Esports is running on Saudi money

RecedingCulture & audienceH2 · Stalled betsUpdated Sep 2026

Esports, organized competitive gaming for spectators, was sold to investors as the next sports league. By 2023 the money had run out, and teams cut staff or were sold for a fraction of old valuations. Most funding now comes from game makers and Saudi Arabia.

What is esports?

Esports is competitive video gaming, played for prize money in front of an audience, much like traditional sports. Its business has three separate players that people often mix up: the publisher owns the game and decides who can run competitions with it, the teams hire and pay the players, and the event organizers sell the tickets and the broadcast rights.

On this page

Where it stands

The Esports World Cup, funded by Saudi Arabia, has raised its prize money every year, to $75 million in 2026, and through its separate Club Partner Program pays 40 clubs a share of $20 million a year to promote it. Esports Charts calls Saudi capital the baseline funding source for the whole business. That carries risk: in 2026 the World Cup moved from Riyadh to Paris because of conflict in the region. Hours watched still grow. Teams are still cutting and selling cheap: Complexity was resold in 2024 for less than half its 2021 price, and Guild Esports closed in 2025. Both the boom coverage and the collapse coverage are out of date.

Prize money announced for the Esports World Cup and its predecessor, $ millions, by year
  • Total prize money
  • Of which, paid to clubs
0204060801002023202420252026Total prize money, 2023: 45Total prize money, 2024: 60Total prize money, 2025: 70Total prize money, 2026: 7575Of which, paid to clubs, 2024: 20Of which, paid to clubs, 2025: 27Of which, paid to clubs, 2026: 3030

The prize money has risen every year, from $45 million to $75 million, and the share set aside for clubs from $20 million to $30 million. It is one sponsor's spending, not a measure of the business.

SourceEsports World Cup Foundation

The plotted values
YearTotal prize moneyOf which, paid to clubs
202345n/a
20246020
20257027
20267530

Timeline

2023

  1. A Saudi event sets a record with $45 million in prizes

    Gamers8, a festival in Riyadh, announces $45 million in prize money, then the largest sum in esports and three times its total the year before.

    Dexerto, Luís Mira (7 March 2023)

  2. FaZe Clan, once valued at $1 billion, is sold for a reported $17 million

    GameSquare agrees to buy FaZe Clan in a deal paid in shares and reported at $17 million. When FaZe announced its plan to go public in 2021, it was valued at $1 billion.

    ONE Esports, Steven Cropley (21 October 2023)

  3. 100 Thieves cuts a fifth of its staff

    100 Thieves lays off roughly 20% of its employees, its second round of cuts in a year, and spins off its game studio and its energy drink.

    The Verge, Jay Peters (2 November 2023)

2024

  1. Complexity is sold back to its founder for less than half its 2021 price

    GameSquare sells the American team Complexity to a group led by its founder, Jason Lake, for $10.36 million. Lake had sold it for $27 million in 2021.

    Dexerto, Calum Patterson (13 March 2024)

  2. The first Esports World Cup offers more than $60 million

    The Esports World Cup Foundation, funded by Saudi Arabia, announces the first Esports World Cup with prize money of more than $60 million. $20 million of it is the Club Championship, prize money shared among the top 16 clubs according to their results across every game.

    Esports World Cup Foundation (16 April 2024)

2025

  1. The Foundation puts 40 clubs on its payroll

    The Foundation expands its Club Partner Program from 30 clubs to 40, with $20 million between them and up to $1 million each. This is a separate payment from the prize money on the chart. Clubs are paid for producing content and promoting the event, not for winning.

    Esports World Cup Foundation (3 March 2025)

  2. Guild Esports, once backed by David Beckham, closes

    Guild Esports, a London team that raised 20 million pounds from investors in 2020, stops operating in August 2025 after a sale found no buyer. It had been sold for 2.1 million pounds the year before and was never profitable.

    SportsPro, Ed Dixon (22 August 2025)

2026

  1. The prize money rises to $75 million

    The Foundation sets the 2026 prize money at $75 million, with $30 million for the top 24 clubs and $7 million for the winning club.

