a screenshot from MotoGP

Italy

21 sourced claims23 curated sources

The country that birthed Ferrari and Ducati is also great at making video games about going fast. Assetto Corsa is built inside a racetrack. Kunos Simulazioni, the company best known for making the Assetto Corsa series, works from the pit complex at Vallelunga outside Rome, developing alongside the drivers and teams who train there. The rest of the industry is small and quietly self-sufficient. Around 200 games companies employ 2,800 people on an estimated 180 to 200 million euros of turnover, with Europe and North America taking four fifths of their output and 88 percent of it self financed. Public money exists, but as in France it arrives through the cinema law. Italians buy far more than they build. They spent nearly 2.4 billion euros in 2024 across 14 million players, about twelve euros over the counter for every euro the domestic industry earns.

Photograph https://milestone.it/es/games/motogp-25/

Market size

~€2.4 billion2024

Italian consumer spending on video games reaches nearly 2.4 billion euros in 2024, up 3 percent year on year, per IIDEA annual report presented at the Ministry of Culture in April 2025.

Source IIDEA annual report press release, trade body

Each market states its size in its own currency, for its own year, and on its own definition of what counts, which is consumer spending in some and industry revenue in others. These ten figures cannot be compared with one another.

Player population

14.2 million2025

  1. CN
  2. US
  3. JP
  4. DE
  5. FR
  6. UK
  7. CA
  8. KR
  9. IT
  10. MENANot recorded

Each figure comes from a different source, a different year, and a different definition of a player. The bars show rough scale only. No free source measures every market on one method.

Source IIDEA, I Videogiochi in Italia nel 2025

Research yourself

Type
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Cost

2 of 2 sources

These rows

NameWhat it lets you find outTypeCostMarkets
Sparkers (GSD operator)Operator of the industry-backed GSD (Game Sales Data) project. Data covers physical + digital (PSN, Xbox Live, eShop, Steam) + streaming. Weekly UK/EU charts surface publicly via trade press (GamesIndustry.biz). Publisher participation varies (Nintendo absent from digital) Enterprise pricing is custom.Sales trackingPaidUK, DE, FR, IT, EU
OIESItalian esports market research and ecosystem mapping. Operates a membership and business network alongside its research output.Market research firmFreemiumIT