The biggest games companies are taking a growing share of the money

EmergingMoney & business modelH2 · Prolongs H1Updated Oct 2026

Ten companies now take more than half of what players spend with game publishers, and since 2020 the rest of the industry has stopped growing. Which companies are large decides which games get funded and who survives the next downturn.

What is a concentration index?

It adds up the square of every company's share of a market, so one company with all of it scores 10,000. Under the US merger guidelines restored in 2023, a market below 1,000 is unconcentrated, 1,000 to 1,800 moderately concentrated, and above 1,800 highly concentrated.

Latest figure · 2025

56%

The ten largest earned $100.3 billion of $179 billion. The figure counts the Saudi fund's purchase of EA as complete, and 2025 was the year the Switch 2 launched.

SuperJoost Playlist, Joost van Dreunen (30 September 2026)

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Where it stands

Joost van Dreunen, tracking 153 companies, finds the ten largest took 56% of publishing revenue in 2025, up from 45% in 2020. Since 2020 they grew 51% while the rest, together, did not grow. Buying studios explains about a sixth of the rise. Matthew Ball, before he joined Xbox, found game makers outside China gained $1 billion of the $24 billion added since 2020. On PC in Western markets, though, games outside the top 20 now earn most of the money.

The ten largest game publishers' share of publishing revenue, in Joost van Dreunen's panel of 153 companies
0204060802010202020252010: 65%65%2020: 45%45%2025: 56%56%

The ten largest publishers' share fell from 65% in 2010 to 45% in 2020, as mobile games and Steam brought in thousands of new companies, then climbed back to 56% in 2025.

SourceSuperJoost Playlist, Joost van Dreunen (30 September 2026)

The plotted values
YearThe ten largest game publishers' share of publishing revenue, in Joost van Dreunen's panel of 153 companies
201065%
202045%
202556%

Timeline

2010

  1. The ten largest publishers take 65% of the money

    In 2010 the ten largest game publishers earned a combined $27 billion of a $41 billion publishing market, on Joost van Dreunen's count across 153 companies. Half of that top ten has since been bought by others or dropped out of it.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

2017

  1. Mobile publishing is at its most spread out

    Mobile was the most concentrated of the three devices in 2010, until thousands of studios followed free-to-play onto phones. Joost van Dreunen's index bottoms out at 459 in 2017, then nearly doubles to 861 by 2025, as the cost of finding players after Apple's 2021 privacy change pushed publishers toward scale.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

2020

  1. The ten largest fall to 45%, their lowest share

    Mobile games and Steam had brought thousands of new companies into the market, and the ten largest publishers took 45% of publishing revenue in 2020. PC was at its least concentrated, at 561 on the index.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

2023

  1. The ten biggest new Steam games take 61% of new games' revenue

    Video Game Insights, which sells Steam estimates, finds that the ten biggest games released on Steam in 2023 took 61% of the revenue of all games released that year, up from 43% in 2020. Baldur's Gate 3 alone took 21%. It counts sales of the games, not spending inside them.

    Sensor Tower VGI, Global PC Games Market Report 2024 (January 2024)

  2. Console publishing is at its most concentrated since 2008

    Console reaches 1,400 on Joost van Dreunen's index in 2023, the year Microsoft completed its purchase of Activision Blizzard, up from a low of 858 in 2016. It reads 1,304 in 2025.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

2024

  1. Embracer says it will split into three companies

    Embracer Group announces it will separate into three listed companies: Asmodee Group, Coffee Stain & Friends and Middle-earth Enterprises & Friends.

    Embracer Group (22 April 2024)

2025

  1. Tencent buys a quarter of Ubisoft's biggest games

    Tencent completes a €1.16 billion cash investment in Vantage Studios, the Ubisoft subsidiary built around Assassin's Creed, Far Cry and Rainbow Six, for a 26.32% economic interest.

    Ubisoft Entertainment (21 November 2025)

  2. Chinese companies earn half of what the ten largest make

    Chinese firms took 52% of the ten largest publishers' revenue in 2025, up from 8% in 2010, while US firms fell from 37% to 28% and Japanese firms from 44% to 11%. Tencent alone took 19% of all publishing revenue.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

  3. Ball: game makers outside China got almost none of the growth

    Matthew Ball, writing in April 2026 as an outside analyst, finds that the market realized by game makers outside China grew by $1 billion, or 0.9%, from 2020 to 2025, while the whole market grew by $24 billion. The rest went to Chinese players and publishers, console platform subscriptions and Roblox.

