Cheap co-op games are topping Steam's charts

EmergingCulture & audienceH3 · Emerging futureUpdated Sep 2026

Friendslop is players' slang for cheap, chaotic co-op games made to play with friends and watch on streams. They sell for $5 to $10, are made by small teams, and since 2025 have been among the best sellers on Steam, the main PC games store.

Latest figure · 2026 so far

350 thousand players at once

The record so far in 2026, set in June at the launch of Meccha Chameleon. A write-up of the same post by Game World Observer gives 366,000.

How To Market A Game, Chris Zukowski (30 July 2026)

No. 33 · H3, the emerging futureSee the map
On this page

Where it stands

R.E.P.O. and PEAK, at $7.99 each, were among Steam's best-selling new games of 2025. PEAK was built mostly in a month by seven people for under $200,000. The wave grew in 2026, and Chris Zukowski's count finds each new record crowd larger than the last. Players leave fast: AppMagic finds about 3% still playing after a month, and GameDiscoverCo's Simon Carless compares hits to lightning strikes. Copies are not revenue, and at these prices a chart-topper can sit well down the earnings table.

People playing friendslop games on Steam at once, thousands, at each record up to July 2026Part-year
01002003004002023202420252026*n/a2023: 1971972025: 2812812026*: 350350

Each record crowd has been bigger than the last: 197,000 in 2023, 281,000 in 2025 and 350,000 in 2026. These are three peaks, not yearly totals, and the numbers fall away between them. The count was made in July 2026, before How to Fish drew 374,000 players on its own in August.

*The record so far in 2026, set in June at the launch of Meccha Chameleon. A write-up of the same post by Game World Observer gives 366,000.

SourceHow To Market A Game, Chris Zukowski (30 July 2026)

The plotted values
YearPeople playing friendslop games on Steam at once, thousands, at each record up to July 2026
2023197
2024n/a
2025281
2026*350

Timeline

2023

  1. A horror game made by one person sells an estimated 10 million copies

    Lethal Company, a co-op horror game by a single developer, takes off on Steam. Working from its review count, Ryan Rigney estimates it has sold more than 10 million copies and earned more than $100 million within three months.

    Push To Talk, Ryan K. Rigney (19 January 2024)

2024

  1. Co-op games are 5% of releases and 46% of copies sold

    VG Insights finds that games with cooperative play, where players work together, made up 5% of the games released on Steam in the first part of 2024 and 46% of the copies sold. The number of co-op games released in a year went from 388 in 2019 to 799 in 2023.

    GameDev Reports, Dmitriy Byshonkov, on VG Insights (4 July 2024)

2025

  1. Seven developers build PEAK in a month, for under $200,000

    Three developers from Aggro Crab and four from Landfall rent an apartment in Seoul for a month in February and build most of PEAK, a co-op climbing game, there. The whole project costs less than $200,000. Aggro Crab had turned to a small project to avoid burnout and the need for outside funding.

    Game Developer, Chris Kerr (26 June 2025)

  2. Someone coins 'friendslop' as a joke

    A user on X posts pictures of Lethal Company, R.E.P.O. and Content Warning with the line 'I call this genre of game Friendslop'. The name sticks to cheap, chaotic co-op games meant to be played with friends and watched on streams.

    Aftermath, Jay Castello (17 July 2025)

  3. PEAK sells a million copies in six days

    PEAK launches on 16 June at $7.99, having been announced less than a week earlier. It sells 100,000 copies in a day, a million in six days and 4.5 million in three weeks, by its developers' count.

    GameDiscoverCo, Simon Carless (8 July 2025)

  4. An $8 game is the best-selling game of the year so far

    Alinea Analytics estimates that R.E.P.O., which costs $7.99, has sold 16.4 million copies by the end of July, more than any other game in 2025. The five best-selling new games on Steam in the first half are all co-op games. Games with a co-op mode took $4.1 billion on Steam in those six months, the highest half-year on record, though that total includes big-budget games.

    Alinea Analytics, Rhys Elliott (31 July 2025)

  5. The year's Steam charts confirm it

    GameDiscoverCo's list of the best-selling new Steam games of 2025 by copies has R.E.P.O., PEAK, Schedule I and RV There Yet? in the top ten. It calls the rise of friendslop one obvious megatrend.

    GameDiscoverCo, Simon Carless (16 December 2025)

  6. An investor asks the industry to drop the word

    Binni Erlingsson of Behold Ventures writes that calling the games slop devalues their developers' skill, and asks the trade to kill the term.

