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Trends · updated 20 October 2026

What are the biggest trends in the video game industry in 2026?

Current trends influencing the future of video games, from the emergent to the perennial.

H1 · The current systemH2 · The transitionH3 · The emerging futureAround 2030
3536373839

EmergingTrend 35 · Culture & audience

Cheap co-op games are topping Steam's charts

Small teams, low prices, social play, built to be watched. The clearest prototype of what comes next.

Open the trendAll 49

  • 35 · EmergingCheap co-op games are topping Steam's chartsSmall teams, low prices, social play, built to be watched. The clearest prototype of what comes next.
  • 36 · EmergingPlatforms are paying players to build their gamesPlayers as producers. Volatile, but pointing the right way.
  • 37 · EmergingInstant games are growing outside the app storesCheap, social games that need no store. China shows the scale, the West the start.
  • 38 · EmergingPlayers are taking finished games apart and rebuilding themPlayers as producers, remaking games that already exist. The rights stay with the publishers.
  • 39 · EmergingGame platforms are letting players make games by typing a promptPlayers as producers with no craft barrier. A new place games come from, not a feature inside the old ones.
All 49 on the horizons chart

On this page

  • Horizons chart
  • How to read it
  • H1 · Current system
  • H2 · Transition
  • H3 · Emerging future
  • Perennial
  • Get the data

Trends defining gaming in 2026

The Street Finds Its Own Uses: Corporations own the money but it's players who are remixing the culture

In 2026 the ten biggest companies take more than half of all publishing revenue, but the culture is happening somewhere else: Friendslop games top Steam's charts, while players decompile games and rebuild them or simply type new ones into existence. Meanwhile the corporations who bet on what the culture should be keep losing. Live service, subscriptions and the metaverse have all stalled, and 83% of players say they don't want AI-written dialogue.

None of that means the old model is gone. Studios are still cutting jobs, investors have pulled out, and fewer people play in the countries that used to drive the growth. But it's no longer where the new ideas come from.

This page maps 49 gaming trends across three horizons. Each trend links to the sources behind it, and the data we use is freely available on the site. We revise trends as things move. Think we've got one wrong? Send us a source.

Updated 20 October 202649 trends6 categories4 stagesData CC BY 4.0

All 49 trends

The Three Horizons

Dot color = directory stageEmergingDominantPerennialReceding
Category

49 of 49 trends

Hover a dot to read it. Click to jump to its entry.

TodayAround 2030
Perennial ground
H1 · The current system
H2 · The transitionProlongs H1Rewriting the rulesMakes roomFor H3Stalled bets
H3 · The emerging future
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849

Tap a horizon to see its trends.

TodayAround 2030

The current system, running down

Bigger budgets, rich-market growth and games as a service. These trends are its symptoms.

  • The clearest symptom of the pandemic-era model unwinding.

    Open full trend
  • The Western growth engine this system was built on has stalled.

    Open full trend
  • The growth moved to a market Western publishers can barely reach.

    Open full trend
  • The flagship bet of this system, now failing more often than it hits.

    Open full trend
  • Capital is leaving the old model before a new one is proven.

    Open full trend
  • Paying to acquire players is hitting diminishing returns.

    Open full trend
  • The hardware half of that squeeze, priced by a market games do not control.

    Open full trend
  • The premium console bundle is squeezed from both sides.

    Open full trend
  • The old coverage and discovery layer is hollowing out.

    Open full trend
  • Emerging
  • Dominant
  • Perennial
  • Receding

How to read this chart

The Three Horizons depict a picture of change in video games as an interplay of three horizons. Horizon 1 (H1) is the currently dominant but failing system that declines over time as it loses its fit with a changing environment. Horizon 3 (H3) is a possible future state that is aligned to the changing environment. Horizon 2 (H2) is the current and turbulent intermediate space of innovations, some of which are 'captured' by H1 to prop it up and extend its lifespan, and some of which are genuinely disruptive and create space for a radically different kind of system to emerge.

The horizon placements are an editorial reading using Bill Sharpe's Three Horizons framework.

