Mobile publishers are moving payments to their own web shops

EmergingMoney & business modelH2 · Prolongs H1
  • EU
  • Global
  • US
Updated Sep 2026

Apple and Google have long taken up to 30% of what players spend inside mobile games. A sale moved to a web shop keeps most of that with the publisher. The same companies run the same games, and keep more of each dollar.

What is a web shop?

A web shop is a store a game's publisher runs on the web, where players buy in-game content to use on their phones or PCs. The industry calls these sales direct-to-consumer, or D2C.

Latest figure · Q2 2026

$286.9 million

What Playtika took through its own direct-to-consumer platforms in the second quarter of 2026. Its total revenue that quarter was $731.1 million.

Playtika Holding Corp.'s quarterly results

No. 25 · H2, the transitionSee the map
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Where it stands

Since a US court barred Apple in April 2025 from taking a cut of sales made through a link out of an app, mobile publishers have been moving players to their own web shops. Playtika's direct sales rose 63.1% in a year, to $286.9 million of $731.1 million in the second quarter of 2026. Stillfront now takes 46% of its bookings directly. Casino games lead. A survey by Appcharge, which handles such payments, puts direct sales at about 15% of mobile in-app spending in 2025.

What Playtika sold directly to players each quarter, $ millions
0100200300400Q1 2024Q2 2024Q3 2024Q4 2024Q1 2025Q2 2025Q3 2025Q4 2025Q1 2026Q2 2026Q1 2024: 171.5Q2 2024: 173.7Q3 2024: 174.4Q4 2024: 174.6Q1 2025: 179.2Q2 2025: 175.9Q3 2025: 209.3Q4 2025: 250.1Q1 2026: 291.8Q2 2026: 286.9286.9

Flat near $175 million a quarter until mid-2025, Playtika's direct sales then rose by almost two thirds in a year, to $286.9 million in the second quarter of 2026.

SourcePlaytika Holding Corp.'s quarterly results

The plotted values
YearWhat Playtika sold directly to players each quarter, $ millions
Q1 2024171.5
Q2 2024173.7
Q3 2024174.4
Q4 2024174.6
Q1 2025179.2
Q2 2025175.9
Q3 2025209.3
Q4 2025250.1
Q1 2026291.8
Q2 2026286.9

Timeline

2025

  1. A US court bars Apple from taking a cut of sales made outside its store

    A federal judge rules in April 2025 that Apple cannot take a commission on payments made outside the App Store, and cannot stop US apps from pointing players to them. For the first time, a US game can send its players to its own web shop and keep the whole sale.

    mobilegamer.biz, Neil Long (1 May 2025)

  2. Epic opens web shops to any game and keeps nothing on the first $1 million

    Epic Games, the maker of Fortnite, launches Epic Web Shops, which let developers sell in-game items to players on phones and PCs. Developers keep all of the first $1 million in net revenue per game each year, and do not have to sell the game on Epic's store.

    PocketGamer.biz, Paige Cook (3 October 2025)

  3. Take-Two rolls out direct payments in its mobile games

    Take-Two, which expects its mobile label Zynga to bring in about 46% of its bookings for the year, tells investors that after recent legal changes its teams have rolled out technology for direct transactions and new ways to pay. It expects the channel to expand bookings and margins meaningfully.

    Take-Two Interactive, second-quarter fiscal 2026 conference call remarks (6 November 2025)

  4. Playtika's direct sales jump 19% in a quarter

    Playtika, the Israeli maker of Bingo Blitz and Solitaire Grand Harvest, reports a record $209.3 million from its own direct-to-consumer platforms in the third quarter of 2025, up 19.0% on the quarter before and 20.0% on a year earlier.

    Playtika Holding Corp., third-quarter 2025 results (6 November 2025)

2026

  1. Stillfront takes 46% of its bookings directly

    Stillfront, the Swedish owner of Big Farm and Empire, says 46% of its bookings in the second quarter of 2026 went through its own payment platforms, up from 39% a year earlier. Its app-store share fell from 49% to 42%.

    Stillfront Group, interim report for the second quarter of 2026 (24 July 2026)

  2. Playtika's direct sales rise 63.1% in a year

    Playtika takes $286.9 million through its own platforms in the second quarter of 2026, out of $731.1 million in revenue. Direct sales are up 63.1% on a year earlier, while revenue as a whole is up 5.0%.

