days not months.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://criticalcompass.games/",
    "extra_links": [],
    "owner": "GYLD",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hugging-face-datasets",
    "name": "Hugging Face datasets",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "A public hub of datasets that anyone with an account can publish, among them games data researchers use: Steam catalogues and review corpora, RAWG game metadata and StarCraft II esports replays. The link opens the datasets their uploaders tagged gaming, and a search finds more. Read each dataset card for where the data came from and under what licence, since some declare none and some carry player IDs.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://huggingface.co/datasets?other=gaming",
    "extra_links": [],
    "owner": "Hugging Face",
    "ownership_note": "The platform hosts the datasets and their uploaders publish them, answering under its terms for what they post and setting each licence themselves.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ficci-ey-media-and-entertainment-report",
    "name": "FICCI-EY media and entertainment report",
    "group": "Data",
    "medium": "Report or document",
    "format": "Industry report",
    "what_it_lets_you_find_out": "EY's annual report on India's media and entertainment sector for the chamber FICCI, which sizes the online gaming segment with its parts: money gaming, video game in-app purchases and esports. The 2026 edition, Stories, scale and impact, launched on 24 March 2026, reports that the segment fell 17 percent in 2025 after the ban on money gaming. The segment includes money gaming, so it does not compare with a video games figure.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.ey.com/en_in/insights/media-entertainment/stories-scale-and-impact-unlocking-india-s-m-e-economy",
    "extra_links": [],
    "owner": "EY India, with FICCI (Federation of Indian Chambers of Commerce and Industry)",
    "ownership_note": "Written by a consultancy for a chamber whose members include the companies it measures.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "investgame",
    "name": "InvestGame",
    "group": "Data",
    "medium": "Data tool",
    "format": "Database",
    "what_it_lets_you_find_out": "Games-industry deals since 2019: M&A, venture and private-equity rounds and public offerings, with date, size, buyer or investor and stated rationale, in a searchable database (about 6,000 deals and 15,000 companies in October 2026), a weekly digest by newsletter and Telegram, and annual and thematic deal reports. PocketGamer.biz, Game World Observer and GameDev Reports quote its yearly totals. | No published methodology: nothing defines a deal or says whether announced or closed deals count, so compare its totals with other trackers only with care. Some reports sit behind an email form, and the quarterly market updates are Aream & Co.'s, built on InvestGame data.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://investgame.net/",
    "extra_links": [
      "https://investgame.net/news/category/report/"
    ],
    "owner": "InvestGame (Sergei Evdokimov, Anton Gorodetsky)",
    "ownership_note": "Co-founder Sergei Evdokimov advises clients on gaming M&A and financing at Aream & Co., an investment bank that publishes the quarterly Gaming Market Update from InvestGame data and lists deals it advised. Several reports were made with partners in the market, among them $GDEV, PvX Partners and MY.GAMES.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dappradar",
    "name": "DappRadar",
    "group": "Data",
    "medium": "Data tool",
    "format": "Analytics platform",
    "what_it_lets_you_find_out": "Tracks on-chain activity across thousands of decentralized apps on dozens of blockchains, with games as one of its categories, and publishes yearly and quarterly games reports that are the most cited count of blockchain gaming activity. Read its headline metric carefully: Unique Active Wallets counts wallets that connected to an app in a period, not people, so one person running several wallets is several UAW, and bot activity inflates it. Its games totals also take in apps that are not games. The numbers are a measure of wallets touching contracts, which is why they diverge from any platform's own user count. The site cites its reports as the primary for those figures. The reports are free to read.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://dappradar.com/blog",
    "extra_links": [],
    "owner": "DappRadar",
    "ownership_note": "A blockchain analytics firm reporting on the sector it sells data about, and the publisher of its own figures, so its totals are self-reported rather than audited.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "trendforce",
    "name": "TrendForce",
    "group": "Data",
    "medium": "Research firm",
    "format": "Adjacent research body",
    "what_it_lets_you_find_out": "A Taiwanese market research institute covering semiconductors, displays and consumer electronics, which describes itself as specializing in global high-tech industries. Not a games source, and useful here for one thing games depend on and do not control: the contract price of memory. Its press center publishes free quarterly releases on DRAM and NAND contract prices, with the AI server demand that sets them, which is the evidence behind the memory squeeze reaching console and handheld pricing. Read the quarter labels carefully. Many figures are forecasts for quarters that have not been counted yet rather than settled prices, and TrendForce revises them sharply between releases, as when it raised its own first-quarter 2026 forecast to a record 90 to 95 percent having published a lower one. The press releases are free; the analysis reports and consulting behind them are paid.",
    "markets": [
      "Global"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "Freemium",
    "link": "https://www.trendforce.com/presscenter/news",
    "extra_links": [],
    "owner": "TrendForce Corp.",
    "ownership_note": "A research firm selling reports and consulting on the industries it reports price movements in, so its public releases are both findings and a shop window for the paid analysis.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nintendo-ir",
    "name": "Nintendo IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Hardware/software splits per region, million-seller lists, management Q&A",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://nintendo.co.jp/ir",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sony-game-and-network-services",
    "name": "Sony Game & Network Services (IR)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "PS5 sell-through, PS Plus, first-party performance in segment reporting",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://sony.com/en/SonyInfo/IR",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tencent-ir",
    "name": "Tencent IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The single best free window into Chinese gaming and its global ownership web (Riot, Supercell, stakes everywhere)",
    "markets": [
      "CN",
      "Global"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "Free",
    "link": "https://tencent.com/en-us/investors",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "netease-ir",
    "name": "NetEase IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Second biggest CN major with notable JP studio investments",
    "markets": [
      "CN",
      "JP"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "Free",
    "link": "https://ir.netease.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nexon-ir",
    "name": "Nexon IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Founded in Korea but listed in Tokyo, offers per-title and per-region detail and the economics of live-ops",
    "markets": [
      "JP",
      "KR"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://ir.nexon.co.jp",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "krafton-ir",
    "name": "Krafton IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "PUBG economics and India exposure",
    "markets": [
      "Global",
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "Free",
    "link": "https://krafton.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ncsoft-ir",
    "name": "NCSoft IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Lineage economics, which is important for the ongoing MMO monetization story (i.e., people getting tired of being bilked by games show up in the numbers first here)",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "Free",
    "link": "https://ncsoft.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "netmarble-kakao-games-ir",
    "name": "Netmarble / Kakao Games IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "KR mobile publishing economics",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "Free",
    "link": "https://netmarble.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "capcom-ir",
    "name": "Capcom IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Per-title lifetime sales through the Platinum Titles database, which is the most detailed public disclosure any Japanese publisher offers. Regional revenue splits and digital share are given each quarter.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.capcom.co.jp/ir/english/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "electronic-arts-ir",
    "name": "Electronic Arts IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Live service and sports franchise economics, with net bookings rather than revenue as the headline measure. Read the non-GAAP footnotes before citing any figure.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://ir.ea.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "roblox-ir-sec-filings",
    "name": "Roblox IR + SEC filings",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "DAUs, hours engaged, bookings and developer payouts, with DAUs by region every quarter. The under-13 and 13-and-over DAU split, self-reported, ran in the quarterly supplemental deck through Q3 2025 and was dropped for the move to age checks; since Q1 2026 the shareholder letter gives only a percentage split of age-checked users, with a note that it is not comparable to the old series. The supplemental deck lives on ir.roblox.com, not in the 10-Q.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://ir.roblox.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "microsoft-10-k-10-q",
    "name": "Microsoft 10-K/10-Q (Gaming segment)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate filings",
    "what_it_lets_you_find_out": "Post-Activision gaming segment scale, Game Pass signals in commentary",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://microsoft.com/investor",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamesquare-ir",
    "name": "GameSquare IR (Stream Hatchet reports)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Where Stream Hatchet quarterly livestreaming reports publish free",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gamesquare.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "anycolor-ir",
    "name": "ANYCOLOR IR (にじさんじ / Nijisanji)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Quarterly filings disclose talent counts, revenue mix, and per-segment economics of the VTuber business",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://ir.anycolor.co.jp",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cover-corp-ir",
    "name": "Cover Corp IR (ホロライブ / hololive production, Hororaibu)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Primary disclosure for hololives",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://cover-corp.com/ir/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nazara-technologies",
    "name": "Nazara Technologies (NSE: NAZARA)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "A quarterly X-ray of the ecosystem: owns/holds NODWIN (esports events, AFK Gaming), Sportskeeda, Kiddopia, WCC, plus ad tech and location-based entertainment. Its calls narrate the whole Indian games economy, including the RMG-ban fallout (PokerBaazi)",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://investors.nazara.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sea-limited-garena",
    "name": "Sea Limited (NYSE: SE): Garena",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate filings",
    "what_it_lets_you_find_out": "The closest thing to a quarterly census of SEA gaming: Garena's bookings, QAU/QPU (quarterly active/paying users), and management commentary on Free Fire's markets. Read alongside Shopee/SeaMoney segments that shape the same wallets. Vertically integrated: Sea owns the publisher, the payment rail, and esports circuits it reports on Singapore-based, region-wide.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.sea.com/investor/home",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vng-corporation",
    "name": "VNG Corporation (UPCoM: VNZ)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate filings",
    "what_it_lets_you_find_out": "The inside view of the post-Decree-147 Vietnamese market from its principal beneficiary: licensing costs, title portfolio, and the economics of a market foreign publishers just exited",
    "markets": [
      "SEA"
    ],
    "language": [
      "English",
      "Vietnamese"
    ],
    "cost": "Free",
    "link": "https://www.vng.com.vn/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "playside-studios",
    "name": "PlaySide Studios (ASX: PLY)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "A rare public window on AU development economics: original-IP vs work-for-hire revenue split, licensing economics (Dumb Ways to Die, Game of Thrones/WBIE, Warcraft 3), and the volatility of a mid-size studio's P&L in real time",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.listcorp.com/asx/ply/playside-studios-limited",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "embracer-group",
    "name": "Embracer Group (Nasdaq Stockholm: EMBRAC B)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The most consequential single filing stream in European games, tracking the acquisition-boom-to-restructuring arc in real time: SEK 7.2bn impairments, studio closures, the Coffee Stain spin-off (Dec 2025) and the planned Fellowship Entertainment separation targeted for 2027. Essential context for dozens of studios worldwide that Embracer owns or shed Focused on Sweden.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://embracer.com/investors/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "paradox-interactive",
    "name": "Paradox Interactive (Nasdaq Stockholm: PDX)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The clearest public data on a niche-deep PC publisher's economics: DLC/expansion revenue models, catalog longevity, and studio-acquisition strategy. Tencent holds ~10%, worth noting when reading strategy commentary Focused on Sweden.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://paradoxinteractive.com/en/section/investors",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "remedy-entertainment",
    "name": "Remedy Entertainment (Nasdaq Helsinki: REMEDY)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The economics of AAA-adjacent single-player development laid bare: co-development/publisher deal structures, royalty timing, and project-by-project risk. Tencent holds ~14% Focused on Finland.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Finnish"
    ],
    "cost": "Free",
    "link": "https://investors.remedygames.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "stillfront-group",
    "name": "Stillfront Group (Nasdaq Stockholm: SF)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The mobile counterpart to Embracer's PC/console story: F2P portfolio economics, UA spend, studio divestments (e.g. the OFM Studios management buyout) and the sharp valuation compression across the roll-up model Focused on Sweden.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.stillfront.com/en/investors/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "wig-games-index",
    "name": "WIG.GAMES index (Giełda Papierów Wartościowych, Warsaw Stock Exchange)",
    "group": "Data",
    "medium": "Data tool",
    "format": "Sector index",
    "what_it_lets_you_find_out": "Unique in this pack: an actual exchange-published sector index for video games, plus structured certificates on it. The index composition and weighting are themselves a market map, and its long-run decline against the WIG20 is the clearest single indicator of how Polish gaming's investor story has changed since Cyberpunk 2077",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://www.gpw.pl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cd-projekt",
    "name": "CD Projekt (GPW: CDR)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The dominant component of WIG.GAMES (~42% at times), so its results move the whole Polish sector's sentiment. Reports cover both development (CD Projekt RED) and, until the December 2025 sale of GOG, digital distribution, making the split itself a documented strategic event",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://www.cdprojekt.com/en/investors/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "11-bit-studios",
    "name": "11 bit studios (GPW: 11BIT)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The mid-cap counterweight to CD Projekt: development-plus-publishing economics at a studio that also funds third-party titles. Write-offs, delays and release timing are disclosed in unusual detail",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://ir.11bitstudios.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "playway",
    "name": "PlayWay (GPW: PLW)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "A distinctive business model to have public data on: many low-budget titles across a network of part-owned studios (House Flipper, Car Mechanic Simulator, 70+ titles), a strategy no other listed company in this pack runs at this scale",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://playway.com/en/investor-relations/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "international-games-system",
    "name": "鈊象電子 International Games System (TPEx: 3293)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The clearest public data on Taiwan's actual games business model: licensing-led revenue (NT$14.98bn in 2025, +45% YoY, 68% of total, near-100% gross margin on the licensing line) plus social-casino products aimed at the US and Southeast Asia. A useful corrective to assuming Taiwan's industry is domestic-facing English coverage is partial.",
    "markets": [
      "TW"
    ],
    "language": [
      "English",
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://www.igs.com.tw/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tpex-6180",
    "name": "遊戲橘子 Gamania (TPEx: 6180)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate filings",
    "what_it_lets_you_find_out": "The licensing-and-operations side: decades of operating Korean and Japanese titles in Taiwan (Lineage M, MapleStory, KartRider), plus the 2024 sale of 53% of its game-points subsidiary 樂點, a rare public window on the game-currency/payment layer's value",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://www.gamania.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "soft-world",
    "name": "智冠科技 Soft-World (TPEx: 5478)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate filings",
    "what_it_lets_you_find_out": "The distribution and channel layer, historically central to how games reach Taiwanese players. Useful for understanding physical/retail and point-card economics that global data misses",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://www.soft-world.com.tw/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "square-enix-holdings-ir",
    "name": "Square Enix Holdings IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Segment reporting across HD games, MMO, mobile and publishing, plus write-downs that show which strategies were abandoned. Fiscal year ends 31 March.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.hd.square-enix.com/eng/ir/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bandai-namco-holdings-ir",
    "name": "Bandai Namco Holdings IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The clearest public view of an IP axis strategy, with toys, games, arcade and visual media reported side by side. Useful for understanding character IP economics rather than games alone.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.bandainamco.co.jp/en/ir/index.html",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "konami-group-ir",
    "name": "Konami Group IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Digital entertainment reported alongside amusement, gaming and sports segments. Shows how a Japanese publisher balances games against pachinko and casino gaming machines.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.konami.com/ir/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sega-sammy-holdings-ir",
    "name": "Sega Sammy Holdings IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Entertainment contents reported next to pachislot, pachinko and resorts. Impairments on acquisitions such as Rovio are visible here before they reach trade coverage.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.segasammy.co.jp/en/ir/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "take-two-interactive-ir",
    "name": "Take-Two Interactive IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Net bookings by geographic region, distribution channel and platform mix, which is an unusually clean regional breakdown. Covers Rockstar, 2K and Zynga, so console and mobile sit in one filing.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.take2games.com/ir",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ubisoft-entertainment-ir",
    "name": "Ubisoft Entertainment IR",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "The most detailed public record of a large publisher in restructuring, including the Tencent investment and portfolio rationalisation. Recurring player investment is reported separately from net bookings.",
    "markets": [
      "FR",
      "Global"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://www.ubisoft.com/en-us/company/about-us/investors",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "xbox-wire",
    "name": "Xbox Wire (Microsoft's own announcements)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Microsoft's own record of what it did to Xbox: restructuring notes to staff, studio moves and closures, Game Pass pricing and cloud changes, stated in the company's words before the trade press reports them. It is corporate communications, not disclosure, so it says what Microsoft chose to say and no more.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://news.xbox.com/",
    "extra_links": [],
    "owner": "Microsoft",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nintendo-newsroom",
    "name": "Nintendo newsroom (What's New)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Nintendo's own announcements to players: Direct presentations and what was shown in them, hardware and software pricing, and release dates, as the company states them rather than as they are reported. Separate from Nintendo IR, which carries the financial disclosure.",
    "markets": [
      "Global",
      "JP",
      "US"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.nintendo.com/us/whatsnew/",
    "extra_links": [],
    "owner": "Nintendo",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "playstation-blog",
    "name": "PlayStation Blog",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "Sony Interactive Entertainment's own announcements: hardware pricing and launch details, first-party release dates, and the notices that close a live game down. It is where the company states a decision first, which makes it the primary record of dates the trade press then carries.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://blog.playstation.com/",
    "extra_links": [],
    "owner": "Sony Interactive Entertainment",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "onmobile-global",
    "name": "OnMobile Global (NSE: ONMOBILE)",
    "group": "Data",
    "medium": "Company disclosure",
    "format": "Corporate IR",
    "what_it_lets_you_find_out": "A Bangalore company listed on the NSE and BSE that sells mobile games subscriptions, its ONMO cloud gaming platform and the quiz app Challenges Arena, largely through telecom operators, and reports gaming revenue apart: 1,545 million rupees of 5,245 million in the year to March 2026. Its revenue by region is Europe, Latin America, Africa and the Middle East and Asia, with India not broken out, so it reads the Indian-listed side of games more than the Indian market.",
    "markets": [
      "Global",
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.onmobile.com/investors",
    "extra_links": [
      "https://www.bseindia.com/xml-data/corpfiling/AttachHis/31bcdc9e-3016-4cd9-ad2e-fded22396483.pdf"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digra-australia",
    "name": "DiGRA Australia (DiGRAA)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "The most transparent DiGRA chapter for an outsider. Extended abstracts and programmes back to 2014 are posted publicly and talks go to its YouTube channel, so a researcher can follow a national conference without membership.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://digraa.org/conference/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "australian-classification-board-computer-games",
    "name": "Australian Classification Board: computer games (incl. 2024 gambling-content rules)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "Tier-A regulatory reference: paid loot boxes → mandatory minimum M, simulated gambling → legally restricted R18+ (world-leading strictness), redeemable-for-currency gambling content → refused classification. The searchable database shows every decision. The gambling-content rules are in force since 22 Sep 2024. Most game ratings flow through the automated IARC tool rather than board review.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.classification.gov.au/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esafety-commissioner-social-media-minimum-age",
    "name": "eSafety Commissioner: Social Media Minimum Age (under-16 ban)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Administers the world-first under-16 social media account ban, in force 10 Dec 2025. Essential for anyone researching young Australians' play. Platforms report monthly account-removal numbers.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.esafety.gov.au/about-us/industry-regulation/social-media-age-restrictions",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "igea-interactive-games-and-entertainment-association",
    "name": "IGEA: Interactive Games & Entertainment Association",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The industry's voice on classification reform, tax incentives and platform policy. Publisher of both national data series above and the running record of policy positions. Covers Australia and New Zealand. Runs the IGEA Educates podcast. Trade-body advocacy. Its dual role as data publisher and lobbyist means its framing of findings serves policy goals",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://igea.net/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "abragames-pesquisa-da-industria-brasileira-de-games",
    "name": "Abragames: Pesquisa da Indústria Brasileira de Games",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Supply-side numbers: studio counts, employment, revenue and regional distribution of the Brazilian dev industry, the counterpart to PGB's demand side. The mapping is produced with ApexBrasil. Advocacy framing: the association exists to promote the sector. English is limited to fact sheets.",
    "markets": [
      "BR"
    ],
    "language": [
      "English",
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://brazilgames.org/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "classind-mjsp",
    "name": "ClassInd (Classificação Indicativa): MJSP",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "Brazil's official age-rating decisions for games and apps. Searchable portal plus raw datasets on dados.mj.gov.br, a Tier-A record of what was rated, when, and at what level. Ratings are advisory (\"indicativa\") rather than sales-restrictive. Database interface is Portuguese-only and clunky English coverage is partial.",
    "markets": [
      "BR"
    ],
    "language": [
      "English",
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://classindportal.mj.gov.br/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sbgames-anais",
    "name": "SBGames: Anais (SBC/CEJOGOS)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Peer-reviewed Brazilian games scholarship across culture, education, industry and health tracks, the academic layer most English-language searches miss entirely. Latin America's largest games research symposium, around 200 papers a year. Academic lag (papers describe fieldwork 1 to 2 years old). Some English papers.",
    "markets": [
      "BR"
    ],
    "language": [
      "English",
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://sol.sbc.org.br/index.php/sbgames",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "canadian-game-studies-association-association-canadienne",
    "name": "Canadian Game Studies Association / Association canadienne d'études des jeux",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "Canada's bilingual games studies association and its annual conference. Its journal Loading has published nothing since 2022 while the association remains active, so treat the two separately.",
    "markets": [
      "CA"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://gamestudies.ca/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esac",
    "name": "ESAC (Entertainment Software Association of Canada)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Power of Play, the Canadian cut of a 12-country player survey (2025 edition), plus Canada's Video Game Industry, the industry impact report surveyed by Nordicity (2024 edition), which together form the national data baseline. Both are free PDFs. Advocacy body of publishers with advocacy framing. Bilingual publications",
    "markets": [
      "CA"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://theesa.ca/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "la-guilde-du-jeu-video-du-quebec",
    "name": "La Guilde du jeu vidéo du Québec",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The voice of Québec's 330+ studios: tax-credit advocacy, DEI programs, and headline sector figures (jobs, companies, Québec ownership, economic return) on its industry page. Studies go to members, and no current study is open to download. Advocacy cooperative. An essential source on the world's densest games cluster per capita.",
    "markets": [
      "CA"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://laguilde.quebec",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "interactive-ontario",
    "name": "Interactive Ontario",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Ontario's interactive-media sector data and policy positions.",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://interactiveontario.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "canada-media-fund",
    "name": "Canada Media Fund",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Funding body",
    "what_it_lets_you_find_out": "Public games funding data and trend reports. Canada treats games as cultural industry, like France's CNC.",
    "markets": [
      "CA"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://cmf-fmc.ca",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "canadian-game-awards",
    "name": "Canadian Game Awards",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "The national canon-marker for Canadian-made games (6th edition 2026, with the Eh! Game Showcase).",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://canadiangameawards.ca/en",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "entertainment-software-association-of-canada",
    "name": "Entertainment Software Association of Canada",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Statistics on Canada's video game industry, including studios, employment, and more",
    "markets": [
      "CA"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://canadasvideogameindustry.ca/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "queerness-and-games-conference",
    "name": "Queerness and Games Conference (QGCon)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "A free conference bringing academics, developers and players together on LGBTQ issues in games, running since 2013.",
    "markets": [
      "CA",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.qgcon.org/about",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gpc-cadpa-game-working-committee",
    "name": "GPC / CADPA Game Working Committee",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The official China Games Industry Report. State-supervised industry body. Numbers are the canonical record + the official narrative. The publisher posts only the abridged release of each report, which carries every headline figure.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Free",
    "link": "https://www.cadpa.org.cn",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nppa",
    "name": "NPPA",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Monthly game license (版号) approval lists, the primary source for what may legally publish in China. Government site, Chinese only. Loads from outside China but can be slow.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Free",
    "link": "https://www.nppa.gov.cn",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cnnic",
    "name": "CNNIC",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Statistical reports on internet use incl. the annual minors' internet usage study, the China youth-media data source. State body.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.cnnic.cn",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "chinese-digra",
    "name": "Chinese DiGRA (CDiGRA)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "The scholarly body covering mainland China, Hong Kong, Macau and Taiwan plus researchers of Chinese gaming cultures elsewhere, running an annual conference.",
    "markets": [
      "CN",
      "TW"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.chinesedigra.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-verband",
    "name": "game (Verband der deutschen Games-Branche)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Official German market data produced with YouGov and Sensor Tower, employment figures, gamescom co-organizer, policy voice. Advocacy body. English coverage is partial.",
    "markets": [
      "DE"
    ],
    "language": [
      "English",
      "German"
    ],
    "cost": "Free",
    "link": "https://www.game.de/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "usk",
    "name": "USK",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "German rating decisions from the age-ratings database, plus youth-protection criteria, which makes it essential for parent and family research. Industry self-regulation under state oversight. Notable for being the strictest big-market regime historically. Ratings signal, not market data. EN summary pages exist",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://usk.de/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-germany",
    "name": "Games Germany",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Funding body",
    "what_it_lets_you_find_out": "Joint platform of the German federal states' games-funding institutions (public-funding side of the market). Distinct from the trade association 'game' (game.de). Funding/policy lens, not market data",
    "markets": [
      "DE"
    ],
    "language": [
      "English",
      "German"
    ],
    "cost": "Free",
    "link": "https://www.games-germany.de/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mpfs",
    "name": "mpfs (JIM/KIM Studies)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "JIM (12-19) and KIM (6-13) studies, the gold-standard annual youth media-use data in Germany.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://mpfs.de",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "stiftung-digitale-spielekultur",
    "name": "Stiftung Digitale Spielekultur",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Cultural institution",
    "what_it_lets_you_find_out": "Games-and-society projects, education initiatives, cultural programming around games. Co-founded by the game association, so industry-adjacent but genuinely public-interest. Owner: Industry-founded foundation.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.stiftung-digitale-spielekultur.de",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "spielbar-de",
    "name": "spielbar.de",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Parent guidance platform",
    "what_it_lets_you_find_out": "Pedagogical game assessments from the Federal Agency for Civic Education, from a parent/educator perspective. State-funded (bpb).",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.spielbar.de",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ard-zdf-medienstudie",
    "name": "ARD/ZDF-Medienstudie",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Long-running population-level media use data (formerly Onlinestudie) for adult baselines. Methodology changed with the 2023 rebrand, so check series comparability.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.ard-zdf-medienstudie.de",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "leibniz-institut-fur-medienforschung-hans-bredow-institut",
    "name": "Leibniz-Institut für Medienforschung | Hans-Bredow-Institut",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Academic research on platforms, youth media, regulation, with a good EN publication share.",
    "markets": [
      "DE"
    ],
    "language": [
      "English",
      "German"
    ],
    "cost": "Free",
    "link": "https://www.hans-bredow-institut.de",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jugendschutz-net",
    "name": "jugendschutz.net",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Reports on risks to minors in games/apps (monetization, contact risks, dark patterns). Joint federal/state body.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.jugendschutz.net",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "computerspielemuseum-berlin",
    "name": "Computerspielemuseum Berlin",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "Over 35,000 original data carriers, 350 consoles and 12,000 magazines, the largest body of German-market physical game media in one place.",
    "markets": [
      "DE"
    ],
    "language": [
      "English",
      "German"
    ],
    "cost": "Paid",
    "link": "https://www.computerspielemuseum.de/en/Museum/47-About-the-museum.htm",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "aevi-asociacion-espanola-de-videojuegos",
    "name": "AEVI: Asociación Española de Videojuegos",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The publisher-side voice on Spanish policy: age-rating education (Spain uses PEGI, no national board), esports positions, and the industry's public-facing campaigns. Trade advocacy. Represents the multinational publisher side rather than Spanish developers (that's DEV)",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://aevi.org.es/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dev-asociacion-espanola-de-empresas-productoras-y",
    "name": "DEV: Asociación Española de Empresas Productoras y Desarrolladoras",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The developer-side voice on Spanish policy: fiscal-incentive advocacy, talent-pipeline programs, and the Libro Blanco. The address for questions about Spanish studios rather than the Spanish market. Around 100 member studios. Trade advocacy. Membership skews toward established studios",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://dev.org.es/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "spain-audiovisual-hub-icex-games-from-spain",
    "name": "Spain Audiovisual Hub (Gobierno de España) + ICEX \"Games from Spain\"",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "State support: funding lines, sector news, and the export apparatus that co-finances the Libro Blanco and trade-show presence. Spain treats games as audiovisual industrial policy.",
    "markets": [
      "ES"
    ],
    "language": [
      "English",
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://spainaudiovisualhub.digital.gob.es/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "efgamp",
    "name": "EFGAMP (European Federation of Video Game Archives, Museums and Preservation Projects)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "The member directory lists 25 or more archives and museums across seventeen European countries, which is the fastest way to find which institution in a given country holds game material.",
    "markets": [
      "EU"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://efgamp.eu/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "video-games-europe",
    "name": "Video Games Europe (ex-ISFE)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "EU-level games trade body with pan-European player surveys (\"Key Facts\"). Advocacy body",
    "markets": [
      "DE",
      "EU",
      "FR",
      "IT",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.videogameseurope.eu/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sell",
    "name": "SELL (Syndicat des Éditeurs de Logiciels de Loisirs)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "L'Essentiel du Jeu Vidéo, the annual French market and player study produced with Médiamétrie. Advocacy body of publishers.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.sell.fr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cnc",
    "name": "CNC (France)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "French public funding data and commissioned studies on games as a cultural industry, providing a French institutional frame. State body. Policy and cultural lens rather than consumer data. Some EN summaries of major reports",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.cnc.fr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "snjv",
    "name": "SNJV",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Annual Baromètre du jeu vidéo on French studios, employment, production. Advocacy body (developers).",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://snjv.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "france-esports",
    "name": "France Esports",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Barometer data on French esports practice and audience. Association co-founded with state involvement.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://france-esports.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pedagojeux",
    "name": "PédaGoJeux",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Parent guidance platform",
    "what_it_lets_you_find_out": "The French parents' resource on games: age ratings explained, screen-time guidance, family practice. Coalition (ministry, SELL, UNAF, e-Enfance).",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.pedagojeux.fr",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "e-enfance-3018",
    "name": "e-Enfance / 3018",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Cyberbullying and online-risk reporting for minors, incl. in-game contexts. Runs the national 3018 helpline. State-recognized association. Advocacy-inflected reports, useful incident data.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://e-enfance.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bibliotheque-nationale-de-france-collections-de-jeux-video",
    "name": "Bibliothèque nationale de France, collections de jeux vidéo",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "Legal deposit of video games since 1992, over 22,000 titles on roughly 40,000 carriers across 55 console systems. The most complete run of French-market releases anywhere. Onsite in salle P on accreditation only.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.bnf.fr/fr/les-jeux-video-la-bnf",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "stjv",
    "name": "STJV (Syndicat des Travailleur·euses du Jeu Vidéo)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Union or worker organisation",
    "what_it_lets_you_find_out": "France's game workers union, publishing its own analysis of studio liquidations and calling national strike action. Not to be confused with SNJV, the employers' federation, which is also on this tab.",
    "markets": [
      "FR"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://www.stjv.fr/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digra",
    "name": "DiGRA (Digital Games Research Association)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "An international association for academics and professionals who research digital games and associated phenomena. The chapters register states which of 22 national chapters are established, emerging or inactive, so a researcher can tell whether a functioning games research community exists in a country before writing to it.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://digra.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "foundations-of-digital-games",
    "name": "Foundations of Digital Games (FDG)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "The main computationally inclined peer-reviewed games venue, complementary to DiGRA, covering game AI, procedural generation, playtesting methods and analytics.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://fdg2026.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-worker-solidarity",
    "name": "Game Worker Solidarity",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "A mapping project documenting strikes and collective actions in games, supported by The Open University and the Digital Futures Institute at King's College London.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gameworkersolidarity.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "who-addictive-behaviours-gaming-disorder",
    "name": "WHO, Addictive behaviours: gaming disorder",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Regulation or law",
    "what_it_lets_you_find_out": "WHO's own wording of the gaming disorder diagnosis, including the twelve month duration requirement and WHO's statement that the condition affects only a small proportion of players.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "igda-game-accessibility-special-interest-group",
    "name": "IGDA Game Accessibility Special Interest Group",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "A volunteer group operating since 2003, publishing introductory accessibility material and GDC roundtable recaps that show what developers argue about year to year. Posting is irregular.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://igda-gasig.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-user-research",
    "name": "Games User Research",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The IGDA Games User Research SIG's own site: its Discord, a mentoring programme that was not matching mentees in September 2026, and the annual #GamesUR Conference, whose 2026 edition is in Helsinki in October. The site names no leaders, and IGDA's page for the SIG carries nothing dated after 2022, so check anyone's title with the SIG before citing it.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.gamesur.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "thriving-in-games-group",
    "name": "Thriving in Games Group (formerly Fair Play Alliance)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The Disruption and Harms in Online Gaming Framework, a shared vocabulary for classifying player misbehaviour that studios actually use.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://thrivingingames.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-federation-of-india",
    "name": "Esports Federation of India (ESFI)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Who officially represents India at Asian Games/Global Esports Games, which titles are treated as medal esports, and national championship structures (NESC). Member of IESF, AESF and GEF. Federation-politics territory: rival bodies have contested representation claims over the years. Advocacy framing on esports policy",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://esportsfederation.in/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "indian-digital-gaming-society",
    "name": "Indian Digital Gaming Society (IDGS / CII)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The industry-establishment view: runs India Gaming Show and policy conclaves. Useful for tracking how developers/publishers (Krafton India et al.) position themselves with government. Operates under the Confederation of Indian Industry. Trade-body advocacy. Thinner published output than a research institution, so better for positions and events than data",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gamingsociety.in/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "iidea",
    "name": "IIDEA (Italy)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The Italian data source, effectively substituting for Italy's missing trade press. Annual market report with Ipsos, 2.4bn EUR in 2025, esports report with Accenture, 2026, plus the IVGA awards and First Playable. Advocacy body. EN materials available English coverage is partial.",
    "markets": [
      "IT"
    ],
    "language": [
      "English",
      "Italian"
    ],
    "cost": "Free",
    "link": "https://iideassociation.com/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cesa",
    "name": "CESA",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "CESAゲーム産業レポート (CESA Gēmu Sangyō Repōto), the JP industry reference survey, 2025 edition current. Also runs Tokyo Game Show. CORRECTION: the older CESAゲーム白書 (Games White Paper) was discontinued after 2023. DO NOT CITE THE WHITE PAPER. Paid physical publication, Japanese only. Nintendo is only a special supporting member and does not exhibit at TGS",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Paid",
    "link": "https://www.cesa.or.jp/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "famitsu-game-hakusho",
    "name": "Famitsu Game Hakusho (ゲーム白書)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Annual JP market sizing including mobile/PC. Partnered with Sensor Tower. Expensive. Headline figures circulate free via trade coverage",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Paid",
    "link": "https://www.kadokawa.co.jp/product/322509000686/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cero",
    "name": "CERO",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "JP rating records from the age-ratings body, an NPO established June 2002 which took over rating from CESA's own self-regulation. The Japanese analogue to Korea's GRAC. Shows what content norms look like officially. Ratings only. Thin as a data source but useful as a cultural signal",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.cero.gr.jp/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "agency-for-cultural-affairs",
    "name": "Agency for Cultural Affairs",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Media arts policy. The state's framing of games-as-culture.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.bunka.go.jp/english/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mic",
    "name": "MIC (Ministry of Internal Affairs and Communications)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Communications ministry. ICT and media usage statistics.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.soumu.go.jp/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jesu",
    "name": "JESU (Japan Esports Union)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Esports governing body.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://jesu.or.jp",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nhk-broadcasting-culture-research-institute",
    "name": "NHK Broadcasting Culture Research Institute",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "国民生活時間調査 (time-use survey) + media consumption research. Primary data on how Japanese people actually spend time.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.nhk.or.jp/bunken/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "joga",
    "name": "JOGA",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Online games association. Gacha and online self-regulation guidelines.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://japanonlinegame.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ritsumeikan-center-for-game-studies-collection",
    "name": "立命館大学ゲーム研究センター RCGSコレクション (Ritsumeikan Center for Game Studies collection)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "Catalogue records for Japanese game packages, related materials and devices, with CC0 metadata, a SPARQL endpoint and RDF dumps. No published procedure exists for consulting the physical collection.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://collection.rcgs.jp/page/about",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kurihama-medical-and-addiction-center-tiar",