H1

The current system, running down

9 trends

Bigger budgets, rich-market growth and games as a service. These trends are its symptoms.

1DominantMoney & business model

Games companies are still cutting jobs

The clearest symptom of the pandemic-era model unwinding.

Open full trend

2DominantMoney & business model

Rich markets are losing players, and growth has moved elsewhere

The Western growth engine this system was built on has stalled.

Open full trend

3EmergingGeography & power

China's growth is going to Chinese-made games

The growth moved to a market Western publishers can barely reach.

Open full trend

4DominantMoney & business model

Publishers are retreating from live-service games

The flagship bet of this system, now failing more often than it hits.

Open full trend

5DominantMoney & business model

Investors are pulling money out of studios

Capital is leaving the old model before a new one is proven.

Open full trend

6DominantMoney & business model

Mobile games are struggling to find new players

Paying to acquire players is hitting diminishing returns.

Open full trend

7DominantTechnology

AI data centers are taking the memory games hardware needs

The hardware half of that squeeze, priced by a market games do not control.

Open full trend

8DominantMoney & business model

Game prices are stalling as hardware prices climb

The premium console bundle is squeezed from both sides.

Open full trend

9DominantCulture & audience

Games media is consolidating and shrinking

The old coverage and discovery layer is hollowing out.

Open full trend
H2

The transition

25 trends

Where the old model is being fought over. Courts, regulators and unions are rewriting the rules, and it is not yet clear who that favors. More of these moves buy the old model time, while some of the industry's big bets have already stalled.

Makes room for H3

Shifts that already favor smaller, social, creator-made play.

10DominantPlatform & distribution

Streamers are spreading across several platforms

Discovery follows creators, wherever they are.

Open full trend

11DominantPlatform & distribution

Steam's glut is making discovery the hard part

Abundance shifts power from making games to getting them found.

Open full trend

12DominantGeography & power

Governments are paying for games as culture and industry

Grants reach new teams, while credits mostly reward the biggest productions.

Open full trend

13EmergingCulture & audience

Small studios are winning the top awards and selling millions

Acclaim and margins without a blockbuster budget. The sales charts still belong to the franchises.

Open full trend

Rewriting the rules

Courts, regulators, unions and store policies changing the terms. Who gains is still open.

14DominantPlatform & distribution

Apple and Google are being forced to open their stores

Six years of lawsuits have cut the platform tax by a few points. So far Apple and Google are containing the rest.

Open full trend

15DominantCulture & audience

Game workers are winning union contracts

Contracts now set terms for layoffs and AI inside big studios. Small teams and creators are outside them.

Open full trend

16EmergingTechnology

Creative workers are fighting over AI consent and disclosure

Writes the rules any AI-native future will have to follow.

Open full trend

17DominantTechnology

Developers are turning against generative AI

Contested. It slows careless adoption and steers AI toward consented, disclosed uses.

Open full trend

18DominantRegulation, safety & age

Regulators are forcing child-safety changes on platforms

Forces identity and safety infrastructure onto open, player-built platforms.

Open full trend

19DominantRegulation, safety & age

India has outlawed games played for money

A natural experiment: regulation can delete a whole category overnight.

Open full trend

20EmergingRegulation, safety & age

EU consumer authorities are going after how games sell currency

This is consumer law that reaches past the store's cut of the sale to address the value of in-game currencies themselves. Nothing is compelled yet.

Open full trend

Prolongs H1

Incumbents and new money keeping the big-budget, live-service model going.

21EmergingMoney & business model

The biggest games companies are taking a growing share of the money

The largest firms pulling ahead, mostly by growing rather than buying.

Open full trend

22DominantGeography & power

Saudi state money is buying major games companies

Patron capital extends the old model rather than changing it, and the debt makes it more fragile.

Open full trend

23EmergingMoney & business model

Publishers are reviving dormant franchises

Risk minimization: familiar names in place of new bets.

Open full trend

24DominantMoney & business model

Game companies are putting their own games on screen

Familiar characters earning again on screen. Incumbents getting more from what they already own.

