Investors are abandoning blockchain games

RecedingPlatform & distributionH2 · Stalled bets
  • Global
Updated Oct 2026

In 2021 and 2022 blockchain games, where items trade for real money, were sold as the future of games, alongside the metaverse. Most of it failed. Confident coverage from those years is still online. Check the outcome before citing it.

What was play-to-earn?

'Play-to-earn' was the idea that in-game items could be crypto tokens, so playing a game could actually earn you money. 'The metaverse' was the idea of one big shared online world you could carry yourself across different games. Both were as much pitches to investors as they were real products.

Latest figure · 2025 so far

$0.293 billion

Money invested in blockchain gaming in the first nine months of 2025, so not a full year. DappRadar counted $129 million of it in the third quarter.

DappRadar's yearly games reports

No. 31 · H2, the transitionSee the map
On this page

Where it stands

DappRadar, the sector's main tracker until it closed in November 2025, counted $7.6 billion invested in blockchain gaming and metaverse projects in 2022, $1.8 billion in 2024 and $293 million in the first nine months of 2025. ChainPlay classed 93% of 3,279 blockchain game projects as dead in November 2024. Meta cut about 1,500 metaverse jobs in January 2026 and is turning Horizon Worlds into a phone app. The clearest exception is Nexon's MapleStory Universe, which reports a working token economy inside an established game.

Money invested in blockchain gaming and metaverse projects worldwide, $ billions, DappRadar's countPart-year
0246810202020212022202320242025*2020: 0.1910.1912021: 3.73.72022: 7.67.62023: 2.92.92024: 1.81.82025*: 0.2930.293

Investment peaked at $7.6 billion in 2022 and fell to $1.8 billion in 2024. DappRadar counted $293 million in the first nine months of 2025.

*Money invested in blockchain gaming in the first nine months of 2025, so not a full year. DappRadar counted $129 million of it in the third quarter.

SourceDappRadar's yearly games reports

The plotted values
YearMoney invested in blockchain gaming and metaverse projects worldwide, $ billions, DappRadar's count
20200.191
20213.7
20227.6
20232.9
20241.8
2025*0.293

Timeline

2021

  1. Facebook renames itself Meta

    Facebook changes its company name to Meta and says its focus will be to bring the metaverse to life, meaning shared virtual worlds that people visit through headsets.

    Meta Newsroom (28 October 2021)

  2. Ubisoft becomes the first big publisher to put NFTs in a game

    Ubisoft announces Quartz, which sells numbered items for its game Ghost Recon Breakpoint as NFTs, tradable records of ownership kept on a blockchain.

    Kotaku, Renata Price (7 December 2021)

2022

  1. Seven in ten game developers want nothing to do with it

    The Game Developers Conference's yearly survey finds 70% of developers saying their studio has no interest in NFTs or cryptocurrency.

    TechSpot, Cal Jeffrey, on the GDC survey (20 January 2022)

2024

  1. Activity rises while investment falls

    DappRadar, the sector's main tracker, counts 7.4 million wallets a day interacting with blockchain games at the end of 2024, up 421% in a year. Investment falls 38% to $1.8 billion. A wallet is an account, not a person, and one player or one automated program can run many.

    GamesBeat, Dean Takahashi, on DappRadar (21 January 2025)

  2. A count finds 93% of blockchain games dead

    ChainPlay, a site that lists blockchain games, checks the 3,279 projects in its database in November 2024 and classes 93% of them as dead. It also finds that 58% of the venture firms that invested in them have lost between 2.5% and 99%.

    ChainPlay, State of GameFi 2024 (3 December 2024)

2025

  1. A quarter in which more than 300 blockchain games close

    DappRadar reports $73 million raised by blockchain games in the second quarter of 2025, down 93% from a year earlier, and more than 300 games shut down.

    CoinDesk, on DappRadar (11 July 2025)

  2. Square Enix ends its NFT game

    Square Enix, the Japanese publisher of Final Fantasy, winds up Symbiogenesis, its NFT project, in July 2025.

    Siliconera, Jenni Lada (21 February 2025)

  3. The sector's own scorekeeper shuts down

    DappRadar announces it is closing, saying the business has become financially unsustainable in the current environment. Most published figures on blockchain games had come from it.

    CoinDesk, Margaux Nijkerk (17 November 2025)

2026

  1. Meta takes its metaverse out of virtual reality

    After laying off roughly 1,500 staff in its Reality Labs division in January, Meta says Horizon Worlds, its virtual world, will become almost exclusively a phone app. TechCrunch puts Reality Labs' losses since 2020 at nearly $80 billion.

    TechCrunch, Aisha Malik (20 February 2026)

  2. One big publisher's token economy is still running

    NEXPACE, a Nexon subsidiary, reports that MapleStory Universe took in 30.98 million of its NXPC tokens in the first half of 2026, 95% of it from core gameplay, with 855,500 wallets created since launch. The report gives no value in dollars.

    Inven Global, Doohyun Lee (8 September 2026)

Consequences

  1. 012025

    The investors moved on to AI

    Investment in crypto shifted toward real-world assets and artificial intelligence, DappRadar reported in April 2025, a trend that continued into the first quarter of that year.

    DappRadar, Sara Gherghelas (10 April 2025)

  2. 022023

    The model was built for earning, and players wanted entertainment

    A focus on what players could earn took precedence over fun and sustainability, Naavik and Delphi Digital wrote in January 2023, and it made a bubble that lasted only as long as new players put new money in.

    Naavik, with Delphi Digital (27 January 2023)

  3. 032023

    The next games have to be fun first

    Players will be skeptical, Naavik and Delphi Digital argued after the crash, so the blockchain games that come next need to be fun first and deliver on their promises.

    Naavik, with Delphi Digital (27 January 2023)

Objections

  • Counterpoint2025

    DappRadar's totals count more than games

    DappRadar's count takes in infrastructure, guilds and the investment firms that fund the sector as well as the games themselves. In 2024 investment firms took 58% of the total, so most of the money on the chart did not go to studios making games.

    DappRadar, Sara Gherghelas (21 January 2025)

  • Counterpoint2026

    Not every token economy failed

    Nexon's MapleStory Universe is a running economy of tradable tokens inside a well-known game, and two thirds of its wallets have made a transaction on the blockchain. The caveats are that the figures are the company's own and are counted in its own token.

    Inven Global, Doohyun Lee (8 September 2026)

  • Counterpoint2024

    'Dead' can mean a crashed token

    ChainPlay counts a project as dead if its token has fallen more than 90% from its peak or it has fewer than 100 daily users. Either is enough, so a game people still play counts as dead once its token has collapsed.

    ChainPlay, State of GameFi 2024 (3 December 2024)

What to watch

  • 2026

    Whether Animoca Brands finds another way to list

    A new plan from Animoca Brands to relist on a major public exchange, which it says it remains fully committed to, after it suspended its reverse merger with Currenc Group on 22 September 2026.

    Animoca Brands (22 September 2026)

  • 2027

    Whether the one working token economy keeps working

    Early 2027, if Nexon's blockchain arm reports its second half as it did its first. It took 30.98 million of its own tokens in the first half of 2026, about 95% of it from play inside MapleStory Universe, and now burns a fifth of each quarter's revenue.

    Inven Global (8 September 2026)

Further reading

Where to follow it Matthew Ball (who wrote the book and the post-mortems), Naavik, Digiday's Gaming Advertising coverage for brand-metaverse residue

More in H2

The transitionSee the map