Rows of esports players in red and white team jerseys standing in front of a gold globe and crown carrying the AG Esports International crest

MENA

24 curated sourcesUpdated Oct 2026

MENA is the one market in this directory that cannot be sized. No free source with a stated methodology puts a number on regional revenue, and the figures in circulation trace to paid vendors or to parties invested in the region's growth. Saudi Arabia, the largest market in scope, claims 23.5 million game enthusiasts, though that is the state's own count and enthusiast is undefined. What can be verified is ownership. The Public Investment Fund bought Scopely for 4.9 billion dollars in 2023 and completed a 55 billion dollar purchase of Electronic Arts in August 2026, and it funds and runs the Esports World Cup in Riyadh. Read English language coverage of this market as promotional until you have checked who paid for it.

Market size

Not recorded

Players

Not recorded

  1. CN683 million
  2. US212.3 million
  3. BR59,802,339
  4. JP54.75 million
  5. DE41.2 million
  6. FR40.2 million
  7. UK38 million
  8. CA23 million
  9. KRAbout 20 million
  10. IT14.2 million
  11. MENANot recorded

Rough scale only. Every market counts players differently, and MENA and IN have no figure.

Photograph eSports World Cup

Shape

Research note

Do not read sovereign investment as domestic market size. Savvy Games Group's 38 billion dollar commitment and its purchases, Scopely for 4.9 billion dollars and ESL FACEIT Group, are outbound investment by the Public Investment Fund, and no free figure sizes Saudi domestic consumer spend to standard; the investment vehicle is tens of billions and the consumption market is not.

PIF corporate newswire, sovereign fund press releases, primary corporate disclosure

Where players talk

Unverified

Do not assert a games venue hierarchy for the Gulf. Which platforms carry Arabic-language games discourse, and the balance between Arabic and English in it, could not be established from citable sources.

Where the data lives

The seven places to open first. The full list of 24 is at the bottom of the page.

  • PIF newswire

    PIF corporate newswire. The sovereign fund own press releases are the primary record of Savvy Games Group deals and games commitments, the source of record for what has actually been announced.

  • Vision 2030 strategy library

    Vision 2030 strategy library, National Gaming and Esports Strategy page. The official statement of Saudi Arabia sector targets, the reference for what the state has committed to build and by when.

  • GASTAT, Saudi statistics authority

    GASTAT, the Saudi General Authority for Statistics. Census, population and youth statistics for the region largest market, including the age structure behind every demographic claim about Saudi players.

  • Saudi game classification service

    Saudi game classification service. The government services entry for GCAM game age classification lets a researcher confirm the statutory rating regime and its administering regulator for Saudi Arabia.

  • Esports World Cup press room

    Esports World Cup Foundation press room. The operator releases give official prize pools, formats, participating clubs and titles for the region flagship event, with self reported audience figures that require independent treatment.

  • DataReportal Gulf country reports

    DataReportal country reports for Gulf states. Free annual compilations of internet and platform ad audience data with published methodology, the least interested source available for venue planning in this region.

  • The State of Video Gaming (Ball, Epyllion)

    The State of Video Gaming, Matthew Ball and Epyllion. A free annual analyst presentation with market sizing, participation and platform charts for most major markets, useful for cross market comparison that no single free source provides. It aggregates many vendors rather than applying one methodology, so treat figures as the analyst assembly they are and cite the underlying source where the deck names one.

People

1 of 1

  • Ozan Aydemir

    CEO, Gaming in Türkiye, MENA and EU, author of the Türkiye Game Market Report

    Turkey (TR): the person behind the sector's primary reference report for a decade. His commentary frames each year's data (2026: the shift from user growth to engagement depth). Quoted by every national outlet covering the market

    OtherLinkedIn

Communities

  • Subreddit · Arabic · Free

    r/saudi_gamers

    Saudi and pan-Arab player sentiment. One of the few venues in the MENA stack with no institutional or state-linked owner.

  • Subreddit · Arabic · Free

    r/Iraqigamers

    Iraqi player sentiment and memes.

  • Subreddit · Arabic · Free

    r/EgyptGaming and r/EgyptGaminGG

    Egyptian player sentiment across two communities of similar size. Neither is clearly primary from outside, so both are listed.

  • Subreddit · Arabic · Free

    r/Arabic_Games

    Arabic localization discourse, official and fan translations. Small but the only localization venue in this directory.

24 curated sources for MENA

Research it yourself

These rows

Type
Language
Cost

2 of 2 sources

NameWhat it lets you find outTypeCostMarkets
Niko Partners (Niko IQ)The specialist source for China, SEA, and MENA games markets, with informative free summaries. Paid reports are expensive and the free layer is summary-level. Also tracks Chinese publishing licence approvals and explains regulation for outside readers, which pairs with the NPPA primary source. Enterprise pricing is custom. Free blog summaries.Market research firmPaid
  • Asia
  • CN
  • IN
  • MENA
Power League Gaming (+ PLG × Ipsos studies)Agency research with Ipsos on KSA/UAE esports and viewing behavior. TikTok LIVE's official gaming broadcast partner for MENA, making it the closest thing to a primary-access creator source in-region. Agency self-interest, and studies are audience-side more than creator rankingsCreator trackingFree
  • MENA