    Epyllion, Matthew Ball, The State of Video Gaming in 2026 (25 April 2026)

  4. Big-budget games earn more on Steam, and indie games stay flat

    Sensor Tower estimates that big-budget franchises earned $3.98 billion on Steam in 2025, up from $3.13 billion in 2024. Mid-sized franchises grew to $1.23 billion, and indie franchises stayed flat at $0.64 billion.

    GameDev Reports, Dmitriy Byshonkov, relaying Sensor Tower (30 September 2026)

2026

  1. Xbox hires Matthew Ball as chief strategy officer

    Xbox names the analyst Matthew Ball, whose report this page draws on, as its chief strategy officer on 20 May 2026. The report dates from April 2026, when he was still an outside analyst. From this point his public comments are an Xbox executive's.

    Kotaku, Ethan Gach (20 May 2026)

  2. Xbox says owning studios lost it money

    Asha Sharma, who runs Xbox, tells staff that four studios will leave Xbox and that "it is neither possible nor desirable to own every great independent studio." In a typical year, she writes, "we lost 64 cents for every dollar we invested."

    Xbox Wire, Asha Sharma (6 July 2026)

Consequences

  1. 012025

    The bigger the company, the faster it grew

    Since 2010 the ten largest publishers' combined revenue rose 3.7 times, the five largest 4.2 times, and the single largest 7.4 times, from $4.5 billion to Tencent's $33.6 billion.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

  2. 022025

    The largest game companies run platforms

    Most of the ten largest in 2025 run platforms or sit inside larger conglomerates, Joost van Dreunen finds. Only Take-Two and Century Huatong are companies that make nothing but games.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

  3. 032025

    Ten publishers take 94% of console revenue

    The five largest console publishers take 74%, up from 62% in 2020, on Joost van Dreunen's count. In console publishing, he writes, "there is almost no middle left."

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

  4. 042025

    Mergers did a sixth of it

    Undo Microsoft's purchase of Activision Blizzard and Take-Two's of Zynga, Joost van Dreunen calculates, and the industry's 2025 index reads 539 instead of 567. The largest firms outgrowing everyone else did the rest.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

Objections

  • Counterpoint2018

    Newzoo's rankings show no dip before 2020

    Newzoo counted the 25 largest public games companies taking 80% of global games revenue in 2018, with the ten largest growing 19% that year and the next fifteen 6%. Joost van Dreunen's panel has the ten largest losing share through those years. Newzoo measures against its estimate of the whole market, so the two are not like for like.

    PocketGamer.biz, Alex Forbes-Calvin, relaying Newzoo (18 April 2019)

  • Counterpoint2024

    Indie games doubled their share of Steam

    Video Game Insights estimates that indie games took 48% of Steam's revenue from game sales in the first nine months of 2024, against 28% in 2020 and 24% in 2018. Its definition of indie includes Black Myth: Wukong and Palworld, and it leaves out spending inside games.

    Sensor Tower VGI, Global Indie Games Market Report 2024 (October 2024)

  • Counterpoint2025

    On PC, games outside the top 20 now earn most of the money

    Newzoo finds that in Western markets, games ranked 21st or lower took 56% of PC revenue in 2025, up from 48% in 2022. Its analyst Tianyi Gu says that "doesn't make the market unconcentrated, but it does make games below the very top more commercially relevant than before." Newzoo counts games, not the companies that own them.

    PC Gamer, Jody Macgregor, relaying Newzoo (16 April 2026)

  • Counterpoint2025

    The 2025 figure counts a buyout that had not closed

    Joost van Dreunen's 2025 figures treat the Saudi Public Investment Fund's purchase of EA as complete, though it closed in 2026. 2025 was also the year the Switch 2 launched, which he notes historically spikes Nintendo's revenue.

    SuperJoost Playlist, Joost van Dreunen (30 September 2026)

What to watch

Further reading

Where to follow it SuperJoost Playlist, Matthew Ball's yearly State of Video Gaming, Newzoo's PC and console report, Sensor Tower VGI, Sensor Tower's State of Mobile

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