a screenshot from MotoGP

ItalyIT

24 curated sourcesUpdated Oct 2026

The country that birthed Ferrari and Ducati is also great at making video games about going fast. Assetto Corsa is built inside a racetrack. Kunos Simulazioni, the company best known for making the Assetto Corsa series, works from the pit complex at Vallelunga outside Rome, developing alongside the drivers and teams who train there. The rest of the industry is small and quietly self-sufficient. Around 200 games companies employ 2,800 people on an estimated 180 to 200 million euros of turnover, with Europe and North America taking four fifths of their output and 88 percent of it self financed. Public money exists, but as in France it arrives through the cinema law. Italians buy far more than they build. They spent nearly 2.4 billion euros in 2024 across 14 million players, about twelve euros over the counter for every euro the domestic industry earns.

Market sizeConsumer spend · 2025

€2.4B

  • Software 1.8
  • Consoles 0.40
  • Accessories 0.15

IIDEA annual report press release, 13 May 2026, trade body

PlayersPast 12 months · 2025

14.2M

29% of people aged 6 to 75, counting anyone who played at least once, occasional play included.

  1. CN683 million
  2. US212.3 million
  3. BR59,802,339
  4. JP54.75 million
  5. DE41.2 million
  6. FR40.2 million
  7. UK38 million
  8. CA23 million
  9. KRAbout 20 million
  10. IT14.2 million

Rough scale only. Every market counts players differently, and MENA and IN have no figure.

IIDEA, I Videogiochi in Italia nel 2025

Photograph Milestone

Shape

Who plays, where the money goes, and how small the industry is beside it. The figures are the trade body's annual report with Ipsos.

  • 14.2Mplayed in the past year, stable
  • 60 / 40percent men and women
  • 7h 53maverage play a week
  • 77%of 2025 spend went on software
  • 200games companies, employing 2,800
  • Spending concentrates in software. Software is about 1.8 billion euros in 2025, down 1 percent and 77 percent of the total; smartphone games take 929 million euros, and among console and PC games digital is 59 percent at 328 million euros against 41 percent physical at 231 million; consoles grow 3 percent to about 400 million euros and accessories fall 5 percent to 152 million.

    IIDEA annual report press release, 13 May 2026, trade body

  • 14.2 million people in Italy play video games in 2025, stable on the previous year, 60 percent men and 40 percent women, about 60 percent under 35, playing 7 hours 53 minutes a week on average and up to 15 hours among 12 to 17 year olds.

    IIDEA annual report press release, 13 May 2026, trade body

  • The production sector is small relative to consumption. Italian games companies number 200, up 25 percent over two years, employ 2,800 people, up 17 percent, and generate estimated revenue between 180 and 200 million euros, up 36 percent since 2022.

    IIDEA annual report press release, trade body

  • Italian studios build for export and fund themselves. Europe takes 42 percent of the destination market for Italian published games and North America 37 percent, while Italy takes 12 percent, and 88 percent of studios rely on self financing.

    IIDEA annual report press release, trade body

Research note

IIDEA's report lands each spring for the previous year, so quote the edition with the figure. The edition for 2025 was presented on 13 May 2026, and this profile's 2025 figures are that edition's; the studio census figures still carry the earlier edition, which the 2025 release does not restate.

IIDEA annual report press release, 13 May 2026, trade body

Where players talk

Only one ranking of games venues exists, so treat any hierarchy with care.

Research note

Do not assert an Italian venue hierarchy beyond one datum. Audicom's free monthly communiques for May, June and September 2025 publish category audiences for news, sport, government and broadcasters and break out no games category, with per-brand data behind registration, and IIDEA's report publishes no venue shares; the one available figure is a publisher-cited Comscore ranking with Twitch first.

Sources checked and found not to contain the needed data, documented gap

Where the data lives

The five places to open first. The full list of 24 is at the bottom of the page.

  • Annual reportFree

    IIDEA annual report

    I videogiochi in Italia: market value, player demographics and a census of Italian companies, presented each spring. The standard reference for the market.

  • GovernmentFree

    Ministry of Culture tax credit notices

    Every session opening and beneficiary decree for the games tax credit, showing which studios and games receive public production support, and when.

  • Audience measurementFreemium

    Audicom, Audiweb internet audience

    Free monthly releases with total and category digital audience, with per-brand data behind registration. The independent check on any site or platform scale claim.

  • Company disclosureFree

    Digital Bros financial reports

    The Milan-listed parent of 505 Games, with revenue split across premium, free to play and Italian distribution. Primary disclosure from Italy's largest listed games company.

  • Analyst deckFree

    The State of Video Gaming (Ball, Epyllion)

    Cross-market sizing, participation and platform charts that no single free source provides. It assembles many vendors, so cite the underlying source where the deck names one.

People

No people are held for Italy yet

Use the games-specific subreddit technique, r/italygames not r/italy, and the outlets' own comment sections; treat any venue share as unsourced.

Suggest a person

Communities

Italy's communities here are subreddits, and its podcasts are listed under Media.

  • Subreddit · Italian · Free

    r/italygames

    Italian player sentiment across PC, console, retro, and tabletop. The venue for Italian community temperature on Reddit, not r/italy. The main Italian gaming community.

  • Subreddit · Italian · Free

    r/GameDevelopersItaly

    Italian-language developer discussion. Useful as a window on the Italian dev scene, which has no trade press.

Gap

Use the games-specific sub, not r/italy, and confirm activity by recent post dates.

24 curated sources for Italy

Research it yourself

These rows

Type
Language
Cost

2 of 2 sources

NameWhat it lets you find outTypeCostMarkets
Sparkers (GSD operator)Operator of the industry-backed GSD (Game Sales Data) project. Data covers physical + digital (PSN, Xbox Live, eShop, Steam) + streaming. Weekly UK/EU charts surface publicly via trade press (GamesIndustry.biz). Publisher participation varies (Nintendo absent from digital) Enterprise pricing is custom.Sales trackingPaid
  • DE
  • EU
  • FR
  • IT
  • UK
OIESItalian esports market research and ecosystem mapping. Operates a membership and business network alongside its research output.Market research firmFreemium
  • IT