People and Communities

Analysts, critics, reporters, and executives who lead the global games conversation, plus the online gaming communities where fans gather.

A short list of analysts, critics, reporters and executives who cover the industry. You're welcome and encouraged to submit a source.

Language

73 of 73 shown

These rows

PortraitNameRoleWho they areLanguageWhere they post
Christopher Dring portraitChristopher DringFounder, The Game Business (ex-GamesIndustry.biz)Publishes UK and EU sales charts and market data commentary nobody else assembles. Interviews platform holders on the recordEnglishLinkedIn
Jason Schreier portraitJason SchreierReporter, BloombergBreaking industry-structure reporting (layoffs, acquisitions, studio mismanagement) with primary sourcing. Also covers the labor angle no analyst touchesEnglishBluesky + Bloomberg
Joost van Dreunen portraitJoost van DreunenNYU Stern, SuperJoost PlaylistAcademic-grade frameworks applied to current deals and platform strategy. Bridges investor and scholarly views of the industryEnglishLinkedIn
Mat Piscatella portraitMat PiscatellaSenior Director & Video Game Industry Advisor, CircanaPosts the monthly US sales/MAU charts everyone else screenshots. Threads add methodology context (e.g., 2026 digital-projection change) unavailable elsewhereEnglishBluesky
Matthew Ball portraitMatthew BallCEO, EpyllionLong-form structural essays on games/media economics ('The State of Video Gaming' decks) that set industry-wide framing for a year at a timeEnglishX
Piers Harding-Rolls portraitPiers Harding-RollsHead of Games Research, Ampere AnalysisConsole/subscription market sizing and M&A analysis from one of the few independent UK research shops. Regular public columnsEnglishLinkedIn
Simon Carless portraitSimon CarlessFounder, GameDiscoverCoThe reference source for Steam/PC discoverability data: wishlist conversion, platform trends, monthly new-release chartsEnglishLinkedIn
Stephen Totilo portraitStephen TotiloFounder, Game FileOriginal reporting on platform policy, ratings boards, and company decisions. Breaks primary-document stories (FTC filings, lawsuits) usable as Tier A sourcesEnglishX
Eric Benjamin Seufert portraitEric Benjamin SeufertMobile Dev Memo, Heracles CapitalThe reference analyst on mobile ad-tech, ATT/privacy fallout, and platform economics. Annual mobile-gaming predictions are an industry fixtureEnglishX
Matej Lancaric portraitMatej LancaricIndependent UA consultant, Brutally Honest newsletter, two & a half gamers podcastGranular, practitioner-level UA and creative-strategy teardowns of specific live mobile titles. Names numbers and networksEnglishLinkedIn
Michail Katkoff portraitMichail KatkoffFounder, Deconstructor of FunSystems-level deconstructions of top-grossing F2P games and annual 'state of mobile' reviews. The standard vocabulary for F2P design analysisEnglishLinkedIn
Phillip Black portraitPhillip BlackCo-host, Game Economist CastApplies actual economics training (pricing theory, market design) to game monetization. The analytical layer above standard F2P commentaryEnglishLinkedIn
Jakub Remiar portraitJakub RemiarProduct & Game Design ConsultantGame designer using psychological background to better understand player experience and current market trends in the games industry.EnglishLinkedIn
Anton Slashcev portraitAnton SlashcevFounder @ PlayheroCo-founder of Unlock Games and Dino GamesEnglishLinkedIn
Ashley Kang (강지혜) portraitAshley Kang (강지혜)Founder, Korizon EsportsThe main English-language bridge into LCK/Korean esports. On-the-ground reporting and interviews, plus rare public documentation of Korean team-press dynamics. Secondary beat: esports businessEnglishYouTube
Kim Seong-hoe (김성회) portraitKim Seong-hoe (김성회)Ex-game developer, runs 김성회의 G식백과The de facto public-policy explainer for Korean gaming: led the 210,751-signatory constitutional challenge to the Game Industry Act's pre-censorship clause, testified at National Assembly audits, presented at a presidential 민생토론회 on loot-box odds. Video format but the function is regulation/industry explanation. Scope-rule borderline, curator's callKoreanYouTube
