Chinese studios are trying to build premium global franchises

EmergingGeography & powerH2 · Prolongs H1Updated Sep 2026

China's games industry is known for free-to-play mobile games, while big-budget games bought up front came mostly from Japan, the US and Europe. Chinese studios now make them too. Studios say rising costs are the first real limit on that growth.

What is original IP?

Original IP means a game built on characters and a world the studio created and owns itself, rather than one based on a movie, comic, or another company's property. AAA is the industry's informal term for its biggest-budget games, the ones made by hundreds of people over several years.

Latest figure · First half of 2026 so far

-7.1%

The first half of 2026 compared with the first half of 2025, not a full year: console game revenue fell 7.06%, which the report puts down to Black Myth: Wukong's sales fading. The half-year report counts under 1 billion yuan, far less than half of 2025's 8.36 billion, so the two reports may not measure the market the same way.

GPC, China Game Industry Report

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Where it stands

Black Myth: Wukong, a 2024 action game based on a Chinese legend, proved a Chinese studio could make a global big-budget hit. Its developer, Game Science, is following it with Black Myth: Zhong Kui, built on a different figure from Chinese folklore. S-GAME, Everstone (working with NetEase) and miHoYo are building original worlds of their own. Everstone's Where Winds Meet reached a worldwide audience in late 2025, though as a free-to-play game. Games are now part of China's 15th Five-Year Plan, its national economic roadmap. For games sold up front, the evidence so far is one franchise. China's console market grew 55% in 2024 and 86% in 2025, to 8.36 billion yuan, on the official industry report's count, then fell 7% in the first half of 2026 as Wukong's sales faded.

Change in China's console game revenue, % on a year earlierPart-year
-5005010020242025First half of 2026*2024: 55.1%55.1%2025: 86.3%86.3%First half of 2026*: -7.1%-7.1%

China's console market nearly tripled in two years on one game, Black Myth: Wukong, then shrank in the first half of 2026 as its sales faded.

*The first half of 2026 compared with the first half of 2025, not a full year: console game revenue fell 7.06%, which the report puts down to Black Myth: Wukong's sales fading. The half-year report counts under 1 billion yuan, far less than half of 2025's 8.36 billion, so the two reports may not measure the market the same way.

SourceGPC, China Game Industry Report

The plotted values
YearChange in China's console game revenue, % on a year earlier
202455.1%
202586.3%
First half of 2026*-7.1%

Timeline

2022

  1. Exports and the home market both fall

    China's game exports fell for the first time in the series, down 3.70% to $17.35 billion, in the same year the domestic market fell 10.33%, its first decline in eight years.

    GPC, 2022 China Game Industry Report (14 February 2023)

2024

  1. Wukong sells 10 million in three days

    Black Myth: Wukong sold 10 million copies in three days and passed 20 million within weeks. Xinhua and People's Daily praised it as a cultural triumph, and some policymakers called it China's K-pop moment.

    Rest of World, Lizzi C. Lee (25 September 2024)

  2. Exports up 13%, and a console market stirs

    The GPC's 2024 report put overseas revenue at $18.56 billion, up 13.39%, and China's console market up 55.13% on a breakout title.

    GPC, 2024 China Game Industry Report (13 December 2024)

2025

  1. Zhong Kui, not a Wukong sequel

    Game Science revealed Black Myth: Zhong Kui at Gamescom as the second Black Myth title, a new story and not a Wukong sequel. Platform estimates put Wukong at around 28 million copies and $1.25 billion in 2024.

    TechNode (20 August 2025)

  2. Exports past $20 billion

    The GPC's 2025 report put overseas revenue at $20.46 billion, up 10.23%, and China's console market up 86.33%.

    GPC, 2025 China Game Industry Report (19 December 2025)

  3. NetEase's Where Winds Meet launches worldwide, free to play

    Where Winds Meet, a martial-arts adventure by the NetEase studio Everstone, launches worldwide on PC and PlayStation 5 on 14 November 2025 and passes 15 million players in a month. It is free to play, so it shows reach abroad more than a market for games bought up front.

    Outlook Respawn, Kamalikaa Biswas (17 December 2025)

2026

  1. Giants chase prestige, the rest chase profit

    KrASIA described the industry splitting. Market leaders chase the prestige of big-budget games at $200 to $400 million a title, while mid-sized studios defend profitable genres with proven mechanics.

    KrASIA, Cheng Zi (25 June 2026)

  2. First-half exports up 30%

    The GPC's first-half report put overseas revenue at $12.37 billion, up 30.22%, the fastest growth in the series.

    GPC, China Game Industry Report for January to June 2026, via China News Service (30 July 2026)

  3. China's console market shrinks as Wukong fades

    The official industry report for the first half of 2026 has China's console game revenue down 7.06% on a year earlier, and puts the fall down to Black Myth: Wukong's sales fading. One game had been carrying the market.

    Xinhua, on the GPC report for January to June 2026 (31 July 2026)

  4. Zhong Kui shows gameplay, still without a date

    Game Science showed fifteen minutes of Zhong Kui gameplay from an early build, two years after Wukong, with no release date announced.

    TechNode (20 August 2026)

Consequences

  1. 012024

    Games become soft power, officially

    Xinhua wrote that Wukong had carried the essence of the national cultural spirit abroad, People's Daily said developers should use games to promote the nation's culture, and policymakers called it China's K-pop moment.

    Rest of World, Lizzi C. Lee (25 September 2024)

  2. 022025

    A console market is forming at home

    Almost from nothing, the GPC has China's console market up 55.13% in 2024 on a breakout title and up 86.33% in 2025, to 8.36 billion yuan.

    GPC, 2025 China Game Industry Report (19 December 2025)

  3. 032026

    Prestige and profit are now different strategies

    The industry is splitting by ambition. Market leaders pursue the prestige of big-budget games while mid-sized competitors defend profitable segments with proven mechanics. A mobile game such as Legend of Mushroom took nearly $400 million in 2024 on the second path.

    KrASIA, Cheng Zi (25 June 2026)

Objections

  • Counterpoint2026

    Prestige may not pay

    Development costs for the biggest games have surged to $200 to $400 million, which makes a profit hard to reach. KrASIA gives that as the reason most Chinese studios are not following Game Science.

    KrASIA, Cheng Zi (25 June 2026)

  • Counterpoint2023

    The exports are mostly mobile

    Sensor Tower's 2023 review had Genshin Impact dominating the overseas revenue of Chinese mobile games, with the top 30 titles taking $7.8 billion on the app stores. Wukong is one console game inside a total led by mobile.

    TechNode, on Sensor Tower's 2023 review (30 January 2024)

  • Counterpoint2026

    One hit is not a pipeline

    Two years after Wukong, its studio's second game is an early build without a release date. The one other big Chinese game to reach a worldwide audience since, Where Winds Meet, is free to play. No second Chinese game sold up front has yet matched Wukong.

    TechNode (20 August 2026)

What to watch

Further reading

Where to follow it Rest of World China tech desk, Niko Partners, SCMP tech coverage, Naavik

More in H2

The transitionSee the map