    "name": "久里浜医療センター インターネット依存治療研究部門 (Kurihama Medical and Addiction Center, TIAR)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Japan's first specialist internet and gaming addiction clinic, running outpatient treatment, family programmes and treatment camps, and participating in WHO gaming disorder work.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://kurihama.hosp.go.jp/hospital/section/internet.html",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kocca",
    "name": "KOCCA (한국콘텐츠진흥원)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The annual Korea Game White Paper, the authoritative KR industry dataset, with usage surveys and policy signals. Korean-language and PDF-heavy, and the English summaries lag by a year or more. English coverage is partial.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.kocca.kr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "grac",
    "name": "GRAC (게임물관리위원회)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "KR rating decisions, a real-time public record of what is entering the market and how it is classified. Korean only, with clunky database navigation.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.grac.or.kr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "k-games",
    "name": "K-GAMES (한국게임산업협회)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "KR industry positions on regulation, esports and self-regulation. Advocacy body, so read as industry voice instead of as neutral data",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://kgames.or.kr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "korea-game-society",
    "name": "한국게임학회 (Korea Game Society)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "Korea's games research society, publishing the bimonthly 한국게임학회 논문지 (Journal of Korea Game Society).",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://kcgs.or.kr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "saudi-esports-federation",
    "name": "Saudi Esports Federation",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Government-backed body whose programs and event rosters define which creators get institutional platforming in the region's largest market. Organises national teams, tournaments and sector programs, and grants the region's esports media awards, so it shapes the media field that covers it. State body chaired within the Saudi sports establishment",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "Free",
    "link": "https://saudiesports.sa",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-world-cup-foundation",
    "name": "Esports World Cup Foundation",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "Primary source for the largest esports prize pool in the world ($75M, 2026) and its club ecosystem. PIF-funded nonprofit.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "Free",
    "link": "https://esportsworldcup.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "savvy-games-group",
    "name": "Savvy Games Group",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Primary source for the PIF gaming strategy: ESL FACEIT, Moonton, stakes in Nintendo/Take-Two, National Gaming Strategy targets. The most important primary source on MENA games investment, but definitely not neutral.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "Free",
    "link": "https://savvygames.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ad-gaming",
    "name": "AD Gaming",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Abu Dhabi's games-industry development program, the UAE counterpart to Saudi's strategy (Dubai runs its own Program for Gaming 2033).",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.instagram.com/abudhabi_gaming/?hl=en",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "frmje",
    "name": "FRMJE",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "The Maghreb's most structured esports body with national competitions (E-DAWRY). Royal federation under ministry tutelage.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "French"
    ],
    "cost": "Free",
    "link": "https://frmje.ma",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "smeccv-sistema-mexicano-de-equivalencias-de-clasificacion",
    "name": "SMECCV: Sistema Mexicano de Equivalencias de Clasificación de Contenidos de Videojuegos (SEGOB/RTC)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "Mexico's official classification frame (A/B/B15/C/D) with loot-box/microtransaction warning labels, the Tier-A reference for what content rules formally apply. Includes the ESRB equivalence table. Mandatory system in force since 27 May 2021 under DOF lineamientos. Applies mainly to physical distribution, and digital storefronts largely still show ESRB. Enforcement by RTC is light, a labeling system more than a review board",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://es.wikipedia.org/wiki/Sistema_Mexicano_de_Equivalencias_de_Clasificaci%C3%B3n_de_Contenidos_de_Videojuegos",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ift-estado-del-gaming-en-mexico",
    "name": "IFT: \"Estado del Gaming en México\" (Somos Audiencias)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Government data series on Mexican gaming audiences that synthesizes The CIU, Newzoo, Endeavor and its own audience framework, the closest thing to official gaming statistics. The Somos Audiencias site that carried the 2025 edition no longer answers, so the link is the regulator's list of studies, where the newest gaming report is the 2023 edition. The regulator's site now carries the name of the Comisión Reguladora de Telecomunicaciones.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.ift.org.mx/industria/umca/estudios-y-reportes-de-analisis-de-medios-y-contenidos-audiovisuales",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gdmex-asociacion-mexicana-de-entretenimiento-interactivo",
    "name": "GDMEX: Asociación Mexicana de Entretenimiento Interactivo VideojuegosMX (Game Devs México)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The new official voice of Mexican game development: already delivered export tax benefits with the Economy Ministry (Nov 2025) and speaks for the sector on fiscal policy. The address for supply-side questions. Constituted May 2025 at the Secretaría de Economía. Very young organization. Published output is still thin and its website is partly placeholder, so track via trade-press coverage rather than the site itself",
    "markets": [
      "MX"
    ],
    "language": [
      "English",
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://mexicogames.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kansspelautoriteit-loot-box-enforcement-and-case-record",
    "name": "Kansspelautoriteit (KSA): loot-box enforcement and case record",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Created the single most important legal record in loot-box research: KSA's 2018 interpretation, the €250K/week penalty on EA over FIFA packs, the 2020 district-court win, and the 2022 Council of State reversal that found packs can't be assessed as a separate game. Any comparative loot-box analysis runs through this case. The final ruling means loot boxes are not currently prohibited gambling in NL, which is widely misreported both ways. English coverage is partial.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch",
      "English"
    ],
    "cost": "Free",
    "link": "https://kansspelautoriteit.nl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dutch-games-association",
    "name": "Dutch Games Association (DGA)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The industry's voice and its main data publisher. Also runs mentor-network and industry-day initiatives. Custodian of the Games Monitor. Trade advocacy.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch",
      "English"
    ],
    "cost": "Free",
    "link": "https://dutchgamesassociation.nl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "center-for-game-research",
    "name": "Center for Game Research (gameresearch.nl)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Reports on new studies, monitors and academic events. Useful entry point for peer-reviewed work on a market where industry data is thin. Utrecht-affiliated. Aggregator/network site, not a primary data producer.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch",
      "English"
    ],
    "cost": "Free",
    "link": "https://gameresearch.nl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dataspelsbranschen",
    "name": "Dataspelsbranschen (Swedish Games Industry)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Sweden's industry voice and data publisher. Also produces sustainability/climate research on game development and policy analysis on EU regulation. Covers both developers (Spelplan-ASGD) and publishers and distributors (ANGI).",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Swedish"
    ],
    "cost": "Free",
    "link": "https://www.dataspelsbranschen.se/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "neogames-finland",
    "name": "Neogames Finland",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The most institutionally embedded games body in the bloc: publishes the national report, runs a weekly Finnish industry news bulletin, and represents Finland in EGDF and the Nordic Game Institute. The weekly roundup is a useful research feed. One of Finland's nine official Information Centres for the Arts, funded by the Ministry of Education and Culture. State-funded advocacy/coordination body.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Finnish"
    ],
    "cost": "Free",
    "link": "https://neogames.fi/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nordic-game-institute-nordic-game-conference",
    "name": "Nordic Game Institute (NGI) / Nordic Game Conference",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The bloc's connective tissue, where the five national bodies coordinate and the venue where Nordic industry conditions get discussed publicly each year. Nordic Game Conference runs in Malmö. Institute output is thin publicly. Most value is in conference programming and the networks behind it",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://nordicgame.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nimbi-gamelab",
    "name": "NIMBI GameLab",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "A state agency for game development and game culture, funding both artistic and commercial games plus export promotion and talent development. Established Aug 2024 under the Ministry of Culture with around 8 staff and a DKK 10.4m budget for 2026, described as the first dedicated national games agency of its kind in Europe. English coverage is partial. Focused on Denmark.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Danish",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.nimbi.dk/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-denmark",
    "name": "Games Denmark",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The Danish industry's newly organised voice. Established 2024 in partnership with Dansk Erhverv, the Danish Chamber of Commerce.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Danish"
    ],
    "cost": "Free",
    "link": "https://gamesdenmark.dk/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "virke-produsentforeningen-games-section",
    "name": "Virke Produsentforeningen: games section (+ Spillprisen)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The organised centre of the Norwegian professional games industry. Spillprisen's annual entry list and winners are the clearest public index of what Norway actually shipped each year. Virke is Norway's main commerce and services federation. Spillprisen is run with Norsk filminstitutt and Nordic Game. Games are one section of a broader producers' association, so games-specific published data is thin. Norwegian-language.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Norwegian"
    ],
    "cost": "Free",
    "link": "https://www.virke.no/pavirkningsarbeid/bransjer/produsentforeningen/spillprisen/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "noneda",
    "name": "Noneda (Norwegian Network for Video Game Companies)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The working centre of the Norwegian games industry: Konsoll and Konsoll Connect (pitching, investors, publishers), plus skills programmes and investor-facing overviews of the national scene. Also the loudest public critic of Norwegian games policy: its statements on successive national budgets failing to fund industry-building are the clearest record of the state-support gap Norway has versus Sweden, Finland and Denmark. Established 2020 as Video Game Center. Konsoll is Norway's largest game development conference, held in Bergen each autumn. Membership body (NOK 490/yr) with limited published data. Its policy statements are advocacy.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Norwegian"
    ],
    "cost": "Free",
    "link": "https://noneda.no/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "parp-polska-agencja-rozwoju-przedsiebiorczosci",
    "name": "PARP: Polska Agencja Rozwoju Przedsiębiorczości (games sector programme)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The government's institutional home for games as an export industry, with EU structural funding attached. PARP offers the clearest view of how Poland positions gamedev in industrial policy. Its export promotion programme publishes the national games report. An economic-development agency, not a games regulator or culture body.",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://www.parp.gov.pl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fundacja-indie-games-poland",
    "name": "Fundacja Indie Games Poland",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The indie-side voice for the Polish market. Its people sit on the national sectoral council that maps industry workforce needs, and contribute to the PARP report. Co-organiser of Game Industry Conference. Advocacy body for a segment (indies), not the whole industry. Limited standalone data output",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://igp.org.pl/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "krakowski-park-technologiczny-games-sector",
    "name": "Krakowski Park Technologiczny (KPT): games sector",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The institutional engine of Polish games research and industry gathering. Digital Dragons and Digital Dragons Awards are where the sector's year gets assessed publicly. A technology park and games cluster. Publishes the national research series. Digital Dragons, Europe's major B2B games conference, runs in Kraków. Regional development body with EU/ministry funding, so its research is partly promotional infrastructure",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://www.kpt.krakow.pl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "polskie-towarzystwo-badania-gier",
    "name": "Polskie Towarzystwo Badania Gier (PTBG, Games Research Association of Poland)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "Poland's games research society, covering digital and analogue games, publishing the journal Homo Ludens and running an annual conference.",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "Free",
    "link": "https://www.ptbg.org.pl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "igrs-indonesia-game-rating-system",
    "name": "IGRS: Indonesia Game Rating System (Komdigi; Perpres 19/2024 + Permenkominfo 2/2024)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "Every game distributed in the country requires official IGRS classification, with the same regulation doubling as industry-promotion policy (Perpres 19/2024). Also the anchor for child-protection rules under PP Tunas. Rating tiers are 3+/7+/13+/15+/18+ plus RC, with full enforcement from 2026. English coverage is partial.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia",
      "English"
    ],
    "cost": "Free",
    "link": "https://igrs.id/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "agi-asosiasi-game-indonesia",
    "name": "AGI: Asosiasi Game Indonesia",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The developer-side voice in Indonesian policy, the counterpart to Komdigi in IGRS consultations and the organizer presence behind IGDX, the national industry conference. Covers development and publishing. Founded 2013. Trade-body advocacy. Publishes positions and events rather than data series",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.agi.or.id/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pbesi-pengurus-besar-esports-indonesia",
    "name": "PBESI: Pengurus Besar Esports Indonesia (+ Garudaku platform)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Who governs Indonesian esports officially: provincial structures in all 34 provinces, national/student leagues, and athlete registration through Garudaku, unusually institutionalized for the region. KONI-recognized since 2020 and chaired by Budi Gunawan. Deeply state-embedded. Read output as government sports policy, not independent information.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.instagram.com/pbesi_official/?hl=en",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vietnam-decree-147-2024-n-cp",
    "name": "Vietnam Decree 147/2024/NĐ-CP (online games & internet services)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Regulation or law",
    "what_it_lets_you_find_out": "The single most consequential regulatory fact in SEA gaming: it forced Riot and Blizzard out of Vietnam while Garena and VNG consolidated, and it bans casino-style games from licensing entirely. In force 25 Dec 2024 with G1 to G4 licensing, a local-entity requirement for foreign publishers, under-18 playtime limits of 60 minutes per session and 180 per day, and app-store takedown powers. Enforcement against cross-border stores is ongoing and uneven Some English analyses.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English",
      "Vietnamese"
    ],
    "cost": "Free",
    "link": "https://www.vietnam-briefing.com/news/vietnams-new-internet-regulation-decree-147-2024.html/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "depa-digital-economy-promotion-agency",
    "name": "DEPA: Digital Economy Promotion Agency (+ Game Industry Promotion Act)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The center of Thai games policy: the in-progress Game Industry Promotion Act (registration regime and explicit targeting of \"hidden gambling\" mechanics, which would be ASEAN's first dedicated game law), plus official ecosystem sizing and state-backed event data Hosts gamescom asia x Thailand Game Show. Some English releases.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English",
      "Thai"
    ],
    "cost": "Free",
    "link": "https://www.depa.or.th/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mdec-malaysia-digital-economy-corporation",
    "name": "MDEC: Malaysia Digital Economy Corporation (LEVEL UP KL + DICE Roadmap)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Export figures (RM150M in opportunities from LEVEL UP KL 2025), funding programs (Digital Games Testbed, RM3.5M/yr), SEA Game Awards, and Malaysia's studio ecosystem strategy. Sits under the Ministry of Digital. Runs LEVEL UP KL, SEA's premier game development conference, 12th edition 2026, and the Digital Content Ecosystem (DICE) Roadmap 2026 to 2030. Advocacy numbers (\"export opportunities\" ≠ closed deals).",
    "markets": [
      "SEA"
    ],
    "language": [
      "English",
      "Malay"
    ],
    "cost": "Free",
    "link": "https://www.mdec.my/levelupkl",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "toged-turkiye-oyun-gelistiricileri-dernegi",
    "name": "TOGED: Türkiye Oyun Geliştiricileri Derneği",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The organized voice of Turkey's dev sector: trade delegations to GDC, legal-compliance briefings, education pipelines. The address for supply-side policy questions. Trade-body advocacy. Publishes positions and events rather than data series",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://toged.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tesfed-turkiye-espor-federasyonu",
    "name": "TESFED: Türkiye Espor Federasyonu",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Recognized branches, licensed athletes, national teams and leagues. Turkey has one of the older state-embedded esports federations outside East Asia. Established 2018 under the Ministry of Youth and Sports as successor to the 2011 Digital Games Federation. Independent esports business analysis lives elsewhere",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://tesfed.org.tr/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digital-game-rating-query-site",
    "name": "數位娛樂軟體分級查詢網 (Digital Game Rating Query Site): 數位發展部數位產業署",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "Taiwan's mandatory five-tier rating system (普 / 護 / 輔12 / 輔15 / 限) with a public lookup database, a Tier-A record of what was rated and when. Also now covers location-based VR/體感 venues, which must register site, equipment and content. Run by the Ministry of Digital Affairs (MODA), Administration for Digital Industries. The database interface is crazy dated.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://www.gamerating.org.tw/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-software-rating-management-regulations",
    "name": "遊戲軟體分級管理辦法 (Game Software Rating Management Regulations)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Regulation or law",
    "what_it_lets_you_find_out": "Mandatory Chinese-language rating labels with specified minimum pixel/centimetre sizes, compulsory warnings about gambling use and paid-item spending, disclosure of rating level in advertising, and takedown powers over unrated foreign titles accessed online. Issued 2006 as 電腦軟體分級辦法, renamed and rewritten 2012, amended through 2019. Authority transferred from MOEA to MODA in August 2022.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://law.moda.gov.tw/LawContent.aspx?id=FL039733",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "chinese-taipei-esports-association",
    "name": "CTeSA: 中華民國電子競技運動協會 (Chinese Taipei Esports Association)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "Taiwan's formal esports institution and the record of an unusual policy arc: an official 2017 assessment concluded esports was not a sport, then in November 2017 the legislature amended the Sports Industry Development Act to include esports, and CTeSA's own site documents both. Handles national team selection, IESF/AESF/GEF representation, and hosted the 2018 IESF World Championship in Kaohsiung (~50 countries, 700+ players). Established 10 Jan 2012, the sole designated esports agency of the Ministry of Sports and the Chinese Taipei Olympic Committee, and a founding member of IESF. Its chair is the chairman of Gamania (遊戲橘子), a listed publisher, so the national esports body is led by industry, a conflict worth stating. Also has a history of controversy (e.g. a public apology over an awards-show invitation)",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://ctesa.com.tw/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ofcom-children-and-parents-media-use-and-attitudes",
    "name": "Ofcom: Children and Parents: Media Use and Attitudes",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "The best free longitudinal dataset anywhere on children's media and gaming behaviour and parental attitudes, through Children's Media Lives, Online Nation and the media literacy series. UK-specific, don't export findings to other markets without flagging",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.ofcom.org.uk/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ukie",
    "name": "Ukie",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "UK games industry valuation, GSD sales data commentary, the UK Games Map, consumer market reports and policy positions. The UK counterpart to game in Germany and SELL in France. Also runs the UK Games Industry Census, the workforce broken out by ethnicity, gender, gender identity, sexuality, disability, caring responsibilities and social background by parental occupation and school type. Advocacy body.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://ukie.org.uk/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tiga",
    "name": "TIGA",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "Developer-side employment and production data. Tax-relief policy analysis. Advocacy body (developers), complements Ukie.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://tiga.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-rating-authority",
    "name": "Games Rating Authority",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "UK administrator of PEGI ratings, with rating criteria and search. Statutory role for boxed games. Digital storefronts use IARC.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gamesratingauthority.org.uk",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ask-about-games",
    "name": "Ask About Games",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Parent guidance platform",
    "what_it_lets_you_find_out": "Plain-English parent guidance on ratings, family controls, healthy play. Run by the GRA with industry involvement. Equivalent to France's PédaGoJeux.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.askaboutgames.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "internet-matters",
    "name": "Internet Matters",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Research and guidance on children's online safety incl. gaming (contact risk, spending, wellbeing). Industry-funded coalition. Research output is substantial.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.internetmatters.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "thrive-digital-alliance",
    "name": "Thrive Digital Alliance",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Children's Digital Wellbeing Framework, a manifesto against protection-only design, and a Resource Bank of research and toolkits on children's digital play. Use it for the design-standards side of kids-and-games research, beside Internet Matters for safety and Ofcom for the data. | OWNERSHIP FLAG: hosted by Fundamentally Children, a UK child-development consultancy, and it sells accreditation against its own framework, so it has a stake in the standards it promotes.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://sites.google.com/fundamentallychildren.com/thrivedigitalalliance/home",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bafta-games",
    "name": "BAFTA Games",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "Cultural legitimacy via an awards archive, talent programs, YGD (young game designers). Awards body, not a data source. Useful for tracking what UK institutions canonize. Owned by BAFTA.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.bafta.org/games",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "british-esports-federation",
    "name": "British Esports Federation",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "National esports structures: schools/college competitions, the Sunderland national arena. Government-recognized body.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://britishesports.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "iwgb-game-workers",
    "name": "IWGB Game Workers",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Union or worker organisation",
    "what_it_lets_you_find_out": "The largest UK game worker union, organising employees and contract workers. In August 2026 it won the UK tabletop sector's first recognition deal, covering pay, AI use policy and freelancer treatment. Its old microsite gameworkers.co.uk is abandoned, do not link it.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://iwgb.org.uk/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nhs-national-centre-for-gaming-disorders",
    "name": "NHS National Centre for Gaming Disorders (CNWL)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "The only NHS specialist gaming clinic in England, taking self-referrals from age 13. Its referral figures are the provider's own numbers.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.cnwl.nhs.uk/national-centre-gaming-disorders",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "specialeffect",
    "name": "SpecialEffect",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Builds custom control setups for disabled players and publishes free per-game accessibility settings guides plus motor accessibility guidance for developers.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.specialeffect.org.uk/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pegi",
    "name": "PEGI",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "Cross-EU rating records, with loot-box and in-game-purchase labels as a regulatory signal. The rating database France actually uses, since it has no national body like Germany's USK. Ratings signal, and enforcement varies by country. EN site is the primary version",
    "markets": [
      "EU",
      "FR",
      "IT",
      "UK"
    ],
    "language": [
      "English",
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://pegi.info/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gaconf",
    "name": "GAconf",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "A free game accessibility conference, livestreamed at no cost, where developers and disabled players discuss access decisions directly.",
    "markets": [
      "EU",
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.gaconf.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "oxford-internet-institute-understanding-video-game-play-and",
    "name": "Oxford Internet Institute, Understanding Video Game Play and Mental Health",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "The only games and wellbeing programme working from industry-supplied objective play telemetry rather than self-reported hours, with open datasets and open access papers. The named grant ran to December 2025.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.oii.ox.ac.uk/research/projects/understanding-video-game-play-and-mental-health/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-accessibility-guidelines",
    "name": "Game Accessibility Guidelines",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "A free tiered reference splitting accessibility provisions into Basic, Intermediate and Advanced, which shows what the industry treats as a baseline versus a specialist accommodation. The site names no version number or update date.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gameaccessibilityguidelines.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "women-in-games",
    "name": "Women in Games",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Publishes its own insight reports, most recently on the drop in women's representation from playing to workforce to ownership and investment.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.womeningames.org/the-drop-off/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esa",
    "name": "ESA (Entertainment Software Association)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The annual Essential Facts survey, 2026 edition current, which provides the US player demographics the press cites all year, plus joint US spending data with Circana and Sensor Tower.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.theesa.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ftc",
    "name": "FTC (US)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Primary source for monetisation and child-privacy red flags. Enforcement actions on loot boxes, dark patterns and COPPA child privacy, including the loot-box workshop and the Epic and Fortnite settlements. Use for primary documents in monetization-risk research. Legal documents, slow-moving, US only",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.ftc.gov/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "children-and-screens",
    "name": "Children and Screens",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Interdisciplinary research institute on digital media and child development.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://childrenandscreens.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pew-research-center",
    "name": "Pew Research Center",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Free, transparent, longitudinal. The 'Teens, Social Media and Technology' series is the backbone for the young-people segment.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://pewresearch.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "american-academy-of-pediatrics",
    "name": "American Academy of Pediatrics",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Medical professional association. Clinical framing on media and children. Runs a Center of Excellence on Social Media and Youth Mental Health.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://aap.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cdc-nchs",
    "name": "CDC / NCHS",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "Federal data on teen screen time and wellbeing. An independent check on both industry and advocacy claims.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://cdc.gov/nchs",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "common-sense-media",
    "name": "Common Sense Media",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Free primary research. Nonprofit that also publishes family-facing media ratings.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://commonsensemedia.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fairplay",
    "name": "Fairplay",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Advocacy, openly campaigning (formerly Campaign for a Commercial-Free Childhood). Shap articulation of the anti-commercialisation position.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://fairplayforkids.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sec",
    "name": "SEC",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "An independent agency of the US government whose primary purpose is to enforce laws against market manipulation.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.sec.gov/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "higher-education-video-game-alliance",
    "name": "Higher Education Video Game Alliance (HEVGA)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "Periodic survey reports on university games programmes and graduate outcomes, the only systematic public data on the size and shape of games education in North America.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://hevga.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "video-game-history-foundation",
    "name": "Video Game History Foundation",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "Over 1,500 full-text searchable out-of-print game magazines plus unpublished development material, including the Mark Flitman papers and over 100 hours of Myst production footage. Open to any remote researcher with no account.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://archive.gamehistory.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-strong-brian-sutton-smith-library-and-archives-of-play",
    "name": "The Strong, Brian Sutton-Smith Library and Archives of Play",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "Corporate business records of Atari, Sierra On-Line, Brøderbund, Midway and Her Interactive, plus the personal papers of Ralph Baer, Jerry Lawson, Carol Shaw and Jordan Mechner. Onsite by appointment with two weeks' notice.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.museumofplay.org/collections/research-access/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ablegamers",
    "name": "AbleGamers",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "The Accessible Player Experiences framework, organising barriers into Control, Presentation and Challenge, plus published grant and scholarship figures. The APX certification itself is a paid course.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://ablegamers.org/apx/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "adl-center-for-technology-and-society-games-research",
    "name": "ADL Center for Technology and Society, games research",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Five annual waves of nationally representative US data on identity-based harassment in multiplayer games, with oversampling of Jewish, Muslim, LGBTQ+, Black and Hispanic players.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.adl.org/resources/report/hate-no-game-hate-and-harassment-online-games-2023",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "glaad-gaming",
    "name": "GLAAD Gaming",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "The only free report measuring LGBTQ representation in games against the LGBTQ share of players.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://glaad.org/glaad-gaming/2024/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esrb",
    "name": "ESRB",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Rating body",
    "what_it_lets_you_find_out": "US and Canadian rating records and marketing-compliance actions. The rating system actually used in Canada, since there is no national body and ESRB applies across North America. The US analogue to Japan's CERO and Korea's GRAC. Also runs COPPA safe-harbour privacy certification.",
    "markets": [
      "CA",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.esrb.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "united-videogame-workers-cwa-local-9433",
    "name": "United Videogame Workers, CWA Local 9433",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Union or worker organisation",
    "what_it_lets_you_find_out": "A direct-join industry-wide union rather than a single-employer unit, publishing its own campaign documents including a Game Workers' Bill of Rights.",
    "markets": [
      "CA",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://uvw-cwa.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-association-for-the-study-of-play",
    "name": "The Association for the Study of Play (TASP)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Learned society",
    "what_it_lets_you_find_out": "The interdisciplinary society for play itself rather than for digital games, spanning anthropology, sociology, psychology and education. Its own materials do not claim digital games coverage, so read it as play studies.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://studyofplay.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "software-preservation-network",
    "name": "Software Preservation Network",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Runs the working group that petitions in the US DMCA exemption proceedings, and publishes the Code of Best Practices in Fair Use for Software Preservation, which tells an institution what it can defensibly do.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.softwarepreservationnetwork.org/code-of-best-practices-for-fair-use-in-software-preservation/web-version/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "american-psychiatric-association-internet-gaming",
    "name": "American Psychiatric Association, Internet Gaming",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Regulation or law",
    "what_it_lets_you_find_out": "States plainly that Internet Gaming Disorder is not a formal DSM diagnosis but a condition for further study, and that classification as an addiction is the subject of much debate. WHO and the APA disagree on status. Never cite either without naming which classification you mean.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.psychiatry.org/patients-families/internet-gaming",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "take-this",
    "name": "Take This",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "Free research on mental health among game developers and players, plus the AFK Room programme at conventions. The only body in the field covering adult wellbeing rather than child safety.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.takethis.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "xbox-accessibility-guidelines",
    "name": "Xbox Accessibility Guidelines",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Numbered accessibility guidelines with a published version history, the only such document where each revision can be dated.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://learn.microsoft.com/en-us/gaming/accessibility/xag-version-history",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lgbtq-video-game-archive",
    "name": "LGBTQ Video Game Archive",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Archive or museum",
    "what_it_lets_you_find_out": "A researched decade-by-decade catalogue of documented LGBTQ content in games, which lets a researcher check whether a claim about a game's queer content is documented before repeating it.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://lgbtqgamearchive.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digra-digital-library",
    "name": "DiGRA digital library",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Conference proceedings",
    "what_it_lets_you_find_out": "Open conference papers where emerging games-research topics appear first: the DiGRA and DiGRA/FDG proceedings. The papers carry no DOI, so citation indexes see few of them; search the library itself.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://dl.digra.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "belgian-gaming-commission",
    "name": "Belgian Gaming Commission (Kansspelcommissie / Commission des jeux de hasard)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "The Belgian regulator's own record on paid random items: its 2018 loot box report and its 2024 workshop report on paid random items are on the reports page, beside its formal advice to government and parliament and its enforcement decisions. Reports are Dutch and French only, and the English pages are thin.",
    "markets": [
      "BE"
    ],
    "language": [
      "Dutch",
      "English",
      "French"
    ],
    "cost": "Free",
    "link": "https://www.gamingcommission.be/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "loot-box-state-of-play-leon-y-xiaos-annual-regulatory-review",
    "name": "Loot Box State of Play: Leon Y. Xiao's annual regulatory review",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "Annual, jurisdiction-by-jurisdiction rundown of loot box law, regulation and enforcement by an academic lawyer, published each December on GamesIndustry.biz since 2022; the 2023 edition also ran as a Stanford TTLF working paper and in Gaming Law Review. Narrative rather than a count: it dates measures and court decisions but does not tally jurisdictions, so it feeds a timeline and not a chart. | The author is party to several of the enforcement complaints he reports and says so; not legal advice.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://sites.google.com/view/leon-xiao/publications/popular-publications",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gdc-state-of-the-game-industry",
    "name": "GDC State of the Game Industry (annual survey)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "The annual survey of game developers run by the GDC Festival of Gaming, over 3,000 respondents in 2024 and over 2,300 in 2026, and the closest thing the industry has to a workforce series: in the 2026 edition 28% had been laid off in the past two years, 33% in the United States, and half worked for an employer that cut in the past 12 months. Also the source of the generative AI adoption percentages the trends quote. | The layoff question changes wording between editions (exposure in 2024, laid off that year in 2025, over two years in 2026), so the editions do not plot as one line. The full report sits behind a free registration form. Run by Informa, which also owns Game Developer.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gdconf.com/article/gdc-2026-state-of-the-game-industry-reveals-impact-of-layoffs-generative-ai-and-more/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "family-gaming-database",
    "name": "Family Gaming Database",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Parent guidance platform",
    "what_it_lets_you_find_out": "A hand-curated, searchable database of about 3,600 video games and 200 board games, written for parents and carers: each entry carries age ratings, costs and in-game spending, and accessibility detail across difficulty, reading, navigation, controls, visuals, audio and communication, and the whole set filters by platform, age and those features. Founded and edited by the journalist Andy Robertson. Use it to see how a game is explained to a family audience, or to find games by accessibility feature. | Curated, not complete: the team picks the games that matter to families, so a game's absence says nothing about the game. Built in the UK but not UK-only; its partners include Australia's IGEA and the US ratings board. Says it is editorially independent, free and without adverts, and is funded by partnerships and labelled sponsored activity; the partners it names include PlayStation and Xbox, whose games it lists, plus HSBC UK, the VSC Rating Board, Hookshot Media, Kidas, IGEA and Ask About Games.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.familygamingdatabase.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "communications-workers-of-america",
    "name": "Communications Workers of America (CWA)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Union or worker organisation",
    "what_it_lets_you_find_out": "The union behind most US games organising: its own releases on election filings, certifications, first contracts and the bargaining units they cover, with the numbers it claims and the dates it claims them on. One side of a dispute, and the side that publishes first.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://cwa-union.org/",
    "extra_links": [],
    "owner": "Communications Workers of America",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "european-commission",
    "name": "European Commission",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "The EU's executive, and the primary record of the EU rules that reach games. Its Press Corner carries the Commission's own releases, Q&As and factsheets, searchable back to 1974: the €500 million Digital Markets Act fine on Apple over App Store anti-steering (April 2025), the consumer principles on in-game virtual currencies (March 2025), the reply to Stop Destroying Videogames (June 2026) and the KIDS Act proposal (September 2026), which would require games to be safe by design for children. A proposal is not law until the Parliament and the Council agree it.",
    "markets": [
      "DE",
      "EU",
      "FR",
      "IT"
    ],
    "language": [
      "English",
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://ec.europa.eu/commission/presscorner/home/en",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "japan-fair-trade-commission",
    "name": "Japan Fair Trade Commission (JFTC)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Japan's competition regulator, and the enforcer of the Mobile Software Competition Act, in full effect since December 2025, under which it designated Apple and Google and publishes their compliance reports. Its guidelines use game apps for the worked examples of the Act's ban on app stores hindering developers who sell through their own web pages, down to in-game coins and character skins. English pages are tentative translations and the compliance reports are in Japanese only. Gacha rules belong to the Consumer Affairs Agency, not the JFTC.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.jftc.go.jp/en/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "information-commissioners-office",
    "name": "Information Commissioner's Office (ICO)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "The UK data protection regulator and the author of the Children's code, fifteen standards that online services likely to be used by children, games named among them, have had to meet since September 2021. It publishes tips for games designers, covering loot boxes and voice chat, and has been reviewing ten popular mobile games since December 2025, which by August 2026 had produced commitments from Roblox, Microsoft and Playrix rather than fines.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://ico.org.uk/for-organisations/uk-gdpr-guidance-and-resources/childrens-information/childrens-code-guidance-and-resources/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sag-aftra",
    "name": "SAG-AFTRA",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Union or worker organisation",
    "what_it_lets_you_find_out": "The US performers' union, whose Interactive Media Agreement with the major game companies covers voice and performance-capture work. Its video game strike ran from July 2024 until members ratified a new agreement in July 2025, which requires companies to tell performers how AI will use their voice, likeness and movement and to get their written consent. It speaks for performers, not for the developers who make games, and its statements are one side of a negotiation.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.sagaftra.org/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cetic-br-tic-domicilios-and-tic-kids-online-brasil",
    "name": "Cetic.br (NIC.br): TIC Domicílios and TIC Kids Online Brasil",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "Brazil's standing surveys of internet use, run at NIC.br for the Brazilian Internet Steering Committee (CGI.br). TIC Domicílios asks internet users aged 10 and over whether they played online, 38 percent in 2025 and unchanged since 2023, and from 2025 whether they bet online, while TIC Kids Online Brasil tracks children's and adolescents' purchases in online games. Face-to-face household samples with free tables in Portuguese, English and Spanish, but games are one line in a list of online activities, with no detail on what was played.",
    "markets": [
      "BR"
    ],
    "language": [
      "English",
      "Portuguese",
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://cetic.br/pt/pesquisa/domicilios/indicadores/",
    "extra_links": [
      "https://cetic.br/pt/pesquisa/kids-online/indicadores/",
      "https://cetic.br/pt/tics/domicilios/2025/individuos/C7/"
    ],
    "owner": "NIC.br (Núcleo de Informação e Coordenação do Ponto BR), for CGI.br",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ibge-pnad-continua-and-sistema-de-informacoes-e-indicadores",
    "name": "IBGE (Instituto Brasileiro de Geografia e Estatística): PNAD Contínua and Sistema de Informações e Indicadores Culturais",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The national statistics office. Its PNAD Contínua household survey asks internet users aged 10 and over what they went online for, and in 2024 30.3 percent had gone online to play in the previous three months, 71.8 percent at 10 to 14, figures published in the Sistema de Informações e Indicadores Culturais (SIIC) every two years beside culture-sector jobs, public spending and trade. Its business statistics cannot yet pick out games studios, which share an activity code with software firms until the code the Marco Legal dos Games provides for is created.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.ibge.gov.br/estatisticas/multidominio/cultura-recreacao-e-esporte/9388-indicadores-culturais.html",
    "extra_links": [
      "https://agenciadenoticias.ibge.gov.br/media/com_mediaibge/arquivos/b6c6d2b70f490c4eba9e52403fcec31b.pdf"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "anpd",
    "name": "ANPD (Agência Nacional de Proteção de Dados)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Brazil's data protection agency, which a March 2026 decree charged with applying the ECA Digital (Lei 15.211/2025), in force since 17 March 2026, regulating part of it and enforcing it. The law's only express prohibition on games is loot boxes for children and adolescents, and it requires moderation and parental controls in games that let children interact with other users. The agency's ECA Digital page carries the decree, the guidance and the government's question-and-answer document, with enforcement actions due from January 2027; age ratings stay with the Justice Ministry's ClassInd, whose ombudsman takes complaints about them.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.gov.br/anpd/pt-br/assuntos/eca-digital",
    "extra_links": [
      "https://www.gov.br/anpd/pt-br/assuntos/eca-digital/perguntas_respostas_eca_digital_30072026.pdf/@@display-file/file"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "secretaria-de-premios-e-apostas-ministerio-da-fazenda",
    "name": "Secretaria de Prêmios e Apostas (SPA), Ministério da Fazenda",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "The Finance Ministry secretariat responsible for fixed-odds betting, lotteries and prize promotions, which authorises, supervises and sanctions the companies in them and lists the betting companies it authorised: the place to check whether a betting sponsor of a team, tournament or creator held a licence. A provisional measure of 25 September 2026 banned fixed-odds betting, gave licensed operators ten days to go offline and ends every licence thirty days after publication. Its remit is betting and lotteries, not games.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.gov.br/fazenda/pt-br/composicao/orgaos/secretaria-de-premios-e-apostas",