Lee Jang-ju (이장주) portraitLee Jang-ju (이장주)Director, 이락디지털문화연구소, cultural psychologist (PhD)The main Korean academic voice countering gaming-disorder/질병코드 framing with psychological research. Regular columns (Edaily, 게임뷰) analyzing hits like 붉은사막 through cultural psychology, the KR parent/family/anxiety discourse layer. Secondary beat: kids, family & platform policyKoreanPress columns (Edaily, ETnews, 게임뷰) + conferences
Lee Kyung-hyuk (이경혁) portraitLee Kyung-hyuk (이경혁)Editor-in-chief, GameGeneration (게임제너레이션), director, Dragon LabRuns Korea's dedicated games-criticism webzine. PhD work on games as time-rights commodities. Author of 『현질의 탄생』 on Korean monetization culture, the meaning layer KR trade press doesn't coverKoreangamegeneration.or.kr + books/columns
Lim Hui-seok (임희석) portraitLim Hui-seok (임희석)Internet/Games Analyst, Mirae Asset SecuritiesSell-side games analyst posting a daily public Telegram digest: KR/global games news, Google Play grossing rank movements, and his own coverage notes (Krafton, NCSoft, Nexon) in near-real time. The single fastest public feed on Korean publisher performanceKoreanTelegram
Wi Jong-hyun (위정현) portraitWi Jong-hyun (위정현)Professor, Chung-Ang University, Korea Game SocietyThe most-quoted academic voice on KR game policy: P2E, loot-box regulation, China export licenses. Runs his own strategy-commentary YouTube channelKoreanYouTube
David Gibson portraitDavid GibsonSenior Analyst, MST Financial (Tokyo/Adelaide)Sell-side coverage of Nintendo/Sony posted publicly in near-real time: hardware forecasts, tariff/pricing math, earnings reads. Frequently ahead of trade pressEnglishX (@gibbogame)
Jini portraitJiniWriter/editor, ゲームゼミ / Interacrit, lecturer, Tokyo University of the ArtsJapan's leading independent paid games-criticism operation on note.com. Long-form analysis of games as culture and business, JP industry context unavailable in EnglishJapanesenote.com
Dr. Serkan Toto portraitDr. Serkan TotoCEO, Kantan Games (Tokyo)Tokyo-based consultant translating JP industry filings and moves for a global audience in real time (e.g., Pokémon Co. financials from Kanpo gazette filings)EnglishX
Chenyu Cui portraitChenyu CuiSenior Analyst, Games, Omdia (Shanghai)Published APAC market monitors spanning China and Korea PC/online markets, one of few analysts covering both under one methodology. Secondary beat: Korea. Reports are paid.EnglishOmdia research
Daniel Ahmad portraitDaniel AhmadDirector of Research & Insights, Niko PartnersThe default English-language source on China game approvals, regulation, and Tencent/NetEase strategy. @ZhugeEX threads are the fastest reliable read on ISBN batches. Secondary beat: market analystsEnglishX
Hongyu 'Eddie' Chen portraitHongyu 'Eddie' ChenAPAC Coordinator, The Esports AdvocateDescribed as the only China-based Chinese journalist writing esports business for Western media: Hero Esports/VSPO, tournament economics, sponsorships from inside the market. Secondary beat: esports businessEnglishX
Josh Ye portraitJosh YeTech Correspondent, Reuters (Hong Kong)Wire-service reporting on Tencent, NetEase, and China gaming regulation with primary sourcing. Career-long games beat (ex-SCMP/Abacus)EnglishX
Lisa Hanson portraitLisa HansonCEO, Niko Partners20+ years of China market modeling. Podcast and Substack appearances explain regulatory and market-entry dynamics at the strategic levelEnglishLinkedIn
Tobias Seck portraitTobias SeckCo-founder & business analyst, The Esports AdvocateThe rare esports writer with a finance-analyst background, reading earnings reports and insolvency filings rather than press releasesEnglishesportsadvocate.net
Andy Robertson portraitAndy RobertsonFounder, Family Video Game Database, author, Taming Gaming, freelance (Forbes/BBC/Guardian)Runs the largest hand-researched family games database (3,700+ titles) with PEGI/accessibility/parental-control detail. Live reporting from family-gaming eventsEnglishX
Rachel Kowert, PhD portraitRachel Kowert, PhDResearch psychologist, founder, Psychgeist, Visiting Researcher, CambridgeMonthly digests of trust & safety, extremism, and mental-health research in games, translated for practitioners. Has testified to US Congress. Secondary beat: academics who postEnglishLinkedIn
