Game companies are putting their own games on screen

DominantMoney & business modelH2 · Prolongs H1Updated Oct 2026

A film or series is another way for the biggest game companies to earn again from characters they already own. The family films make a billion dollars. Most others do not, and series bring players back more reliably than films.

What is a game adaptation?

A game adaptation is a film or series built on a game's characters and world. Nintendo now pays for much of its own: its live-action The Legend of Zelda is co-financed with Sony Pictures, with more than 50% of the financing provided by Nintendo, and Sony Pictures distributes it worldwide.

Latest figure · 2025

32 commissions

Film and TV adaptations of games commissioned worldwide in 2025, by Ampere Analysis's count. About half the 2024 peak. Ampere counts 272 commissions from 2019 to 2025, read here from the chart its page embeds.

Ampere Analysis, Ronald Santa Cruz (5 January 2026)

No. 24 · H2, the transitionSee the map
On this page

Where it stands

Game companies now help pay for the films made from their games. Nintendo is financing more than half of a live-action Zelda film due on 30 April 2027, and Capcom co-funded Street Fighter. The Super Mario Galaxy Movie passed $1 billion in June 2026 and more than doubled Nintendo's IP-related income in a quarter. Below the family brands, results are mixed: Mortal Kombat II made $129.5 million, and Borderlands lost Lionsgate about $80 million.

Film and TV adaptations of games commissioned worldwide each year, Ampere Analysis's count
02040608020192020202120222023202420252019: 27272020: 39392021: 35352022: 48482023: 29292024: 62622025: 3232

Commissions doubled to a peak of 62 in 2024, then fell back to 32 in 2025.

SourceAmpere Analysis, Ronald Santa Cruz (5 January 2026)

The plotted values
YearFilm and TV adaptations of games commissioned worldwide each year, Ampere Analysis's count
201927
202039
202135
202248
202329
202462
202532
AdaptationReleaseWhat it isSource
The Angry Birds Movie 323 December 2026Paramount's animated film of Rovio's game, produced by Rovio and its owner Sega.

The Hollywood Reporter, Ryan Gajewski (30 June 2026)

Sonic the Hedgehog 419 March 2027Paramount's fourth Sonic film, from Sega's series.

Deadline, Glenn Garner (16 May 2026)

The Legend of Zelda30 April 2027Nintendo's first live-action film, mostly financed by Nintendo and released by Sony Pictures.

Nintendo, News Release (8 September 2026)

A Minecraft Movie Squared23 July 2027Warner Bros. and Legendary's sequel to A Minecraft Movie.

Variety, Angelique Jackson (30 May 2026)

The Last of Us, season 32027HBO's series of Naughty Dog's game, likely its last season.

Deadline, Nellie Andreeva (11 June 2026)

Ghost of Tsushima2027An anime series for Crunchyroll, from Sucker Punch's game.

Variety, Todd Spangler (7 January 2025)

Elden Ring3 March 2028A24 and Bandai Namco's live-action film of FromSoftware's game.

Variety, Alex Ritman (20 April 2026)

Helldivers9 June 2028Sony Pictures and PlayStation Productions' film, moved from November 2027.

Deadline, Anthony D'Alessandro (30 September 2026)

Call of Duty30 June 2028Paramount's film of Activision's series.

Variety, Matt Donnelly (16 April 2026)

Sonic Universe Event Film22 December 2028An untitled Paramount film from Sega's Sonic series.

Variety, Rebecca Rubin (1 December 2025)

Timeline

1993

  1. Hollywood's first Mario film loses money

    Disney's Hollywood Pictures releases a live-action Super Mario Bros. It finishes at about $40 million worldwide against a production cost of nearly $50 million.

    Deadline, Anthony D'Alessandro (9 April 2023)

2021

  1. Riot's Arcane tops Netflix in 85 countries

    Arcane, Riot Games' animated series built on League of Legends, becomes the No. 1 TV show in 85 of the countries Netflix serves, and later wins four Emmy Awards.

    Variety, Andrew Wallenstein (6 November 2024)

2022

  1. Nintendo buys a studio to make its own films

    Nintendo agrees to buy Dynamo Pictures, a company that plans and produces visual content, to strengthen the Nintendo group's own production of visual content from its characters. It renames it Nintendo Pictures.

    Nintendo, Investor Relations (14 July 2022)

  2. An anime revives sales of Cyberpunk 2077

    CD Projekt reports the best third quarter in its history after Netflix's Cyberpunk: Edgerunners. Its finance chief says the series' popularity visibly affected unit sales of a game that had launched badly in 2020.

    PC Gamer, Andy Chalk (29 November 2022)

2023

  1. The Last of Us gives HBO a top premiere

    HBO's series of Naughty Dog's The Last of Us draws 4.7 million US viewers for its first episode across HBO and HBO Max.

    Variety, Jennifer Maas (17 January 2023)

  2. The Super Mario Bros. Movie makes $1.36 billion

    Illumination and Nintendo's animated Super Mario Bros. Movie earns $1.36 billion at the global box office.