    Esports World Cup Foundation (20 January 2026)

  2. Riot reopens its Valorant leagues to outsiders

    Riot Games announces that from 2027 every team in its Valorant leagues, including the partner teams with guaranteed places, must play through regional qualifiers that anyone can enter. Partner teams keep their payments from Riot.

    Esports Charts (28 July 2026)

  3. A listed team owner reports record revenue and a bigger loss

    OverActive Media, the Toronto-listed owner of Movistar KOI and two Call of Duty and Overwatch teams, reports record revenue of 28.5 million Canadian dollars for 2025 and a net loss of 11.4 million, up from 0.6 million the year before.

    OverActive Media, annual results (28 April 2026)

  4. The Esports World Cup is moved from Riyadh to Paris

    With conflict in the Middle East and flights canceled, the Foundation moves the 2026 Esports World Cup to Paris. 'Riyadh is the home of EWC,' it says.

    GamesBeat, Alexander Lee (14 May 2026)

  5. The Paris event draws 237 million hours of viewing

    Esports Charts counts more than 237 million hours watched for the 2026 Esports World Cup, up 29.5% on 2025. The peak audience of 2.89 million is 6% below the year before.

    Esports Charts, Dmytro Murko (28 August 2026)

Consequences

  1. 012026

    Saudi money is now the baseline, not an investor

    Esports Charts argues that Saudi capital has become the baseline funding source for esports. It now sits in game publishing, in the largest tournament organizer, in event brands and in venues, as well as in prize money.

    Esports Charts (28 July 2026)

  2. 022026

    The subsidy comes with conditions

    HEROIC dropped out of the Club Partner Program in May 2026 after leaving Dota 2, a game its management called tough to make money from. The Foundation said the club no longer met the minimum requirements. To keep the payment, a club has to keep fielding teams in several games, including ones that lose money.

    WIN.gg, Wasif Ahmed (15 May 2026)

  3. 032026

    Closed leagues leave popular teams with nowhere to go

    Esports Charts points to Los Ratones, a team that drew some of the best audiences of the European League of Legends season as a guest. However well it played, it could not earn a permanent place. That is the pressure behind Riot's decision to reopen Valorant.

    Esports Charts (28 July 2026)

Objections

  • Counterpoint2026

    Hours watched are growing, not receding

    Watch time for the Esports World Cup rose 29.5% in 2026 and average viewers 36.9%, though the peak audience was 6% below the year before. Esports Charts adds its own caveat. The 2026 event had more tournaments and new qualifying stages, so part of the rise is more airtime rather than more people.

    Esports Charts, Dmytro Murko (28 August 2026)

  • Counterpoint2026

    Nobody counts the teams, and some are doing well

    No one publishes how many teams close each year or what teams earn in total. The evidence of trouble is a list of cases. Against it, Esports Charts reports that the Korean team T1 had its first profitable year in 2025, with revenue above $60 million, up 80%. It adds that Western teams continue to reduce costs.

    Esports Charts (3 April 2026)

  • Counterpoint2026

    The headline size of esports is mostly betting

    Statista projects worldwide esports revenue of $4.91 billion in 2026. The largest part, $2.80 billion, is betting on esports. That is not money teams earn, and nobody publishes a figure for what they do earn.

    Statista Market Insights, Esports, worldwide

  • Counterpoint2026

    The prize figures are promises, from the body that pays them

    The chart shows what the Foundation announced, not audited payments, and two of the four totals were stated only as 'more than'. The rises are also getting smaller each year. The chart measures one sponsor's generosity. It does not measure the health of the business.

    Esports World Cup Foundation (20 January 2026)

What to watch

  • 2027

    Whether partner teams lose their places

    Early 2027, when Riot's Valorant season starts under the new format and partner teams play open qualifiers for the first time.

    Esports Charts (28 July 2026)

  • 2027

    Whether the World Cup goes home to Riyadh

    Summer 2027, the next Esports World Cup. The Foundation moved the 2026 event to Paris and has put back its new Nations Cup, due in Riyadh in November 2026, to November 2027. Where it holds the 2027 World Cup will show how far the funding still depends on events in Saudi Arabia.

    Esports Foundation (18 August 2026)

Further reading

Where to follow it SportBusiness, Esports Insider, Sports Business Journal esports desk, Esports Charts viewership data

More in H2

The transitionSee the map