Sonia Livingstone portraitSonia LivingstoneProfessor, LSE, Digital Futures for ChildrenLeads the research program behind most serious UK/EU children's-digital-rights policy (RITEC, age-appropriate design). The 'Parenting for a Digital Future' blog posts ongoing researchEnglishLinkedIn
Dal Yong Jin portraitDal Yong JinDistinguished Professor, Simon Fraser UniversityThe central scholar of Korean game industry and platform imperialism in English, essential where the Korea shelf is thin. Steady stream of new books/papersEnglishAcademic publications
Marc Steinberg portraitMarc SteinbergProfessor, Concordia UniversityPlatform studies and Japan's media-mix economy, the theoretical framework behind how JP games/IP franchising actually worksEnglishX
Mia Consalvo portraitMia ConsalvoProfessor, Concordia UniversityLong-running research on cheating, monetization ethics, and player cultures. Regularly posts and podcasts about current games researchEnglishAcademic publications
Salone Sehgal portraitSalone SehgalFounding General Partner, LumikaiIndia (IN): the most-quoted analyst on Indian gaming market structure. Leads the State of India report and gave the definitive framing of the post-RMG-ban market reset. Active through the 2025 report cycle and 2026 pressEnglishLinkedIn
Rishi Alwani portraitRishi AlwaniCo-founder, The Mako Reactor, bylines in Yahoo Finance India, IGN IndiaIndia (IN): two decades covering the console/PC side of the Indian market (pricing, distribution, platform-holder neglect) and a reliable corrective to gambling-adjacent PR framing. Publishing through 2026EnglishX
Ernesto Piedras portraitErnesto PiedrasDirector General, The CIUMexico (MX): the economist behind essentially all recurring Mexican gaming market data. Publishes gaming/telecom analyses continuously (console-market piece July 2026) and is the default expert quoted by national business pressSpanishX
Hugo Abel Castro Duarte portraitHugo Abel Castro DuartePresident, GDMEX, director of GamaconMexico (MX): the most visible advocate-explainer of the Mexican dev industry. Fiscal policy, LatAm positioning, industry formalization. A trade-association president and event owner, so read as informed advocacy, not neutral analysisSpanishLinkedIn
Darang S. Candra portraitDarang S. CandraDirector for Southeast Asia & East Asia Research, Niko Partners (Jakarta-based)SEA: the most consistently cited analyst on Southeast Asian gaming. Market models, esports economics, cybercafé and regulation analysis across all six markets. A decade of research experience and active through 2026Bahasa Indonesia, EnglishLinkedIn
Ozan Aydemir portraitOzan AydemirCEO, Gaming in Türkiye, MENA and EU, author of the Türkiye Game Market ReportTurkey (TR): the person behind the sector's primary reference report for a decade. His commentary frames each year's data (2026: the shift from user growth to engagement depth). Quoted by every national outlet covering the marketEnglish, TurkishLinkedIn
KooPee Hiltunen portraitKooPee HiltunenDirector, Neogames FinlandNordics (Finland): the most-quoted explainer of the Finnish industry's condition. Writes candid state-of-the-industry analyses (including a frank 2026 assessment of the funding and layoff climate) rather than promotional summariesEnglish, FinnishLinkedIn
Johanna Nylander portraitJohanna NylanderEditor, Spelutvecklarindex / Game Developer Index (Dataspelsbranschen)Nordics (Sweden): editor of the bloc's flagship data series and its research team lead, the person behind the methodology every Swedish industry figure rests on. Current through the 2025 editionEnglish, SwedishLinkedIn
Bluesky starter pack directory, games sectionsN/AThe single durable entry point to the Bluesky curated-list layer. Its games journalism, game journalists and gaming journalism sections index roughly 28 packs between them, covering critics, magazine makers, journalists turned developers and per-outlet staff lists. Start here rather than trying to keep a roster of packs current.English, MultilingualWeb directory indexing Bluesky
Games Writers, by ReconnectN/AOver 200 games writers in one pack, the largest games-writing list found in this scan. The companion to reconnect.quest and the best single starting point for Anglophone games writing.EnglishBluesky