    "extra_links": [
      "https://www.gov.br/fazenda/pt-br/composicao/orgaos/secretaria-de-premios-e-apostas/transparencia-ativa-processos-de-autorizacao-de-apostas-de-quota-fixa"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "oportunidades-de-desenvolvimento-apos-o-marco-legal-de-games",
    "name": "Oportunidades de desenvolvimento após o Marco Legal de Games (Ministério da Cultura, 2026)",
    "group": "Institutions",
    "medium": "Report or document",
    "format": "Report or data series",
    "what_it_lets_you_find_out": "The Ministry of Culture's own map of the public routes for financing and promoting games after Law 14.852/2024 defined them as interactive audiovisual: the Lei Rouanet, now open to games at up to 1.5 million reais for a complete game, the Fundo Setorial do Audiovisual's PRODAV 14 lines of 2016 and 2017, and state and city calls such as São Paulo's ProAC and Spcine's, with the history of cultural policy for games in Brazil. Written by two consultants for the ministry whose instruments it assesses, while the law's regulation was still under discussion, so check each instrument's current rules with the body that runs it.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.gov.br/cultura/pt-br/centrais-de-conteudo/publicacoes/game-e-cultura-2013-oportunidades/Oportunidadesdedesenvolvimento.pdf",
    "extra_links": [],
    "owner": "Ministério da Cultura, Secretaria do Audiovisual; written by Pedro Santoro Zambon and Ana Heloiza Vita Pessotto, with the OEI",
    "ownership_note": "Commissioned by the ministry that runs several of the instruments it assesses.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "spcine-games-programme",
    "name": "Spcine: games programme",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Funding body",
    "what_it_lets_you_find_out": "The games department of Spcine, São Paulo city's film and audiovisual company, which funds the production of commercial games by studios in the city. Its page lists the projects of its incubator Spgame_Start, which it calls the first public games incubator in Brazil and whose call gave eight projects 50,000 reais each for a prototype, with their teams, and describes its playtest lab, Spgame_Lab, and its game design lab. It supports only São Paulo's own games ecosystem.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://spcine.com.br/spcine-game/",
    "extra_links": [],
    "owner": "Prefeitura de São Paulo",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamescom-latam-and-big-festival",
    "name": "gamescom latam and BIG Festival",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "Latin America's edition of gamescom, held in São Paulo in late April, which since 2024 has hosted BIG Festival, the independent games festival first held in 2012. The 2026 edition ran 29 April to 3 May at Distrito Anhembi, where the BIG Festival and gamescom latam awards gave prizes in 13 categories, seven chosen by visitors, and the 2027 edition is dated 22 to 25 April. Its attendance and business figures are the organiser's own.",
    "markets": [
      "BR",
      "LATAM"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://latam.gamescom.global/en/",
    "extra_links": [
      "https://latam.gamescom.global/en/gamescom-latam-big-festival-gamescom-latam-awards-recognize-the-best-of-the-2026-edition-on-the-final-day/"
    ],
    "owner": "Koelnmesse, as a brand of game, the German games industry association",
    "ownership_note": "Run by a German trade fair company under the German trade body's gamescom brand.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "brasil-game-show",
    "name": "Brasil Game Show (BGS)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "The consumer games fair in São Paulo, with exhibitors, championships, indie games, talks, a conference and a business portal alongside the public show; the 2026 edition runs 9 to 12 October at Distrito Anhembi. It bills itself as the largest games fair in Latin America, which is its own claim.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.brasilgameshow.com.br/",
    "extra_links": [
      "https://www.brasilgameshow.com.br/local-e-como-chegar/"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "safernet-brasil",
    "name": "SaferNet Brasil",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Safety and advocacy org",
    "what_it_lets_you_find_out": "A private non-profit association founded in 2005 that runs Brazil's national channel for reporting crimes and human rights violations online, a helpline and a public indicators site, under cooperation agreements with bodies such as the Federal Public Prosecutor's Office. It works across platforms, as in the technical documentation on Discord it sent to the authorities, and covers the whole internet, not games in particular.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://new.safernet.org.br/",
    "extra_links": [
      "https://indicadores.safernet.org.br/"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cbdel",
    "name": "CBDEL (Confederação Brasileira de Desportos Eletrônicos)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Esports body",
    "what_it_lets_you_find_out": "A national esports confederation that affiliates teams and athletes and sanctions tournaments, championships and cups, and says it is the exclusive Brazilian member of IESF, WESCO and PAMESCO. Federation-politics territory: the affiliations are its own claims, and IESF's member list did not load to confirm them.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://cbdel.com.br/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cade",
    "name": "CADE (Conselho Administrativo de Defesa Econômica)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "Brazil's competition authority, whose news pages summarise its decisions with the case number to look up in its public case search. Two reach games: its general superintendency cleared Microsoft's purchase of Activision Blizzard without restrictions on 5 October 2022, finding that an exclusive Activision catalogue, Call of Duty included, would not substantially reduce competition, and its tribunal approved Apple's settlement on 23 December 2025, under which Apple must allow alternative app stores, alternative in-app payment and offers outside the app on iOS in Brazil for three years once the terms bind developers, on pain of a fine of up to 150 million reais. The releases are summaries, and the Apple one said the full agreement would follow.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.gov.br/cade/pt-br",
    "extra_links": [
      "https://www.gov.br/cade/pt-br/assuntos/noticias/cade-aprova-sem-restricoes-aquisicao-da-activision-blizzard-pela-microsoft",
      "https://www.gov.br/cade/pt-br/assuntos/noticias/cade-forma-maioria-pela-homologacao-de-tcc-em-investigacao-sobre-praticas-da-apple-no-ios"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "meity-online-gaming-and-the-online-gaming-authority-of-india",
    "name": "MeitY (Ministry of Electronics and Information Technology): online gaming and the Online Gaming Authority of India",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "The ministry that runs India's online gaming law. The Promotion and Regulation of Online Gaming Act, 2025, of 22 August 2025, bans online money games of skill or chance and provides for registering e-sports and online social games, and its Rules, in force since 1 May 2026, set up the Online Gaming Authority of India inside the ministry, which registers an e-sport only once it is recognised under the National Sports Governance Act, 2025. The ministry also made the DPDP Rules, 2025, under which a child's data needs a parent's verifiable consent, overseen by the Data Protection Board of India. The Authority's own site could not be opened.",
    "markets": [
      "IN"
    ],
    "language": [
      "English",
      "Hindi"
    ],
    "cost": "Free",
    "link": "https://www.meity.gov.in/static/uploads/2025/10/8a7f103cefc68ed8aaa2ebc9a2ed7c13.pdf",
    "extra_links": [
      "https://www.meity.gov.in/static/uploads/2026/04/7e0b02d37fd07f81fa48578a9996aa85.pdf",
      "https://static.pib.gov.in/WriteReadData/specificdocs/documents/2025/nov/doc20251117695301.pdf",
      "https://www.meity.gov.in/documents/act-and-policies/promotion-and-regulation-of-online-gaming-act-2025-and-its-corrigenda-kTMxQjMtQWa"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cci",
    "name": "CCI (Competition Commission of India)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Regulator",
    "what_it_lets_you_find_out": "India's competition authority, whose orders are published in full on its site. Two reach games: its Google Play order of 25 October 2022 on Google's app store billing rules for developers, and its order of 28 November 2024 on a complaint by the games company WinZo, which found Google's pilot admitting only fantasy sports and rummy among real-money games to Play prima facie a denial of market access and sent it to its Director General to investigate. The 2025 ban on money games came after, and no outcome of the WinZo case was found.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.cci.gov.in/",
    "extra_links": [
      "https://cci.gov.in/images/antitrustorder/en/order1732793270.pdf"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mospi-time-use-survey",
    "name": "MoSPI (Ministry of Statistics and Programme Implementation): Time Use Survey",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The national statistics office's Time Use Survey, run in 2019 and again through 2024, when it covered 139,487 households and everyone in them aged 6 and over, records what people did in each half hour of a day, including leisure and mass media use. Play is coded as 823, Playing games and other pastime activities, with no separate code for video games, so it cannot say what share of play is digital.",
    "markets": [
      "IN"
    ],
    "language": [
      "English",
      "Hindi"
    ],
    "cost": "Free",
    "link": "https://www.mospi.gov.in/",
    "extra_links": [
      "https://www.mospi.gov.in/sites/default/files/press_release/Press_Note_28.03.2025-1.pdf",
      "https://mospi.gov.in/sites/default/files/publication_reports/Vol_I%20TUS_2024.pdf"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gdai",
    "name": "GDAI (Game Developer Association of India)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Industry association",
    "what_it_lets_you_find_out": "The national association of Indian game developers, formed in 2024, which says it has more than 200 member studios and runs the India Game Developer Conference, talent and skilling work, Women in Games and policy work, with a Vision 2035 target of 5,000 original IP studios. The developers' body, where IDGS under CII speaks for the wider industry. Its member counts and targets are its own.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gdai.in/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "igdc",
    "name": "IGDC (India Game Developer Conference)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Event or awards",
    "what_it_lets_you_find_out": "The game developers' conference that began as a NASSCOM initiative and is now part of the programme of GDAI, the developers' association. Its 18th edition runs 28 to 31 October 2026 at the Chennai Trade Centre, the conference on the first two days. The talks show what Indian studios are building and saying; its claim to be the biggest and oldest is its own.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://indiagdc.com/",
    "extra_links": [
      "https://indiagdc.com/about/"
    ],
    "owner": "GDAI (Game Developer Association of India)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "iict",
    "name": "IICT (Indian Institute of Creative Technologies)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "The national institute for animation, VFX, gaming, comics and extended reality (AVGC-XR), at the NFDC campus in Mumbai, set up with the Ministry of Information and Broadcasting, the Government of Maharashtra, FICCI and CII, whose courses include a two-year diploma in Interactive Video Game Design and Development. Where the state is putting money into games talent; its first courses began in 2025, so its two-year diplomas have no graduates yet.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.iict.org/aboutus",
    "extra_links": [
      "https://assamtribune.com/national/iict-mumbai-emerges-as-training-ground-for-indias-creative-tech-talent-1609063"
    ],
    "owner": "Ministry of Information and Broadcasting, Government of Maharashtra, FICCI and CII",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nid-digital-game-design",
    "name": "NID (National Institute of Design): Digital Game Design (M.Des.)",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Research institute",
    "what_it_lets_you_find_out": "The national design school's master's in digital game design, at its Bengaluru campus with 19 seats, which teaches computing, digital art, the history and theory of games, simulation and narrative. A place to find the design side of the country's games talent.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.nid.edu/academics/programmes/master-of-design-mdes/digital-game-design-mdes",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gov-uk",
    "name": "GOV.UK",
    "group": "Institutions",
    "medium": "Organisation",
    "format": "Government agency",
    "what_it_lets_you_find_out": "The UK government's own publishing platform, and the primary record of what UK departments and regulators have decided, funded and measured. For games the useful parts are HM Revenue and Customs' Creative industries statistics, Official Statistics that report the video games tax reliefs alongside film and television, published with commentary and ODS tables (the September 2026 edition is dated 17 September 2026), and the Evaluation of the UK Games Fund, whose final report of 16 July 2026 assesses the fund that has backed UK studios since 2015. Competition and Markets Authority decisions and Department announcements also land here. Note what the one address covers: every department shares it, so this row vouches for the government's record of its own acts and statistics, not for the analysis of any single body, and a release is not law.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.gov.uk/search/all?order=updated-newest",
    "extra_links": [],
    "owner": "Government Digital Service, Cabinet Office",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "this-week-in-video-games",
    "name": "This Week in Video Games",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Weekly news on video games, plus a game releases calendar and tracker",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://thisweekinvideogames.com/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "yonhap",
    "name": "Yonhap",
    "group": "Press",
    "medium": "News outlet",
    "format": "Wire agency",
    "what_it_lets_you_find_out": "AP-equivalent national wire. First stop for a verified baseline. The EN edition (en.yna.co.kr) is reliable but thinner.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://yna.co.kr",
    "extra_links": [],
    "owner": "State-linked",
    "ownership_note": "Its largest shareholder is the government established News Agency Promotion Committee.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mbc-news",
    "name": "MBC News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Highest-trust brand with strong investigative reporting. Public-broadcaster politics shift with administration.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://imnews.imbc.com",
    "extra_links": [],
    "owner": "Public (Foundation for Broadcast Culture)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jtbc-news",
    "name": "JTBC News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "High trust, strong digital/youth reach.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://news.jtbc.co.kr",
    "extra_links": [],
    "owner": "JoongAng Group (Hong family)",
    "ownership_note": "The JoongAng Group entered a creditor led workout in 2026 and the Hong family is selling its controlling stake in the newspaper.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ytn",
    "name": "YTN",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Korea's first all-news channel. Neutral, wire-style.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://ytn.co.kr",
    "extra_links": [],
    "owner": "Eugene Group",
    "ownership_note": "Eugene Group bought the state linked 30.95% stake in 2024 and a court voided the regulatory approval in November 2025 so ownership is under re-review.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kbs-news",
    "name": "KBS News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "National reach. Flagship public service.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://news.kbs.co.kr",
    "extra_links": [],
    "owner": "State-owned (public broadcaster)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sbs-news",
    "name": "SBS News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Commercial broadcaster, strong digital.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://news.sbs.co.kr",
    "extra_links": [],
    "owner": "TY Holdings (Taeyoung Group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "chosun-ilbo",
    "name": "Chosun Ilbo",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Largest-circulation daily. Conservative anchor of 조중동. EN: chosun.com/english.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://chosun.com",
    "extra_links": [],
    "owner": "Chosun Media (Bang family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "joongang",
    "name": "JoongAng",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Big-three daily / paper of record. Strong culture desk. Editorially conservative.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://joongang.co.kr",
    "extra_links": [],
    "owner": "JoongAng Group (Hong family)",
    "ownership_note": "The JoongAng Group entered a creditor led workout in 2026 and the Hong family is selling its controlling stake.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dong-a-ilbo",
    "name": "Dong-A Ilbo",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Oldest of the big three (1920). EN: donga.com/en. Editorially conservative.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://donga.com",
    "extra_links": [],
    "owner": "Dong-A Media Group (Kim family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hankyoreh",
    "name": "Hankyoreh",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Founded 1988, independent and center-left. Strong on labor, gender, youth. EN: english.hani.co.kr.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://hani.co.kr",
    "extra_links": [],
    "owner": "Independent (citizen shareholders)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kyunghyang",
    "name": "Kyunghyang",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Independent reporting with good culture/society coverage. Editorially progressive.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://khan.co.kr",
    "extra_links": [],
    "owner": "Independent (employee-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hankook-ilbo",
    "name": "Hankook Ilbo",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Centrist. Sister title to Korea Times.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://hankookilbo.com",
    "extra_links": [],
    "owner": "Dongwha Group",
    "ownership_note": "Acquired by the wood materials group Dongwha in 2015.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "maeil-business",
    "name": "Maeil Business",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "Leading business daily. EN: Pulse (pulsenews.co.kr). Best for industry/market data.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://mk.co.kr",
    "extra_links": [],
    "owner": "Maekyung Media Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hankyung",
    "name": "Hankyung",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "Major economic daily. EN: KED Global (kedglobal.com).",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://hankyung.com",
    "extra_links": [],
    "owner": "Corporate consortium",
    "ownership_note": "Its shareholders are major Korean corporations that its business coverage reports on.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "korea-herald",
    "name": "Korea Herald",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Korea's largest English daily (1953). English-layer entry point.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://koreaherald.com",
    "extra_links": [],
    "owner": "Jungheung Group",
    "ownership_note": "The construction group Jungheung acquired control of Herald Corp in 2019.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "korea-joongang-daily",
    "name": "Korea JoongAng Daily",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Most internationally cited. NYT association.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://koreajoongangdaily.joins.com",
    "extra_links": [],
    "owner": "JoongAng Group (Hong family)",
    "ownership_note": "The JoongAng Group entered a creditor led workout in 2026 and the Hong family is selling its controlling stake.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "korea-times",
    "name": "Korea Times",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Korea's oldest English daily (1950). Strong culture/lifestyle for EN readers.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://koreatimes.co.kr",
    "extra_links": [],
    "owner": "Dongwha Group (via Hankook Ilbo)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "channel-a",
    "name": "Channel A",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Partisan. Use with care. A 종편 (comprehensive programming) cable channel.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://ichannela.com",
    "extra_links": [],
    "owner": "Dong-A Media Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tv-chosun",
    "name": "TV Chosun",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Partisan. Use with care. A 종편 (comprehensive programming) cable channel.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://tvchosun.com",
    "extra_links": [],
    "owner": "Chosun Media (Bang family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mbn",
    "name": "MBN",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Partisan. Use with care. A 종편 (comprehensive programming) cable channel.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://mbn.co.kr",
    "extra_links": [],
    "owner": "Maekyung Media Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cine21",
    "name": "Cine21",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Korea's only film weekly and most influential film magazine. Reference for screen culture & fandom.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://cine21.com",
    "extra_links": [],
    "owner": "Hankyoreh",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sisain",
    "name": "SisaIN",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "#1 current-affairs weekly. Strong society/youth/trend reportage with depth.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://sisain.co.kr",
    "extra_links": [],
    "owner": "Independent (journalist and reader shareholders)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hankyoreh21",
    "name": "Hankyoreh21",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Long-form social/cultural reportage with a progressive lens.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://h21.hani.co.kr",
    "extra_links": [],
    "owner": "Hankyoreh",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "magazine-b",
    "name": "Magazine B",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Global English edition in ~15 countries. Benchmark for how Korea reads brands. Brand-documentary format.",
    "markets": [
      "KR"
    ],
    "language": [
      "English",
      "Korean"
    ],
    "cost": "",
    "link": "https://magazine-b.com",
    "extra_links": [],
    "owner": "Musinsa (B Media Company)",
    "ownership_note": "The fashion platform Musinsa acquired publisher B Media Company in full in 2026.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "careet",
    "name": "Careet",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "By youth-insight firm 대학내일ES. Go-to Gen Z decoder. Brand-adjacent (trend signal, not neutral). Paywalled.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://careet.net",
    "extra_links": [],
    "owner": "Univ Tomorrow ES",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "longblack",
    "name": "Longblack",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "One-note-a-day on brands/retail/consumer culture. Curated and opinionated. Subscription.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://longblack.co",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "design-house",
    "name": "Design House",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Institutional design-press voice.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://design.co.kr",
    "extra_links": [],
    "owner": "Design House Inc. (independent publisher)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tenasia",
    "name": "TenAsia",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Hankyung-affiliated. OK for K-pop/drama industry, lighter on meaning.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://tenasia.co.kr",
    "extra_links": [],
    "owner": "Hankyung Media Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "osen",
    "name": "OSEN",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "High-volume celebrity coverage, tabloid-leaning. Event/behavior facts OK, interpretation weak.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://osen.co.kr",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "It operates in partnership with Money Today but its controlling shareholder was not verified.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "star-news",
    "name": "Star News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "High-volume celebrity coverage, tabloid-leaning.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://starnewskorea.com",
    "extra_links": [],
    "owner": "Money Today Media Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mydaily",
    "name": "MyDaily",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "High-volume celebrity coverage, tabloid-leaning.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://mydaily.co.kr",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "soompi",
    "name": "Soompi",
    "group": "Press",
    "medium": "News outlet",
    "format": "Aggregator",
    "what_it_lets_you_find_out": "Shows what Western fandom consumes. Low editorial authority and aggregation-heavy. Not for hard claims.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://soompi.com",
    "extra_links": [],
    "owner": "Rakuten (Viki)",
    "ownership_note": "Owned since 2015 by Rakuten's streaming service Viki which distributes the Korean content the site covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "allkpop",
    "name": "allkpop",
    "group": "Press",
    "medium": "News outlet",
    "format": "Aggregator",
    "what_it_lets_you_find_out": "Aggregation/rumor-heavy.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://allkpop.com",
    "extra_links": [],
    "owner": "6Theory Media (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "inven",
    "name": "Inven",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Korea's largest gaming publication. Community boards = behavioral/fandom texture.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://inven.co.kr",
    "extra_links": [],
    "owner": "Inven Communications",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "thisisgame",
    "name": "ThisIsGame",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Founded 2005 by specialist journalists. Most analytical / least PR-driven. Best Korean source for meaning.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://thisisgame.com",
    "extra_links": [],
    "owner": "Independent (ThisIsGame.com Inc.)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamemeca",
    "name": "GameMeca",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Long-running news, rankings, guides.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://gamemeca.com",
    "extra_links": [],
    "owner": "Zeu Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-donga",
    "name": "Game Donga",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Industry/news with newspaper-affiliated credibility.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://game.donga.com",
    "extra_links": [],
    "owner": "Dong-A Media Group (IT Donga)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-generation",
    "name": "Game Generation",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Critical/academic counterweight to the webzine model. Ideal for cultural-code work. KOCCA-adjacent.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://gamegeneration.or.kr",
    "extra_links": [],
    "owner": "Game Culture Foundation",
    "ownership_note": "Published by a foundation funded by the game industry it critiques.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fomos",
    "name": "Fomos",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Veteran esports outlet. Scene history & pro coverage.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://fomos.kr",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "daily-esports",
    "name": "Daily Esports",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Dedicated esports daily covering results, transfers, and scene news.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://dailyesports.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kyunghyang-games",
    "name": "Kyunghyang Games",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Business of games.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://khgames.co.kr",
    "extra_links": [],
    "owner": "Kyunghyang Shinmun",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "inven-global",
    "name": "Inven Global",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "English LCK + Korean industry with on-the-ground access. Strongest English bridge to the scene.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://invenglobal.com",
    "extra_links": [],
    "owner": "Inven Communications",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dot-esports",
    "name": "Dot Esports",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Broad coverage incl. LCK, fast and traffic-driven. Cross-check claims.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://dotesports.com",
    "extra_links": [],
    "owner": "GAMURS Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dexerto",
    "name": "Dexerto",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Creator-economy and esports drama at scale, a primary object of study for streamer culture and sometimes a source. The TMZ of esports.",
    "markets": [
      "KR",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.dexerto.com",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sheep-esports",
    "name": "Sheep Esports",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Strong on roster moves incl. LCK. Scoop-oriented.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://sheepesports.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "etnews",
    "name": "ETNews",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Flagship IT daily with industry/policy depth.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://etnews.com",
    "extra_links": [],
    "owner": "Douzone Bizon",
    "ownership_note": "Sold by the construction group Hoban in 2023 to Douzone Bizon, an IT software company operating in the sector the paper covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "zdnet-korea",
    "name": "ZDNet Korea",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Established tech specialist.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://zdnet.co.kr",
    "extra_links": [],
    "owner": "Mega News (ZDNET licensee)",
    "ownership_note": "A Korean company publishing under license from the US ZDNET brand.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digital-daily",
    "name": "Digital Daily",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Covers games & content, AI, platforms. Naver CP.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://ddaily.co.kr",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bloter",
    "name": "Bloter",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Platform culture. Analytical.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://bloter.net",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "inews24",
    "name": "inews24",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Long-standing IT coverage.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://inews24.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nikkei-asia",
    "name": "Nikkei Asia",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Best English-language business/industry read on Japan.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://asia.nikkei.com",
    "extra_links": [],
    "owner": "Nikkei Inc. (employee-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ntv",
    "name": "NTV",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Commercial broadcaster with broad reach, lighter than NHK on documentation.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://ntv.co.jp",
    "extra_links": [],
    "owner": "Nippon TV Holdings (Yomiuri Group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sankei-shimbun",
    "name": "Sankei Shimbun",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Major national daily but the most ideologically pronounced of the big five. Use with care.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://sankei.com",
    "extra_links": [],
    "owner": "Fujisankei Group (Fuji Media Holdings)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "diamond-online",
    "name": "Diamond Online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Business/management. Some traffic-chasing.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://diamond.jp",
    "extra_links": [],
    "owner": "Diamond Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "asahi-shimbun",
    "name": "Asahi Shimbun",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Major liberal daily with strong culture and society desks. EN: https://asahi.com/ajw.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "",
    "link": "https://asahi.com",
    "extra_links": [],
    "owner": "Asahi Shimbun Co. (founding family and employee shareholders)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "yomiuri-shimbun",
    "name": "Yomiuri Shimbun",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "World's largest-circulation newspaper (2019 statistic), conservative. EN: https://japannews.yomiuri.co.jp.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "",
    "link": "https://yomiuri.co.jp",
    "extra_links": [],
    "owner": "Yomiuri Shimbun Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kyodo-news",
    "name": "Kyodo News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Wire agency",
    "what_it_lets_you_find_out": "National wire, syndicated everywhere. EN: https://english.kyodonews.net. Also distributes via https://nordot.app.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "",
    "link": "https://kyodonews.net",
    "extra_links": [],
    "owner": "Nonprofit (news cooperative)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nhk-news",
    "name": "NHK News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Japan's trust anchor across the political spectrum. A majority of both left and right say they'd turn to NHK to verify. First stop for a verified baseline.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://www3.nhk.or.jp/news",
    "extra_links": [],
    "owner": "NHK (public broadcaster)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tv-asahi",
    "name": "TV Asahi",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Commercial broadcaster with broad reach, lighter than NHK on documentation.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://tv-asahi.co.jp",
    "extra_links": [],
    "owner": "TV Asahi Holdings (Asahi Shimbun affiliated)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nikkei",
    "name": "Nikkei",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "The business/industry record. Hard paywall. EN: Nikkei Asia (https://asia.nikkei.com).",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "",
    "link": "https://nikkei.com",
    "extra_links": [],
    "owner": "Nikkei Inc. (employee-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tokyo-shimbun",
    "name": "Tokyo Shimbun",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Progressive counterweight, strong on civil society. A regional daily with national standing.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://tokyo-np.co.jp",
    "extra_links": [],
    "owner": "Chunichi Shimbun Co.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tbs",
    "name": "TBS",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Commercial broadcaster with broad reach, lighter than NHK on documentation.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://tbs.co.jp",
    "extra_links": [],
    "owner": "TBS Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nhk-world-japan",
    "name": "NHK World-Japan",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "English arm, reliable but compressed. Entry point, not source layer.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://nhk.or.jp/nhkworld",
    "extra_links": [],
    "owner": "NHK (public broadcaster)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fuji-tv",
    "name": "Fuji TV",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Commercial broadcaster with broad reach, lighter than NHK on documentation.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://fujitv.co.jp",
    "extra_links": [],
    "owner": "Fuji Media Holdings (Fujisankei Group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bunshun-online",
    "name": "Bunshun Online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Scoop machine (週刊文春). Genuinely breaks stories but tabloid register. Verify independently.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://bunshun.jp",
    "extra_links": [],
    "owner": "Bungeishunju Ltd. (independent)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "president-online",
    "name": "President Online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "High-volume, traffic-driven, opinion-heavy. Weak for hard claims.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://president.jp",
    "extra_links": [],
    "owner": "President Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jiji-press",
    "name": "Jiji Press",
    "group": "Press",
    "medium": "News outlet",
    "format": "Wire agency",
    "what_it_lets_you_find_out": "Second national wire, strong on government/policy.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://jiji.com",
    "extra_links": [],
    "owner": "Employee-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "japan-times",
    "name": "Japan Times",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Japan's leading English daily. Entry point, not source layer.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://japantimes.co.jp",
    "extra_links": [],
    "owner": "News2u Holdings",
    "ownership_note": "Acquired by the PR services company News2u Holdings in 2017.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "toyo-keizai-online",
    "name": "Toyo Keizai Online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Analytical business/society long-reads.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://toyokeizai.net",
    "extra_links": [],
    "owner": "Toyo Keizai Inc. (independent)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mainichi-shimbun",
    "name": "Mainichi Shimbun",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Major daily, centre-left, with good social reportage. EN: https://mainichi.jp/english.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "",
    "link": "https://mainichi.jp",
    "extra_links": [],
    "owner": "Mainichi Newspapers Co.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dengeki-online",
    "name": "Dengeki Online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Long-running. News/reviews/guides. KADOKAWA lineage.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://dengekionline.com",
    "extra_links": [],
    "owner": "KADOKAWA",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "brutus",
    "name": "BRUTUS",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Japan's taste-setting magazine (Magazine House). Issue themes are themselves cultural signals.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://brutus.jp",
    "extra_links": [],
    "owner": "Magazine House",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "denfaminicogamer",
    "name": "Denfaminicogamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Founded jointly by Famitsu + Dengeki + 4Gamer + Niconico to surface creators' own thinking, built because the industry had too little primary-source material. The deep developer-interview outlet.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://news.denfaminicogamer.jp",
    "extra_links": [],
    "owner": "Mare Inc. (founder-owned)",
    "ownership_note": "Spun out of Dwango in 2019 into a company owned by its editor in chief.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "automaton",
    "name": "AUTOMATON",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The critical/honest-opinion outlet: far fewer press releases than 4Gamer, more original reporting, overseas coverage, indie-developer interviews. BEST JP source for meaning. EN edition exists.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
    ],
    "cost": "",
    "link": "https://automaton-media.com",
    "extra_links": [],
    "owner": "Active Gaming Media",
    "ownership_note": "Its parent is a game localization and publishing company that works for the industry the outlet covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dentsu-ho",
    "name": "Dentsu-ho",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Dentsu's own outlet incl. its youth-research unit (ワカモン). Brand-adjacent. Read as industry framing.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://dentsu-ho.com",
    "extra_links": [],
    "owner": "Dentsu Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "yahoo-news-japan",
    "name": "Yahoo! News Japan",
    "group": "Press",
    "medium": "News outlet",
    "format": "Aggregator",
    "what_it_lets_you_find_out": "Portal, not a publisher. Where Japan actually reads the news.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://news.yahoo.co.jp",
    "extra_links": [],
    "owner": "LY Corporation (SoftBank and Naver)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "natalie",
    "name": "Natalie",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "The daily record of Japanese pop culture. Verticals: https://natalie.mu/comic (manga/anime), /music, /eiga, /stage, /owarai. Fast, factual, comprehensive.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://natalie.mu",
    "extra_links": [],
    "owner": "KDDI (Natasha Inc.)",
    "ownership_note": "The telecom carrier KDDI has held 90% of publisher Natasha since 2014.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "casa-brutus",
    "name": "Casa BRUTUS",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Design/architecture (Magazine House). Spatial and retail culture, relevant to physical-digital play spaces.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://casabrutus.com",
    "extra_links": [],
    "owner": "Magazine House",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nikkei-x-trend",
    "name": "Nikkei X-Trend",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "The trend-analysis benchmark, where youth-research findings get interrogated rather than just announced. Paywalled.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://xtrend.nikkei.com",
    "extra_links": [],
    "owner": "Nikkei Inc. (Nikkei BP)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "4gamer-net",
    "name": "4Gamer.net",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Japan's largest general games info site. Strong interviews and the long-running Access Accepted column. High press-release volume alongside.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://4gamer.net",
    "extra_links": [],
    "owner": "Digital Hearts Holdings (Aetas)",
    "ownership_note": "Owned since 2012 by Digital Hearts, a QA and debugging company whose clients are the game publishers the site covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "oricon-news",
    "name": "Oricon News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Chart data is authoritative. Editorial is light entertainment coverage.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://oricon.co.jp",
    "extra_links": [],
    "owner": "Oricon Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "famitsu",
    "name": "Famitsu",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Japan's most established games brand (KADOKAWA). Its sales rankings are the industry reference. News is PR-inflected.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://famitsu.com",
    "extra_links": [],
    "owner": "KADOKAWA (KADOKAWA Game Linkage)",
    "ownership_note": "KADOKAWA also publishes games so the owner has a stake in the industry the outlet covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "popeye",
    "name": "POPEYE",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "'City boy' register (Magazine House). Young-adult aesthetics.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://popeyemagazine.jp",
    "extra_links": [],
    "owner": "Magazine House",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "benesse-kyoiku-joho",
    "name": "Benesse Kyoiku Joho",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Reaches parents of primary-to-high schoolers, but it is a company's owned media. Audience signal, not evidence.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://benesse.jp",
    "extra_links": [],
    "owner": "Benesse Holdings",
    "ownership_note": "Benesse was taken private in 2024 by the founding Fukutake family and the Swedish fund EQT.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "real-sound",
    "name": "Real Sound",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Music/film/tech culture. Volume-driven, uneven depth.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://realsound.jp",
    "extra_links": [],
    "owner": "blueprint Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cinra",
    "name": "CINRA",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Arts/music/social culture. Interview-led, younger register.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://cinra.net",
    "extra_links": [],
    "owner": "CINRA, Inc. (independent)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mogura-vr",
    "name": "Mogura VR",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The XR/immersive record, relevant to the phygital strand.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://moguravr.com",
    "extra_links": [],
    "owner": "Mogura Inc. (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ascii-jp",
    "name": "ASCII.jp",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Long-standing. Consumer tech and industry.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://ascii.jp",
    "extra_links": [],
    "owner": "KADOKAWA (ASCII Research Labs)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "inside",
    "name": "Inside",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "General games news. Sister title to Game*Spark. (iid / イード)",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://inside-games.jp",
    "extra_links": [],
    "owner": "IID, Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-watch",
    "name": "GAME Watch",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Hardware/industry-leaning. Impress's engineering rigor.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://game.watch.impress.co.jp",
    "extra_links": [],
    "owner": "Impress Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "anime-anime",
    "name": "Anime! Anime!",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Broad anime coverage, lighter analysis. (iid / イード)",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://animeanime.jp",
    "extra_links": [],
    "owner": "IID, Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-spark",
    "name": "Game*Spark",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Overseas and PC-leaning coverage, fast. (iid / イード)",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://gamespark.jp",
    "extra_links": [],
    "owner": "IID, Inc.",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gematsu",
    "name": "Gematsu",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "US-based. The strongest English source for Japanese game announcements and releases.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://gematsu.com",
    "extra_links": [],
    "owner": "Founder-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamer",
    "name": "Gamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "News and interviews. Mobile/console.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://gamer.ne.jp",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-japan",
    "name": "IGN Japan",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Reviews and features. JP-original content alongside translations.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://jp.ign.com",
    "extra_links": [],
    "owner": "Fujisankei Group (Sankei Digital)",
    "ownership_note": "Published by Sankei Digital under license from Ziff Davis's IGN.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cnet-japan",
    "name": "CNET Japan",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Business/tech, lighter.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://japan.cnet.com",
    "extra_links": [],
    "owner": "Asahi Shimbun (Asahi Interactive)",
    "ownership_note": "Published under license from the US CNET brand.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamebiz",
    "name": "Gamebiz",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Mobile and industry business news. The JP analogue for market/company data.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://gamebiz.jp",
    "extra_links": [],
    "owner": "Bushiroad Group",
    "ownership_note": "Owned since 2020 by Bushiroad, a game and entertainment company operating in the industry the outlet covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-world",
    "name": "eSports World",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Japan's dedicated esports vertical: tournaments, community events, esports facilities, business, player interviews.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://esports-world.jp",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "media-arts-current-contents",
    "name": "Media Arts Current Contents",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Agency for Cultural Affairs. Institutional/academic on manga, anime and games. Government-run, citable.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://mediag.bunka.go.jp",
    "extra_links": [],
    "owner": "State-owned (Agency for Cultural Affairs)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "anime-news-network",
    "name": "Anime News Network",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "US/Canada-based but the authoritative English-language industry record. Real reporting, not aggregation.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://animenewsnetwork.com",
    "extra_links": [],
    "owner": "Kadokawa (Kadokawa World Entertainment)",
    "ownership_note": "The anime and manga publisher Kadokawa has majority owned ANN since 2022 with minority stakes held by its founder and Bandai Namco Filmworks.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "itmedia",
    "name": "ITmedia",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Broad and established. ITmedia NEWS/Business for platform and AI coverage.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://itmedia.co.jp",
    "extra_links": [],
    "owner": "ITmedia Inc. (SoftBank Group affiliated)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "impress-watch",
    "name": "Impress Watch",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Umbrella for Internet Watch / AV Watch / GAME Watch. Technical rigor.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://watch.impress.co.jp",
    "extra_links": [],
    "owner": "Impress Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "animation-business-journal",
    "name": "Animation Business Journal",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Independent analyst-run (数土直志). The business-of-anime read.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://animationbusiness.info",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nikkei-xtech",
    "name": "Nikkei XTech",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Deep industry/tech. Paywalled.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://xtech.nikkei.com",
    "extra_links": [],
