
BrazilBR
Brazil got its first computers and games in the 1980s, and when the multinationals arrived Brazil's own companies collapsed. Nintendo later went quiet there and didn't sell any consoles officially from 2015 until 2020. That same year a federal tax cut let Sony and Microsoft lower their launch prices. Today, consoles still pay 20 percent. In 2021 Newzoo ranked Brazil the largest games market in Latin America and the tenth in the world by revenue. Three in four Brazilians aged 16 to 55 say they play. Since 2024 laws regulating games have been tightening: every game now needs a rating before it can be sold, loot boxes stay locked until a player proves they're an adult, and a provisional measure banned betting in September 2026.
Market sizeStudio revenue · 2022
US$251.6M
Abragames and ApexBrasil, 2023 Brazilian Gaming Industry Survey by GA Consulting, trade body survey
Played onlineAges 10 and over · 2025
59.8M
38% of internet users, playing online at least once in the three months before the interview.
Rough scale only. Every market counts players differently, and MENA and IN have no figure.
Photograph Hell Clock, Rogue Snail / Mad Mushroom
Shape
Who plays and who makes the games.
- 75.3%of 16 to 55 year olds say they play
- 52.8%of players are women
- 44.1%prefer to play on a phone
- 1,042studios in 2022, by the trade body's estimate
- 13,225people working at them
75.3 percent of Brazilians aged 16 to 55 say they play, down from 82.8 percent a year earlier, and of those who play, 52.8 percent are women and 44.1 percent prefer the phone.
38 percent of internet users aged 10 and over played online in the past three months, unchanged since 2023, with the share down among children aged 10 to 15 and up among people over 60.
Brazil had an estimated 1,042 studios employing 13,225 people in 2022, most of them in the Southeast, and 58 percent of them sold games abroad.
Abragames and ApexBrasil, Brazil Games Industry Fact Sheet 2023, trade body survey
Wildlife Studios earned the most of any Brazilian developer in 2015, 2018 and 2021, and had the largest staff, ahead of Afterverse, Aquiris, Fanatee and Puga.
Epic Games has owned a Brazilian studio since 2023, when Aquiris, the Porto Alegre maker of Horizon Chase, became Epic Games Brasil to make content for Fortnite.
Riot Games runs Brazil's League of Legends league, the CBLOL, which returns as a league of its own in 2026 after a year inside the League of the Americas.
LoL Esports (Riot Games), 'O CBLOL está de volta!', 29 September 2025, league organiser announcement
Research note
Give this survey's edition and sample with any figure from it, because both swing from year to year, and women were the majority of players in 2022 and 2026 but men in 2023.
Research note
Do not read the trade body's studio chart as a growth series, because it sets the census respondents of 2014 and 2018 beside the estimated totals of 2022 and 2023.
Abragames and ApexBrasil, 2023 Brazilian Gaming Industry Survey by GA Consulting, trade body survey
Where players talk
Most games talk runs through private chat apps or across several streaming platforms at once, so little of it can be read from outside.
Private
WhatsApp chats are private
66 percent of internet users aged 9 to 17 use their own profile every week, and none of it is publicly searchable.
Private
Discord servers are private, and Go Live suspended
The data protection authority suspended Go Live, its live video in private servers, on 12 August 2026. The platform is not blocked.
Streaming
Streamers use three platforms at once
- Twitch
- YouTube
- Kick
Gaules and Baiano, second and fourth by hours watched in 2025, broadcast on all three at once, so no one platform's figures are Brazil's.
Suspended
X suspended nationwide, 30 Aug to 8 Oct 2024
The Supreme Court suspended X nationwide from 30 August to 8 October 2024, so Brazilian X data has a gap.
Research note
Do not assert a Brazilian games venue hierarchy, or repeat a board's claim to be the largest. The national surveys count activities and profiles, not what is discussed, Pesquisa Game Brasil's free report sits behind a lead form, and no independent measure of any Brazilian board's scale was found.
Sources checked and found not to contain the needed data, documented gap
Where the data lives
The eight places to open first. The full list of 39 is at the bottom of the page.
Pesquisa Game Brasil (PGB)
Who says they play, by gender, age, class and preferred device, from a commercial survey of Brazilians aged 16 to 55. A free Trend Report sits behind a registration form.
Pesquisa da Indústria Brasileira de Games (Abragames)
Studios, jobs, where they are and how many sell abroad, from the developers' association with ApexBrasil. The latest edition portrays 2022.
TIC Domicílios and TIC Kids Online Brasil (Cetic.br)
Whether internet users played online, and whether children bought anything in games, in free annual tables.
IBGE, PNAD Contínua and SIIC
The share of internet users who went online to play, from the national household survey, every two years.
ClassInd (Classificação Indicativa)
The rating the Justice Ministry gave each game, on its scale from L to 18.
The State of Video Gaming (Ball, Epyllion)
Cross-market sizing, participation and platform charts that no single free source provides. It assembles many vendors, so cite the underlying source where the deck names one.
Steam weekly top sellers, Brazil (Valve)
Valve's weekly ranking of the top 100 products on Steam in Brazil by revenue, as ranks, not sales.
App Store top-grossing games feed, Brazil (Apple)
Apple's feed of the top-grossing games in the Brazilian App Store, as ranks, not revenue.
Research note
Abragames' industry survey has no fixed calendar, so quote the edition with the figure. The 2022 edition covers 2020 and 2021, the 2023 edition measures 2022 and was published on 28 February 2024, and a third edition, run with Go Gamers, began sending questionnaires in September 2026 with no publication date.
People
Journalists who report on the Brazilian games business.
Communities
Brazilian forums and subreddits. Read them for the temperature of the conversation, never its size.
Fórum Outer Space
Texture, terminology and sentiment across console/PC communities. Long thread history makes it useful for how debates evolved.
Fórum Adrenaline
PC-builder and price-sensitivity culture. The OFERTAS (deals) section is a live window on what Brazilian gamers actually pay for.
r/gamesEcultura
Brazilian player sentiment where games meet wider geek culture. The biggest Reddit venue for Brazilian community temperature. The largest Brazilian gaming community.
r/jogosbrasil
Brazilian discussion of PC, console, and mobile games plus release and free-game news.
r/playstationbrasil
Brazilian platform-specific sentiment, pricing complaints, and buying culture on PlayStation.
r/jogatina
Brazilian general games discussion.
Gap
Read these for the temperature of the conversation, never its size: none of their activity could be checked.
39 curated sources for Brazil
Research it yourself
These rows
1 of 1 sources
| Name | What it lets you find out | Type | Cost | Markets |
|---|---|---|---|---|
| Pesquisa Game Brasil (PGB) | The reference consumer study for Brazil: who plays, on what, gender split, platform preference, attitudes (AI, digital ownership). Also extends to LatAm. Produced by SX Group / Go Gamers with Blend New Research and ESPM, a commercial consultancy, not an official statistic. Self-reported survey data. The free layer is a trend report cut from the study, behind a form asking for name, phone, company and email. The full data is sold as dashboards from R$2,290 a month. Some English materials. | Industry report | Freemium |