Open full trend

25EmergingPlatform & distribution

Console makers are keeping games exclusive again

Platform holders reaching back for an old lever.

Open full trend

26EmergingMoney & business model

Mobile live events are converging on one playbook

Optimizing the existing model, not inventing a new one.

Open full trend

27EmergingTechnology

AI teammates are reaching players in short tests

Tested inside Fortnite and PUBG, where it fills a team. Nothing is a permanent feature yet.

Open full trend

28EmergingGeography & power

Chinese studios are trying to build premium global franchises

New studios betting on the big-budget model, and meeting its costs.

Open full trend

29PerennialMoney & business model

Gambling money is moving into games and the platforms around them

Betting money propping up teams, streamers and platforms, until regulators step in.

Open full trend

30EmergingMoney & business model

Mobile publishers are moving payments to their own web shops

The same publishers keep the same games and more of each sale.

Open full trend

Stalled bets

Transitions the industry bet on that plateaued or faded.

31RecedingCulture & audience

Esports is running on Saudi money

A transition that stalled, kept alive by a patron.

Open full trend

32EmergingMoney & business model

Game subscriptions are stalling

The one-fee-for-everything bet. Subscribers stalled well short of plan, and prices rose instead.

Open full trend

33RecedingPlatform & distribution

Investors are abandoning blockchain games

The transition that never delivered. Worth keeping as a cautionary pattern.

Open full trend

34RecedingPlatform & distribution

Handheld gaming PCs are losing momentum

A real form factor that plateaued. SteamOS may still carry the idea forward.

Open full trend
H3

The emerging future

5 trends

Featured at the top of the page.

35EmergingCulture & audience

Cheap co-op games are topping Steam's charts

Small teams, low prices, social play, built to be watched. The clearest prototype of what comes next.

Open full trend

36EmergingMoney & business model

Platforms are paying players to build their games

Players as producers. Volatile, but pointing the right way.

Open full trend

37EmergingPlatform & distribution

Instant games are growing outside the app stores

Cheap, social games that need no store. China shows the scale, the West the start.

Open full trend

38EmergingCulture & audience

Players are taking finished games apart and rebuilding them

Players as producers, remaking games that already exist. The rights stay with the publishers.

Open full trend

39EmergingPlatform & distribution

Game platforms are letting players make games by typing a prompt

Players as producers with no craft barrier. A new place games come from, not a feature inside the old ones.

Open full trend
Perennial

Perennial ground

10 trends

Pressures that never go away. They sit under the curves because every horizon has to answer them.

40PerennialPlatform & distribution

Old games take most of players' time

The structural fact the current system fights and the next one designs around.

Open full trend

41PerennialCulture & audience

Older players are a large audience the industry overlooks

The biggest overlooked audience. They still pay full price for single-player games, and most play alone.

Open full trend

42PerennialCulture & audience

Young people are keeping their friendships going inside games

A standing habit. Young people meet their friends in games, so every rule about chat reaches their friendships.

Open full trend

43PerennialCulture & audience

Campaigners are pressing to keep sold games playable

Ownership pressure on live service, and a value the next model can adopt.

Open full trend

44PerennialCulture & audience

Players are using review scores as a protest vote

Players' standing veto, and it applies across every horizon.

Open full trend

45PerennialRegulation, safety & age

Regulators are age-gating loot boxes

A recurring regulatory cycle that follows monetization wherever it goes.

Open full trend

46PerennialRegulation, safety & age

Governments are weighing legal caps on children's playtime

Comes back every time a new worry about children and screens arrives.

Open full trend

47PerennialRegulation, safety & age

Children's privacy rules are nudging games toward checking every player's age

The paradox that keeps returning: less data about children means more checks on everyone.

Open full trend

48PerennialRegulation, safety & age

Problem-gaming research is shifting from hours to compulsion

A long-running debate whose unit of measure is finally changing.

Open full trend

49PerennialGeography & power

China is using game approvals as a policy dial

A standing lever the state turns up and down.

Open full trend
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