    "owner": "Nikkei Inc. (Nikkei BP)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "siliconera",
    "name": "Siliconera",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "US-based. Japanese/Asian games focus.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://siliconera.com",
    "extra_links": [],
    "owner": "GAMURS Group",
    "ownership_note": "Acquired by GAMURS Group in 2022.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "business-insider-japan",
    "name": "Business Insider Japan",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Original JP reporting on work, tech and youth.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://businessinsider.jp",
    "extra_links": [],
    "owner": "Mediagene (Business Insider licensee)",
    "ownership_note": "Published by Mediagene under license from Axel Springer's Business Insider.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bloomberg",
    "name": "Bloomberg",
    "group": "Press",
    "medium": "News outlet",
    "format": "Wire agency",
    "what_it_lets_you_find_out": "Specifically for Jason Schreier's games reporting and investigative work",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://bloomberg.com",
    "extra_links": [],
    "owner": "Bloomberg L.P. (Michael Bloomberg)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-wall-street-journal",
    "name": "The Wall Street Journal",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "Business/tech, with strong investigative work on platforms and child safety. Paywalled.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://wsj.com",
    "extra_links": [],
    "owner": "News Corp (Murdoch family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "wired",
    "name": "WIRED",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Platform culture, gaming, AI, youth internet. Paywalled.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://wired.com",
    "extra_links": [],
    "owner": "Conde Nast (Advance Publications)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-washington-post",
    "name": "The Washington Post",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Major daily. Games vertical Launcher closed in 2023, so games coverage is now general-desk only.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://washingtonpost.com",
    "extra_links": [],
    "owner": "Nash Holdings (Jeff Bezos)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-new-yorker",
    "name": "The New Yorker",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Long-form cultural criticism.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://newyorker.com",
    "extra_links": [],
    "owner": "Conde Nast (Advance Publications)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fox-news",
    "name": "Fox News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Right-identifying audiences turn here to verify information, the other side of the same axis. Include for balance, not authority.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://foxnews.com",
    "extra_links": [],
    "owner": "Fox Corporation (Murdoch family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cnn",
    "name": "CNN",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Left-identifying audiences turn here to verify information. Read as one side of the partisan axis, not the centre.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://cnn.com",
    "extra_links": [],
    "owner": "Warner Bros. Discovery",
    "ownership_note": "Warner Bros. Discovery announced a corporate split in 2025 that places CNN in its global networks company.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "reuters",
    "name": "Reuters",
    "group": "Press",
    "medium": "News outlet",
    "format": "Wire agency",
    "what_it_lets_you_find_out": "Global wire, strong on business and tech.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://reuters.com",
    "extra_links": [],
    "owner": "Thomson Reuters (Thomson family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-guardian-us",
    "name": "The Guardian US",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Free to read, with strong games and culture desks. UK ownership, so note the outsider lens on US material.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://theguardian.com/us",
    "extra_links": [],
    "owner": "Guardian Media Group (Scott Trust)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "usa-today",
    "name": "USA Today",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Broad reach, lighter depth, obnoxious banner ads and pop-ups",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://usatoday.com",
    "extra_links": [],
    "owner": "Gannett",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-atlantic",
    "name": "The Atlantic",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Long-form on tech, childhood and attention. Haidt-adjacent framing on kids and screens is contested. Read against Pew/CDC primaries.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://theatlantic.com",
    "extra_links": [],
    "owner": "Emerson Collective (Laurene Powell Jobs)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "axios",
    "name": "Axios",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Fast business/media/tech. Axios Gaming is closed.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://axios.com",
    "extra_links": [],
    "owner": "Cox Enterprises",
    "ownership_note": "Acquired by Cox Enterprises in 2022.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pbs-newshour",
    "name": "PBS NewsHour",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Public service broadcaster, low reach relative to NHK/BBC.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://pbs.org/newshour",
    "extra_links": [],
    "owner": "Nonprofit (public broadcasting)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "npr",
    "name": "NPR",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Closest US analogue to a public broadcaster, but nothing like NHK's cross-partisan reach. There is no US common anchor.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://npr.org",
    "extra_links": [],
    "owner": "Nonprofit (member station network)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "business-insider",
    "name": "Business Insider",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Tech/work/youth. Volume-driven, uneven depth.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://businessinsider.com",
    "extra_links": [],
    "owner": "Axel Springer",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "associated-press",
    "name": "Associated Press",
    "group": "Press",
    "medium": "News outlet",
    "format": "Wire agency",
    "what_it_lets_you_find_out": "The closest thing to a neutral US baseline. First stop for verified fact.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://apnews.com",
    "extra_links": [],
    "owner": "Nonprofit cooperative",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "new-york-magazine",
    "name": "New York Magazine",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Culture magazine. Parent of Vulture and The Cut.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://nymag.com",
    "extra_links": [],
    "owner": "Vox Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vulture",
    "name": "Vulture",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Pop-culture criticism (New York Magazine).",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://vulture.com",
    "extra_links": [],
    "owner": "Vox Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-new-york-times",
    "name": "The New York Times",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Best-resourced US newsroom with strong tech, culture and family desks. Paywalled.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://nytimes.com",
    "extra_links": [],
    "owner": "New York Times Co. (Ochs-Sulzberger family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vox",
    "name": "Vox",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Explainer/culture. Note: sold Polygon to Valnet in 2025.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://vox.com",
    "extra_links": [],
    "owner": "Vox Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rolling-stone",
    "name": "Rolling Stone",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Music/culture. Occasional strong games and creator-economy reporting.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://rollingstone.com",
    "extra_links": [],
    "owner": "Penske Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fast-company",
    "name": "Fast Company",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Design, brand and innovation framing.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://fastcompany.com",
    "extra_links": [],
    "owner": "Mansueto Ventures",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "variety",
    "name": "Variety",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Entertainment trade incl. games and creator economy.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://variety.com",
    "extra_links": [],
    "owner": "Penske Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "defector",
    "name": "Defector",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Worker-owned, the model the other co-ops followed. Culture with a voice. Subscription. Sports and culture coverage.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://defector.com",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-toy-insider",
    "name": "The Toy Insider",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Consumer-facing toy recommendations. Commercial. Games adjacent.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://thetoyinsider.com",
    "extra_links": [],
    "owner": "Adventure Media and Events",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hypebeast",
    "name": "Hypebeast",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Adult collector / 'kidult' culture, drops, toy-adjacent hype.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://hypebeast.com",
    "extra_links": [],
    "owner": "Hypebeast Ltd (founder led)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "highsnobiety",
    "name": "Highsnobiety",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Adult collector/streetwear culture.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://highsnobiety.com",
    "extra_links": [],
    "owner": "Zalando",
    "ownership_note": "The fashion retailer Zalando acquired a majority stake in 2022.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ad-age",
    "name": "Ad Age",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Brand and marketing strategy coverage, useful for reading how games companies position themselves commercially.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://adage.com",
    "extra_links": [],
    "owner": "Crain Communications",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "remap",
    "name": "Remap",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Worker-owned successor to Vice's Waypoint. Criticism + podcast. Subscription.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://remapradio.com/",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-cut",
    "name": "The Cut",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Family/parenting culture with a critical register (New York Magazine). Useful for the parent strand.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://thecut.com",
    "extra_links": [],
    "owner": "Vox Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digiday",
    "name": "Digiday",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Creator economy, platform monetisation, advertising.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://digiday.com",
    "extra_links": [],
    "owner": "Independent (Digiday Media)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "aftermath",
    "name": "Aftermath",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Worker-owned. Founded Nov 2023 by ex-Kotaku staff (Grayson, Jackson, MacLeod, Plunkett), explicitly writing 'for people rather than SEO' and refusing to placate capital or PR. It weights culture and criticism over industry data.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://aftermath.site",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "deadline",
    "name": "Deadline",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Entertainment trade, fast on deals and media-industry labour.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://deadline.com",
    "extra_links": [],
    "owner": "Penske Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-toy-book",
    "name": "The Toy Book",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Toy industry trade. Promotional register, so read as industry framing, not evidence.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://toybook.com",
    "extra_links": [],
    "owner": "Adventure Media and Events",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kidscreen",
    "name": "Kidscreen",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Children's entertainment industry, covering commissioning, licensing, platforms.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://kidscreen.com",
    "extra_links": [],
    "owner": "Brunico Communications",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-hollywood-reporter",
    "name": "The Hollywood Reporter",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Entertainment trade.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://hollywoodreporter.com",
    "extra_links": [],
    "owner": "Penske Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "teen-vogue",
    "name": "Teen Vogue",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Rare mainstream outlet that takes teen politics and culture seriously.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://teenvogue.com",
    "extra_links": [],
    "owner": "Conde Nast (Advance Publications)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-game-business",
    "name": "The Game Business",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Sharpest current UK industry analysis, founded 2025 by ex-GI.biz head Christopher Dring. Backed by Geoff Keighley (Game Awards). Newsletter-first.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.thegamebusiness.com",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "digital-foundry",
    "name": "Digital Foundry",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "The reference for console/PC performance analysis and games-tech literacy. Video-first (YouTube).",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.digitalfoundry.net",
    "extra_links": [],
    "owner": "Independent (IGN and Ziff Davis minority stake)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "second-wind",
    "name": "Second Wind",
    "group": "Press",
    "medium": "News outlet",
    "format": "Creator-led outlet",
    "what_it_lets_you_find_out": "Video criticism founded by ex-Escapist staff incl. Yahtzee Croshaw.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://secondwindgroup.com",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-information",
    "name": "The Information",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "High-value scoops on platform and gaming deals. Expensive paywall.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://theinformation.com",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rock-paper-shotgun",
    "name": "Rock Paper Shotgun",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "PC-specialist criticism with a distinctive voice, strong on indie discovery. IGN/Ziff Davis-owned since 2024, with the deputy editor among acquisition layoffs. games.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.rockpapershotgun.com",
    "extra_links": [],
    "owner": "IGN Entertainment (Ziff Davis)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-verge",
    "name": "The Verge",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Best US read on platform culture and consumer tech. Paywalled since 2024.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://theverge.com",
    "extra_links": [],
    "owner": "Vox Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamesindustry-biz",
    "name": "GamesIndustry.biz",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The established UK industry trade read: market data, interviews, GDC/gamescom coverage.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.gamesindustry.biz",
    "extra_links": [],
    "owner": "IGN Entertainment (Ziff Davis)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "giant-bomb",
    "name": "Giant Bomb",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Bought itself back from Fandom in May 2025, now independently owned (Jeffinitely, LLC). Personality-led video/podcast. Strong for fan and adult-player texture.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://giantbomb.com",
    "extra_links": [],
    "owner": "Independent (Jeffinitely, LLC)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-informer",
    "name": "Game Informer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Shut by GameStop in 2024. Relaunched 2025 by game developer Gunzilla Games.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://gameinformer.com",
    "extra_links": [],
    "owner": "Gunzilla Games",
    "ownership_note": "Owned since its 2025 relaunch by a game developer so the owner makes games in the industry the outlet covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "eurogamer",
    "name": "Eurogamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Reviews and reporting from the UK's flagship consumer games site (since 1999).",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.eurogamer.net",
    "extra_links": [],
    "owner": "IGN Entertainment (Ziff Davis)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ars-technica",
    "name": "Ars Technica",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Deep technical rigor.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://arstechnica.com",
    "extra_links": [],
    "owner": "Conde Nast (Advance Publications)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamespot",
    "name": "GameSpot",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Long-running. Fandom-owned since 2022.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://gamespot.com",
    "extra_links": [],
    "owner": "Fandom",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pc-gamer",
    "name": "PC Gamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Legacy PC brand (Future plc) with large reach and UK and US teams. Affiliate-commerce share of output is significant.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.pcgamer.com",
    "extra_links": [],
    "owner": "Future plc",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rascal-news",
    "name": "Rascal News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Tabletop RPG and analog-play criticism. Relevant to phygital gaming.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://rascal.news",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "404-media",
    "name": "404 Media",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Founded by ex-Vice Motherboard journalists (Koebler, Maiberg, Cole, Cox). The best US reporting on internet culture, AI slop and platform harms. Games-adjacent and highly relevant. Subscription.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://404media.co",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-developer",
    "name": "Game Developer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Formerly Gamasutra. GDC-affiliated (Informa). Developer-craft perspective.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://gamedeveloper.com",
    "extra_links": [],
    "owner": "Informa",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign",
    "name": "IGN",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Huge reach. Reviews and news (Ziff Davis). Conglomerate parent, so note when it covers its own stable.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://ign.com",
    "extra_links": [],
    "owner": "Ziff Davis",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rest-of-world",
    "name": "Rest of World",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Non-profit, non-US-centric tech reporting. Useful cross-check on other market claims from outside the US lens.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://restofworld.org",
    "extra_links": [],
    "owner": "Nonprofit",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "techcrunch",
    "name": "TechCrunch",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Funding, platforms, product launches.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://techcrunch.com",
    "extra_links": [],
    "owner": "Regent, L.P.",
    "ownership_note": "Sold by Yahoo to the private equity firm Regent in 2025.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "platformer",
    "name": "Platformer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Casey Newton's newsletter, the best single read on platform governance and moderation. Subscription.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://platformer.news",
    "extra_links": [],
    "owner": "Founder-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "geeks-and-gamers",
    "name": "Geeks and Gamers",
    "group": "Press",
    "medium": "News outlet",
    "format": "Creator-led outlet",
    "what_it_lets_you_find_out": "A primary object of study for the consumer-revolt strand of games and pop-culture discourse, not a newsroom. Founded and owned by Jeremy Griggs, who streams as DDayCobra and also hosts political commentary under the same brand. Positions itself as an alternative voice for fans who feel underserved by mainstream outlets, and the personality-led format is the product. Formats span YouTube, podcasts, articles and live events.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://geeksandgamers.com",
    "extra_links": [],
    "owner": "Geeks and Gamers, LLC (Jeremy Griggs)",
    "ownership_note": "Founder-owned and founder-fronted. Jeremy Griggs, known as DDayCobra, owns the LLC and is also its most prominent on-camera voice, including on political topics carried under the same brand. The network extends to sister properties including That Park Place. There is no editorial separation between owner, host and outlet, which is the point of the model rather than a defect in it, and it is why this row is texture.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "skybox",
    "name": "Skybox",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Long-form games criticism from a small worker-owned cooperative, funded by Patreon rather than advertising, in the same family as Aftermath, Remap, 404 Media and Rascal News. Useful for the critical register and for watching the co-op model applied at the smallest viable scale. Editor-at-Large Brian Barnett curates the Video Game Critics & Journalists Bluesky pack listed on People to Follow.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://skyboxcritics.com",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nichegamer",
    "name": "NicheGamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The other visible pole of the culture-war strand alongside Geeks and Gamers, and a running record of how that argument is framed in written form rather than on video. Right-biased and factually mixed.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://nichegamer.com",
    "extra_links": [],
    "owner": "Independent (Brandon Orselli, founder)",
    "ownership_note": "Privately owned by its founder. Revenue comes from advertising, memberships and sponsored content, per Media Bias/Fact Check, so sponsored placement sits alongside editorial. Founder-owned and founder-edited, with no separation between ownership and editorial line.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "suddeutsche-zeitung",
    "name": "Süddeutsche Zeitung",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification, with strong takes on games as culture. Center-left lean. No meaningful EN edition. A paper of record.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.sueddeutsche.de",
    "extra_links": [],
    "owner": "Südwestdeutsche Medien Holding",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "frankfurter-allgemeine-zeitung",
    "name": "Frankfurter Allgemeine Zeitung",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification, with business + feuilleton coverage of the games industry. Center-right/liberal-conservative lean. EN content is minimal. A paper of record.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.faz.net",
    "extra_links": [],
    "owner": "FAZIT Foundation",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "der-spiegel",
    "name": "Der Spiegel",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Investigations. The Netzwelt section covers games, platforms, youth safety. Spiegel International offers a decent EN edition (selected articles).",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.spiegel.de",
    "extra_links": [],
    "owner": "Employee-owned (Spiegel KG)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "zeit-online",
    "name": "ZEIT Online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Long-form essays on digital culture, gaming, and family/screen-time debates. Small EN section. Games coverage sits in Digital.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.zeit.de",
    "extra_links": [],
    "owner": "Holtzbrinck (DvH Medien)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "handelsblatt",
    "name": "Handelsblatt",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "Business-side coverage: publishers, investment, gamescom economics. EN edition (Handelsblatt Global) discontinued 2019. German only.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.handelsblatt.com",
    "extra_links": [],
    "owner": "DvH Medien (Dieter von Holtzbrinck)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "taz",
    "name": "taz",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Critical/cultural angle on games journalism itself and games-as-politics. Left lean, relevant to trust framing. Ended weekday print 2025, digital-first.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://taz.de",
    "extra_links": [],
    "owner": "Cooperative (taz Genossenschaft)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tagesschau",
    "name": "Tagesschau",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Neutral baseline for policy/regulation stories touching games. Publicly funded (ARD). No games specialism.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.tagesschau.de",
    "extra_links": [],
    "owner": "Public (ARD)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamestar",
    "name": "GameStar",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Largest German-language PC games portal. Reviews, industry reporting. Owned by Webedia (also owns GamePro, MeinMMO, IGN DE), so note the concentration.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.gamestar.de",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamepro",
    "name": "GamePro",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Console-side counterpart to GameStar, covering Nintendo/PlayStation/Xbox. Print ended 01/2024, online-only since. Webedia.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.gamepro.de",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "meinmmo",
    "name": "MeinMMO",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Live-service, MMO, and creator-economy coverage. Player-community pulse. Webedia. High output volume, quality varies by author.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://mein-mmo.de",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pc-games",
    "name": "PC Games",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Legacy games brand (Computec). News, reviews, guides. Print heritage. Sister print titles (Games Aktuell, Making Games) closed 2024-25.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.pcgames.de",
    "extra_links": [],
    "owner": "Marquard Media (Computec)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gameswirtschaft",
    "name": "GamesWirtschaft",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Best free German-language industry reporting: market data, politics, gamescom, layoffs. Small operation (essentially one lead editor). Affiliate links disclosed.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.gameswirtschaft.de",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamesmarkt",
    "name": "GamesMarkt",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The German B2B trade title of record since 2001: deals, personnel, market analysis. Switched entirely to English 2024. Survived via management buy-out July 2025, now independent.",
    "markets": [
      "DE"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.gamesmarket.global",
    "extra_links": [],
    "owner": "Independent (management-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamersglobal",
    "name": "GamersGlobal",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Long-running independent outlet (founded by GameStar founder Jörg Langer) with community-driven reviews. Smaller reach, but real editorial standards.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.gamersglobal.de",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ok-cool",
    "name": "OK COOL",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Games-culture journalism and the best meta-coverage of German games journalism itself. One-person-led (Dom Schott) with contributors. Crowdfunded. Also runs a podcast.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://okcool.space",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "debuff",
    "name": "Debuff",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Essayistic games writing from the former Superlevel team, launched 2025. Very new, with a semi-annual publication rhythm and a thin archive.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.debuff.de/",
    "extra_links": [],
    "owner": "Independent (editorial collective)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-deutschland",
    "name": "IGN Deutschland",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Mainstream release coverage with some German-original reporting. Webedia-operated localization of a US brand. Mix of translated and original content.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://de.ign.com",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "Operated by Webedia under license from Ziff Davis's IGN.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rocket-beans-tv",
    "name": "Rocket Beans TV",
    "group": "Press",
    "medium": "News outlet",
    "format": "Creator-led outlet",
    "what_it_lets_you_find_out": "Reference point for German games video culture and creator formats. A creator/production company, not a news outlet.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://rocketbeans.tv",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "earlygame",
    "name": "EarlyGame",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Youth-skewing gaming/esports and creator content in DE and EN. Heavy listicle/entertainment drift in recent years. Use selectively, borderline for rigor.",
    "markets": [
      "DE"
    ],
    "language": [
      "English",
      "German",
      "Spanish"
    ],
    "cost": "",
    "link": "https://earlygame.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kicker-esport",
    "name": "kicker eSport",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Esports (esp. EA FC/sim racing) covered with sports-journalism conventions. Vertical of the football paper kicker.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.kicker.de/esport",
    "extra_links": [],
    "owner": "Olympia-Verlag (kicker)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "heise-online",
    "name": "heise online",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Germany's tech press of record, with serious coverage of games tech, platforms, data protection. Publisher of c't. German only in practice.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.heise.de",
    "extra_links": [],
    "owner": "Heise Group (family-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "golem-de",
    "name": "Golem.de",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Daily IT journalism with a consistent, competent games desk. German only.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.golem.de",
    "extra_links": [],
    "owner": "Independent (Golem Media)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "t3n",
    "name": "t3n",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Digital economy, platforms, AI, useful for games-adjacent business context. Startup/marketing skew. Games coverage is incidental.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://t3n.de",
    "extra_links": [],
    "owner": "Holtzbrinck (yeebase media)",
    "ownership_note": "Holtzbrinck acquired a majority of publisher yeebase media in 2017.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "computerbase",
    "name": "ComputerBase",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Hardware benchmarks and gaming-tech coverage, with a large enthusiast forum. Community-heavy.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.computerbase.de",
    "extra_links": [],
    "owner": "Independent (ComputerBase GmbH)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pc-games-hardware",
    "name": "PC Games Hardware",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Gaming-PC hardware testing. The enthusiast-hardware reference in German. Computec. SEO-leaning news mixed with genuinely strong testing.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.pcgameshardware.de",
    "extra_links": [],
    "owner": "Marquard Media (Computec)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "netzpolitik-org",
    "name": "netzpolitik.org",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Digital policy, youth protection, surveillance, platform regulation affecting games. Advocacy-adjacent (digital rights position). Occasional EN posts.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://netzpolitik.org",
    "extra_links": [],
    "owner": "Nonprofit (donation funded)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jetzt",
    "name": "jetzt",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Youth-culture lens on digital life, occasionally gaming and platforms. SZ's youth vertical. Games coverage is sporadic.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.jetzt.de",
    "extra_links": [],
    "owner": "Südwestdeutsche Medien Holding (SZ)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "deutschlandfunk-dlf-kultur",
    "name": "Deutschlandfunk / Dlf Kultur",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Cultural criticism of games. Regular games segments treat the medium as culture. Publicly funded. Audio-first, transcripts often available.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "",
    "link": "https://www.deutschlandfunk.de",
    "extra_links": [],
    "owner": "Public (Deutschlandradio)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "le-monde",
    "name": "Le Monde",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification. The Pixels section is dedicated, serious games/digital-culture journalism. The Le Monde in English edition is good but paid. Center-left lean. A paper of record.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.lemonde.fr",
    "extra_links": [],
    "owner": "Groupe Le Monde (Niel and partner shareholders)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "liberation",
    "name": "Libération",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Long games-journalism tradition (Erwan Cario). Produces the games podcast Silence on joue! Left lean. The podcast is free even where articles are paywalled.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.liberation.fr",
    "extra_links": [],
    "owner": "Nonprofit endowment",
    "ownership_note": "Held since 2020 by an independence endowment fund set up when Altice transferred the paper.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "le-figaro",
    "name": "Le Figaro",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification from the center-right. The tech/media desk covers the games business. Games coverage is business-first.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.lefigaro.fr",
    "extra_links": [],
    "owner": "Dassault Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "les-echos",
    "name": "Les Échos",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "Business coverage of Ubisoft, Webedia, esports investment, media M&A. Owned by LVMH, relevant when covering luxury/media conglomerates.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.lesechos.fr",
    "extra_links": [],
    "owner": "LVMH",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "franceinfo",
    "name": "franceinfo",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Free neutral baseline. Covers games policy and youth-protection debates. Publicly funded (France Télévisions/Radio France).",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.francetvinfo.fr",
    "extra_links": [],
    "owner": "Public (France Televisions and Radio France)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mediapart",
    "name": "Mediapart",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Investigations touching the games industry (workplace culture, harassment cases). Left lean. Subscription-only, no ads, high trust for investigations.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.mediapart.fr",
    "extra_links": [],
    "owner": "Independent (nonprofit ownership structure)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jeuxvideo-com",
    "name": "jeuxvideo.com",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "France's largest games site. Its 18-25 forum is a cultural phenomenon in its own right. Webedia-owned (same group as GameStar DE, IGN FR/DE). Forum content is unmoderated culture, not journalism.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.jeuxvideo.com",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "canard-pc",
    "name": "Canard PC",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "The reference for independent French games journalism since 2003. Satirical tone, rigorous testing, no publisher ads. Owned by its founders (Presse Non-Stop). Also publishes Canard PC Hardware and a tech newsletter.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.canardpc.com",
    "extra_links": [],
    "owner": "Independent (founder-owned, Presse Non-Stop)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "origami",
    "name": "Origami",
    "group": "Press",
    "medium": "News outlet",
    "format": "Creator-led outlet",
    "what_it_lets_you_find_out": "Industry decryption and press-review shows from the ex-Gamekult/JV Le Mag/Nolife team (Gautoz et al.). Founded 2023 after the Gamekult exodus. Output is primarily live/video.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://fr.ulule.com/origami-media/",
    "extra_links": [],
    "owner": "Independent (founder collective)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "actugaming",
    "name": "ActuGaming",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Independent daily games news with real editorial standards, good on the French media scene itself. Smaller operation. Guide content mixed in with news.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.actugaming.net",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jeux-video-magazine",
    "name": "Jeux Vidéo Magazine",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Longest-running mainstream French games print title, useful for the mainstream family-consumer view. Consumer-guide orientation rather than industry journalism.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.jeuxvideo-magazine.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jv-culture-du-jeu",
    "name": "JV – Culture du jeu",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Games treated as culture: essays, interviews, illustration, the feuilleton approach in print. Kiosk cadence has been irregular across its history. Confirm current rhythm.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.jvlemag.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lequipe-esport",
    "name": "L'Équipe esport",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Esports covered with sports-journalism conventions, good on the French competitive scene. Vertical of the dominant sports daily.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.lequipe.fr/Esport/",
    "extra_links": [],
    "owner": "Groupe Amaury",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "afjv",
    "name": "AFJV",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Industry news, jobs board, market data aggregation: the daily B2B read for the French industry. Portal format (aggregation + original). Publishes an English-language industry newsletter.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.afjv.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "numerama",
    "name": "Numerama",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Tech journalism with consistent games/platforms coverage, strong on regulation and platforms. Independent (Humanoid group). Pop-culture vertical mixed in.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.numerama.com",
    "extra_links": [],
    "owner": "Humanoid (independent group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "next",
    "name": "Next",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Deep digital-policy and platform reporting. The French equivalent of a specialist IT-rights desk. Predecessor Next INpact closed mid-2023 and relaunched as Next.ink. Check continuity of archive.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://next.ink",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "les-numeriques",
    "name": "Les Numériques",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Hardware and gaming-gear testing with real lab methodology. Reworld Media-owned since 2022, the same group that gutted Gamekult.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.lesnumeriques.com",
    "extra_links": [],
    "owner": "Reworld Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "frandroid",
    "name": "Frandroid",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Mobile ecosystem coverage, useful for mobile gaming hardware/platform context. Humanoid group (with Numerama). Android skew as the name suggests.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.frandroid.com",
    "extra_links": [],
    "owner": "Humanoid (independent group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "telerama",
    "name": "Télérama",
    "group": "Press",
    "medium": "News outlet",
    "format": "Magazine or weekly",
    "what_it_lets_you_find_out": "Games criticism inside a legacy culture magazine, the games-as-culture legitimacy marker. Le Monde group. Games coverage is selective, not systematic.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.telerama.fr",
    "extra_links": [],
    "owner": "Groupe Le Monde",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "konbini",
    "name": "Konbini",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "Youth-culture framing of gaming, creators, and internet culture. Branded-content-heavy business model.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.konbini.com",
    "extra_links": [],
    "owner": "DC Company",
    "ownership_note": "The digital media group DC Company bought a majority stake from the Perrodo family in 2024.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "arte",
    "name": "ARTE",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Serious games documentaries and web-series. Also funds/publishes games itself. Franco-German public channel. FR/DE/EN versions of most content, EN quality good.",
    "markets": [
      "FR"
    ],
    "language": [
      "English",
      "French",
      "German"
    ],
    "cost": "",
    "link": "https://www.arte.tv",
    "extra_links": [],
    "owner": "Public (Franco German broadcaster)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-guardian",
    "name": "The Guardian",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "The best games desk of any UK national (Keza MacDonald). Pushing Buttons games newsletter. Center-left lean. Games treated as culture, not just business. A paper of record.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.theguardian.com",
    "extra_links": [],
    "owner": "Guardian Media Group (Scott Trust)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bbc-news",
    "name": "BBC News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Free neutral baseline. Newsbeat covers gaming for younger audiences. Good on policy/safety debates. Publicly funded. Games coverage generalist.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.bbc.co.uk/news",
    "extra_links": [],
    "owner": "Public (licence fee funded)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "financial-times",
    "name": "Financial Times",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "The serious business-press read on the games industry: M&A, platform economics, Ubisoft/Embracer sagas. Hard paywall. Global not just UK lens. A paper of record.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.ft.com",
    "extra_links": [],
    "owner": "Nikkei Inc.",
    "ownership_note": "Owned by Japan's Nikkei since 2015.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-times",
    "name": "The Times",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification from the center-right. The tech desk covers games and child-safety policy. News UK (Murdoch) ownership is relevant to trust framing.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.thetimes.com",
    "extra_links": [],
    "owner": "News Corp (News UK, Murdoch family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vg247",
    "name": "VG247",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "High-cadence games news, useful for tracking the daily cycle. IGN/Ziff Davis-owned since 2024. Guide/SEO share of output has grown.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.vg247.com",
    "extra_links": [],
    "owner": "IGN Entertainment (Ziff Davis)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mcv-develop",
    "name": "MCV/Develop",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "UK trade title since 1998: retail, publishing, development, the MCV/DEVELOP Awards. Biz Media (Datateam). Clearly-labelled press releases are published alongside editorial, so filter accordingly.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://mcvuk.com",
    "extra_links": [],
    "owner": "Datateam Business Media (Biz Media)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "edge",
    "name": "Edge",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "The prestige print survivor since 1993, with long-form criticism and developer access. Future plc. No standalone website (web presence folded into GamesRadar+).",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.gamesradar.com/edge/",
    "extra_links": [],
    "owner": "Future plc",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamesradar",
    "name": "GamesRadar+",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Mainstream games and entertainment coverage. Hosts Edge and Retro Gamer content online. Future plc. Heavily SEO/commerce-driven, so use for reach signal more than analysis.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.gamesradar.com",
    "extra_links": [],
    "owner": "Future plc",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "video-games-chronicle",
    "name": "Video Games Chronicle",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Independent UK games newsroom (1981 Media) with genuine scoops and industry sourcing.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.videogameschronicle.com",
    "extra_links": [],
    "owner": "Independent (1981 Media)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hookshot-media-network",
    "name": "Hookshot Media network",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Platform-community coverage. Time Extension is good on games history.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.nintendolife.com",
    "extra_links": [],
    "owner": "Independent (IGN and Ziff Davis minority stake)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pocketgamer-biz",
    "name": "PocketGamer.biz",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The mobile-games trade specialist: monetization, UA, regional mobile markets.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.pocketgamer.biz",
    "extra_links": [],
    "owner": "Steel Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-news-uk",
    "name": "Esports News UK",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "The dedicated chronicler of the British esports scene specifically (teams, unis, grassroots). Small independent operation (Dom Sacco). Community-adjacent.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://esports-news.co.uk",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nme",
    "name": "NME",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "One of the few UK culture brands with a maintained games vertical. Heritage brand, current editorial slimmer than the name suggests.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.nme.com/gaming",
    "extra_links": [],
    "owner": "Caldecott Music Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "al-jazeera",
    "name": "Al Jazeera",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Regional baseline. Covers gaming/esports as youth-economy stories. EN edition is excellent. Qatari state-funded, so read Gulf-rivalry topics (incl. Saudi gaming investment) with that lens.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "",
    "link": "https://www.aljazeera.com",
    "extra_links": [],
    "owner": "State-funded (Qatar)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "asharq-al-awsat",
    "name": "Asharq Al-Awsat",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "The pan-Arab print record. Covers Vision 2030 gaming policy from the inside. Saudi-owned (SRMG), London-based, and sympathetic to Saudi gaming strategy. EN edition decent.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "",
    "link": "https://english.aawsat.com",
    "extra_links": [],
    "owner": "SRMG",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-national",
    "name": "The National",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Best English-language daily coverage of Gulf gaming/esports business and culture. Abu Dhabi state-linked ownership. Strong arts/culture desk.",
    "markets": [
      "MENA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.thenationalnews.com",
    "extra_links": [],
    "owner": "State-linked (Abu Dhabi, International Media Investments)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "arab-news",
    "name": "Arab News",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "High-volume coverage of Saudi esports/gaming initiatives, useful as a record of official framing. Saudi-owned (SRMG). Treat as the authorized narrative.",
    "markets": [
      "MENA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.arabnews.com",
    "extra_links": [],
    "owner": "SRMG",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-middle-east",
    "name": "IGN Middle East",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The biggest professional games-media operation in Arabic. Reviews, regional event coverage.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "",
    "link": "https://me.ign.com",
    "extra_links": [],
    "owner": "ITP Media Group (IGN licensee)",
    "ownership_note": "Operated by Dubai's ITP Media Group under license from Ziff Davis's IGN.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "saudi-gamer",
    "name": "Saudi Gamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The veteran independent Arabic games site. Its podcast is a fixture of Gulf gaming culture. Enthusiast-professional, small team.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "",
    "link": "https://www.saudigamer.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "true-gaming",
    "name": "True Gaming",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Daily Arabic games news at volume, 20+ years running. The AR-language daily cycle read. Saudi-based. News-wire style, limited investigative work.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "",
    "link": "https://www.true-gaming.net",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vga4a",
    "name": "VGA4A",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Arabic reviews and news with an accessible register, active daily. Enthusiast outlet, smaller than True Gaming/Saudi Gamer.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "",
    "link": "https://www.vga4a.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "echo-mena",
    "name": "ECHO MENA",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "The Saudi-born Arabic esports news specialist. Broke the EWC 2026 Paris relocation via ESL FACEIT sources.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "",
    "link": "https://echomena.net/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "wamda",
    "name": "Wamda",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "MENA venture and startup coverage incl. gaming studios and funding rounds. Investor-ecosystem publication.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic",