Reconnect (reconnect.quest)N/AAn aggregator of games writing with per-writer pages rather than a follow list, so it routes to the work instead of the account. Useful where you want to read someone before deciding to follow them.EnglishWeb
JV, Culture Jeu Vidéo (journalistes)N/AThe Bluesky accounts of journalists writing for JV magazine. Narrow by design and therefore useful, since it maps one French outlet's masthead rather than the whole market.FrenchBluesky
Gente guay de los videojuegos a la que seguirN/APress, developers, writers and industry professionals working in games in Spain. Cross-market rather than single-outlet, which makes it the broadest Spanish-language entry point found here.SpanishBluesky
Video Game Critics & JournalistsN/APeople who write about games, described by its curator as running from investigative reporters to tastemakers. A second volume exists, which is a signal the first filled up.EnglishBluesky
Game Journos turned Game DevsN/APeople who moved from writing about games to making them. A niche no general pack covers, and useful for tracing how the press and development layers connect.EnglishBluesky
Nick YeeCo-founder, Quantic FoundryPublishes free survey findings on player motivation broken out by age, gender, region and genre, plus method posts on survey panel fraud and AI-generated survey responses. OWNERSHIP FLAG. Quantic Foundry sells the analytics the blog demonstrates.EnglishQuantic Foundry blog
Nick BallouLead, Digital Kaleidoscope Group, Imperial College LondonRuns the Open Play study and writes plainly about why most published claims linking play time to mental health are weakly evidenced. Posts two or three times a year, so this is a blog rather than a newsletter.EnglishPersonal blog
Matti VuorreAssistant Professor, Tilburg UniversityPublishes the data and code for every gaming and wellbeing paper he writes, so a researcher can reproduce the analysis rather than cite the abstract.EnglishPersonal site
Andrew PrzybylskiProfessor of Human Behaviour and Technology, Oxford Internet InstitutePrincipal investigator on the industry-data collaborations that produced the only large open player behaviour datasets, and a consistent public sceptic of screen-time effect sizes. Advises Google and OpenAI expert councils, which should be disclosed when citing him on platform harms.EnglishUniversity profile
Alena DenisovaSenior Lecturer, University of YorkWorks specifically on whether player experience questionnaires measure what they claim, and is meta-author of the PX Questionnaires Repository. Read her before adopting any player experience scale.EnglishUniversity profile
Steve BromleyIndependent games user researcher, formerly PlayStationMonthly method write-ups on planning, running and reporting a playtest, aimed at studios with no research function. Sells playtests, consulting and courses alongside the free writing.EnglishPersonal site
Celia HodentIndependent game UX strategist, chair of the GDC UX SummitApplies cognitive psychology to interface and onboarding design and writes on ethical design and dark patterns. The free material is talks and video, the written work is paid.English, FrenchBluesky
Kishonna GrayProfessor of Information, University of MichiganEthnographic work on race, gender and harassment in online gaming, including sustained fieldwork on Xbox Live.EnglishUniversity profile
Adrienne ShawAssociate Professor, Temple UniversityFounder of the LGBTQ Video Game Archive, and the fastest route into the primary literature on LGBTQ representation in games and into the argument about how you document it at all.EnglishLinkedIn
TreaAndrea RusswormProfessor and Associate Dean of Research, USC School of Cinematic ArtsEdited Gaming Representation and runs a community-engaged research and design lab, which connects the scholarly literature on race in games to actual production practice.EnglishPersonal site
Soraya MurrayProfessor, UC Santa CruzReads games as visual culture, which gives a way into race, gender and space in games that comes from art history and film rather than from media effects research.EnglishPersonal site