    The Hollywood Reporter, Mia Galuppo (7 June 2026)

  3. Nintendo pays for most of a Zelda film

    Nintendo announces a live-action film of The Legend of Zelda, co-financed with Sony Pictures, with more than 50% financed by Nintendo and Sony Pictures distributing it worldwide.

    Nintendo, News Release (8 November 2023)

2024

  1. Fallout's series draws 65 million viewers in 16 days

    Amazon's Fallout series draws more than 65 million viewers in its first 16 days, the second most-watched title on Prime Video in that time frame.

    Deadline, Katie Campione (29 April 2024)

  2. Sega's Sonic films pass $1 billion

    Sonic the Hedgehog 3 becomes the highest-grossing film in Paramount's Sonic series, and together the films pass $1 billion.

    Deadline, Glenn Garner (16 May 2026)

2025

  1. A Minecraft Movie opens to a record

    Warner Bros. and Legendary's A Minecraft Movie opens to a record $163 million in North America and grosses $960 million worldwide.

    Variety, Angelique Jackson (30 May 2026)

2026

  1. The Mario sequel is 2026's first billion-dollar film

    The Super Mario Galaxy Movie, from Illumination, Nintendo and Universal, is the first film to cross $1 billion at the 2026 box office, in its tenth weekend.

    Deadline, Anthony D'Alessandro (7 June 2026)

  2. Capcom helps pay for Street Fighter

    Capcom and Legendary co-fund a new Street Fighter film, which Paramount only distributes. It opens to $51 million worldwide, below the $70 million hoped for, on an $82 million net production cost.

    Deadline, Anthony D'Alessandro (18 October 2026)

  3. CD Projekt produces a Cyberpunk film at Paramount

    Paramount develops a live-action Cyberpunk 2077 film, with CD Projekt Red, which holds the rights, serving as a producer. No date or director is attached.

    Variety, Jack Dunn (8 October 2026)

Consequences

  1. 012024

    The first Mario film sold Mario games

    Nintendo says The Super Mario Bros. Movie, released in April 2023, had a positive impact on sales of Mario titles that year. This is Nintendo's own reading of its own sales.

    Nintendo, Investor Relations (7 May 2024)

  2. 022025

    Series bring back far more players than films

    Ampere Analysis's tracking of play finds that a TV adaptation lifts a game's players by 203% on average and a film by 48%. Fallout's 2024 series lifted its monthly players by 490%, and 80% of the 14 million it activated were playing for the first time.

    Ampere Analysis, Ricardo Parsons (16 September 2025)

  3. 032026

    Mario's film doubles Nintendo's IP income

    Nintendo's IP-related sales reach 34.8 billion yen in April to June 2026, up 107.4% on a year earlier, which Nintendo credits to The Super Mario Galaxy Movie.

    Nintendo, Investor Relations (6 August 2026)

  4. 042026

    Cinemas for some studios, series for the streamers

    Warner Bros. and Paramount Skydance are betting on theatrical releases of game adaptations, while Amazon, Disney, Netflix and Comcast prefer series for their streaming services, Ampere Analysis finds.

    Ampere Analysis, Ronald Santa Cruz (5 January 2026)

Objections

  • Counterpoint2024

    Borderlands loses Lionsgate about $80 million

    Lionsgate's Borderlands opens to $8.6 million in North America in August 2024, and Deadline's film finance sources put the loss at about $80 million. Lionsgate's chief executive says it sat on the shelf too long.

    Deadline, Anthony D'Alessandro (30 April 2025)

  • Counterpoint2024

    Arcane cost Riot about $250 million

    Riot spent about $250 million to make and promote 18 episodes of Arcane, sources tell Variety, making it far and away the most expensive animated series. Riot's wider entertainment plans stalled after it.

    Variety, Andrew Wallenstein (6 November 2024)

  • Counterpoint2026

    Mortal Kombat II stops at $129.5 million

    Mortal Kombat II opens to $63 million worldwide in May 2026 and reaches $129.5 million, far short of the billion dollars each Mario film made.

    Deadline, Erik Pedersen (17 July 2026)

  • Counterpoint2026

    Nintendo's film money falls away after release

    Nintendo's IP-related sales fell 9.7% to 73.5 billion yen in the year to March 2026, mainly because movie-related revenue fell. A film's income arrives in bursts.

    Nintendo, Investor Relations (8 May 2026)

What to watch

  • 2026

    Nintendo's half-year results

    5 November 2026, when Nintendo reports April to September. Whether its IP-related income holds up once The Super Mario Galaxy Movie leaves cinemas, after it more than doubled in the first quarter.

    Nintendo, Investor Relations (read 20 October 2026)

  • 2026

    Edgerunners' second season and Cyberpunk's sales

    CD Projekt's next quarterly report, after Netflix released the second season of Cyberpunk: Edgerunners on 20 October 2026. Whether it lifts Cyberpunk 2077 sales as the first season did in 2022.

    GamesRadar+, Bradley Russell (16 October 2026)

Further reading

Where to follow it Ampere Analysis, Nintendo's investor relations, Deadline, Variety, The Hollywood Reporter

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