      "English"
    ],
    "cost": "",
    "link": "https://www.wamda.com",
    "extra_links": [],
    "owner": "Wamda Group (investor-linked)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "aitnews",
    "name": "Aitnews",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Long-established Arabic tech desk. Covers platforms, devices, and gaming tech in Arabic. Aggregation-heavy alongside original reporting.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "",
    "link": "https://aitnews.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "thmanyah",
    "name": "Thmanyah",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "The highest-production Arabic longform/podcast journalism. Covers tech, culture, and is an EWC broadcast partner. Saudi.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "",
    "link": "https://thmanyah.com",
    "extra_links": [],
    "owner": "SRMG",
    "ownership_note": "The listed Saudi media group SRMG has held a 51% stake since 2021.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-globe-and-mail",
    "name": "The Globe and Mail",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification. The business desk covers the games industry as a major Canadian employer. Centrist. Games coverage business-first. A paper of record.",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.theglobeandmail.com",
    "extra_links": [],
    "owner": "Woodbridge (Thomson family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cbc-news",
    "name": "CBC News",
    "group": "Press",
    "medium": "News outlet",
    "format": "Broadcaster",
    "what_it_lets_you_find_out": "Free neutral baseline in both official languages. Covers games policy, studio layoffs, youth issues. Publicly funded. Radio-Canada is the French service under the same corporation.",
    "markets": [
      "CA"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "",
    "link": "https://www.cbc.ca/news",
    "extra_links": [],
    "owner": "Public (Crown corporation)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "la-presse",
    "name": "La Presse",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "The francophone record on Québec's games industry (Ubisoft, Behaviour, tax-credit politics). Nonprofit structure since 2018. Montréal-centric. Digital-only.",
    "markets": [
      "CA"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://www.lapresse.ca",
    "extra_links": [],
    "owner": "Nonprofit (social trust structure)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-logic",
    "name": "The Logic",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "The serious Canadian tech-business read: games studio finances, subsidies, M&A. Subscription-only. Small newsroom, high signal.",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://thelogic.co",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mobilesyrup",
    "name": "MobileSyrup",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "The de facto national games newsroom: Canadian Game Awards, MIGS, studio coverage. Toronto-based. A tech site with a games desk rather than a games outlet proper.",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://mobilesyrup.com",
    "extra_links": [],
    "owner": "Blue Ant Media",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cgmagazine",
    "name": "CGMagazine",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Canadian-owned games and pop-culture reviews with a print edition. Developer interviews. Toronto-based.",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.cgmagonline.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "geeks-and-com",
    "name": "Geeks and Com'",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The francophone consumer games outlet: Québec-angle reviews, event coverage. Small operation.",
    "markets": [
      "CA"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://geeksandcom.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lien-multimedia-qui-fait-quoi",
    "name": "Lien Multimédia / Qui fait Quoi",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The French-language trade record on Québec's games industry: studio interviews, policy, tax-credit debates.",
    "markets": [
      "CA"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://lienmultimedia.com",
    "extra_links": [],
    "owner": "Independent publisher",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "betakit",
    "name": "BetaKit",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Canadian tech-ecosystem coverage incl. games financing, studio launches, gov programs. Startup-ecosystem framing.",
    "markets": [
      "CA"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://betakit.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "corriere-della-sera",
    "name": "Corriere della Sera",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Baseline verification. Tech/culture desks cover games as mainstream phenomenon. Centrist. A paper of record.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.corriere.it",
    "extra_links": [],
    "owner": "RCS MediaGroup (Cairo Communication)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "la-repubblica",
    "name": "La Repubblica",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "Second baseline. The Italian Tech vertical covers gaming and digital culture. Center-left.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.repubblica.it",
    "extra_links": [],
    "owner": "GEDI (Exor, Agnelli family)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "il-sole-24-ore",
    "name": "Il Sole 24 Ore",
    "group": "Press",
    "medium": "News outlet",
    "format": "Business daily",
    "what_it_lets_you_find_out": "Business coverage of the games industry, tax credit policy, media M&A.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.ilsole24ore.com",
    "extra_links": [],
    "owner": "Confindustria",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "il-post",
    "name": "Il Post",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Explainer-style journalism that treats games seriously when it covers them. High trust. Reader-funded model. Games coverage occasional, not systematic.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.ilpost.it",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "multiplayer-it",
    "name": "Multiplayer.it",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Italy's largest games site (since 1999): news, reviews, video, live.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://multiplayer.it",
    "extra_links": [],
    "owner": "NetAddiction (founder-owned)",
    "ownership_note": "The 2022 sale to Cidiverte covered only the Multiplayer.com shop and the editorial site remains with founder led NetAddiction.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "everyeye-it",
    "name": "Everyeye.it",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Large Italian newsroom (~60 staff) across games, anime, tech. Broad pop-culture sprawl (cars, TV) dilutes the games signal. Heavy output volume.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.everyeye.it",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-italia",
    "name": "IGN Italia",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Mainstream release coverage with Italian-original content.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://it.ign.com",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "A licensed edition of the Ziff Davis IGN brand whose current local operator was not verified.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "spaziogames",
    "name": "SpazioGames",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Established second-tier games site. Reviews and guides.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.spaziogames.it",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-games-machine",
    "name": "The Games Machine",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Italy's historic games print survivor (300+ issues since 1988), PC-leaning criticism. Small operation.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.thegamesmachine.it",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "outcast",
    "name": "Outcast",
    "group": "Press",
    "medium": "News outlet",
    "format": "Culture and entertainment outlet",
    "what_it_lets_you_find_out": "The Italian games-culture criticism outlet: veteran critics, podcast network, no publisher dependency. Crowdfunded and small, the Canard PC-adjacent role in Italy at much smaller scale.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.outcast.it",
    "extra_links": [],
    "owner": "Independent (crowdfunded)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esportsmag",
    "name": "EsportsMag",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "The dedicated Italian esports chronicler: national scene, federations, IIDEA esports data coverage. Small independent operation. Community-adjacent.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.esports-mag.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "wired-italia",
    "name": "Wired Italia",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Long-form on games, platforms, and digital policy from a culture angle. Condé Nast. One of the stronger Wired national editions.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.wired.it",
    "extra_links": [],
    "owner": "Conde Nast (Advance Publications)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hdblog",
    "name": "HDblog",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Daily consumer tech incl. gaming hardware and platform news. Consumer-tech register. Games coverage newsy rather than analytical.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "",
    "link": "https://www.hdblog.it",
    "extra_links": [],
    "owner": "HDnetwork (NetAddiction partner stake)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "south-china-morning-post",
    "name": "South China Morning Post",
    "group": "Press",
    "medium": "News outlet",
    "format": "National daily",
    "what_it_lets_you_find_out": "The most accessible EN daily on China tech/gaming, with deep Tencent/NetEase coverage. Alibaba-owned since 2016, so a games-industry stakeholder owns the paper. HK-based, accessible globally.",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.scmp.com",
    "extra_links": [],
    "owner": "Alibaba",
    "ownership_note": "Alibaba has owned the paper since 2016 and is itself a stakeholder in the games industry it covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "caixin-global",
    "name": "Caixin Global",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "The closest thing to independent mainland business journalism, strong on games regulation and company finances. Still operates within mainland censorship bounds. EN edition solid.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "",
    "link": "https://www.caixinglobal.com",
    "extra_links": [],
    "owner": "Independent (Caixin Media)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sixth-tone",
    "name": "Sixth Tone",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Society/youth-culture reporting incl. gaming, esports, and screen-time debates, human-level texture unavailable elsewhere in EN. State-owned (Shanghai United Media Group), publishing within approved bounds but covering more than expected. Fully accessible.",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.sixthtone.com",
    "extra_links": [],
    "owner": "State-owned (Shanghai United Media Group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "youxi-putao",
    "name": "Youxi Putao",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The best long-form Chinese trade interviews and studio features (miHoYo, Tencent, women-oriented games). WeChat-first distribution.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "",
    "link": "https://youxiputao.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gcores",
    "name": "Gcores",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The highest-quality Chinese games-culture criticism and podcasting. The closest CN analogue to a games vertical. Community platform with an editorial core, UGC mixed with staff work.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "",
    "link": "https://www.gcores.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "indienova",
    "name": "IndieNova",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Bilingual bridge into the Chinese indie scene: dev interviews, release tracking, translation work. Community-adjacent. EN side thinner than CN.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "",
    "link": "https://indienova.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "technode",
    "name": "TechNode",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Accessible EN daily on China tech with regular games coverage. Shanghai-based.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese",
      "English"
    ],
    "cost": "",
    "link": "https://technode.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pandaily",
    "name": "Pandaily",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "EN China-tech coverage with a consistent gaming/hardware angle",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://pandaily.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "36kr",
    "name": "36Kr",
    "group": "Press",
    "medium": "News outlet",
    "format": "Tech news site",
    "what_it_lets_you_find_out": "Chinese tech-business coverage incl. games companies, funding, and going-global strategy. Listed company with commercial-content lines.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "",
    "link": "https://36kr.com",
    "extra_links": [],
    "owner": "Listed company (36Kr Holdings)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tubefilter",
    "name": "Tubefilter",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Bylined daily coverage of creator economy incl. gaming/streaming, plus weekly YouTube charts. Charts are views/subs-based. US lens.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.tubefilter.com",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "adrenaline",
    "name": "Adrenaline",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Daily PC/hardware-led games news. Also publishes PGB survey coverage, good for tracking what reaches the Brazilian PC/enthusiast audience.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://www.adrenaline.com.br/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamevicio",
    "name": "GameVicio",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "High-volume consumer games news. Useful proxy for mainstream player-facing coverage and comment sentiment.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://www.gamevicio.com/",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "flow-games",
    "name": "Flow Games",
    "group": "Press",
    "medium": "News outlet",
    "format": "Creator-led outlet",
    "what_it_lets_you_find_out": "How games news actually circulates in Brazil (podcast/video-first). Editorial site run by ex-trade journalists under Grupo Flow.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://flowgames.gg/",
    "extra_links": [],
    "owner": "Grupo Flow",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "outer-space",
    "name": "Outer Space",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "One of the oldest continuously publishing BR games sites. Steady hard-news coverage with an attached high-traffic forum.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://www.outerspace.com.br/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "drops-de-jogos",
    "name": "Drops de Jogos",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Best running record of the Brazilian dev scene itself: national studios, indies, policy, diversity. Hosted under the UAI portal. Beware lookalike dropsdejogos.com.br, an unrelated SEO site.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://dropsdejogos.uai.com.br/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "draft5",
    "name": "DRAFT5",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Deepest CS coverage in Latin America: rosters, results, the FURIA/MIBR ecosystem.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://draft5.gg/",
    "extra_links": [],
    "owner": "Gamers Club",
    "ownership_note": "Gamers Club is an esports platform company operating in the competitive scene the site covers.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mais-esports",
    "name": "Mais Esports",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "CBLOL/LoL esports coverage, schedules and results. The main dedicated LoL-scene outlet.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://maisesports.com.br/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "afk-gaming",
    "name": "AFK Gaming",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Longest-running dedicated Indian esports/gaming outlet (since 2012). Tracks teams, tournaments, publishers and industry moves. Newsletter and Whatsapp. Also publishes B2B reports. Hindi social channels.",
    "markets": [
      "IN"
    ],
    "language": [
      "English",
      "Hindi"
    ],
    "cost": "",
    "link": "https://afkgaming.com/",
    "extra_links": [],
    "owner": "AFK Gaming Pvt Ltd, which NODWIN Gaming agreed in December 2024 to buy outright; Nazara Technologies is NODWIN's largest shareholder",
    "ownership_note": "NODWIN Gaming, which is buying it, runs esports tournaments the site covers, and AFK Gaming sells brand services through its agency, Max Level.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-mako-reactor",
    "name": "The Mako Reactor",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The sharpest independent read on the Indian console/PC market: pricing, distribution, platform-holder behavior in India, alongside its Japanese-games specialty. Consistently separates gaming from gambling/fantasy-sports PR.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://themakoreactor.com/",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "outlook-respawn",
    "name": "Outlook Respawn",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "The best current business-of-gaming journalism in India: market sizing, RMG-ban fallout, cloud gaming launches, funding. A vertical of a general national magazine, launched ~2025.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://respawn.outlookindia.com/",
    "extra_links": [],
    "owner": "Rajan Raheja Group (Outlook)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "storyboard18-gaming",
    "name": "Storyboard18: Gaming",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "The fastest policy-and-regulation wire for Indian gaming: PROG Act rulemaking, MeitY moves, RMG industry maneuvering, founder/funding news. The host site is a marketing and media trade publication.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.storyboard18.com/gaming-news",
    "extra_links": [],
    "owner": "Network18 (Reliance)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-india",
    "name": "IGN India",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The largest consumer games outlet in India: reviews, India pricing and launch coverage, big YouTube/social footprint. Useful proxy for what mainstream English-speaking Indian gamers see. Licensed international brand, mostly global content with an India layer.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://in.ign.com/",
    "extra_links": [],
    "owner": "Fork Media Group Pvt. Ltd., under licence from IGN Entertainment",
    "ownership_note": "Run under licence by Fork Media, a digital advertising company.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-economic-times-gaming-beat",
    "name": "The Economic Times: gaming beat",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Where Indian gaming becomes national business news: the PROG Act's parliamentary passage, Nazara/Krafton dealflow, GST disputes. The paper of record for the policy-money layer. Coverage sits under the Tech and Media & Entertainment sections.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://economictimes.indiatimes.com/industry/media/entertainment",
    "extra_links": [],
    "owner": "Bennett Coleman (Times Group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "moneycontrol-gaming-tech-beat",
    "name": "Moneycontrol: gaming/tech beat",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Earnings-season depth on Nazara and gaming-adjacent listed companies, funding rounds, and market-report coverage. Strongest at the investor-facing layer.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.moneycontrol.com/",
    "extra_links": [],
    "owner": "Network18 (Reliance)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "levelup",
    "name": "LevelUp",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The highest-reach Mexican games outlet. Also the best running record of national industry news (GDMEX, Profeco-vs-Sony pricing cases, local dev coverage). Mexico-based editorial, owned by Fandom (US). Also the highest-reach games outlet in Latin America.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://www.levelup.com/",
    "extra_links": [],
    "owner": "Fandom",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "atomix",
    "name": "Atomix",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The historic voice of Mexican games media, with nearly three decades of coverage and industry memory. Founded 1998 as a print magazine.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://atomix.vg/",
    "extra_links": [],
    "owner": "Grupo Editorial Prowell Media",
    "ownership_note": "Entered a new ownership partnership with Prowell Media in 2026 with an editorial leadership change.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tierragamer",
    "name": "TierraGamer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Mainstream fan-culture coverage where Mexican gaming actually overlaps with anime fandom, a useful window on the country's blended geek mainstream.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://tierragamer.com/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "record-esports",
    "name": "RÉCORD: Esports",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Where esports meets mainstream Mexican sports culture: FEMES-type institutional news, Liga MX club esports ventures, and the general-public framing of competitive gaming. A vertical of a general sports outlet. Coverage follows sports-desk news values.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://www.record.com.mx/esports",
    "extra_links": [],
    "owner": "Grupo Notmusa",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "claro-gaming-mx",
    "name": "Claro Gaming MX",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Daily games news that shows how Mexico's dominant telco packages gaming access.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://clarogaming.com.mx/",
    "extra_links": [],
    "owner": "América Móvil (Claro)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "3djuegos-lat",
    "name": "3DJuegos LAT",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "High-volume LatAm coverage that reliably picks up Mexican industry news. Often the only Spanish-language write-up of Mexico-specific stories with real reach.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://www.3djuegos.lat/",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "xataka-mexico-videojuegos",
    "name": "Xataka México: Videojuegos",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Tech-press framing of gaming in Mexico: hardware pricing, Buen Fin deals, platform launches, from the country's leading tech blog. Spain-owned (Webedia), general-tech outlet. Games is one desk among many.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://www.xataka.com.mx/categoria/videojuegos",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "codigo-espagueti-videojuegos",
    "name": "Código Espagueti: Videojuegos",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Long-running Mexican geek-mainstream coverage, historically good on the games-and-politics beat (e.g. AMLO's anti-videogame remarks).",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://codigoespagueti.com/noticias/videojuegos/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamebrott",
    "name": "Gamebrott",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The highest-profile dedicated Indonesian games site: daily news, reviews, and an attached community. Good proxy for what the Indonesian player mainstream reads.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia"
    ],
    "cost": "",
    "link": "https://gamebrott.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jagatplay",
    "name": "JagatPlay",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The most respected long-form reviews in Indonesian games media, with 15 years of consistent editorial standards. The reference for how core Indonesian gamers evaluate titles. Part of the Jagat network.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia"
    ],
    "cost": "",
    "link": "https://jagatplay.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dunia-games",
    "name": "Dunia Games",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Telkomsel's gaming arm: news portal fused with voucher sales and its own esports tournaments, the clearest single view of how Indonesia's dominant carrier packages gaming. Owned by Telkomsel, and its editorial exists to feed the storefront (see Claro Gaming in Mexico for an analogue).",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia"
    ],
    "cost": "",
    "link": "https://duniagames.co.id/",
    "extra_links": [],
    "owner": "Telkomsel",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esports-id",
    "name": "Esports ID",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Active dedicated Indonesian esports with daily MPL ID, FFNS, EWC and VCT coverage.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia"
    ],
    "cost": "",
    "link": "https://www.esports.id/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "one-esports",
    "name": "ONE Esports",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "The largest esports media operation native to SEA: MLBB, Free Fire, Dota and Valorant scene coverage across the region, with localized editions. Owner Group One also runs ONE Championship events and has publisher/brand partnerships across the scene it covers. Singapore-based, region-wide.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English",
      "Multilingual"
    ],
    "cost": "",
    "link": "https://www.oneesports.gg/",
    "extra_links": [],
    "owner": "Group One Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamingdose",
    "name": "GamingDose",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The main dedicated Thai games outlet (330K+ Facebook followers): reviews, industry news, and a running record of Thai server culture and publisher behavior that exists nowhere in English.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Thai"
    ],
    "cost": "",
    "link": "https://www.gamingdose.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamek",
    "name": "GameK",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Vietnam's main games outlet: daily market coverage, the domestic publisher scene (VNG, VTC), and the running record of Vietnam GameVerse and the Game Awards.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Vietnamese"
    ],
    "cost": "",
    "link": "https://gamek.vn/",
    "extra_links": [],
    "owner": "VCCorp",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "oyungezer",
    "name": "Oyungezer",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Turkey's flagship games publication, still shipping monthly issues via a Patreon-funded model, with the country's most respected long-form reviews and #oyunumadokunma advocacy voice when regulation threatens gaming. Publishing since 2007.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "",
    "link": "https://oyungezer.com.tr/",
    "extra_links": [],
    "owner": "Independent (reader-funded)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "merlinin-kazan",
    "name": "Merlin'in Kazanı",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "High-volume daily news, Steam-deal culture, and guides, a reliable proxy for what mainstream Turkish PC gamers read. One of Turkey's oldest games sites, self-styled as a digital player club.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "",
    "link": "https://www.merlininkazani.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mobidictum",
    "name": "Mobidictum",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "The business layer of Turkish gaming in English: studio rankings, funding, IPO tracking, headcount data. The bridge between Turkey's mobile-dev powerhouse scene and the global industry. Also a conference operator under the Games Industry Network banner covering Türkiye, Europe, MENA and Asia.",
    "markets": [
      "TR"
    ],
    "language": [
      "English",
      "Turkish"
    ],
    "cost": "",
    "link": "https://mobidictum.com/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "press-start",
    "name": "Press Start",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Highest-reach dedicated AU games coverage: local pricing, release timing, PlayStation/Xbox/Nintendo news through an Australian lens. Runs a daily podcast.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://press-start.com.au/",
    "extra_links": [],
    "owner": "Southern Cross Austereo",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "artshub",
    "name": "ArtsHub (Games)",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Australian games industry and culture coverage, including classification changes, IGEA reports, funding announcements and local studio news. The most consistent remaining source of Australian games journalism.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.artshub.com.au/news/search?art-form=games",
    "extra_links": [],
    "owner": "ArtsHub Holdings",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "stevivor",
    "name": "Stevivor",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Long-running fully independent AU voice, with news, reviews and guides publishing daily through July 2026. Useful counterweight to the network-owned outlets. Established 2009.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://stevivor.com/",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "vandal",
    "name": "Vandal",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "High-volume daily coverage and guides with a majority-Spanish readership. Also the historic home of Spanish games journalism. Spain's oldest console-focused outlet, founded 1997 in A Coruña.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://vandal.elespanol.com/",
    "extra_links": [],
    "owner": "El Español",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "meristation",
    "name": "MeriStation",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Active since 1997. Reviews, features and news with print-magazine editorial DNA",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://meristation.as.com/",
    "extra_links": [],
    "owner": "PRISA (Diario AS)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "3djuegos",
    "name": "3DJuegos",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The volume leader for Spanish-language games news, produced from Spain. Closed its long-running forum in 2026, a marker of the Spanish forum era ending.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://www.3djuegos.com/",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "unpause",
    "name": "Unpause",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Founded by ~9 journalists from Power Unlimited, Gamer.nl, NRC, RTL and Bright after their outlets were sold to gambling operators. Long-form essays, investigations (incl. Roblox child-safety reporting) and a weekly news roundup. Launched Feb 2026.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch"
    ],
    "cost": "",
    "link": "https://www.unpause.nl/",
    "extra_links": [],
    "owner": "Worker-owned",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamekings",
    "name": "Gamekings",
    "group": "Press",
    "medium": "News outlet",
    "format": "Creator-led outlet",
    "what_it_lets_you_find_out": "The most durable Dutch games institution: video, podcasts and opinion sustained by a community-subscription model rather than ad revenue.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch"
    ],
    "cost": "",
    "link": "https://www.gamekings.nl/",
    "extra_links": [],
    "owner": "Independent (community-funded)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gameliner",
    "name": "Gameliner",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Steady daily Dutch-language news and reviews from a fully independent, long-running outlet. Useful for tracking what mainstream Dutch gamers read and for its own reporting on the sector's ownership crisis. 21 years old as of 2026.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch"
    ],
    "cost": "",
    "link": "https://gameliner.nl/",
    "extra_links": [],
    "owner": "Independent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fz-se",
    "name": "FZ.se",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Sweden's oldest and most active games site: daily news, reviews and the country's main gaming community in one place. The reference point for what Swedish players read and argue about. Founded 1996.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Swedish"
    ],
    "cost": "",
    "link": "https://www.fz.se/",
    "extra_links": [],
    "owner": "Unknown",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamereactor",
    "name": "Gamereactor",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The only pan-Nordic games outlet, with separate national editions across DK/SE/NO/FI, so it's the fastest way to compare coverage of the same story across the bloc. Mixes original national reporting with translated content. Volume-driven. Print origins, now video-heavy.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Danish",
      "Finnish",
      "Norwegian",
      "Swedish"
    ],
    "cost": "",
    "link": "https://www.gamereactor.eu/",
    "extra_links": [],
    "owner": "Gamez Publishing (founder-owned)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gryonline-pl",
    "name": "GRYOnline.pl",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Poland's largest games site and the deepest structured resource on Polish-made games specifically (the \"Polskie\" category is effectively a national release catalog). Includes a game encyclopedia. English sister site Gamepressure.",
    "markets": [
      "PL"
    ],
    "language": [
      "English",
      "Polish"
    ],
    "cost": "",
    "link": "https://www.gry-online.pl/",
    "extra_links": [],
    "owner": "Webedia (Fimalac)",
    "ownership_note": "Webedia acquired a majority of GRY-OnLine in 2017.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "cd-action",
    "name": "CD-Action",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games magazine",
    "what_it_lets_you_find_out": "Poland's surviving games magazine and one of the few in Europe still shipping print with an active online newsroom. Useful for how Polish gaming culture narrates itself. In print since 1996.",
    "markets": [
      "PL"
    ],
    "language": [
      "Polish"
    ],
    "cost": "",
    "link": "https://cdaction.pl/",
    "extra_links": [],
    "owner": "Fantasyexpo",
    "ownership_note": "Bought from Bauer in 2020 by the esports agency Fantasyexpo which works for the industry the magazine covers. The publishing entity is Gaming Tech Esports Media S.A.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bahamut-gamer-com-tw",
    "name": "巴哈姆特電玩資訊站 (Bahamut / gamer.com.tw)",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The single most important Taiwanese games source and arguably the largest Chinese-language ACG community anywhere: daily news, rankings, the 巴哈大百科 game wiki, blogs and the 電玩瘋 video/Twitch operation. Established 1996 as a BBS.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "",
    "link": "https://www.gamer.com.tw/",
    "extra_links": [],
    "owner": "Independent (founder-owned)",
    "ownership_note": "Operating company OneUp (旺普網路資訊).",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "4gamers",
    "name": "4Gamers (就肆電競 / Forgamers Inc.)",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Taiwan's #2 games outlet: esports, streaming, VTuber and hardware culture, plus a monthly digital magazine. Runs WirForce, Asia's largest BYOC LAN party. Established 2013, around 3M monthly active users and a Taiwan top-100 site.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "",
    "link": "https://www.4gamers.com.tw/",
    "extra_links": [],
    "owner": "Forgamers Inc. (investor-backed)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "coverage",
    "name": "工商時報: 遊戲股 coverage (Commercial Times)",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "Where Taiwanese games get covered as an investable sector: per-company revenue, dividend yields, TGS participation as an earnings signal, and licensing-vs-self-development economics.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "",
    "link": "https://www.ctee.com.tw/",
    "extra_links": [],
    "owner": "Want Want China Times Group",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kotaku",
    "name": "Kotaku",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "Consumer games news and reporting with a long record of leaked documents and internal numbers, which is why it holds figures no other outlet carries. Ownership has changed twice since 2019 and the staff with it, so weigh older and newer work separately.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://kotaku.com/",
    "extra_links": [],
    "owner": "Keleops",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-brasil",
    "name": "IGN Brasil",
    "group": "Press",
    "medium": "News outlet",
    "format": "Games news site",
    "what_it_lets_you_find_out": "The Brazilian edition of IGN: release news and reviews in Portuguese, a Descontos desk tracking prices in reais at Amazon and Mercado Livre, and video shows on its own YouTube channel. Games share the front page with film, TV, anime and tech, and the front page is led by international releases more than by the Brazilian industry.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://br.ign.com/",
    "extra_links": [
      "https://www.youtube.com/@IGNBrasil"
    ],
    "owner": "Webedia Brasil (Webedia group)",
    "ownership_note": "A site of the Webedia group, per its own footer. Webedia Brasil also publishes AdoroCinema and Tudo Gostoso, and IGN is a Ziff Davis brand.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "voxl",
    "name": "Voxl",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "TecMundo's games desk, published as Voxl inside estadao.com.br: daily release and console news, a monthly release calendar on video, and Brazilian stories such as prices in reais and a presidential candidate's campaign game. Its owner NZN was bought by Grupo Estado in October 2025, the desk was formerly Voxel, and old tecmundo.com.br/voxel links now redirect here.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://www.estadao.com.br/tecmundo/voxel/",
    "extra_links": [],
    "owner": "Grupo Estado (O Estado de S. Paulo), since 1 October 2025",
    "ownership_note": "Estadão bought NZN, the owner of TecMundo and Voxel, from H.I.G. Capital and holds 100 percent of it.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-gaming-era",
    "name": "The Gaming Era",
    "group": "Press",
    "medium": "News outlet",
    "format": "Trade press",
    "what_it_lets_you_find_out": "Portuguese reporting on the business of games, centred on Brazil: the Abragames industry census, publishers' local deals, events and consumer surveys, alongside global stories such as studio layoffs, plus an interview column. A small founder-run outlet funded partly by readers, which describes itself as the first Brazilian news site wholly dedicated to the games business.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://gamingera.biz/",
    "extra_links": [],
    "owner": "Independent, founded in 2024 by journalists Marcelo Gimenes Vieira and Pablo Miyazawa",
    "ownership_note": "Funded in part by readers through its TGE Pro programme on Apoia.se, and its about page carries a brand supporter's slot.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sportskeeda-bgmi",
    "name": "Sportskeeda: BGMI",
    "group": "Press",
    "medium": "News outlet",
    "format": "Esports news site",
    "what_it_lets_you_find_out": "Daily English coverage of the BGMI competitive calendar: KRAFTON India's tournaments stage by stage, standings, qualified teams and how to watch, alongside update and redeem-code guides. Much of it is schedule and results service copy rather than reporting, and the wider Sportskeeda site leads with US sports and word-game answers.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.sportskeeda.com/bgmi",
    "extra_links": [
      "https://www.sportskeeda.com/esports"
    ],
    "owner": "Absolute Sports Pvt Ltd, wholly owned by Nazara Technologies since March 2025",
    "ownership_note": "Nazara also holds NODWIN Gaming, which organises BGMI tournaments this desk covers, and AFK Gaming, per this directory's nazara-technologies row.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-times-of-india-gaming",
    "name": "The Times of India: Gaming",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "The national English daily's games desk: global release and hardware news, prices in rupees for devices launched in India, and BGMI tournament announcements with their prize pools. Most of the page is international release news, so the India layer has to be picked out of it.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://timesofindia.indiatimes.com/technology/gaming",
    "extra_links": [],
    "owner": "Bennett, Coleman & Co. Ltd. (Times Group)",
    "ownership_note": "The same group publishes The Economic Times, whose gaming beat this directory already lists.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "aaj-tak",
    "name": "आज तक (Aaj Tak): मोबाइल गेम (Mobile Game)",
    "group": "Press",
    "medium": "News outlet",
    "format": "Desk or vertical of a larger outlet",
    "what_it_lets_you_find_out": "How mainstream Hindi news reports games: the online gaming rules that took effect on 1 May, creators' earnings, new Hindi-language games, and a large share of addiction, crime and child-death stories. It shows the mass-media frame players and parents meet in Hindi, not games criticism, and the topic page mixes video games with real-money gaming.",
    "markets": [
      "IN"
    ],
    "language": [
      "Hindi"
    ],
    "cost": "",
    "link": "https://www.aajtak.in/topic/mobile-game",
    "extra_links": [],
    "owner": "Living Media India Limited (India Today Group)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "medianama-gaming",
    "name": "MediaNama: Gaming",
    "group": "Press",
    "medium": "News outlet",
    "format": "Digital news outlet",
    "what_it_lets_you_find_out": "Indian technology-policy reporting on games: enforcement against betting apps, tax authorities' payment-tracing proposals, and platform child-safety rules abroad that Indian regulators may follow. Nearly all of it is real-money gaming and betting, so it is the policy source for where games end and gambling begins rather than for video games.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.medianama.com/tag/gaming/",
    "extra_links": [],
    "owner": "Mixed Bag Media Pvt. Ltd., founded by Nikhil Pahwa",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamedev-reports",
    "name": "GameDev Reports",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Developer newsletter",
    "what_it_lets_you_find_out": "Untangling data for the games industry",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://gamedevreports.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "brutally-honest",
    "name": "Brutally Honest",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Developer newsletter",
    "what_it_lets_you_find_out": "Insight and real talk for game developers",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://lancaric.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-pad-and-pixel",
    "name": "Game (by Pad and Pixel)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "Video game industry and culture analysis by the founder of Kotaku and co-founder of Polygon",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://game.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gies",
    "name": "Gies (Games Industry Executive Summary)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Weekly intelligence company covering the full video games market",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://giesweekly.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "crossplay",
    "name": "Crossplay",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "The intersection of parenting and games covered by a former Vice reporter and editor",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://www.crossplay.news/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mobilegamer-biz",
    "name": "mobilegamer.biz",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Mobile industry news and vendor-data roundups. Free and frequent. It aggregates vendor estimates.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://mobilegamer.biz/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ai-and-games",
    "name": "AI and Games",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Conversations surrounding AI in the games industry, plus case studies ranging from ground-breaking research to the inner workings of contemporary or classic games.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://www.aiandgames.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-makers-toolkit",
    "name": "Game Maker's Toolkit",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Game Maker's Toolkit is an award-winning YouTube channel (with a newsletter) that explores the design, development, and production of video games",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://gmtk.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamediscoverco",
    "name": "GameDiscoverCo (Simon Carless)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "The standard for Steam/PC market dynamics and discoverability. Data-driven with a substantial free tier. Console and mobile are secondary.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://gamediscover.co",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mobile-dev-memo",
    "name": "Mobile Dev Memo (Eric Seufert)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Mobile ad-tech, privacy (ATT), and monetization economics. The best free analysis of why mobile markets move. It assumes ad-tech literacy.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://mobiledevmemo.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "deconstructor-of-fun",
    "name": "Deconstructor of Fun",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Free-to-play design and market deconstructions. Strong on Asian F2P mechanics. Practitioner-oriented.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://deconstructoroffun.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "naavik",
    "name": "Naavik",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Business-model deep dives across platforms, with excellent free essays. Sponsor relationships run across coverage areas.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://naavik.co",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-file",
    "name": "Game File (Stephen Totilo)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "Accountability-style US games journalism from a veteran reporter. It is a solo operation with a US industry focus.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://gamefile.news",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "superjoost-playlist",
    "name": "SuperJoost Playlist (Joost van Dreunen)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Academic newsletter",
    "what_it_lets_you_find_out": "Games business through an academic-market lens (NYU). Good on platform economics and M&A. Weekly cadence, with a higher-altitude view.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://superjoost.substack.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "matthew-ball-essays",
    "name": "Matthew Ball essays",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Long-form structural analyses (metaverse, streaming economics) that set industry vocabulary. It is infrequent.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://matthewball.co",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pixel-p-and-l",
    "name": "Pixel P&L (AFK Gaming)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "Curated business-side digest of Indian gaming/esports covering deals, policy, and publisher moves. It is the closest thing to a GamesIndustry.biz for India. Published by AFK Gaming, which NODWIN Gaming, whose largest shareholder is Nazara, agreed in December 2024 to buy outright. Survey samples are industry-insider polls, not representative data. Publishes an annual industry survey, India's Gaming and Esports Landscape.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://pixelpnl.beehiiv.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "video-games-industry-memo",
    "name": "Video Games Industry Memo (George E. Osborn)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "The business and politics of games from a named journalist. Use it for the policy and industry-politics layer rather than product news.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://www.videogamesindustrymemo.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamedev-relay",
    "name": "Gamedev Relay (Alex Stasenko)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Developer newsletter",
    "what_it_lets_you_find_out": "Weekly roundup of game development news and rumours from a working producer and tester. Small and personal, so treat single-sourced rumours as unconfirmed.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://gamedevrelay.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "infinite-lives",
    "name": "Infinite Lives (Harrison Polites)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "Games industry analysis and reviews written from an Australian perspective. Use it for AU market and release context.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://infinitelives.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "just-one-more-turn",
    "name": "Just One More Turn (InGameScientist)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Personal newsletter",
    "what_it_lets_you_find_out": "Weekly explainers on where games and science meet. Popular-science framing rather than peer-reviewed work, so trace any claim back to the underlying study.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://ingamescientist.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "oyas-game-hub",
    "name": "oya's game hub (Oya)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Personal newsletter",
    "what_it_lets_you_find_out": "Reviews and backlog writing by a games QA tester and localisation specialist. Personal criticism, not industry analysis.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://oyito.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "whats-inked-in-my-mind",
    "name": "What's Inked in my Mind (Kevin T.C.)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Personal newsletter",
    "what_it_lets_you_find_out": "Weekly posts on comics, fiction, writing and video games in a discussion format. Evidence of discourse, not evidence of fact.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://whatsinkedinmymind.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "secrets-of-grimoire-manor",
    "name": "Secrets of Grimoire Manor (Christopher J Ferguson)",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Academic newsletter",
    "what_it_lets_you_find_out": "A serialised gothic horror novel with side posts on science, video games and Dungeons and Dragons. Games content is secondary to the fiction.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Unknown",
    "link": "https://grimoiremanor.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nikkei-gaming-newsletter",
    "name": "日経Gaming メール",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "Nikkei BP's Friday letter from 日経Gaming, launched 1 Jul 2025: the week's business, technology and marketing stories on games in Japan and abroad, and the monthly Sensor Tower Japan rankings the site runs. Articles are free with registration; the premium tier is paid.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Freemium",
    "link": "https://info.nikkei.com/nxr/guide/gaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamebiz-newsletter",
    "name": "gamebiz 公式メールマガジン",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "gamebiz's near-daily digest of the previous day's Japanese games-business news: earnings, financing, tie-ups, personnel and store-ranking moves, with breaking news between issues. Delivered through mag2. Owner is a game company (Bushiroad), as on the gamebiz row.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.mag2.com/m/0001695567",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-oq-weekly",
