a screenshot from Far Cry 6

GermanyDE

49 curated sourcesUpdated Oct 2026

Germans play a lot of work simulators. Nobody can quite explain why, save for the fact that they simply have a national fondness for vehicles and machinery. The country's best known game exports fit the pattern: Anno and The Settlers are economic simulations, too. Germans also still buy games as objects. More than half of console games sold here come on a disc, in a market that has otherwise gone two thirds digital. Germany is, by its own trade association's account, Europe's largest games market, and it barely makes any games: around 9.4 billion euros spent in 2025 across about 37.5 million players, with games developed in Germany accounting for roughly 5.5 percent of that spending. What Germany really hosts is the industry itself: gamescom drew about 357,000 people to Cologne in 2025. Age ratings here are law rather than advice, and retailers are bound by them.

Market size2025

~9.4 billion euros

game Verband annual market figures, industry association

Play computer and video games2026

41.2 million

The figure counts people in Germany who play computer and video games, stated as "In Deutschland spielen 41,2 Millionen Menschen Computer- und Videospiele."

  1. CN683 million
  2. US212.3 million
  3. BR59,802,339
  4. JP54.75 million
  5. DE41.2 million
  6. FR40.2 million
  7. UK38 million
  8. CA23 million
  9. KRAbout 20 million
  10. IT14.2 million

Rough scale only. Every market counts players differently, and MENA and IN have no figure.

game Verband der deutschen Games-Branche, Jahresreport der deutschen Games-Branche 2026

Photograph Ubisoft

Shape

Research note

The German headline is not software spend. Of 9.382 billion euros in 2025, games, meaning purchases plus in-game and in-app spending, are 4.948 billion, hardware is 3.403 billion and online gaming services, subscriptions, cloud and network fees, are 1.031 billion.

game Verband annual market figures, industry association

Where players talk

German games talk runs through the outlets' own communities: forums, comment threads, Discords and paid memberships.

Research note

Do not read German journalists' social profiles as venues. They are largely dormant on X and sparse on Bluesky, so a personal profile is a calling card rather than a place where the conversation happens.

GameStar team Bluesky starter pack, Dec 2024

Research note

Do not default to X for German games talk. On the audience side, WhatsApp, YouTube and Facebook are the most relevant platforms for news in Germany, and X does not register.

Leibniz Institute, Digital News Report 2026 German substudy

Where the data lives

The six places to open first. The full list of 49 is at the bottom of the page.

  • game Verband

    game Verband market data. Annual and half year revenue figures for the German market, split by software, hardware, and online services, with methodology notes attached to each release. Lets a researcher anchor any German market size claim to a free primary source.

  • GfK Entertainment

    GfK Entertainment Games-Charts. Weekly official German games sales charts by platform, published as news posts. Lets a researcher see what actually sells in Germany week by week without buying panel data.

  • JIM-Studie

    JIM-Studie. Annual representative survey of 12 to 19 year olds media use in Germany, running since 1998, free PDF, covering devices, platforms, and gaming alongside wider media behaviour. Lets a researcher ground youth behaviour claims in a public dataset.

  • USK statistics

    USK statistics. Annual rating statistics plus a searchable title database of age ratings. Lets a researcher see rating volumes, IARC platform coverage, and which large platforms sit outside the system, the 2025 statistics name Apple and Steam as not connected.

  • gamescom figures

    gamescom figures. Official attendance, exhibitor, floor space, and digital reach numbers for the annual Cologne event, updated each year. Lets a researcher date and size the industry main gathering.

  • The State of Video Gaming (Ball, Epyllion)

    The State of Video Gaming, Matthew Ball and Epyllion. A free annual analyst presentation with market sizing, participation and platform charts for most major markets, useful for cross market comparison that no single free source provides. It aggregates many vendors rather than applying one methodology, so treat figures as the analyst assembly they are and cite the underlying source where the deck names one.

Research note

USK labels do not cover every store. The USK's 2025 statistics name Apple and Steam as large platforms not connected to its system, so a title sold there may carry no USK label even though the label is statutory at retail.

USK annual statistics 2025, ratings self-regulation body

People

No people are held for Germany yet

Suggest a person

Communities

  • Subreddit · German · Free

    r/zocken

    General German-language player sentiment and discussion. The venue for German community temperature on Reddit, not r/de. Never for citation. The main German-language gaming community.

  • Subreddit · German · Free

    r/PCGamingDE

    German-language PC gaming discussion, builds, and platform sentiment.

49 curated sources for Germany

Research it yourself

These rows

Type
Language
Cost

2 of 2 sources

NameWhat it lets you find outTypeCostMarkets
Sparkers (GSD operator)Operator of the industry-backed GSD (Game Sales Data) project. Data covers physical + digital (PSN, Xbox Live, eShop, Steam) + streaming. Weekly UK/EU charts surface publicly via trade press (GamesIndustry.biz). Publisher participation varies (Nintendo absent from digital) Enterprise pricing is custom.Sales trackingPaid
  • DE
  • EU
  • FR
  • IT
  • UK
Deutscher Computerspielpreis: Spieler:in des JahresFederal-government + game association award. A jury and community jointly select the winner, and streamers/YouTubers are explicitly eligible (2026 winner: streamer Dennsen86). One category. Recognizes contribution, not reachCreator trackingFree
  • DE