    GamesRadar+, Iain Harris (24 December 2025)

2026

  1. A hide-and-seek game by two developers sells 10 million copies in three weeks

    Meccha Chameleon, a paint-and-hide game built in two months by two Japanese developers, launches on 9 June. By the end of the month it has sold more than 10 million copies and taken more than $50 million, on GameDiscoverCo's estimate.

    GameDiscoverCo, Simon Carless (30 June 2026)

  2. Copies on Roblox draw more players than the original

    Within weeks, near-exact copies of Meccha Chameleon appear on Roblox and Fortnite. Kotaku reports that the Roblox copies together have more people playing at once than the original, with one of them near 50,000.

    Kotaku, Nicole Carpenter (15 July 2026)

  3. A co-op fishing game passes 370,000 players at once in five days

    How to Fish, published by its own developers, reaches 373,971 simultaneous players on Steam five days after launch. That is more than double PEAK's record of 170,759.

    GamesRadar+, Jordan Gerblick (26 August 2026)

Consequences

  1. 012025

    Cheap games are out-earning some blockbusters

    Rhys Elliott of Alinea Analytics writes that budget indie games are generating more revenues than some big-budget ones. R.E.P.O. and Schedule I together took more than a quarter of a billion dollars in the first half of 2025.

    Alinea Analytics, Rhys Elliott (31 July 2025)

  2. 022025

    Studios are swapping long projects for short ones

    Chris Kerr of Game Developer reports that Aggro Crab made PEAK after deciding to pivot away from larger projects, to avoid burnout and to stop depending on outside money. A small team can now try an idea in weeks and find out quickly whether it sells.

    Game Developer, Chris Kerr (26 June 2025)

  3. 032026

    Mobile studios are moving to Steam

    Rhys Elliott notes that Dear Passengers, a friendslop game from a Ukrainian studio that used to make mobile games, gathered 1.5 million wishlists in a week with no paid marketing. Savvy mobile developers, he writes, are eyeing up Steam, using TikTok and X in place of paid advertising. Small specialist publishers are moving fast to build portfolios of these games.

    Alinea Analytics, Rhys Elliott (17 July 2026)

  4. 042025

    A generation raised on Roblox wants cheap games to play together

    The investor Binni Erlingsson argues that players who grew up on Roblox and Minecraft will keep wanting cheap social games, and that the current gaming landscape is not fully ready to catch them.

    GamesRadar+, Iain Harris (24 December 2025)

Objections

  • Counterpoint2026

    Players do not stay

    AppMagic finds that only about 3% of people who try a friendslop game are still playing it 30 days later. The figure for Phasmophobia, an older co-op hit, is 5.3%, and for Dead by Daylight 11.3%. Each hit fades within months, which is why the chart of records says nothing about how many players remain between them.

    GameDev Reports, Dmitriy Byshonkov, on AppMagic (22 April 2026)

  • Counterpoint2026

    The hits are lightning strikes

    Simon Carless, who tracks these games, warns that there are very few middling friendslop hits, unlike in some other spaces. A developer, he writes, has the same chances of making it work as being struck by lightning. The successes are visible, and the many failures are not counted.

    GameDiscoverCo, Simon Carless (30 June 2026)

  • Counterpoint2026

    Nobody publishes a friendslop number, and copies are not cash

    The $4.1 billion often quoted covers every Steam game with a co-op mode, including $70 blockbusters. No one publishes a revenue figure for friendslop alone. Alinea points out that copies do not equal cash: in mid-2026 Meccha Chameleon was the year's top game by copies sold and only eighteenth by revenue on Steam. Alinea's own advice is that the takeaway is not to go and make a friendslop game.

    Alinea Analytics, Rhys Elliott (1 July 2026)

What to watch

  • 2026

    Whether a wishlist hit converts

    Late 2026, when Dear Passengers is due. With more than 1.5 million wishlists, it is the first test of whether a friendslop game that was hyped in advance sells like the ones that arrived by surprise.

    PC Gamer, Christopher Livingston (21 July 2026)

  • 2026

    The year-end Steam charts

    Mid-December 2026, when GameDiscoverCo usually publishes its list of the year's best-selling new games. Four friendslop games made the top ten in 2025.

    GameDiscoverCo, Simon Carless (16 December 2025)

Further reading

Where to follow it GameDiscoverCo's annual PC and console sales roundups, Game Developer's design desk, PC Gamer, AppMagic retention studies

More in H3

The emerging futureSee the map