    "name": "The OQ Weekly",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "OTAQUEST's weekly curation of Japanese pop-culture news in English, games included: a fast orientation for a reader who does not read Japanese, not a source of figures.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://otaquest.substack.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "alinea-analytics",
    "name": "Alinea Analytics",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Analyst newsletter",
    "what_it_lets_you_find_out": "Steam revenue and unit estimates modelled from public signals, published as regular free posts with the method described. Estimates rather than platform figures, and the posts say so.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://alineaanalytics.substack.com/",
    "extra_links": [],
    "owner": "Alinea Analytics",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jornal-dos-jogos",
    "name": "Jornal dos Jogos",
    "group": "Press",
    "medium": "Newsletter",
    "format": "Journalist newsletter",
    "what_it_lets_you_find_out": "A weekly Portuguese digest of games news, releases, deals and reviews, sent every Monday at 9am Brasília time and written for Brazilian players rather than the trade. It summarises other outlets rather than reporting, and its classified section carries partner offers that can pay it affiliate commissions.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Freemium",
    "link": "https://newsletter.jornaldosjogos.com.br/",
    "extra_links": [],
    "owner": "Mateus Mognon, founder and editor",
    "ownership_note": "Its about page says partner offers may earn it affiliate commissions.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-makers-toolkit-youtube",
    "name": "Game Maker's Toolkit",
    "group": "Media",
    "medium": "Video channel",
    "format": "Creation, modding and game dev",
    "what_it_lets_you_find_out": "Mark Brown's design analysis, running since 2014: individual games broken down to the mechanics that make them work, plus the Designing for Disability series and an annual game jam. Useful for the vocabulary developers use about their own craft, rather than the vocabulary the press uses about their products.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "gameranx",
    "name": "Gameranx",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Long-running video game news, reviews, and humor",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@gameranxTV",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "mortismal-gaming",
    "name": "Mortismal Gaming",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Popular PC gaming review videos with a focus on RPGs and cRPGs",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@MortismalGaming",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "luke-stephens",
    "name": "Luke Stephens",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Deep dives into the intricacies of the gaming industry. Game news, reviews, game critiques, analyses, and extensive rants.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@LukeStephensTV",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "nakeyjakey",
    "name": "NakeyJakey",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "All-time favorite gaming review and critic youtuber.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@NakeyJakey",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "funke",
    "name": "FUNKe",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Deep nerd reviews and philosophical musings with a cool animated avatar",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@FUNKe",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "noodle",
    "name": "Noodle",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Fun and funny commentary about games, gaming mechanics, and the state of games",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@noodlefunny",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "scott-the-woz",
    "name": "Scott the Woz",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Goofy commentary videos on serious gaming topics",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@ScottTheWoz",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "triple-jump",
    "name": "Triple Jump",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "News and analysis across platforms and genres",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@TeamTripleJump",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "acg",
    "name": "ACG",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Walking the Walk game critiques, video game reviews, video game previews, developer round tables",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@ACGreviews",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "the-librarian",
    "name": "The Librarian",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Cozy horror commentaries. A great example of how niche-ing down into genres",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@TheLibrarianYT",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "markiplier",
    "name": "Markiplier",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "One of the most successful YouTubers, known for his \"Let's Play\" videos and bringing his indie movie Iron Lung to theaters in 2026. A great example of gaming as one part of a successful, long-running content strategy",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@markiplier",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "mrbeast-gaming",
    "name": "MrBeast Gaming",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "High-stakes Minecraft challenges and large-scale multiplayer competitions, from the world's most obnoxious YouTuber",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCIPPMRA040LQr5QPyJEbmXA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Parents & family"
    ]
  },
  {
    "slug": "lankybox",
    "name": "LankyBox",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Roblox gameplay, animations, and comedy sketches hosted by Justin and Adam",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCSf0s2ogUVYpJPuzW1zpAOg",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "vanossgaming",
    "name": "VanossGaming",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "known for \"funny moments\" montages featuring a consistent group of friends playing games like Gmod and GTA 5",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCKqH_9mk1waLgBiL2vT5b9g",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "ssundee",
    "name": "SSundee",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Loud and obnoxious and funny Roblox and Minecraft play and mods",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCke6I9N4KfC968-yRcd5YRg",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "fgteev",
    "name": "FGTeeV",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Focus on Roblox and other kid-friendly titles, blending gameplay with family vlogs and comedic sketches",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCC-RHF_77zQdKcA75hr5oTQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Parents & family"
    ]
  },
  {
    "slug": "aphmau",
    "name": "Aphmau",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Minecraft roleplay content featuring daily uploads of scripted Minecraft adventures, often involving \"baby\" versions of characters or monster-themed storylines.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCzYfz8uibvnB7Yc1LjePi4g",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "mikecrack",
    "name": "Mikecrack",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Minecraft, Roblox, Free Fire, Fortnite y muchas otras series de PVP y Roleplay",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCqJ5zFEED1hWs0KNQCQuYdQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "juegagerman",
    "name": "JuegaGerman",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Gaming commentary and Let's Play comedic videos , plus stupid challenges.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@JuegaGerman",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "jess-no-limit",
    "name": "Jess No Limit",
    "group": "Media",
    "medium": "Video channel",
    "format": "Esports and competitive coverage",
    "what_it_lets_you_find_out": "Mobile Legends: Bang Bang play and tournament coverage from Indonesia's most-subscribed creator, an MPL pro who retired from competition in 2019 to make content full time. Useful for seeing how a single mobile title carries an entire competitive scene in Southeast Asia, which the PC-and-console framing of esports tends to miss.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Indonesian"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCvh1at6xpV1ytYOAzxmqUsA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "techno-gamerz",
    "name": "Techno Gamerz",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Ujjwal Chaurasia's playthroughs, built on a long-running GTA V series and Minecraft, and the first gaming channel in Asia past fifty million subscribers. Useful for which Western titles carry an Indian audience, and how far a single series can be stretched.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Hindi"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCX8pnu3DYUnx8qy8V_c6oHg",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "fernanfloo",
    "name": "Fernanfloo",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Comedic Let's Plays and sketches from Salvadoran creator Luis Fernando Flores, among the most-subscribed gaming channels on YouTube in any language. Useful as the scale reference for Spanish-language reach, and for how little that reach depends on Spain.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/user/fernanfloo",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "frost-diamond",
    "name": "Frost Diamond",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Minecraft played for laughs and aimed squarely at children, from Indonesia's biggest Minecraft channel. Useful for what the kids' end of the Indonesian market watches, and how closely it tracks the same Minecraft formats seen in English.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Indonesian"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@FrostDiamond",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "total-gaming",
    "name": "Total Gaming",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Garena Free Fire streams and highlights from Ajay, known as Ajjubhai, India's most-subscribed gaming creator. Useful for how a free-to-play mobile shooter sustains a creator economy in a market where console ownership is thin.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Hindi"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@TotalGaming093",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "dayoscript",
    "name": "DayoScript",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Long-form critical essays on individual games and games culture from José Altozano, the reference point for Spanish-language games criticism on YouTube since 2012. Useful for tracking how critical discourse frames a release in Spanish.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCVBkwO6Ok1De0UfNZdo7-Ag",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "3djuegos-youtube",
    "name": "3DJuegos",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Video arm of Spain's highest-traffic games site, carrying daily news, reportage and event coverage. Useful for tracking what the Spanish trade layer treats as the story of the week.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/3djuegos",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "vandal-youtube",
    "name": "Vandal",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Video arm of Spain's oldest console-focused outlet, founded 1997 and the historic home of Spanish games journalism. Carries análisis and launch coverage alongside gameplay, useful for tracking how a Spanish newsroom rather than a creator persona frames a release at launch.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@vandal",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "guinxu",
    "name": "Guinxu",
    "group": "Media",
    "medium": "Video channel",
    "format": "Creation, modding and game dev",
    "what_it_lets_you_find_out": "Devlogs of commercial indie games built in Unity plus videos dissecting how known games work internally. The clearest Spanish-language window into what solo game development actually involves.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/c/guinxu",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "baitybait",
    "name": "Baitybait",
    "group": "Media",
    "medium": "Video channel",
    "format": "Community commentary",
    "what_it_lets_you_find_out": "Satirical edited essays on games industry practices including lootboxes, key reselling, marketing, and consumer campaigns such as Stop Killing Games. Useful for seeing which industry controversies the Spanish-speaking community is metabolising and how.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@SrBaityBait",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "authenticgames",
    "name": "AuthenticGames",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Scripted, profanity-free Minecraft and Roblox roleplay series from Marco Túlio, the canonical example of Brazil's child-audience gameplay economy. Useful for seeing what kids' games content in Portuguese looks like and how it franchises into books, shows and licensed products.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/user/AuthenticGames",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "zangado",
    "name": "Zangado",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Faceless voice-led verdict reviews under formats such as vale ou não a pena jogar, plus first-hour impressions. The reference point for Portuguese-language launch verdicts since 2009, useful for tracking Brazilian reception against global critic consensus.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@ZangadoReview",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "adrenaline-brasil",
    "name": "Adrenaline Brasil",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Daily news videos and a weekly videocast on games and hardware from an outlet running since 2001. The closest thing in Portuguese to a trade layer in video form, useful for tracking what Brazilian games and tech coverage treats as the week's story.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/adrenaline",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "cachorro1337",
    "name": "Cachorro1337",
    "group": "Media",
    "medium": "Video channel",
    "format": "Esports and competitive coverage",
    "what_it_lets_you_find_out": "Analysis and debate videos on the Counter-Strike 2 competitive scene, its meta and its skin economy in Portuguese. Useful for how Brazil's CS community reads its own scene outside the broadcast.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@Cachorro1337",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "gameplayrj",
    "name": "Gameplayrj",
    "group": "Media",
    "medium": "Video channel",
    "format": "Community commentary",
    "what_it_lets_you_find_out": "Daily news-and-opinion videos from Davy Jones, self-described as notícias e opiniões do mundo dos video games todos os dias. The highest-volume place where Brazilian gaming controversies get argued through in edited video. Also presents the Flow Games podcast, which belongs to Grupo Flow, a tie worth knowing when weighing his industry commentary.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCJAbkIY17zAmCTNQHH0bQoQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "maizen-sisters",
    "name": "まいぜんシスターズ (Maizen Sisters)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Edited Minecraft 実況 (jikkyō) and animation series built around the characters ぜんいち and マイッキー. The defining example of Japan's child-audience gameplay economy and its franchise pipeline into books, stationery and events. Note that 実況 here means edited video, not livestream.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCM3yhFc0-fBFuvqx1Vg2YNQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "kent-for",
    "name": "KENT for 任天堂ゲームレビュー (KENT for Nintendō Gēmu Rebyū)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Verdict-led launch reviews of Nintendo software plus hardware history from a reviewer with a documented record of over 1,000 written reviews since 2007. Useful for tracking Japanese launch reception of Nintendo titles against critic consensus.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UC464r66lcf6absw_jSqzXpA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "denfami-koshiki-channel",
    "name": "電ファミ公式チャンネル (Denfami Kōshiki Channel)",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Video arm of Denfaminicogamer, carrying game news, advance play footage and features from one of Japan's most respected independent games outlets. Useful for the trade layer in video form without a conglomerate parent.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCCtPlIxooFeAmSuQ6BKbxtQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "gemu-yawa",
    "name": "ゲーム夜話 (Gēmu Yawa)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Weekly 考察 (kōsatsu) essays taking one game per episode across three themes, covering design, development history and hardware since 2016. The closest Japanese equivalent to the Western video essay, delivered in the ゆっくり (yukkuri) format, a distinctively Japanese production convention in which synthesised text-to-speech characters narrate over stills and diagrams.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UC-HNwUxGklhKSe67EitgqgA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "sakurai-masahiro-no-gemu-tsukuru-ni-wa",
    "name": "桜井政博のゲーム作るには (Sakurai Masahiro no Gēmu Tsukuru ni wa)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Creation, modding and game dev",
    "what_it_lets_you_find_out": "Roughly 260 short lectures on game design, direction and development practice from the director of 星のカービィ and 大乂闘スマッシュブラザーズ, using Nintendo development materials with permission. The most authoritative developer-facing archive on the platform in any language.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UC5CTV3JSdrlo5Pa42QkK8SA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "nakaido-no-gemu-joho-channel",
    "name": "ナカイドのゲーム情報チャンネル (Nakaido no Gēmu Jōhō Channel)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Community commentary",
    "what_it_lets_you_find_out": "Commentary videos on game controversies, service shutdowns and industry gossip, centred on ソーシャルゲーム (sōsharu gēmu), the mobile gacha segment that defines the Japanese market. Useful for seeing which controversies the Japanese community is metabolising.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCrcqCDrC5nn-8KrbzUNrvSA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "shigure-ui",
    "name": "しぐれうい (Shigure Ui)",
    "group": "Media",
    "medium": "Video channel",
    "format": "VTuber and persona-led",
    "what_it_lets_you_find_out": "One of the largest independent (個人勢, kojinzei) VTubers in Japan, an illustrator performing as her own self-designed avatar. The channel carries original songs including a viral hit past a hundred million plays alongside talk and illustration content, giving the clearest view of what persona-led production looks like outside the agency system. Weekly streams with edited videos, roughly monthly. Japanese VTubing is live-native even at the top of the form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@ui_shig",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "jamddeul-tv",
    "name": "잠뚜 TV (Jamddeul TV)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Edited Minecraft storytelling series from one of the three creators who defined first-generation Korean kids' Minecraft YouTube. The clearest window into the child-audience gameplay economy that Korean 유튜버 (yutyubeo) culture built separately from the livestream world.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCg7rkxrTnIhiHEpXY1ec9NA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "metal-kim",
    "name": "메탈킴 (Metal Kim)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Rapid-fire verdict reviews across console and PC games in a self-described 속사포 (soksapo, rapid-fire) style modelled on Zero Punctuation, running since the mid-2010s. The established Korean example of the fast opinionated review form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@메탈킴",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "jungnyeon-gamer-kim-siljang",
    "name": "중년게이머 김실장 (Jungnyeon Gamer Kim Siljang)",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Long-form analysis of the Korean industry's 명과 암 (myeong-gwa am, the light and the dark) from a veteran games journalist, including the standard explanations of why Lineage-like monetisation works. The closest thing on Korean YouTube to trade journalism in video form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCSgvQDek_7CQj08fu7kp1Iw",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "penguin-monster",
    "name": "펙귄몬스터 (Penguin Monster)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Documentary-style chronologies of Korean games and companies, running from design intent and market context through to decline, with sources credited in closing credits. Functions as an archive of the Korean industry's history in video form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCqcxF7BAF3GSz36Yx_0qGaQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "pope-tv",
    "name": "포프TV (Pope TV)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Creation, modding and game dev",
    "what_it_lets_you_find_out": "Weekly talks on game and software engineering careers from a former senior rendering engineer with FIFA, Halo, Minecraft and Space Marine credits. The most senior developer voice speaking Korean on the platform.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UC63J0Q5huHSlbNT3KxvAaHQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "kim-seong-hoe-ui-g-sik-baekgwa",
    "name": "김성회의 G식백과 (Kim Seong-hoe ui G-sik Baekgwa)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Community commentary",
    "what_it_lets_you_find_out": "Fast, meme-literate explainers on the controversies Korean gaming actually argues about, including item probability disclosure, censorship and game law, from a former developer turned advocate. The best entry point into what Korean gamers are angry about and why.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCZ0bi2aVJngKLwFTU5g_fLQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "isegye-idol",
    "name": "이세계아이돌 ISEGYE IDOL (Isegye Idol)",
    "group": "Media",
    "medium": "Video channel",
    "format": "VTuber and persona-led",
    "what_it_lets_you_find_out": "Official channel of Korea's defining virtual idol group, carrying music videos, performance videos and produced clips. The clearest view of Korean persona-led production and of how a stream-born VTuber project industrialised into an idol operation.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@isegyeidol_ofcl",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "domtendo",
    "name": "Domtendo",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Long-running edited Let's Plays and complete walkthroughs of Nintendo franchises including Zelda, Mario, Pokémon, Splatoon and Kirby, alongside current children's horror-game series such as Poppy Playtime and Garten of Banban. Running since 2010 across many thousands of videos, the most durable example of the German serial playthrough channel.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@Domtendo",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "game-two",
    "name": "Game Two",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Verdict-led Tests and launch coverage in a weekly magazine show from the team behind Germany's best-known games format. Independent since July 2025 after 382 publicly funded episodes, and the only surviving German review institution of its kind in video form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@GameTwo",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "pc-games-youtube",
    "name": "PC Games",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Daily news videos plus Tests, Vorschauen, Grafikvergleiche and Reportagen from the magazine brand founded in 1992, with a weekly Gerüchteküche rumour show, a Saturday Kolumne and monthly release roundups. The broadest daily German games news operation in video outside the Webedia group.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCWVmTAYeA--m-6MDNsxp4Ow",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "stay-forever",
    "name": "Stay Forever",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "The leading German games history and preservation project, running fifteen years of sourced episodes on the games and technology of the 1980s to early 2000s from two former GameStar editors-in-chief. The YouTube channel carries the illustrated archive and original Zeitzeugen interviews with industry veterans.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@StayForeverDE",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "sambzockt",
    "name": "SambZockt",
    "group": "Media",
    "medium": "Video channel",
    "format": "Creation, modding and game dev",
    "what_it_lets_you_find_out": "German-language explainers on how games technically work, including the Die Technik von series dissecting the engineering behind specific titles, from a creator who ships his own games including BlobCat on Switch and Steam. The closest German YouTube comes to a developer-facing layer.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@Samb",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "bob-lennon",
    "name": "Bob Lennon",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Long-running edited Let's Play series across Skyrim, roguelites, horror and indie titles from one of the two creators who built the francophone Minecraft Let's Play audience. Useful for hearing what the dominant French gameplay format sounds like in its established form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCo0U1tbk3YbqiLDhkeWOviQ",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "actugaming-youtube",
    "name": "ActuGaming",
    "group": "Media",
    "medium": "Video channel",
    "format": "Reviews and first impressions",
    "what_it_lets_you_find_out": "Verdict-led tests at a stated minimum of two per week across PlayStation, Xbox, Nintendo and PC, plus a Sunday Débrief and full event roundups, from an independent outlet that also runs the AG French Direct showcase for francophone games.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@ActuGaming",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "julien-chieze",
    "name": "Julien Chièze",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Daily French-language games news and industry commentary produced with a small team, running since April 2017 from a journalist who started at Joypad in the 1990s and co-founded Gameblog. The largest independent French actu gaming operation in video form.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCRXcryyD7dzNQzd0Zkbj3ug",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "game-next-door",
    "name": "Game Next Door",
    "group": "Media",
    "medium": "Video channel",
    "format": "Video essays and analysis",
    "what_it_lets_you_find_out": "Chroniques breaking down game design questions such as difficulty, tutorial guidance, elitism and monetisation, using AAA and independent examples, from a duo whose format descends from the 3615 Usul lineage of French games criticism.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@GameNextDoor01",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "doc-geraud",
    "name": "Doc Geraud",
    "group": "Media",
    "medium": "Video channel",
    "format": "Creation, modding and game dev",
    "what_it_lets_you_find_out": "Game design analysis and development journals from a working independent developer trained at ENJMIN with two years at Ubisoft, whose released games include Un Pas Fragile, Buissons and Larcin Lazer. A practitioner's account of why design decisions get made.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCQfrSok6xuClEq8bOwiEWfA",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Industry"
    ]
  },
  {
    "slug": "hikakingames",
    "name": "HikakinGames (ヒカキンゲームズ)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "HIKAKIN's game channel, the largest Japanese gaming channel by subscribers (6.64 million, May 2026) and the one primary-school children name most often; watch it for what mainstream Japanese kids and families see, not for the core audience.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@HikakinGames",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Children"
    ]
  },
  {
    "slug": "2bro",
    "name": "兄者弟者 (2BRO.)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Two-brother playthrough channel (3.15 million) run as its own company, 2BRO. Entertainment: the adult-male Let's Play culture the kids' channels miss.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@2BRO",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "kiyo",
    "name": "キヨ。(Kiyo.)",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Japan's second-largest solo Let's Play channel (5.7 million), a member of the group 最終兵器俺達; horror and story games, with new releases reaching millions of views in days.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@KIYOisGOD",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "nintendo-official-channel",
    "name": "Nintendo 公式チャンネル",
    "group": "Media",
    "medium": "Video channel",
    "format": "News and industry reporting",
    "what_it_lets_you_find_out": "Nintendo's Japanese official channel (3.73 million): every Direct, trailer and Japan-only campaign, first and in Japanese. The Switch 2 Direct drew a 3.4 million Japanese peak audience.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/user/NintendoJPofficial",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "combo-infinito",
    "name": "Combo Infinito",
    "group": "Media",
    "medium": "Video channel",
    "format": "Community commentary",
    "what_it_lets_you_find_out": "Daily Portuguese videos arguing through the day's games news, from console prices in Brazil to platform holders' strategy, plus reviews and live first looks, with 230 thousand subscribers on 28 September 2026. Headlines are framed as provocations and questions, so it shows what Brazilian players are arguing about rather than what is established.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/@Comboinfinito",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "nodwin-gaming",
    "name": "NODWIN Gaming",
    "group": "Media",
    "medium": "Video channel",
    "format": "Esports and competitive coverage",
    "what_it_lets_you_find_out": "The broadcast and highlights channel of the esports organiser behind the BGMI Masters Series, with finals, behind-the-scenes films and tournament archives going back years. It is the organiser's own channel, so it shows what NODWIN runs and how it presents it, not an outside view of the scene.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UCbgq4Y6WypFnBBzrBDgR0zA",
    "extra_links": [],
    "owner": "NODWIN Gaming",
    "ownership_note": "Nazara Technologies holds NODWIN Gaming, per this directory's nazara-technologies row.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "mortal",
    "name": "MortaL",
    "group": "Media",
    "medium": "Video channel",
    "format": "Let's Play and playthrough",
    "what_it_lets_you_find_out": "Naman Mathur, a former professional esports player turned full-time streamer, in Hindi: mobile shooter play, challenges with other Indian creators such as BGMI against Free Fire, and vlogs. Useful for how an Indian esports career turns into a creator business; recent uploads lean to vlogs over play.",
    "markets": [
      "Not market specific"
    ],
    "language": [
      "Hindi"
    ],
    "cost": "Free",
    "link": "https://www.youtube.com/channel/UC7Q7pl0z0MrdayvmAnchlJQ",
    "extra_links": [],
    "owner": "Naman Mathur",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": [
      "Adults"
    ]
  },
  {
    "slug": "whatculture-gaming",
    "name": "WhatCulture Gaming",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Tracks what a high volume British games and pop culture publisher pushes into audio, useful for reading mainstream UK games coverage rather than enthusiast opinion.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/gb/podcast/whatculture-gaming/id1433583146",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "button-boys",
    "name": "Button Boys",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Shows how British comedy performers frame games for a general audience, useful for reading how games reach listeners who do not follow games media.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/gb/podcast/button-boys/id1827054353",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-uk-podcast",
    "name": "IGN UK Podcast",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Gives the British editorial line of a large international games outlet, useful for separating UK specific framing from the same outlet's US output.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/gb/podcast/ign-uk-podcast/id337004125",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-computer-game-show",
    "name": "The Computer Game Show",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A long running independent British panel show, useful as a non outlet counterpoint to publisher owned UK podcasts.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/gb/podcast/the-computer-game-show/id1100170036",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "playstation-access",
    "name": "PlayStation Access",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Shows how a platform holder's own UK team presents its slate, useful as a record of first party messaging rather than independent coverage.",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/gb/podcast/playstation-access/id1615420937",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kinda-funny-games-daily",
    "name": "Kinda Funny Games Daily",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A daily record of what the US games news cycle treated as important, useful for reconstructing the sequence and tone of a story week by week.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://podcasts.apple.com/us/podcast/kinda-funny-games-daily-video-games-news-podcast/id1247343210",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kinda-funny-gamescast",
    "name": "Kinda Funny Gamescast",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Longer form argument about specific games from the same creator owned group, useful for how a mainstream US audience reasons about quality.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://podcasts.apple.com/us/podcast/kinda-funny-gamescast-video-game-podcast/id957171516",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "goons",
    "name": "GOONS",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Personality led US games talk, useful for reading how games circulate through entertainment audiences rather than trade coverage.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/us/podcast/goons/id1475597548",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nintendo-voice-chat",
    "name": "Nintendo Voice Chat",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A single platform beat covering Nintendo, useful for tracking one publisher's cadence and how coverage responds to its announcements.",
    "markets": [
      "JP",
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/us/podcast/nintendo-voice-chat/id276268457",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "castle-super-beast",
    "name": "Castle Super Beast",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Long form unstructured games talk from a streaming derived audience, useful for reading vocabulary and enthusiasm that does not appear in trade press.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://podcasts.apple.com/us/podcast/castle-super-beast/id688649759",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-jeff-gerstmann-show",
    "name": "The Jeff Gerstmann Show",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "A veteran US critic working solo, useful for tracing how an individual reviewer's judgement differs from outlet consensus.",
    "markets": [
      "JP",
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://podcasts.apple.com/us/podcast/the-jeff-gerstmann-show-a-podcast-about-video-games/id1628348754",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "get-played",
    "name": "Get Played",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Comedy network treatment of games including deliberately poor ones, useful for reading games as general entertainment rather than as a specialist field.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/us/podcast/get-played/id1466286684",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "giant-bombcast",
    "name": "Giant Bombcast",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A long running US outlet podcast now under creator ownership, useful for watching an outlet's voice survive three changes of owner.",
    "markets": [
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://podcasts.apple.com/us/podcast/giant-bombcast/id274450056",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "beyond",
    "name": "Beyond",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A PlayStation focused beat from a large outlet, useful alongside Nintendo Voice Chat for comparing how one publisher covers two platforms.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/us/podcast/beyond/id276268070",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gemu-nantoka",
    "name": "ゲームなんとか (Gemu Nantoka)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "The highest charting Japanese language games podcast, useful as the clearest available sample of domestic Japanese games discussion in audio.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1345459080",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bright-bit-brothers",
    "name": "Bright Bit Brothers",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Independent Japanese games conversation, useful as a second domestic sample against ゲームなんとか (Gemu Nantoka).",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/bright-bit-brothers/id1507193733",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gemu-no-takitsubo",
    "name": "ゲームの滝壺 (Gemu no Takitsubo)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Three host Japanese games discussion, useful for hearing how domestic listeners argue about releases without outlet framing.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1749310211",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gemu-no-sukima",
    "name": "ゲームのスキマ (Gemu no Sukima)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Short form Japanese games talk, useful for sampling domestic reaction close to release dates.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1767391163",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "shukan-gemu-nanameyomi",
    "name": "週刊ゲームななめよみ (Shukan Gemu Nanameyomi)",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A weekly Japanese games news read through, useful for tracking which stories the domestic audience heard about at all.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1639399297",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gemu-no-hanashi-o-sasete-kure",
    "name": "ゲームの話をさせてくれ (Gemu no Hanashi o Sasete Kure)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Single host Japanese games commentary, useful as an individual voice against the panel format that dominates the domestic chart.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1677274455",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ign-japan-gamer",
    "name": "IGN JAPAN しゃべりすぎGAMER ポッドキャスト (Shaberisugi GAMER)",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "The Japanese arm of an international outlet in audio, useful for comparing how the same parent covers games in Japanese and in English.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1258418439",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "makai-game-kurabu",
    "name": "魔界GAME倶楽部 (Makai GAME Kurabu)",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "A commercial radio games programme released as a podcast, useful as evidence that Japanese games audio runs through broadcast rather than podcast native production.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1896883376",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nobaraji",
    "name": "のばラジ (Nobaraji)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "A Japanese games YouTuber working in audio, useful for reading how creator audiences differ from outlet audiences.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1801572391",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "antony-no-all-in",
    "name": "アントニーのALL-IN (Antony no ALL-IN)",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Another commercial radio games programme in podcast form, useful as a second example of the broadcast route into Japanese games audio.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/jp/podcast/id1681695353",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "stay-forever-podcast",
    "name": "Stay Forever",
    "group": "Media",
    "medium": "Podcast",
    "format": "Games history and preservation",
    "what_it_lets_you_find_out": "Takes one 1980s or 1990s game per episode and researches its development history, useful for German language primary detail on older titles that English sources do not cover.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.stayforever.de/podcast/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "insert-moin",
    "name": "Insert Moin",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "A very long running German games podcast positioning itself as independent games journalism, useful for German language argument about the industry over more than a decade.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Freemium",
    "link": "https://insertmoin.de/podcast/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "auf-ein-bier-von-gamespodcast-de",
    "name": "Auf ein Bier von Gamespodcast.de",
    "group": "Media",
    "medium": "Podcast",
    "format": "Industry and business",
    "what_it_lets_you_find_out": "Argument about how games journalism is funded and how that shapes coverage, useful for a stated counter model to advertising financed games media.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/de/podcast/auf-ein-bier-von-gamespodcast-de/id996280061",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamestar-podcast",
    "name": "GameStar Podcast",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "The audio output of a large German games publisher, useful as the mainstream German baseline against the independent crowdfunded shows.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Freemium",
    "link": "https://podcasts.apple.com/de/podcast/gamestar-podcast/id1207844441",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "outcast-i-podcast-videoludici",
    "name": "Outcast - I podcast videoludici",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Sustained Italian language games criticism across a large back catalogue, useful for Italian critical vocabulary and for arguments that do not reach English coverage.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/it/podcast/outcast-i-podcast-videoludici/id983315759",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "power-pizza",
    "name": "Power Pizza",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Italian pop culture conversation that treats games alongside comics and film, useful for seeing where games sit inside a broader Italian cultural audience.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/it/podcast/power-pizza/id1412002260",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "joypad",
    "name": "Joypad",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Games coverage produced by an Italian general news outlet, useful for how games are explained to a non specialist Italian readership.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/it/podcast/joypad/id1491137742",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "99vidas-nostalgia-e-videogames",
    "name": "99Vidas - Nostalgia e Videogames",
    "group": "Media",
    "medium": "Podcast",
    "format": "Games history and preservation",
    "what_it_lets_you_find_out": "Weekly Brazilian retrospective on 1980s and 1990s games and the surrounding Brazilian media culture, useful for Brazilian specific memory that English retro coverage omits.",
    "markets": [
      "BR",
      "JP"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/br/podcast/99vidas-nostalgia-e-videogames/id460576922",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jogabilidade",
    "name": "Jogabilidade",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Single subject Brazilian episodes on one game, franchise or developer at a time, useful for sustained Portuguese language analysis rather than news.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/br/podcast/jogabilidade/id490118075",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "el-podcast-de-los-3-gordos-bastardos",
    "name": "El Podcast de los 3 Gordos Bastardos",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Long running Mexican games conversation, useful for Mexican and wider Latin American framing of releases that Spain focused shows treat differently.",
    "markets": [
      "LATAM"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/mx/podcast/el-podcast-de-los-3-gordos-bastardos/id444069307",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fuera-del-control",
    "name": "Fuera Del Control",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Mexican games and wider geek culture coverage from a team with long industry tenure, useful for Latin American coverage that spans games, film and anime together.",
    "markets": [
      "LATAM"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/mx/podcast/fuera-del-control/id1460558455",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "podcast-reload",
    "name": "Podcast Reload",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Spanish games criticism from an editorially distinct outlet, useful for Spanish critical argument and for developer interviews conducted in Spanish.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.anaitgames.com/podcast/reload",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rejugando",
    "name": "Rejugando",
    "group": "Media",
    "medium": "Podcast",
    "format": "Games history and preservation",
    "what_it_lets_you_find_out": "Twice weekly Spanish show pairing classic game retrospectives with current news, useful for Spanish language retro coverage on a fast cadence.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://rejugando.com/programas/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "reconectados-videojuegos",
    "name": "Reconectados Videojuegos",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Independent Spanish console discussion across PlayStation, Xbox and Nintendo, useful as a non outlet Spanish voice against publisher owned shows.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "geim-balguldan",
    "name": "게임발굴단 (Geim Balguldan)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "One of very few sustained Korean language games podcasts, useful as a rare audio sample of Korean console discussion given that Korean games discourse sits mostly outside podcasting.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/kr/podcast/id1413277440",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jonghap-console-game-bangsong-gemdeok-bisang",
    "name": "종합콘솔게임방송 - 겜덕비상 (Jonghap Console Game Bangsong - Gemdeok Bisang)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Korean console games talk with roots in an independent media network, useful for how Korean games audio sits inside a broader independent broadcasting lineage.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/kr/podcast/id1138685754",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "retro-people",
    "name": "RETRO PEOPLE :: 본격 고전게임 탐험방송 (Bongyeok Gojeon Geim Tamheom Bangsong)",
    "group": "Media",
    "medium": "Podcast",
    "format": "Games history and preservation",
    "what_it_lets_you_find_out": "Korean language classic games exploration, useful for Korean retro coverage and for how Korean listeners frame games history.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/kr/podcast/id1315748287",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "friends-per-second",
    "name": "Friends Per Second",
    "group": "Media",
    "medium": "Podcast",
    "format": "Consumer reviews and recommendations",
    "what_it_lets_you_find_out": "Panel format US games conversation that also charts in the UK, useful as a second data point on which US shows travel to British listeners.",
    "markets": [
      "UK",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/us/podcast/friends-per-second/id1629844110",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "the-cane-and-rinse-videogame-podcast",
    "name": "The Cane and Rinse videogame podcast",
    "group": "Media",
    "medium": "Podcast",
    "format": "Criticism and analysis",
    "what_it_lets_you_find_out": "Episode length single game studies built from listener contributions, useful for deep criticism of one title at a time rather than release cycle coverage.",
    "markets": [
      "JP",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/gb/podcast/the-cane-and-rinse-videogame-podcast/id467041704",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "new-books-in-game-studies",
    "name": "New Books in Game Studies",
    "group": "Media",
    "medium": "Podcast",
    "format": "Research and academic explanation",
    "what_it_lets_you_find_out": "Hear the author of a newly published games monograph explain the argument, the sources and the method in their own words, usually within weeks of the book appearing.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://newbooksnetwork.com/category/special-series/game-studies",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-studies-study-buddies",
    "name": "Game Studies Study Buddies",
    "group": "Media",
    "medium": "Podcast",
    "format": "Research and academic explanation",
    "what_it_lets_you_find_out": "Follow a chapter by chapter reading of a canonical game studies or critical theory text, which is the fastest way to judge whether a much cited book is worth buying.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://rangedtouch.com/game-studies-study-buddies/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "video-game-history-hour",
    "name": "Video Game History Hour",
    "group": "Media",
    "medium": "Podcast",
    "format": "Research and academic explanation",
    "what_it_lets_you_find_out": "Learn how archivists, librarians and curators locate, verify and preserve primary sources on games, including what survives, what does not, and where the gaps are.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gamehistory.org/the-video-game-history-hour/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "handbuch-gameskultur-der-podcast",
    "name": "Handbuch Gameskultur: Der Podcast",
    "group": "Media",
    "medium": "Podcast",
    "format": "Research and academic explanation",
    "what_it_lets_you_find_out": "Hear the authors of the Handbuch Gameskultur 2.0 explain their own chapters on preservation, AI, history teaching and media effects, the closest thing to a German games research primer in audio.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://handbuch-gameskultur-der-podcast.podigee.io/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "psychology-of-video-games-podcast",
    "name": "Psychology of Video Games Podcast",
    "group": "Media",
    "medium": "Podcast",
    "format": "Research and academic explanation",
    "what_it_lets_you_find_out": "Work through an archive of 100 episodes in which a psychologist and a guest researcher unpack one study on player behaviour, covering toxicity, difficulty preference, values in design and social play.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.psychologyofgames.com/podcast/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "motherchip-overloadr",
    "name": "MotherChip - Overloadr",
    "group": "Media",
    "medium": "Podcast",
    "format": "News and roundup",
    "what_it_lets_you_find_out": "Twice-weekly Portuguese games conversation from the Overloadr team: new releases and first impressions in MotherChip, and the week's industry news in its companion show Notícias da Nave Mãe, in the same feed. Opinion-led rather than reported, and episode notes carry affiliate links to Nuuvem and Amazon.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://podcasts.apple.com/br/podcast/motherchip-overloadr/id916302838",
    "extra_links": [],
    "owner": "Overloadr, with the B9 podcast network",