    Playtika Holding Corp., second-quarter 2026 results (6 August 2026)

  3. Monopoly Go makes over a third of its US revenue in its web shop

    Sensor Tower estimates that Monopoly Go took $143 million from US players in June 2026, of which $52.6 million came through its own web shop. Web shop sales grew 41% over the first half of 2026 while sales in the app stores fell 25%.

    mobilegamer.biz, Vikki Blake (12 August 2026)

  4. DoubleDown passes half its casino sales direct

    PocketGamer.biz tallies what publishers reported for the second quarter of 2026. DoubleDown Interactive now takes 52.4% of its social casino revenue directly, up from 15.4% a year earlier. Modern Times Group takes 38%, and Playstudios 34.4% of its virtual currency sales.

    PocketGamer.biz, Craig Chapple (17 August 2026)

  5. Sensor Tower finds casino games lead, and gets ready to sell the numbers

    Sensor Tower, which sells app-market estimates, says some mobile games now take more than 30% of sales directly. In its US study of the first half of 2026, about 30% of the revenue of the top 100 casino games came from outside the app stores, and puzzle and strategy games took little. It is preparing a feature that estimates web shop revenue.

    PocketGamer.biz, Craig Chapple (25 August 2026)

Consequences

  1. 012025

    Direct sales hold up margins

    Playtika's executives say so of their own business. Its finance chief, Craig Abrahams, told investors that "a growing direct-to-consumer mix is protecting margins", and its chief executive named growing that mix as company strategy.

    Playtika Holding Corp., third-quarter 2025 results (6 November 2025)

  2. 022025

    A 30% fee becomes a fee of 3% to 4%

    Naavik, writing with the payments firm Neon as its partner, argues that publishers are moving revenue from the stores' 30% fees to payment processing fees of 3% to 4%. Cutting prices on the web shop grows its share fast, it warns, but risks shrinking revenue by lowering what each player spends.

    Naavik, Abhimanyu Kumar, Andrew Dubatowka and Jukka Hilvonen (23 November 2025)

  3. 032026

    Players are paid to move

    Stillfront says the move to its own payment platforms is "primarily driven by players actively being incentivized" to switch. It lowers reported revenue but raises profit on each sale: gross margin rose to 84% from 82%, which Stillfront puts down to the higher direct share.

    Stillfront Group, interim report for the second quarter of 2026 (24 July 2026)

  4. 042026

    App-store charts now miss the money

    Sensor Tower puts mobile game spending in the app stores at about $40 billion in the first half of 2026, down 2% on a year earlier. Its estimates count only store revenue, so a game that moves its players to a web shop looks as if it is shrinking.

    PocketGamer.biz, Craig Chapple (25 August 2026)

Objections

  • Counterpoint2025

    The free link in the US may not stay free

    An appeals court upheld the contempt finding in December 2025 but ruled that Apple may charge a commission on sales made through a link out, based on the costs genuinely and reasonably necessary to run those links, with some payment for its intellectual property. The trial judge has still to set it.

    US Court of Appeals for the Ninth Circuit, Epic Games v. Apple, No. 25-2935 (11 December 2025)

  • Counterpoint2026

    The market total comes from a vendor's survey

    The widely quoted figure of $17 billion, about 15% of the $113.3 billion spent inside mobile games in 2025, comes from a survey by GDC and Appcharge. Appcharge handles direct-to-consumer payments for game publishers. The mobile findings rest on 130 respondents in charge of mobile games.

    PocketGamer.biz, Isa Muhammad (24 June 2026)

  • Counterpoint2026

    Small studios save less than the headline

    At a Pocket Gamer Connects panel of payment companies, Xsolla's Inês Ramalho said most developers save only a few percentage points in practice. Worldline's Jonas Martins advised most smaller studios to aim for 15% to 20% of sales direct, and Breeze's Peter Gerson said payment processing, tax, compliance and customer service all cost money and people.

    PocketGamer.biz, Mariam Ahmad (19 June 2026)

  • Counterpoint2026

    In Europe, a link out still pays Apple 15%

    Apple charges a commission of 15% on purchases that App Store apps in the European Union complete by linking out, from 1 October 2026. Only in the US is the link free today.

    Apple Newsroom (18 August 2026)

What to watch

Further reading

Where to follow it Playtika and Stillfront quarterly results, PocketGamer.biz, mobilegamer.biz, Naavik, Sensor Tower

More in H2

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