Carly KocurekProfessor of Digital Humanities and Media Studies, Illinois Institute of TechnologyCultural history of arcade and computer gaming with gender and class as the organising questions, which is the route to understanding how games got coded as a young male pursuit.EnglishUniversity profile
Hanna WirmanAssociate Professor, IT University of CopenhagenPublishes on game fandom, gender, critical game design and play in the Chinese context. Former DiGRA President and first President of Chinese DiGRA, which makes her the practical route into that chapter.EnglishLinkedIn
Larissa HjorthDistinguished Professor, RMITDigital ethnography of mobile media, play, intimacy and ageing across the Asia-Pacific, and supervises fieldwork including mobile esports in Indonesian popular culture. Recent work includes Mourning on Mobile Media (MIT Press, November 2025, open access) and, with Ingrid Richardson, the mobile games chapter of The Routledge Companion to Mobile Media, which she co-edited (second edition, 2025). ARC Future Fellow to 2027.EnglishLinkedIn
Johanna WeststarAssociate Professor, Western UniversityThe academic behind the IGDA Developer Satisfaction Survey and long-running work on collective organising among game workers, so she is the route to peer-reviewed evidence rather than survey headlines.EnglishLinkedIn
Jamie WoodcockSenior Lecturer in Digital Economy, King's College LondonSociologist of the games labour process and author of Marx at the Arcade, which provides the frame most games labour scholarship now argues with.EnglishPersonal site
安田秀樹 (Hideki Yasuda)Analyst, Toyo Research Advice from April 2026 (Toyo Securities 2022 to 2026, Ace Securities and Ace Research before that)The most-quoted Japanese sell-side voice on Nintendo, Sony and Bandai Namco, with columns on Diamond Online, Kabutan and Business Insider Japan; reads results the way the Tokyo market does.JapaneseDiamond Online, Kabutan, Business Insider Japan
岡本吉起 (Yoshiki Okamoto)Game producer (Street Fighter II at Capcom, Monster Strike at Mixi); runs the YouTube channel 岡本吉起 ゲームch from MalaysiaA veteran creator talking budgets, deals and failures on camera in plain Japanese; 72,400 subscribers, so the influence is on the industry, not the mass audience.JapaneseYouTube
Sal RomanoEditor-in-chief and sole operator, Gematsu (New York)Runs the fastest English read on Japanese publisher announcements and posts the Famitsu chart every week; one person, so the coverage is what he chooses.EnglishX, Gematsu
Marcelo Gimenes VieiraFounder and editor-in-chief, The Gaming Era (since 2024)Weekly reporting on the business of Brazilian games, from the Abragames industry census to publishers' local licensing, hardware makers' regional plans and consumer surveys. He founded and edits the outlet he writes for, so his reporting and The Gaming Era's are one.PortugueseThe Gaming Era
Pablo MiyazawaCo-founder and columnist, The Gaming EraAn interview column on the Brazilian games business, "Discutindo o jogo com…", and pieces on subjects such as TecToy's pricing of the Zeenix Pro and São Paulo state's plan to fund studios, from a journalist with nearly three decades in Brazilian games and entertainment media. He co-owns The Gaming Era, where he publishes, and his pieces come months apart rather than weekly.PortugueseThe Gaming Era
Mateus MognonEditor, Voxel and Minha SérieBrazilian games coverage from the editor of Voxel and Minha Série, the NZN group's games and series sites, collected on his own newsletter: reviews, developer interviews and first-person pieces on the Brazilian scene, such as what developers and staff told him about the 'dark side' of gamescom latam (May 2025) and how he covered Hideo Kojima's visit to Brasil Game Show 2025. Consumer coverage more than business analysis, much of it reposting work first published on Voxel, with posts months apart; he also writes the weekly Jornal dos Jogos digest.PortugueseSubstack, Voxel
Abhimannu DasWeb journalist, Outlook Respawn (Outlook India)Near-daily reporting on Indian games and esports: the India Games Showcase, Indian indie studios in his Indian Indie Diaries series, college esports prize pools, state game-development policy panels, and global industry news. He writes for Outlook Respawn, so his work and the desk's overlap.EnglishOutlook Respawn