    "ownership_note": "Episode notes carry affiliate links to Nuuvem, a store this directory lists, and to Amazon.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "power-play-video-games-politics-and-the-battle-for-global",
    "name": "Power Play: Video Games, Politics, and the Battle for Global Influence (2026)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Industry journalism",
    "what_it_lets_you_find_out": "Exploring the burgeoning foreign and domestic movements to spread influence through video games",
    "markets": [
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://bookshop.org/p/books/power-play-video-games-politics-and-the-battle-for-global-influence-george-e-osborn/0faa94442520becc?ean=9781493094134&next=t&",
    "extra_links": [],
    "owner": "George E. Osborn",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2026",
    "isbn": "9781493094134",
    "audience": []
  },
  {
    "slug": "millennial-monsters",
    "name": "Millennial Monsters (2006)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "Foundational on Japanese character merchandising, cuteness, and play going global. Good to pair with Matt Alt's Pure Invention. Covers the rre-smartphone era so best read for foundations, not current platforms",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.ucpress.edu/book/9780520245655/millennial-monsters",
    "extra_links": [],
    "owner": "Anne Allison",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2006",
    "isbn": "9780520245655",
    "audience": []
  },
  {
    "slug": "animes-media-mix",
    "name": "Anime's Media Mix (2012)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "The theory of JP transmedia (media mix) and essential for understanding character-first IP logic. Dense.",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.upress.umn.edu/9780816675500/animes-media-mix/",
    "extra_links": [],
    "owner": "Marc Steinberg",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2012",
    "isbn": "9780816675500",
    "audience": []
  },
  {
    "slug": "the-platform-economy",
    "name": "The Platform Economy (2019)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "How Japanese platform thinking (i-mode, LINE) prefigured the app economy. Very academic.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.upress.umn.edu/9781517906955/the-platform-economy/",
    "extra_links": [],
    "owner": "Marc Steinberg",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2019",
    "isbn": "9781517906955",
    "audience": []
  },
  {
    "slug": "pure-invention",
    "name": "Pure Invention (2020)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "Accessible cultural history of JP pop exports from Kitsugi's Jeep to the Walkman and emoji. Super fast onboarding read for Japan",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.abebooks.com/",
    "extra_links": [],
    "owner": "Matt Alt",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2020",
    "isbn": "9781984826695",
    "audience": []
  },
  {
    "slug": "koreas-online-gaming-empire",
    "name": "Korea's Online Gaming Empire (2010)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "The standard English account of how PC방 culture and online gaming industrialized in Korea. Covers the pre-mobile era, so don't read for current trends.",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://direct.mit.edu/books/monograph/3302/Korea-s-Online-Gaming-Empire",
    "extra_links": [],
    "owner": "Dal Yong Jin",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2010",
    "isbn": "9780262014762",
    "audience": []
  },
  {
    "slug": "watch-me-play",
    "name": "Watch Me Play (2018)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "The reference work on livestreaming culture and Twitch. Pre-dates the current era of Kick and TikTok Live and Chzzk",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://press.princeton.edu/books/paperback/9780691183558/watch-me-play",
    "extra_links": [],
    "owner": "T.L. Taylor",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2018",
    "isbn": "9780691183558",
    "audience": []
  },
  {
    "slug": "raising-the-stakes",
    "name": "Raising the Stakes (2012)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "Foundational esports ethnography, though the economics have shifted since its publication. Still good for a foundation",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://mitpress.mit.edu/9780262527583/raising-the-stakes/",
    "extra_links": [],
    "owner": "T.L. Taylor",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2012",
    "isbn": "9780262527583",
    "audience": []
  },
  {
    "slug": "engineering-play",
    "name": "Engineering Play (2009)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic monograph",
    "what_it_lets_you_find_out": "Children's software and the construction of \"educational\" play. Historical stuff, not current.",
    "markets": [
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://mitpress.mit.edu/9780262517386/engineering-play/",
    "extra_links": [],
    "owner": "Mizuko Ito",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2009",
    "isbn": "9780262517386",
    "audience": []
  },
  {
    "slug": "games-and-culture",
    "name": "Games and Culture (journal)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Peer-reviewed journal",
    "what_it_lets_you_find_out": "The main games-studies journal for cultural questions. Would definitely search here before claiming \"no research exists\". Paywalled.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Freemium",
    "link": "https://journals.sagepub.com/home/gac",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-studies",
    "name": "Game Studies (gamestudies.org)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Peer-reviewed journal",
    "what_it_lets_you_find_out": "Fully open-access games research since 2001",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://gamestudies.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "blood-sweat-and-pixels",
    "name": "Blood, Sweat, and Pixels (2017)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Industry journalism",
    "what_it_lets_you_find_out": "How AAA and indie games actually get made through crunch, scope, and studio economics, via 10 case studies. Cases are 2011 to 2017 titles, so it pre-dates the layoffs which began in 2022ish",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://harpercollins.co.uk/products/blood-sweat-and-pixels-the-triumphant-turbulent-stories-behind-how-video-games-are-made-jason-schreier",
    "extra_links": [],
    "owner": "Jason Schreier",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2017",
    "isbn": "9780062651235",
    "audience": []
  },
  {
    "slug": "press-reset",
    "name": "Press Reset (2021)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Industry journalism",
    "what_it_lets_you_find_out": "Why game studios collapse and what happens to workers. Covers the labor-precarity side of the industry, which is especially relevant after mass layoffs began in 2022. Focused on US studios in the console and PC era, not so muhc on mobile",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.hachettebookgroup.com/titles/jason-schreier/press-reset/9781538735480/",
    "extra_links": [],
    "owner": "Jason Schreier",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2021",
    "isbn": "9781538735480",
    "audience": []
  },
  {
    "slug": "play-nice",
    "name": "Play Nice (2024)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Business history",
    "what_it_lets_you_find_out": "The definitive single-company study of how corporate ownership reshapes a beloved game culture (Blizzard/Activision/Microsoft). Hundreds of sources who all want their old company back",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/",
    "extra_links": [],
    "owner": "Jason Schreier",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2024",
    "isbn": "9781538725429",
    "audience": []
  },
  {
    "slug": "stream-big",
    "name": "Stream Big (2025)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Industry journalism",
    "what_it_lets_you_find_out": "Explores the current state of the Twitch creator economy as told through nine streamer careers. Good on creator-vs-platform power dynamics. Sympathetci to creators, only covers English language",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.simonandschuster.com/books/Stream-Big/Nathan-Grayson/9781982156763",
    "extra_links": [],
    "owner": "Nathan Grayson",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2025",
    "isbn": "9781982156763",
    "audience": []
  },
  {
    "slug": "the-history-of-the-future",
    "name": "The History of the Future (2019)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Business history",
    "what_it_lets_you_find_out": "The consumer VR origin story of Oculus, includes Kickstarter hype cycles and Facebook's acquisition logic. Slightly controversial bc of coverage of Palmer Luckey's politics.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.harpercollins.ca/9780062455970/the-history-of-the-future/",
    "extra_links": [],
    "owner": "Blake J. Harris",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2019",
    "isbn": "9780062455970",
    "audience": []
  },
  {
    "slug": "the-metaverse",
    "name": "The Metaverse (2022, revised edition 2024)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "The clearest framework for immersive/spatial internet economics. Provides a useful vocabulary for platform strategy but it's written by a VC.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://wwnorton.com/books/9781324095286",
    "extra_links": [],
    "owner": "Matthew Ball",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2022, revised edition 2024",
    "isbn": "9781324095286",
    "audience": []
  },
  {
    "slug": "sid-meiers-memoir",
    "name": "Sid Meier's Memoir! (2020)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Memoir",
    "what_it_lets_you_find_out": "Design philosophy from the Civilization creator, and color on PC-gaming origins",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://wwnorton.com/books/9781324005872",
    "extra_links": [],
    "owner": "Sid Meier",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2020",
    "isbn": "9781324005872",
    "audience": []
  },
  {
    "slug": "disrupting-the-game",
    "name": "Disrupting the Game (2022)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Memoir",
    "what_it_lets_you_find_out": "How Nintendo of America marketed play to mainstream US families (DS/Wii/Switch eras). Framed as leadership lessons.",
    "markets": [
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.harpercollinsleadership.com/9781400226672/disrupting-the-game/",
    "extra_links": [],
    "owner": "Reggie Fils-Aimé",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2022",
    "isbn": "9781400226672",
    "audience": []
  },
  {
    "slug": "the-ultimate-history-of-video-games-vol-1",
    "name": "The Ultimate History of Video Games, Vol. 1 (2001)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "From the arcade to television and from the PC to the handheld device",
    "markets": [
      "Global",
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.amazon.com/dp/0761536434?lv=shuf&channelId=500&plpRedirect=mhFallback",
    "extra_links": [],
    "owner": "Steven L. Kent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2001",
    "isbn": "9780761536437",
    "audience": []
  },
  {
    "slug": "the-ultimate-history-of-video-games-vol-2",
    "name": "The Ultimate History of Video Games, Vol. 2 (2021)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "Great intel on the console wars 1994 to the 2010s: Nintendo/Sega/Sony/Microsoft platform competition",
    "markets": [
      "Global",
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.penguinrandomhouse.com/books/606192/the-ultimate-history-of-video-games-volume-2-by-steven-l-kent/",
    "extra_links": [],
    "owner": "Steven L. Kent",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2021",
    "isbn": "9781984825438",
    "audience": []
  },
  {
    "slug": "playing-with-reality",
    "name": "Playing with Reality (2024)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "Intellectual history of games as models of reality including war games, game theory, gamification, AI",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.penguinrandomhouse.com/books/700440/playing-with-reality-by-kelly-clancy/",
    "extra_links": [],
    "owner": "Kelly Clancy",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2024",
    "isbn": "9780593538180",
    "audience": []
  },
  {
    "slug": "everything-to-play-for",
    "name": "Everything to Play For (2024)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "Politics and labor of the games industry, including monetization critique, worker organizing, games as civic space",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.versobooks.com/products/3086-everything-to-play-for",
    "extra_links": [],
    "owner": "Marijam Did",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2024",
    "isbn": "9781804293249",
    "audience": []
  },
  {
    "slug": "everything-i-need-i-get-from-you",
    "name": "Everything I Need I Get from You (2022)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "How fangirl communities built the mechanics of the social internet, including fandom economies and platform culture. This is really about One Direction but there are lessons for how game communities are/were built.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://us.macmillan.com/books/9780374539184/everythingineedigetfromyou/",
    "extra_links": [],
    "owner": "Kaitlyn Tiffany",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2022",
    "isbn": "9780374539184",
    "audience": []
  },
  {
    "slug": "i-am-error",
    "name": "I Am Error (2015)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic (readable)",
    "what_it_lets_you_find_out": "The deepest study of the Famicom/NES as a platform revealing how hardware constraints shaped play culture in JP and US. Technical in places (yay, chip architecture).",
    "markets": [
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://mitpress.mit.edu/9780262534543/i-am-error/",
    "extra_links": [],
    "owner": "Nathan Altice",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2015",
    "isbn": "9780262534543",
    "audience": []
  },
  {
    "slug": "otaku-and-the-struggle-for-imagination-in-japan",
    "name": "Otaku and the Struggle for Imagination in Japan (2019)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic (readable)",
    "what_it_lets_you_find_out": "What otaku fandom means culturally (much deeper analysis than you'll get elsewhre). Based on years of fieldwork. Dwells on character love, Akihabara, moral panic, and Cool Japan co-optation",
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      "JP"
    ],
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      "English"
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  {
    "slug": "ask-iwata",
    "name": "Ask Iwata (2021)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Memoir",
    "what_it_lets_you_find_out": "Nintendo's design and leadership philosophy in Iwata's own words An English translation of the Japanese original.",
    "markets": [
      "JP"
    ],
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      "English",
      "Japanese"
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  {
    "slug": "the-creative-gene",
    "name": "The Creative Gene (2021)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Memoir",
    "what_it_lets_you_find_out": "How a Japanese auteur designer metabolizes books/film/music into games An English translation of the Japanese original.",
    "markets": [
      "JP"
    ],
    "language": [
      "English",
      "Japanese"
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    "link": "https://www.viz.com/read/book/creative-gene/product/6834",
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    "owner": "Hideo Kojima (trans. Nathan Collins)",
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    "where_they_post": "",
    "year": "2021",
    "isbn": "9781974725915",
    "audience": []
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  {
    "slug": "the-immersive-enclosure",
    "name": "The Immersive Enclosure (2022)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic (readable)",
    "what_it_lets_you_find_out": "How Japan's VR culture diverged from US techno-utopianism (more like VR as personal-space renegotiation)",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://cup.columbia.edu/book/the-immersive-enclosure/9780231555968/",
    "extra_links": [],
    "owner": "Paul Roquet",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2022",
    "isbn": "9780231555968",
    "audience": []
  },
  {
    "slug": "monster-kids",
    "name": "Monster Kids (2022)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Popular nonfiction",
    "what_it_lets_you_find_out": "How Pokémon's toy-media-game franchise machine worked and taught a generation that collecting was play",
    "markets": [
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://www.hachettebookgroup.com/titles/daniel-dockery/monster-kids/9780762479511/?lens=running-press",
    "extra_links": [],
    "owner": "Daniel Dockery",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2022",
    "isbn": "9780762479511",
    "audience": []
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  {
    "slug": "sharing-a-house-with-the-never-ending-man",
    "name": "Sharing a House with the Never-Ending Man (2020)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Memoir",
    "what_it_lets_you_find_out": "How Studio Ghibli negotiated Disney, licensing, and cultural translation. Adjacent to gaming but cool",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
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    "cost": "Paid",
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    "extra_links": [],
    "owner": "Steve Alpert",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2020",
    "isbn": "9781611720570",
    "audience": []
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  {
    "slug": "manga-in-america",
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    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic (readable)",
    "what_it_lets_you_find_out": "How manga publishing was domesticated for the US",
    "markets": [
      "JP",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Paid",
    "link": "https://caseybrienza.com/",
    "extra_links": [],
    "owner": "Casey Brienza",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2016",
    "isbn": "9781472595874",
    "audience": []
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  {
    "slug": "k-pop-live",
    "name": "K-pop Live (2018)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic (readable)",
    "what_it_lets_you_find_out": "How Korean fandom, liveness, and multimedia performance work. More focused on music (everything in Korea is). Great as a complement to The Birth of Korean Cool.",
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      "KR"
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    "language": [
      "English"
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    "owner": "Suk-Young Kim",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2018",
    "isbn": "9781503605992",
    "audience": []
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  {
    "slug": "smartland-korea",
    "name": "Smartland Korea (2017)",
    "group": "Media",
    "medium": "Book or paper",
    "format": "Academic (readable)",
    "what_it_lets_you_find_out": "Korea's mobile ecosystem and youth smartphone/gaming culture. A snapshot from 2017 snapshot, which is pre-Chzzk and pre-current webtoon and game platform consolidation",
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      "KR"
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    "language": [
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    "extra_links": [],
    "owner": "Dal Yong Jin",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2017",
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    "audience": []
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    "group": "Media",
    "medium": "Book or paper",
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    "what_it_lets_you_find_out": "The strongest single volume with Korean esports historiography (StarCraft-to-LoL spectatorship) in English. Academic.",
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      "Global",
      "KR"
    ],
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    "extra_links": [],
    "owner": "Dal Yong Jin (ed.)",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "2021",
    "isbn": "9781501368776",
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    "slug": "understanding-korean-webtoon-culture",
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    "what_it_lets_you_find_out": "Webtoons as transmedia IP engines including snack culture, binge-reading, and platform economics (Naver/Kakao). Gaming adjacent.",
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      "KR"
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    "owner": "Dal Yong Jin",
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    "where_they_post": "",
    "year": "2022",
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    "medium": "Book or paper",
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    "what_it_lets_you_find_out": "The story of Tencent (the world's biggest games company), WeChat, and state-platform dynamics",
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      "CN",
      "Global"
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    "owner": "Lulu Yilun Chen",
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    "name": "Mapping Digital Game Culture in China (2020)",
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    "what_it_lets_you_find_out": "The cultural meanings of gaming in urban China including internet-addiction panic, wangba nostalgia, esports legitimation, and diaosi identity. pre-Genshin and pre-2021 minor playtime restrictions",
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      "CN"
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    "language": [
      "English"
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    "cost": "Paid",
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    "owner": "Marcella Szablewicz",
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      "CN",
      "Global"
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    "owner": "Chris Stokel-Walker",
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    "what_it_lets_you_find_out": "Tech culture in rural China including platform labor, e-commerce villages, and the texture behind the megacity narrative. Gaming adjacent.",
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    "owner": "Xiaowei Wang",
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    "beat": "",
    "where_they_post": "",
    "year": "2020",
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    "what_it_lets_you_find_out": "The only print annual dedicated to a national games industry in this pack, and a citable year-by-year record of Spanish development, from the same database that powers the DeVuego site. Covers releases, studios, data and essays.",
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    "medium": "Book or paper",
    "format": "Industry journalism",
    "what_it_lets_you_find_out": "A journalist's history of how personal computers and video games reached Brazilian homes, from the market-reserve years to the collapse of national manufacturers when the multinationals arrived, 1980s to 2000, expanded from the B9 podcast of the same name. It stops at 2000, so it explains where the market came from rather than its current shape.",
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    "year": "2025",
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    "audience": []
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    "what_it_lets_you_find_out": "An ethnography of Indian players built on in-depth interviews: who calls themselves a gamer, how play fits into everyday digital leisure, and how players push back on developers and platforms. Fieldwork predates the 2020 app bans and the mobile shooter boom, so it describes the PC and console generation of Indian players.",
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      "US"
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      "US"
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    "markets": [
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    "language": [
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    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/matejlancaric/",
    "extra_links": [],
    "owner": "Independent UA consultant, Brutally Honest newsletter, two & a half gamers podcast",
    "ownership_note": "",
    "beat": "Mobile / F2P economics",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "michail-katkoff",
    "name": "Michail Katkoff",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Systems-level deconstructions of top-grossing F2P games and annual 'state of mobile' reviews. The standard vocabulary for F2P design analysis",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/michailkatkoff/",
    "extra_links": [],
    "owner": "Founder, Deconstructor of Fun",
    "ownership_note": "",
    "beat": "Mobile / F2P economics",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "phillip-black",
    "name": "Phillip Black",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Applies actual economics training (pricing theory, market design) to game monetization. The analytical layer above standard F2P commentary",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/phillip-black-economist/",
    "extra_links": [],
    "owner": "Co-host, Game Economist Cast",
    "ownership_note": "",
    "beat": "Mobile / F2P economics",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jakub-remiar",
    "name": "Jakub Remiar",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Game designer using psychological background to better understand player experience and current market trends in the games industry.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/jakubremiar/",
    "extra_links": [],
    "owner": "Product & Game Design Consultant",
    "ownership_note": "",
    "beat": "Mobile / F2P economics",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "anton-slashcev",
    "name": "Anton Slashcev",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Co-founder of Unlock Games and Dino Games",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/aslashcev/",
    "extra_links": [],
    "owner": "Founder @ Playhero",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ashley-kang",
    "name": "Ashley Kang (강지혜)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The main English-language bridge into LCK/Korean esports. On-the-ground reporting and interviews, plus rare public documentation of Korean team-press dynamics. Secondary beat: esports business",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.youtube.com/@ashleykang_89",
    "extra_links": [],
    "owner": "Founder, Korizon Esports",
    "ownership_note": "",
    "beat": "Korea",
    "where_they_post": "YouTube",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kim-seong-hoe",
    "name": "Kim Seong-hoe (김성회)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The de facto public-policy explainer for Korean gaming: led the 210,751-signatory constitutional challenge to the Game Industry Act's pre-censorship clause, testified at National Assembly audits, presented at a presidential 민생토론회 on loot-box odds. Video format but the function is regulation/industry explanation. Scope-rule borderline, curator's call",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://www.youtube.com/channel/UCZ0bi2aVJngKLwFTU5g_fLQ",
    "extra_links": [],
    "owner": "Ex-game developer, runs 김성회의 G식백과",
    "ownership_note": "",
    "beat": "Korea",
    "where_they_post": "YouTube",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lee-jang-ju",
    "name": "Lee Jang-ju (이장주)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The main Korean academic voice countering gaming-disorder/질병코드 framing with psychological research. Regular columns (Edaily, 게임뷰) analyzing hits like 붉은사막 through cultural psychology, the KR parent/family/anxiety discourse layer. Secondary beat: kids, family & platform policy",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://edaily.co.kr/News/Read?mediaCodeNo=257&newsId=04736326645514520",
    "extra_links": [],
    "owner": "Director, 이락디지털문화연구소, cultural psychologist (PhD)",
    "ownership_note": "",
    "beat": "Korea",
    "where_they_post": "Press columns (Edaily, ETnews, 게임뷰) + conferences",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lee-kyung-hyuk",
    "name": "Lee Kyung-hyuk (이경혁)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Runs Korea's dedicated games-criticism webzine. PhD work on games as time-rights commodities. Author of 『현질의 탄생』 on Korean monetization culture, the meaning layer KR trade press doesn't cover",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://www.gamegeneration.or.kr/writer/c9d5981d-c085-4be8-b552-b54bb5e48226",
    "extra_links": [],
    "owner": "Editor-in-chief, GameGeneration (게임제너레이션), director, Dragon Lab",
    "ownership_note": "",
    "beat": "Korea",
    "where_they_post": "gamegeneration.or.kr + books/columns",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lim-hui-seok",
    "name": "Lim Hui-seok (임희석)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Sell-side games analyst posting a daily public Telegram digest: KR/global games news, Google Play grossing rank movements, and his own coverage notes (Krafton, NCSoft, Nexon) in near-real time. The single fastest public feed on Korean publisher performance",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://t.me/s/mirae_internet",
    "extra_links": [],
    "owner": "Internet/Games Analyst, Mirae Asset Securities",
    "ownership_note": "",
    "beat": "Korea",
    "where_they_post": "Telegram",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "wi-jong-hyun",
    "name": "Wi Jong-hyun (위정현)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The most-quoted academic voice on KR game policy: P2E, loot-box regulation, China export licenses. Runs his own strategy-commentary YouTube channel",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "",
    "link": "https://www.youtube.com/channel/UCYLiOIt26R4eNoQC2DKleBg",
    "extra_links": [],
    "owner": "Professor, Chung-Ang University, Korea Game Society",
    "ownership_note": "",
    "beat": "Korea",
    "where_they_post": "YouTube",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "david-gibson",
    "name": "David Gibson",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Sell-side coverage of Nintendo/Sony posted publicly in near-real time: hardware forecasts, tariff/pricing math, earnings reads. Frequently ahead of trade press",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/gibbogame",
    "extra_links": [],
    "owner": "Senior Analyst, MST Financial (Tokyo/Adelaide)",
    "ownership_note": "",
    "beat": "Japan",
    "where_they_post": "X (@gibbogame)",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jini",
    "name": "Jini",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Japan's leading independent paid games-criticism operation on note.com. Long-form analysis of games as culture and business, JP industry context unavailable in English",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://note.com/j1n1",
    "extra_links": [],
    "owner": "Writer/editor, ゲームゼミ / Interacrit, lecturer, Tokyo University of the Arts",
    "ownership_note": "",
    "beat": "Japan",
    "where_they_post": "note.com",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dr-serkan-toto",
    "name": "Dr. Serkan Toto",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Tokyo-based consultant translating JP industry filings and moves for a global audience in real time (e.g., Pokémon Co. financials from Kanpo gazette filings)",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/serkantoto/",
    "extra_links": [],
    "owner": "CEO, Kantan Games (Tokyo)",
    "ownership_note": "",
    "beat": "Japan",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "chenyu-cui",
    "name": "Chenyu Cui",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Published APAC market monitors spanning China and Korea PC/online markets, one of few analysts covering both under one methodology. Secondary beat: Korea. Reports are paid.",
    "markets": [
      "CN",
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://omdia.tech.informa.com",
    "extra_links": [],
    "owner": "Senior Analyst, Games, Omdia (Shanghai)",
    "ownership_note": "",
    "beat": "China",
    "where_they_post": "Omdia research",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "daniel-ahmad",
    "name": "Daniel Ahmad",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The default English-language source on China game approvals, regulation, and Tencent/NetEase strategy. @ZhugeEX threads are the fastest reliable read on ISBN batches. Secondary beat: market analysts",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/ZhugeEX?lang=en",
    "extra_links": [],
    "owner": "Director of Research & Insights, Niko Partners",
    "ownership_note": "",
    "beat": "China",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hongyu-eddie-chen",
    "name": "Hongyu 'Eddie' Chen",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Described as the only China-based Chinese journalist writing esports business for Western media: Hero Esports/VSPO, tournament economics, sponsorships from inside the market. Secondary beat: esports business",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/hongyu-chen-54b2a513b/",
    "extra_links": [],
    "owner": "APAC Coordinator, The Esports Advocate",
    "ownership_note": "",
    "beat": "China",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "josh-ye",
    "name": "Josh Ye",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Wire-service reporting on Tencent, NetEase, and China gaming regulation with primary sourcing. Career-long games beat (ex-SCMP/Abacus)",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/ByJoshYe",
    "extra_links": [],
    "owner": "Tech Correspondent, Reuters (Hong Kong)",
    "ownership_note": "",
    "beat": "China",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "lisa-hanson",
    "name": "Lisa Hanson",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "20+ years of China market modeling. Podcast and Substack appearances explain regulatory and market-entry dynamics at the strategic level",
    "markets": [
      "CN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/lisa-cosmas-hanson-49193/",
    "extra_links": [],
    "owner": "CEO, Niko Partners",
    "ownership_note": "",
    "beat": "China",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tobias-seck",
    "name": "Tobias Seck",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The rare esports writer with a finance-analyst background, reading earnings reports and insolvency filings rather than press releases",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://esportsadvocate.net/author/tobias_seck/",
    "extra_links": [],
    "owner": "Co-founder & business analyst, The Esports Advocate",
    "ownership_note": "",
    "beat": "Esports business",
    "where_they_post": "esportsadvocate.net",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "andy-robertson",
    "name": "Andy Robertson",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Runs the largest hand-researched family games database (3,700+ titles) with PEGI/accessibility/parental-control detail. Live reporting from family-gaming events",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/GeekDadGamer",
    "extra_links": [],
    "owner": "Founder, Family Video Game Database, author, Taming Gaming, freelance (Forbes/BBC/Guardian)",
    "ownership_note": "",
    "beat": "Kids family & platform policy",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rachel-kowert-phd",
    "name": "Rachel Kowert, PhD",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Monthly digests of trust & safety, extremism, and mental-health research in games, translated for practitioners. Has testified to US Congress. Secondary beat: academics who post",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/rachelkowert/",
    "extra_links": [],
    "owner": "Research psychologist, founder, Psychgeist, Visiting Researcher, Cambridge",
    "ownership_note": "",
    "beat": "Kids family & platform policy",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sonia-livingstone",
    "name": "Sonia Livingstone",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Leads the research program behind most serious UK/EU children's-digital-rights policy (RITEC, age-appropriate design). The 'Parenting for a Digital Future' blog posts ongoing research",
    "markets": [
      "EU",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/sonia-livingstone-6b0b8712/",
    "extra_links": [],
    "owner": "Professor, LSE, Digital Futures for Children",
    "ownership_note": "",
    "beat": "Kids family & platform policy",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dal-yong-jin",
    "name": "Dal Yong Jin",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The central scholar of Korean game industry and platform imperialism in English, essential where the Korea shelf is thin. Steady stream of new books/papers",
    "markets": [
      "KR"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.sfu.ca/communication/team/faculty/dal-yong-jin.html",
    "extra_links": [],
    "owner": "Distinguished Professor, Simon Fraser University",
    "ownership_note": "",
    "beat": "Academics who post",
    "where_they_post": "Academic publications",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "marc-steinberg",
    "name": "Marc Steinberg",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Platform studies and Japan's media-mix economy, the theoretical framework behind how JP games/IP franchising actually works",
    "markets": [
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/msteinbrg",
    "extra_links": [],
    "owner": "Professor, Concordia University",
    "ownership_note": "",
    "beat": "Academics who post",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mia-consalvo",
    "name": "Mia Consalvo",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Long-running research on cheating, monetization ethics, and player cultures. Regularly posts and podcasts about current games research",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.concordia.ca/faculty/mia-consalvo.html",
    "extra_links": [],
    "owner": "Professor, Concordia University",
    "ownership_note": "",
    "beat": "Academics who post",
    "where_they_post": "Academic publications",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "salone-sehgal",
    "name": "Salone Sehgal",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "India (IN): the most-quoted analyst on Indian gaming market structure. Leads the State of India report and gave the definitive framing of the post-RMG-ban market reset. Active through the 2025 report cycle and 2026 press",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/salone-sehgal-b758693/",
    "extra_links": [],
    "owner": "Founding General Partner, Lumikai",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "rishi-alwani",
    "name": "Rishi Alwani",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "India (IN): two decades covering the console/PC side of the Indian market (pricing, distribution, platform-holder neglect) and a reliable corrective to gambling-adjacent PR framing. Publishing through 2026",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/RishiAlwani",
    "extra_links": [],
    "owner": "Co-founder, The Mako Reactor, bylines in Yahoo Finance India, IGN India",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ernesto-piedras",
    "name": "Ernesto Piedras",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Mexico (MX): the economist behind essentially all recurring Mexican gaming market data. Publishes gaming/telecom analyses continuously (console-market piece July 2026) and is the default expert quoted by national business press",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://x.com/ernestopiedras?lang=es",
    "extra_links": [],
    "owner": "Director General, The CIU",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "X",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hugo-abel-castro-duarte",
    "name": "Hugo Abel Castro Duarte",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Mexico (MX): the most visible advocate-explainer of the Mexican dev industry. Fiscal policy, LatAm positioning, industry formalization. A trade-association president and event owner, so read as informed advocacy, not neutral analysis",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/hugo-abel-castro-%F0%9F%94%9C-san-diego-comic-con-9915a477/",
    "extra_links": [],
    "owner": "President, GDMEX, director of Gamacon",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "darang-s-candra",
    "name": "Darang S. Candra",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "SEA: the most consistently cited analyst on Southeast Asian gaming. Market models, esports economics, cybercafé and regulation analysis across all six markets. A decade of research experience and active through 2026",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia",
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/darangcandra/",
    "extra_links": [],
    "owner": "Director for Southeast Asia & East Asia Research, Niko Partners (Jakarta-based)",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ozan-aydemir",
    "name": "Ozan Aydemir",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Turkey (TR): the person behind the sector's primary reference report for a decade. His commentary frames each year's data (2026: the shift from user growth to engagement depth). Quoted by every national outlet covering the market",
    "markets": [
      "MENA",
      "TR"
    ],
    "language": [
      "English",
      "Turkish"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/ozanaydemir/",
    "extra_links": [],
    "owner": "CEO, Gaming in Türkiye, MENA and EU, author of the Türkiye Game Market Report",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "koopee-hiltunen",
    "name": "KooPee Hiltunen",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Nordics (Finland): the most-quoted explainer of the Finnish industry's condition. Writes candid state-of-the-industry analyses (including a frank 2026 assessment of the funding and layoff climate) rather than promotional summaries",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Finnish"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/koopee-hiltunen-19226/",
    "extra_links": [],
    "owner": "Director, Neogames Finland",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "johanna-nylander",
    "name": "Johanna Nylander",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Nordics (Sweden): editor of the bloc's flagship data series and its research team lead, the person behind the methodology every Swedish industry figure rests on. Current through the 2025 edition",
    "markets": [
      "Nordics"
    ],
    "language": [
      "English",
      "Swedish"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/johannanylander/",
    "extra_links": [],
    "owner": "Editor, Spelutvecklarindex / Game Developer Index (Dataspelsbranschen)",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bluesky-starter-pack-directory-games-sections",
    "name": "Bluesky starter pack directory, games sections",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "The single durable entry point to the Bluesky curated-list layer. Its games journalism, game journalists and gaming journalism sections index roughly 28 packs between them, covering critics, magazine makers, journalists turned developers and per-outlet staff lists. Start here rather than trying to keep a roster of packs current.",
    "markets": [
      "Global"
    ],
    "language": [
      "English",
      "Multilingual"
    ],
    "cost": "",
    "link": "https://blueskystarterpack.com/gaming-journalism",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "Entry point, all beats",
    "where_they_post": "Web directory indexing Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-writers-by-reconnect",
    "name": "Games Writers, by Reconnect",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "Over 200 games writers in one pack, the largest games-writing list found in this scan. The companion to reconnect.quest and the best single starting point for Anglophone games writing.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://blueskystarterpack.com/starter-packs/@antranaut.com/games-writers-by-reconnect-3lc4s6znr352j",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "Games writing, all beats",
    "where_they_post": "Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "reconnect",
    "name": "Reconnect (reconnect.quest)",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "An aggregator of games writing with per-writer pages rather than a follow list, so it routes to the work instead of the account. Useful where you want to read someone before deciding to follow them.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.reconnect.quest",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "Games writing, aggregation",
    "where_they_post": "Web",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jv-culture-jeu-video",
    "name": "JV, Culture Jeu Vidéo (journalistes)",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "The Bluesky accounts of journalists writing for JV magazine. Narrow by design and therefore useful, since it maps one French outlet's masthead rather than the whole market.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "",
    "link": "https://blueskystarterpack.com/starter-packs/@jvlemag.com/jv-culture-jeu-video-journalistes-3lbh52ypu4w24",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "French games journalism",
    "where_they_post": "Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gente-guay-de-los-videojuegos-a-la-que-seguir",
    "name": "Gente guay de los videojuegos a la que seguir",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "Press, developers, writers and industry professionals working in games in Spain. Cross-market rather than single-outlet, which makes it the broadest Spanish-language entry point found here.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "",
    "link": "https://blueskystarterpack.com/starter-packs/@hekothedolphin.bsky.social/gente-guay-de-los-videojuegos-a-la-que-seguir-3lb5uwge7jr2d",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "Spanish games press, developers and writers",
    "where_they_post": "Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "video-game-critics-and-journalists",
    "name": "Video Game Critics & Journalists",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "People who write about games, described by its curator as running from investigative reporters to tastemakers. A second volume exists, which is a signal the first filled up.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://blueskystarterpack.com/starter-packs/@brianbarnett.bsky.social/video-game-critics-journalists-3lakktnqokl2t",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "Games criticism and reporting",
    "where_they_post": "Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game-journos-turned-game-devs",
    "name": "Game Journos turned Game Devs",
    "group": "People",
    "medium": "Link list",
    "format": "List",
    "what_it_lets_you_find_out": "People who moved from writing about games to making them. A niche no general pack covers, and useful for tracing how the press and development layers connect.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://blueskydirectory.com/starter-packs/a/56727-game-journos-turned-game-devs-starter-pack",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "Career crossover, games press to development",
    "where_they_post": "Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nick-yee",
    "name": "Nick Yee",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Publishes free survey findings on player motivation broken out by age, gender, region and genre, plus method posts on survey panel fraud and AI-generated survey responses. OWNERSHIP FLAG. Quantic Foundry sells the analytics the blog demonstrates.",
    "markets": [
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://quanticfoundry.com/blog/",
    "extra_links": [],
    "owner": "Co-founder, Quantic Foundry",
    "ownership_note": "",
    "beat": "Player psychology",
    "where_they_post": "Quantic Foundry blog",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "nick-ballou",
    "name": "Nick Ballou",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Runs the Open Play study and writes plainly about why most published claims linking play time to mental health are weakly evidenced. Posts two or three times a year, so this is a blog rather than a newsletter.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://nickballou.com/blog/",
    "extra_links": [],
    "owner": "Lead, Digital Kaleidoscope Group, Imperial College London",
    "ownership_note": "",
    "beat": "Player psychology",
    "where_they_post": "Personal blog",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "matti-vuorre",
    "name": "Matti Vuorre",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Publishes the data and code for every gaming and wellbeing paper he writes, so a researcher can reproduce the analysis rather than cite the abstract.",
    "markets": [
      "Global",
      "NL"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://vuorre.com/publications.html",
    "extra_links": [],
    "owner": "Assistant Professor, Tilburg University",
    "ownership_note": "",
    "beat": "Player psychology",
    "where_they_post": "Personal site",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "andrew-przybylski",
    "name": "Andrew Przybylski",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Principal investigator on the industry-data collaborations that produced the only large open player behaviour datasets, and a consistent public sceptic of screen-time effect sizes. Advises Google and OpenAI expert councils, which should be disclosed when citing him on platform harms.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.oii.ox.ac.uk/people/profiles/andrew-przybylski/",
    "extra_links": [],
    "owner": "Professor of Human Behaviour and Technology, Oxford Internet Institute",
    "ownership_note": "",
    "beat": "Player psychology",
    "where_they_post": "University profile",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "alena-denisova",
    "name": "Alena Denisova",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Works specifically on whether player experience questionnaires measure what they claim, and is meta-author of the PX Questionnaires Repository. Read her before adopting any player experience scale.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://pure.york.ac.uk/portal/en/persons/alena-denisova/",
    "extra_links": [],
    "owner": "Senior Lecturer, University of York",
    "ownership_note": "",
    "beat": "Games user research",
    "where_they_post": "University profile",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "steve-bromley",
    "name": "Steve Bromley",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Monthly method write-ups on planning, running and reporting a playtest, aimed at studios with no research function. Sells playtests, consulting and courses alongside the free writing.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://gamesuserresearch.com/articles/",
    "extra_links": [],
    "owner": "Independent games user researcher, formerly PlayStation",
    "ownership_note": "",
    "beat": "Games user research",
    "where_they_post": "Personal site",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "celia-hodent",
    "name": "Celia Hodent",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Applies cognitive psychology to interface and onboarding design and writes on ethical design and dark patterns. The free material is talks and video, the written work is paid.",
    "markets": [
      "Global"
    ],
    "language": [
      "English",
      "French"
    ],
    "cost": "",
    "link": "https://bsky.app/profile/celiahodent.com",
    "extra_links": [],
    "owner": "Independent game UX strategist, chair of the GDC UX Summit",
    "ownership_note": "",
    "beat": "Games user research",
    "where_they_post": "Bluesky",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kishonna-gray",
    "name": "Kishonna Gray",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Ethnographic work on race, gender and harassment in online gaming, including sustained fieldwork on Xbox Live.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.si.umich.edu/people/kishonna-gray",
    "extra_links": [],
    "owner": "Professor of Information, University of Michigan",
    "ownership_note": "",
    "beat": "Identity and representation",
    "where_they_post": "University profile",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "adrienne-shaw",
