Media
Select creators, podcasts, books, and newsletters that cover the games industry.
Twenty-three newsletters, all of them in English: nine written by analysts, six by working journalists, three by developers, three personal and two academic. Fourteen are freemium and two are free outright, which is where a good deal of the industry's analysis now lands before anything else prints it.
Type of newsletter
Cost
23 of 23 shown
These rows
| Name | What it lets you find out | Type of newsletter | Cost |
|---|---|---|---|
| GameDev Reports | Untangling data for the games industry | Developer newsletter | Freemium |
| Brutally Honest | Insight and real talk for game developers | Developer newsletter | Freemium |
| Game (by Pad and Pixel) | Video game industry and culture analysis by the founder of Kotaku and co-founder of Polygon | Journalist newsletter | Freemium |
| Gies (Games Industry Executive Summary) | Weekly intelligence company covering the full video games market | Analyst newsletter | Freemium |
| Crossplay | The intersection of parenting and games covered by a former Vice reporter and editor | Journalist newsletter | Freemium |
| mobilegamer.biz | Mobile industry news and vendor-data roundups. Free and frequent. It aggregates vendor estimates. | Analyst newsletter | Freemium |
| AI and Games | Conversations surrounding AI in the games industry, plus case studies ranging from ground-breaking research to the inner workings of contemporary or classic games. | Analyst newsletter | Freemium |
| Game Maker's Toolkit | Game Maker's Toolkit is an award-winning YouTube channel (with a newsletter) that explores the design, development, and production of video games | Analyst newsletter | Freemium |
| GameDiscoverCo (Simon Carless) | The standard for Steam/PC market dynamics and discoverability. Data-driven with a substantial free tier. Console and mobile are secondary. | Analyst newsletter | Freemium |
| Mobile Dev Memo (Eric Seufert) | Mobile ad-tech, privacy (ATT), and monetization economics. The best free analysis of why mobile markets move. It assumes ad-tech literacy. | Analyst newsletter | Freemium |
| Deconstructor of Fun | Free-to-play design and market deconstructions. Strong on Asian F2P mechanics. Practitioner-oriented. | Analyst newsletter | Freemium |
| Naavik | Business-model deep dives across platforms, with excellent free essays. Sponsor relationships run across coverage areas. | Analyst newsletter | Freemium |
| Game File (Stephen Totilo) | Accountability-style US games journalism from a veteran reporter. It is a solo operation with a US industry focus. | Journalist newsletter | Freemium |
| SuperJoost Playlist (Joost van Dreunen) | Games business through an academic-market lens (NYU). Good on platform economics and M&A. Weekly cadence, with a higher-altitude view. | Academic newsletter | Freemium |
| Matthew Ball essays | Long-form structural analyses (metaverse, streaming economics) that set industry vocabulary. It is infrequent. | Analyst newsletter | Free |
| Pixel P&L (AFK Gaming) | Curated business-side digest of Indian gaming/esports covering deals, policy, and publisher moves. It is the closest thing to a GamesIndustry.biz for India. Same NODWIN/Nazara ownership as AFK Gaming. Survey samples are industry-insider polls, not representative data. Publishes an annual industry survey, India's Gaming and Esports Landscape. | Journalist newsletter | Free |
| Video Games Industry Memo (George E. Osborn) | The business and politics of games from a named journalist. Use it for the policy and industry-politics layer rather than product news. | Journalist newsletter | Unknown |
| Gamedev Relay (Alex Stasenko) | Weekly roundup of game development news and rumours from a working producer and tester. Small and personal, so treat single-sourced rumours as unconfirmed. | Developer newsletter | Unknown |
| Infinite Lives (Harrison Polites) | Games industry analysis and reviews written from an Australian perspective. Use it for AU market and release context. | Journalist newsletter | Unknown |
| Just One More Turn (InGameScientist) | Weekly explainers on where games and science meet. Popular-science framing rather than peer-reviewed work, so trace any claim back to the underlying study. | Personal newsletter | Unknown |
| oya's game hub (Oya) | Reviews and backlog writing by a games QA tester and localisation specialist. Personal criticism, not industry analysis. | Personal newsletter | Unknown |
| What's Inked in my Mind (Kevin T.C.) | Weekly posts on comics, fiction, writing and video games in a discussion format. Evidence of discourse, not evidence of fact. | Personal newsletter | Unknown |
| Secrets of Grimoire Manor (Christopher J Ferguson) | A serialised gothic horror novel with side posts on science, video games and Dungeons and Dragons. Games content is secondary to the fiction. | Academic newsletter | Unknown |