    "name": "Adrienne Shaw",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Founder of the LGBTQ Video Game Archive, and the fastest route into the primary literature on LGBTQ representation in games and into the argument about how you document it at all.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/adrienne-shaw/",
    "extra_links": [],
    "owner": "Associate Professor, Temple University",
    "ownership_note": "",
    "beat": "Identity and representation",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "treaandrea-russworm",
    "name": "TreaAndrea Russworm",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Edited Gaming Representation and runs a community-engaged research and design lab, which connects the scholarly literature on race in games to actual production practice.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://treaandrea.squarespace.com/",
    "extra_links": [],
    "owner": "Professor and Associate Dean of Research, USC School of Cinematic Arts",
    "ownership_note": "",
    "beat": "Identity and representation",
    "where_they_post": "Personal site",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "soraya-murray",
    "name": "Soraya Murray",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Reads games as visual culture, which gives a way into race, gender and space in games that comes from art history and film rather than from media effects research.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://sorayamurray.com/about/",
    "extra_links": [],
    "owner": "Professor, UC Santa Cruz",
    "ownership_note": "",
    "beat": "Identity and representation",
    "where_they_post": "Personal site",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "carly-kocurek",
    "name": "Carly Kocurek",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Cultural history of arcade and computer gaming with gender and class as the organising questions, which is the route to understanding how games got coded as a young male pursuit.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.iit.edu/directory/people/carly-kocurek",
    "extra_links": [],
    "owner": "Professor of Digital Humanities and Media Studies, Illinois Institute of Technology",
    "ownership_note": "",
    "beat": "Identity and representation",
    "where_they_post": "University profile",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hanna-wirman",
    "name": "Hanna Wirman",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Publishes on game fandom, gender, critical game design and play in the Chinese context. Former DiGRA President and first President of Chinese DiGRA, which makes her the practical route into that chapter.",
    "markets": [
      "CN",
      "Nordics"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/hwirman/",
    "extra_links": [],
    "owner": "Associate Professor, IT University of Copenhagen",
    "ownership_note": "",
    "beat": "Ethnography of play",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "larissa-hjorth",
    "name": "Larissa Hjorth",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Digital ethnography of mobile media, play, intimacy and ageing across the Asia-Pacific, and supervises fieldwork including mobile esports in Indonesian popular culture. Recent work includes Mourning on Mobile Media (MIT Press, November 2025, open access) and, with Ingrid Richardson, the mobile games chapter of The Routledge Companion to Mobile Media, which she co-edited (second edition, 2025). ARC Future Fellow to 2027.",
    "markets": [
      "AU"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/larissa-hjorth-568b221/",
    "extra_links": [],
    "owner": "Distinguished Professor, RMIT",
    "ownership_note": "",
    "beat": "Ethnography of play",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "johanna-weststar",
    "name": "Johanna Weststar",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The academic behind the IGDA Developer Satisfaction Survey and long-running work on collective organising among game workers, so she is the route to peer-reviewed evidence rather than survey headlines.",
    "markets": [
      "CA",
      "Global"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.linkedin.com/in/jweststar/",
    "extra_links": [],
    "owner": "Associate Professor, Western University",
    "ownership_note": "",
    "beat": "Games labour",
    "where_they_post": "LinkedIn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "jamie-woodcock",
    "name": "Jamie Woodcock",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Sociologist of the games labour process and author of Marx at the Arcade, which provides the frame most games labour scholarship now argues with.",
    "markets": [
      "Global",
      "UK"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://www.jamiewoodcock.com/",
    "extra_links": [],
    "owner": "Senior Lecturer in Digital Economy, King's College London",
    "ownership_note": "",
    "beat": "Games labour",
    "where_they_post": "Personal site",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hideki-yasuda",
    "name": "安田秀樹 (Hideki Yasuda)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "The most-quoted Japanese sell-side voice on Nintendo, Sony and Bandai Namco, with columns on Diamond Online, Kabutan and Business Insider Japan; reads results the way the Tokyo market does.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://diamond.jp/ud/authors/674d136da53aef7fc7000000",
    "extra_links": [],
    "owner": "Analyst, Toyo Research Advice from April 2026 (Toyo Securities 2022 to 2026, Ace Securities and Ace Research before that)",
    "ownership_note": "",
    "beat": "Market analysts",
    "where_they_post": "Diamond Online, Kabutan, Business Insider Japan",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "yoshiki-okamoto",
    "name": "岡本吉起 (Yoshiki Okamoto)",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "A veteran creator talking budgets, deals and failures on camera in plain Japanese; 72,400 subscribers, so the influence is on the industry, not the mass audience.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "",
    "link": "https://www.youtube.com/channel/UCjuSyACqtoJEm3A1X87Zi6Q",
    "extra_links": [],
    "owner": "Game producer (Street Fighter II at Capcom, Monster Strike at Mixi); runs the YouTube channel 岡本吉起 ゲームch from Malaysia",
    "ownership_note": "",
    "beat": "Japan",
    "where_they_post": "YouTube",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "sal-romano",
    "name": "Sal Romano",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Runs the fastest English read on Japanese publisher announcements and posts the Famitsu chart every week; one person, so the coverage is what he chooses.",
    "markets": [
      "Global",
      "JP"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://x.com/salromano",
    "extra_links": [],
    "owner": "Editor-in-chief and sole operator, Gematsu (New York)",
    "ownership_note": "",
    "beat": "Japan",
    "where_they_post": "X, Gematsu",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "marcelo-gimenes-vieira",
    "name": "Marcelo Gimenes Vieira",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Weekly reporting on the business of Brazilian games, from the Abragames industry census to publishers' local licensing, hardware makers' regional plans and consumer surveys. He founded and edits the outlet he writes for, so his reporting and The Gaming Era's are one.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://gamingera.biz/author/marcelo-gimenes/",
    "extra_links": [],
    "owner": "Founder and editor-in-chief, The Gaming Era (since 2024)",
    "ownership_note": "",
    "beat": "Brazil",
    "where_they_post": "The Gaming Era",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pablo-miyazawa",
    "name": "Pablo Miyazawa",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "An interview column on the Brazilian games business, \"Discutindo o jogo com…\", and pieces on subjects such as TecToy's pricing of the Zeenix Pro and São Paulo state's plan to fund studios, from a journalist with nearly three decades in Brazilian games and entertainment media. He co-owns The Gaming Era, where he publishes, and his pieces come months apart rather than weekly.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://gamingera.biz/author/pablo-miyazawa/",
    "extra_links": [],
    "owner": "Co-founder and columnist, The Gaming Era",
    "ownership_note": "",
    "beat": "Brazil",
    "where_they_post": "The Gaming Era",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mateus-mognon",
    "name": "Mateus Mognon",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Brazilian games coverage from the editor of Voxel and Minha Série, the NZN group's games and series sites, collected on his own newsletter: reviews, developer interviews and first-person pieces on the Brazilian scene, such as what developers and staff told him about the 'dark side' of gamescom latam (May 2025) and how he covered Hideo Kojima's visit to Brasil Game Show 2025. Consumer coverage more than business analysis, much of it reposting work first published on Voxel, with posts months apart; he also writes the weekly Jornal dos Jogos digest.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "",
    "link": "https://www.mognon.net/",
    "extra_links": [],
    "owner": "Editor, Voxel and Minha Série",
    "ownership_note": "",
    "beat": "Brazil",
    "where_they_post": "Substack, Voxel",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "abhimannu-das",
    "name": "Abhimannu Das",
    "group": "People",
    "medium": "Person",
    "format": "Individual",
    "what_it_lets_you_find_out": "Near-daily reporting on Indian games and esports: the India Games Showcase, Indian indie studios in his Indian Indie Diaries series, college esports prize pools, state game-development policy panels, and global industry news. He writes for Outlook Respawn, so his work and the desk's overlap.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "",
    "link": "https://respawn.outlookindia.com/author/abhimannu-das",
    "extra_links": [],
    "owner": "Web journalist, Outlook Respawn (Outlook India)",
    "ownership_note": "",
    "beat": "Other",
    "where_they_post": "Outlook Respawn",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "namu-wiki",
    "name": "Namu Wiki (나무위키)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Community wiki",
    "what_it_lets_you_find_out": "Korea's de facto encyclopedia of games, streamer, and fandom culture. Unmatched for context and controversy timelines. Crowd-edited and unreliable for facts.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://namu.wiki",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dc-inside",
    "name": "DC Inside (디시인사이드)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Korea's imageboard culture, with gallery boards per game/streamer that reveal fan-community temperature.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://dcinside.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ruliweb",
    "name": "Ruliweb (루리웹)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Long-running KR console/gaming community. Offers deals, reactions, and sentiment. (News desk exists but minor.)",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://ruliweb.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "5ch",
    "name": "5ch (５ちゃんねる)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Imageboard",
    "what_it_lets_you_find_out": "JP anonymous forum culture, where the game boards show unfiltered player discourse; the substrate the matome ecosystem feeds on. Its current scale, ownership and games-board activity could not be verified from outside Japan as of Sep 2026, so check a board's recent post dates before treating it as a live venue.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://5ch.net",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "yahoo-chiebukuro",
    "name": "Yahoo! Chiebukuro (知恵袋)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Platform-native",
    "what_it_lets_you_find_out": "What ordinary JP players and parents actually ask, in their own words. Japan's direct analogue to Naver 지식iN. Good for parent anxieties in the wild.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://chiebukuro.yahoo.co.jp",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "note-com",
    "name": "note.com",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Platform-native",
    "what_it_lets_you_find_out": "Where JP developers, analysts, and superfans write long-form. Basically a JP Substack, Japan's Medium. Quality is author-dependent.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Freemium",
    "link": "https://note.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "reddit",
    "name": "Reddit (r/Games, country + game subs)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Social platform",
    "what_it_lets_you_find_out": "EN community sentiment, term discovery, and finding niche expertise fast. The US analogue to Naver 카페 / Yahoo!知恵袋. r/parenting, r/lego, r/Games, r/Minecraft, r/roblox = lived practice and parent anxiety in native voice.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://reddit.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "resetera",
    "name": "ResetEra",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Industry-adjacent EN enthusiast forum with insider-adjacent discussion, sales threads, and industry gossip.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://resetera.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "steam-reviews-and-forums",
    "name": "Steam reviews & forums",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Platform-native",
    "what_it_lets_you_find_out": "Player language in the wild, filterable by review language, offering a free window into reception across countries (use browser translate tools).",
    "markets": [
      "Global"
    ],
    "language": [
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://steamcommunity.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fandom-wiki-network",
    "name": "Fandom wiki network",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Community wiki",
    "what_it_lets_you_find_out": "Per-game documentation, so it's useful for understanding what a game actually contains. Community wikis: the US analogue to namu.wiki / ニコニコ大百科.",
    "markets": [
      "Global",
      "US"
    ],
    "language": [
      "Multilingual"
    ],
    "cost": "Free",
    "link": "https://fandom.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "forum-outer-space",
    "name": "Fórum Outer Space",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Texture, terminology and sentiment across console/PC communities. Long thread history makes it useful for how debates evolved.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://forum.outerspace.com.br/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "forum-adrenaline",
    "name": "Fórum Adrenaline",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "PC-builder and price-sensitivity culture. The OFERTAS (deals) section is a live window on what Brazilian gamers actually pay for.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://forum.adrenaline.com.br/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-indiangaming",
    "name": "r/IndianGaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Texture on pricing outrage, import/tax pain, PC-build culture and platform sentiment. Skews PC/console and metro, so it under-represents the mobile mainstream. Hinglish is common. The main pan-India gaming community online.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/IndianGaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "indianvideogamer-forums",
    "name": "IndianVideoGamer (IVG) Forums",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "The old guard of Indian console gaming: longitudinal sentiment, buy/sell/borrow culture, retail and physical-media attitudes.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.indianvideogamer.com/forums/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "battlegrounds-mobile-india-official-discord",
    "name": "BATTLEGROUNDS MOBILE INDIA official Discord",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Discord server",
    "what_it_lets_you_find_out": "The single largest gathering of Indian gamers on Discord: patch sentiment, tournament chatter, squad-finding culture around the country's flagship title. Publisher-moderated, so criticism is bounded. Hinglish is common.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://discord.com/invite/battlegroundsmobilein",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "valorant-india-discord",
    "name": "VALORANT INDIA Discord",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Discord server",
    "what_it_lets_you_find_out": "The PC-competitive counterpart to BGMI's mobile mainstream: scrim culture, ranked grind talk, and the Valorant-first identity of India's younger PC scene. Fan-run. Hinglish is common.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://discord.com/invite/valorantindia",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "esfi-discord",
    "name": "ESFI Discord",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Discord server",
    "what_it_lets_you_find_out": "Where Team India selection actually happens: NESC registration, Global Esports Games qualifiers, and the athlete-side view of formalized esports.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://discord.com/invite/esfi",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "3gb-foro-3gb",
    "name": "3GB: Foro 3GB",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Longitudinal Mexican gamer slang, console-war culture and hardware/price talk from a self-selected old guard. Useful for how the culture talks about itself. Modest activity.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.3gb.com.mx/forum/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "kaskus-forum-games",
    "name": "Kaskus: Forum Games",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "The deepest indexable archive of Indonesian gamer talk: terminology, top-up culture, warnet nostalgia, per-game threads. Aging userbase. Younger talk has moved to Discord/WhatsApp/TikTok.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Bahasa Indonesia"
    ],
    "cost": "Free",
    "link": "https://www.kaskus.co.id/forum/44/games/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "games-forum",
    "name": "Pantip: ห้องเกม (games forum)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Thai player sentiment in the venue Thai press itself cites as a public-mood gauge: server complaints, publisher trust, gacha spending talk.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Thai"
    ],
    "cost": "Free",
    "link": "https://pantip.com/forum/game",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "voz",
    "name": "VOZ (voz.vn)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "The core of Vietnamese PC/gaming culture: hardware, games, and the live experience of regulation. VOZ itself had to demand national-ID verification from users under Decree 147, making it both a source and a case study.",
    "markets": [
      "SEA"
    ],
    "language": [
      "Vietnamese"
    ],
    "cost": "Free",
    "link": "https://voz.vn/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "technopat-sosyal-oyunlar",
    "name": "Technopat Sosyal: Oyunlar",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Live Turkish player talk at scale: hardware/price anxiety (TL pricing is a national obsession), Türkçe yama (fan-translation) culture, platform trust threads.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://www.technopat.net/sosyal/kategori/oyunlar.50/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "donan-mhaber-forum",
    "name": "DonanımHaber Forum",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Two decades of longitudinal Turkish gamer sentiment: epin/key-buying culture, console import economics, game-by-game megathreads.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://forum.donanimhaber.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "eksi-sozluk",
    "name": "Ekşi Sözlük",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Collaborative dictionary",
    "what_it_lets_you_find_out": "Cultural readouts on any gaming topic: an entry's history shows how Turkish internet culture has framed a game, a company, or a controversy over years. Irony-heavy register.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://eksisozluk.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mediavida",
    "name": "Mediavida",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "The live center of Spanish core-gamer talk: esports scene debate, industry news reaction, and meta-commentary on the decline of other Spanish forums.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.mediavida.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "elotrolado",
    "name": "ElOtroLado (EOL)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Two decades of Spanish console culture: hardware scene history, retro collecting (arguably Spain's most active retro community), and compra/venta economics.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.elotrolado.net/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "tweakers-gaming",
    "name": "Tweakers: Gaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "The largest active Dutch-language discussion of games and hardware: pricing, platform debates, and consumer-rights threads. The closest thing NL has to a national gamer forum.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch"
    ],
    "cost": "Free",
    "link": "https://tweakers.net/games/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamekings-community",
    "name": "Gamekings community (Premium)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Platform-native",
    "what_it_lets_you_find_out": "Where a paying Dutch gaming audience actually talks. Notable because it proves a community-funded model survived the sell-off that destroyed the ad-funded outlets. Membership-gated.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch"
    ],
    "cost": "Paid",
    "link": "https://www.gamekings.nl/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fz-forum",
    "name": "FZ Forum",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Thirty years of Swedish gamer talk, including candid meta-discussion of Swedish games media itself (the FZ-vs-Gamereactor threads are a useful primary source on Nordic media quality).",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Swedish"
    ],
    "cost": "Free",
    "link": "https://www.fz.se/forum",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "bahamut-forums",
    "name": "巴哈姆特哈拉區 (Bahamut forums)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "The default home of Taiwanese player discussion, organised per title, with three decades of depth. Note the structural quirk: threads pushed off a board's limited pages become permanently unviewable unless archived to 精華區, so old sentiment can vanish.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://forum.gamer.com.tw/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ptt-c-chat-steam-boards",
    "name": "PTT: C_Chat / Steam boards",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "BBS",
    "what_it_lets_you_find_out": "Taiwan's most influential online opinion venue, where discourse that reaches mainstream Taiwanese media usually originates. Distinct register from Bahamut: faster, blunter, more meta. Account registration is restrictive and the Telnet interface is a genuine access barrier.",
    "markets": [
      "TW"
    ],
    "language": [
      "Traditional Chinese"
    ],
    "cost": "Free",
    "link": "https://www.ptt.cc/bbs/C_Chat/index.html",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "fm-korea",
    "name": "FM Korea",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Korea's largest male-dominated (남초, namcho) community, grown from a 2008 Football Manager fan site into a general board where gaming, football, internet broadcasting (인방, inbang) and humor posts compete for the trending board (포텐, poten). The fastest read on how a game or streamer lands with young Korean men, with a documented anti-feminist and misogynistic streak a researcher must factor into everything found there.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://fmkorea.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "theqoo",
    "name": "theqoo",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Large female-dominated (여초, yeocho) community centered on Korean entertainment, grown out of a J-pop fan site into the main hub for idol, drama and celebrity discussion, with boards like 케이돌토크 (K-idol Talk) driving most traffic. The place to read how a game, collab or brand moment plays inside K-pop fandom, particularly among adult women.",
    "markets": [
      "KR"
    ],
    "language": [
      "Korean"
    ],
    "cost": "Free",
    "link": "https://theqoo.net",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "girls-channel",
    "name": "Girls Channel",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Anonymous Japanese forum launched in 2012 as a self-described women's 2channel, where admin-approved topics (トピック) on celebrity gossip, TV, family life and parenting run for 30 days with plus and minus voting on every comment. Its user base is predominantly women and skews older and married, which makes it a useful register for how mothers and housewives talk about children's games, screens and spending.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://girlschannel.net",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "ore-teki-game-sokuho-jin",
    "name": "Ore-teki Game Sokuho JIN",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Aggregation blog",
    "what_it_lets_you_find_out": "まとめサイト (matome site) that repackages 5ch threads, social posts and news into high-volume posts with editorial commentary. Running since 2006 and one of the two highest-traffic Japanese aggregators in games discourse. Useful for seeing which stories are travelling and how they are being framed for a mass Japanese audience. Coverage has widened well beyond games into celebrity, politics and general news. Content is rewritten rather than reported, so treat every claim as needing its primary source.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://jin115.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "hachima-kiko",
    "name": "Hachima Kiko",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Aggregation blog",
    "what_it_lets_you_find_out": "まとめサイト (matome site) founded June 2007 by 清水鉄平 (Shimizu Teppei), repackaging 5ch threads and social posts with editorial commentary. Its own 2025 media kit claims 55 million monthly page views and 8.8 million monthly unique users, with an audience roughly 7 to 3 male and concentrated in the 25 to 34 band. Useful for gauging what reaches a mass Japanese audience and in what register. Coverage now spans games, anime, manga and general news, and content is rewritten rather than reported, so treat every claim as needing its primary source.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://blog.esuteru.com/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "mamastar-community",
    "name": "Mamastar Community",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "Parent forum. Lived-practice texture.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://mamastar.jp",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "pixiv-encyclopedia",
    "name": "Pixiv Encyclopedia",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Community wiki",
    "what_it_lets_you_find_out": "User-written wiki attached to the illustration platform pixiv that documents the tags on fan art, so its entries explain characters, pairings, tropes and visual conventions in the terms fan artists actually use. The quickest way to decode an unfamiliar fandom tag or understand which characters and motifs a fan community is drawing and why. Community wiki.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://dic.pixiv.net",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "niconico-pedia",
    "name": "Niconico Pedia",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Community wiki",
    "what_it_lets_you_find_out": "Dwango-run wiki (大百科, daihyakka, \"great encyclopedia\") that explains the tags, memes and slang of Nico Nico Douga, with each entry carrying its own comment board (掲示板, keijiban) where users react in real time. Strong for tracing the origin and evolution of Japanese net memes, game slang and vocaloid-era video culture, with the comment boards doubling as a live sentiment feed.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://dic.nicovideo.jp",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "4chan",
    "name": "4chan",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Imageboard",
    "what_it_lets_you_find_out": "Toxic, but you probably already knew that.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://4chan.org",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "x-twitter",
    "name": "X / Twitter",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Social platform",
    "what_it_lets_you_find_out": "Real-time discourse. Horrible place.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://x.com",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gaming",
    "name": "r/gaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The mass-market front page of gaming on Reddit and the largest games community anywhere, tens of millions strong. Memes, screenshots and outrage rather than discussion, which is what makes it a temperature read: what reaches its front page is what the general player has noticed.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/gaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-games",
    "name": "r/Games",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The moderated news-and-discussion sub, where an industry story gets its first large English-language comment thread. Nearer the trade conversation than r/gaming and the better read of informed player reaction to layoffs, pricing and platform moves.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Games/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-truegaming",
    "name": "r/truegaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Long-form argument about design, culture and the industry, with memes and news banned. Where a discourse gets worked out at length rather than reacted to.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/truegaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-patientgamers",
    "name": "r/patientgamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Players who wait a year or more before buying. The backlog, price-sensitivity and anti-hype cohort in its own words, and a counterweight to the launch-week sentiment everywhere else.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/patientgamers/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-pcgaming",
    "name": "r/pcgaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "PC platform news and sentiment: launchers, DRM, anti-cheat, ports, Game Pass and storefront pricing. Where the PC side of a platform argument is made.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/pcgaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-nintendoswitch",
    "name": "r/NintendoSwitch",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The Nintendo platform community through the Switch 2 transition. Family and handheld play, hardware and game pricing, and first-party release reaction.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/NintendoSwitch/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-ps5",
    "name": "r/PS5",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "PlayStation platform sentiment on exclusives, PS Plus tiers and hardware pricing.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/PS5/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-xbox",
    "name": "r/xbox",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Xbox platform sentiment, with Game Pass value and the shift to multiplatform releases as its running arguments. r/XboxSeriesX went quiet in mid-2024 and points here.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/xbox/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-steamdeck",
    "name": "r/SteamDeck",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The handheld PC resurgence from the owner side: what runs, what gets bought, and the Deck Verified purchase habit. Unusually fast growth for a hardware sub.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/SteamDeck/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-minecraft",
    "name": "r/Minecraft",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The largest sandbox community, mixing builds, children's first posts and parents asking about editions and servers. The lived side of the sandbox and UGC story.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Minecraft/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-roblox",
    "name": "r/roblox",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Unofficial, and unhappy with the platform as often as not: creator payouts, moderation, age checks and parents asking what their child is actually playing. Read alongside r/Parenting.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/roblox/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-fortnitebr",
    "name": "r/FortNiteBR",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The Fortnite community, run with developer support, so patch, item-shop and collaboration reaction lands here first. Younger than r/Games and the place to read creator-map and UGC sentiment.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/FortNiteBR/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-parenting",
    "name": "r/Parenting",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Not a games sub, and that is the point: screen time, Roblox safety and Fortnite arguments as parents who do not play describe them. Search it for a game's name rather than browsing it.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Parenting/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-daddit",
    "name": "r/daddit",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Fathers, a great many of them players, on co-play, first consoles, screen-time rules and what to let a child play. The nearest thing to a gamer-parents venue at scale.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/daddit/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gamedev",
    "name": "r/gamedev",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The largest developer community, so the layoff era, publishing terms, Steam visibility and AI-in-development arguments appear here from the maker's side. Small-studio and hobbyist voices dominate.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/gamedev/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gamingleaksandrumours",
    "name": "r/GamingLeaksAndRumours",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Where leaks and rumours are gathered and argued over before an announcement. Useful for tracing when a story broke and how it was received, never for what is true.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/GamingLeaksAndRumours/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gachagaming",
    "name": "r/gachagaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Gacha and live-service mobile discourse: monetization, banners, revenue-chart threads and end-of-service watches. The best English read on the Asian mobile model as US players experience it.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/gachagaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-androidgaming-and-r-iosgaming",
    "name": "r/AndroidGaming and r/iosgaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Mobile gaming from the player side, one sub per store, with premium and ad-free titles favoured over free-to-play in both. Where the app-store unbundling and mobile spending trends meet the people paying.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/AndroidGaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-esports",
    "name": "r/esports",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Cross-title esports news and business: team finances, viewership, Gulf-backed events and the post-reckoning contraction. Title subs carry the fandom; this one carries the industry.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/esports/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gamedeals",
    "name": "r/GameDeals",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Discounts and bundles posted as they appear. A live read on price sensitivity, the premium price ceiling and which storefronts players actually buy from.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/GameDeals/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-girlgamers",
    "name": "r/GirlGamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Women who play, on games, harassment and representation. One of the few large venues where the gaming culture war is discussed by its targets rather than its combatants.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/GirlGamers/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-disabledgamers",
    "name": "r/disabledgamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Accessibility from the player side: controllers, one-handed play, and which games can be played at all. Small, but the only accessibility venue in this directory.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/disabledgamers/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-stopgaming",
    "name": "r/StopGaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Compulsive play and recovery in the first person. The addiction and screen-time discourse from the people it is about, rather than from clinicians or the press.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/StopGaming/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-emulation",
    "name": "r/emulation",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Emulation news and the preservation and legality arguments around it. Where the digital preservation fight is followed by the people doing the preserving.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/emulation/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-virtualreality",
    "name": "r/virtualreality",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Headset-agnostic VR discussion, buying advice and troubleshooting. A read on whether VR is growing, from owners rather than vendors.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/virtualreality/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-twitch",
    "name": "r/Twitch",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Streamers on the platform's rules, payouts and tooling. The creator economy from the small-creator side, where a platform change lands as income.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Twitch/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-cozygamers",
    "name": "r/CozyGamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Cozy and relaxing games, one of the fastest-growing gaming subs, with an adult and largely female audience. The cozy genre's own venue.",
    "markets": [
      "US"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/CozyGamers/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
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    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-zocken",
    "name": "r/zocken",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "General German-language player sentiment and discussion. The venue for German community temperature on Reddit, not r/de. Never for citation. The main German-language gaming community.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/zocken",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-pcgamingde",
    "name": "r/PCGamingDE",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "German-language PC gaming discussion, builds, and platform sentiment.",
    "markets": [
      "DE"
    ],
    "language": [
      "German"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/PCGamingDE",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-jeuxvideo",
    "name": "r/jeuxvideo",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "The main French-language gaming community. French player sentiment and discussion at scale, including esports threads. Not affiliated with the Webedia site jeuxvideo.com despite the shared name.",
    "markets": [
      "FR"
    ],
    "language": [
      "French"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/jeuxvideo",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-italygames",
    "name": "r/italygames",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Italian player sentiment across PC, console, retro, and tabletop. The venue for Italian community temperature on Reddit, not r/italy. The main Italian gaming community.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/italygames",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gamedevelopersitaly",
    "name": "r/GameDevelopersItaly",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Italian-language developer discussion. Useful as a window on the Italian dev scene, which has no trade press.",
    "markets": [
      "IT"
    ],
    "language": [
      "Italian"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/GameDevelopersItaly",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-gamesecultura",
    "name": "r/gamesEcultura",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Brazilian player sentiment where games meet wider geek culture. The biggest Reddit venue for Brazilian community temperature. The largest Brazilian gaming community.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/gamesEcultura",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
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    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-jogosbrasil",
    "name": "r/jogosbrasil",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Brazilian discussion of PC, console, and mobile games plus release and free-game news.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/jogosbrasil",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-playstationbrasil",
    "name": "r/playstationbrasil",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Brazilian platform-specific sentiment, pricing complaints, and buying culture on PlayStation.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/playstationbrasil",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-jogatina",
    "name": "r/jogatina",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Brazilian general games discussion.",
    "markets": [
      "BR"
    ],
    "language": [
      "Portuguese"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/jogatina",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
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    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-videojuegosmx",
    "name": "r/VideojuegosMX",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Mexican player sentiment and discussion.",
    "markets": [
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/VideojuegosMX",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-videojuegos",
    "name": "r/videojuegos",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Spanish-language player sentiment across Spain and Latin America. A language venue rather than a country venue, so read alongside the national subs.",
    "markets": [
      "ES",
      "LATAM",
      "MX"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/videojuegos/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-esgaming",
    "name": "r/esGaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Spanish player sentiment and discussion at scale. Sits alongside the Mediavida forum rather than replacing it.",
    "markets": [
      "ES"
    ],
    "language": [
      "Spanish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/esGaming",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-geymingtr",
    "name": "r/GeymingTr",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Turkish player sentiment in a casual register. The name is a phonetic spelling of gaming, an instance of the English loanword doing the work the betting-polluted word oyun cannot.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/GeymingTr",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-oyun",
    "name": "r/oyun",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Turkish general games discussion, the second general venue alongside r/GeymingTr.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/oyun",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-trgamedeveloper",
    "name": "r/TrGameDeveloper",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Turkish developer discussion and publishing help. The largest gamedev subreddit found, consistent with Turkey's production-market profile.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/TrGameDeveloper",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-turkoyunsektoru",
    "name": "r/TurkOyunSektoru",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Turkish industry and publishing discussion, the business side of the scene r/TrGameDeveloper covers from the craft side.",
    "markets": [
      "TR"
    ],
    "language": [
      "Turkish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/TurkOyunSektoru",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
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    "where_they_post": "",
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    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-saudi-gamers",
    "name": "r/saudi_gamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Saudi and pan-Arab player sentiment. One of the few venues in the MENA stack with no institutional or state-linked owner.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/saudi_gamers",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-iraqigamers",
    "name": "r/Iraqigamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Iraqi player sentiment and memes.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Iraqigamers",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
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    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-egyptgaming-and-r-egyptgamingg",
    "name": "r/EgyptGaming and r/EgyptGaminGG",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Egyptian player sentiment across two communities of similar size. Neither is clearly primary from outside, so both are listed.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/EgyptGaming",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-arabic-games",
    "name": "r/Arabic_Games",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Arabic localization discourse, official and fan translations. Small but the only localization venue in this directory.",
    "markets": [
      "MENA"
    ],
    "language": [
      "Arabic"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Arabic_Games",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-spel",
    "name": "r/Spel",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Swedish player sentiment, the one national-language venue in a bloc that otherwise uses English subreddits. The name reclaims the word spel, which in Swedish search otherwise pulls betting companies first.",
    "markets": [
      "Nordics"
    ],
    "language": [
      "Swedish"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/Spel",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "dutch-gaming-reddit",
    "name": "Dutch gaming Reddit (r/GamingNL)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Dutch gamers use the international English subreddits, and the national sub r/GamingNL stays around 1.5K members in a country of 18 million.",
    "markets": [
      "NL"
    ],
    "language": [
      "Dutch",
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/GamingNL",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-phgamers",
    "name": "r/PHGamers",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Philippine player sentiment across console, PC, mobile, and VR. The largest national gaming subreddit outside Europe, consistent with the Philippines' English-language position.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/PHGamers",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-indogamer",
    "name": "r/IndoGamer",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Indonesian player sentiment, predominantly in English. The local-language conversation sits on Kaskus, so this is the English-language layer only.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/IndoGamer",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "r-vietnamgaming",
    "name": "r/VietnamGaming",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Subreddit",
    "what_it_lets_you_find_out": "Vietnamese scene discussion, procurement, and gameplay, primarily in English. The local-language conversation sits on VOZ, so this is the English-language layer only.",
    "markets": [
      "SEA"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://www.reddit.com/r/VietnamGaming",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "game8",
    "name": "Game8 (ゲームエイト)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Walkthrough and guide site",
    "what_it_lets_you_find_out": "Japan's largest walkthrough media by its own count (42 million monthly unique users, up to 500 million page views), a 100% Gunosy subsidiary with an English edition. Traffic per title is a proxy for which mobile and console games have active players. Guide sites are ad-funded and built to rank in search, so read traffic as engagement, not sentiment.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://game8.jp/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamewith",
    "name": "GameWith (ゲームウィズ)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Walkthrough and guide site",
    "what_it_lets_you_find_out": "The other national-scale guide site, run by GameWith, Inc., listed on the Tokyo Stock Exchange (6552) since 2017 and so the one guide business with public accounts; its results are a window on the guide-media economy, and it has expanded into esports and a gamer ISP.",
    "markets": [
      "JP"
    ],
    "language": [
      "Japanese"
    ],
    "cost": "Free",
    "link": "https://gamewith.jp/",
    "extra_links": [],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "heybox",
    "name": "Heybox (小黑盒, Xiǎohēihé)",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Social platform",
    "what_it_lets_you_find_out": "Where mainland Chinese PC and console players follow game news, post, wishlist and buy Steam keys, in a companion app whose database mirrors nearly all of Steam whether or not a game is licensed in China. A released game's page, keyed by its Steam app ID, carries a Heybox score from verified owners only; the key-sales and most-wishlisted charts appear only in the app. Heybox player counts include linked users' public Steam friend lists, so they measure reach, not ownership. User figures are the operator's own, from 22 million users and 800,000 a day in 2020 to 80 million cumulative across all its apps, and no independent audience figure could be found.",
    "markets": [
      "CN"
    ],
    "language": [
      "Chinese"
    ],
    "cost": "Free",
    "link": "https://www.xiaoheihe.cn/",
    "extra_links": [],
    "owner": "Qingfeng (Beijing) Technology Co., Ltd. (清枫（北京）科技有限公司)",
    "ownership_note": "Founded in 2015 by Xu Ning, Li He and Huang Zhisong. Hupu took about 20% in June 2020 and a Tencent affiliate 2% that November, per 36Kr and 游戏日报; neither appears on the current business register, which lists the three founders and an employee partnership. The operator earns a margin on Steam keys it gets from publishers, sells them ads and promoted posts, and publishes games itself, so it has a commercial stake in games its community rates.",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "gamedev-india-discord",
    "name": "GameDev India Discord",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Discord server",
    "what_it_lets_you_find_out": "The chat hub of Gamedev.in, a volunteer-run community of Indian game developers dating from 2009: jams, meetups, showcases and job talk from the production side rather than players. Reading it needs a Discord account and joining the server.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://discord.com/invite/gamedev-in-443710729489481729",
    "extra_links": [
      "https://gamedev.in/"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  },
  {
    "slug": "techenclave",
    "name": "TechEnclave",
    "group": "Communities",
    "medium": "Forum or community",
    "format": "Forum",
    "what_it_lets_you_find_out": "An Indian PC and hardware forum running since 2005, with a PC hardware and gaming board and a trading post: what Indian PC players pay for parts and games, import and warranty problems, and second-hand prices. Open to read without an account; skews to enthusiasts in cities.",
    "markets": [
      "IN"
    ],
    "language": [
      "English"
    ],
    "cost": "Free",
    "link": "https://techenclave.com/c/pc-hardware-gaming/9",
    "extra_links": [
      "https://techenclave.com/"
    ],
    "owner": "",
    "ownership_note": "",
    "beat": "",
    "where_they_post": "",
    "year": "",
    "isbn": "",
    "audience": []
  }
]
